Portal mode, why it is trash and how to fix it.


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In 95% of all portal battles both teams only rush to beacons and hope to capture all 3 faster than enemy team. 

This is stupid, there is no teamplay whatsoever. 

The mode "Portal" is currently absolute trash and even worse, it trains players somewhat anti-teamplay behavior, since the main thing everyone does is, ignore players and run for beacons.

This is to some degree because "beacon capture points" or "battle efficiency points" increase "Portal sector points" a lot, whereas wins, kills or kill assists do not. This must be adjusted!

Hence please increase the "Portal sector points" gained by wins 10x and decrease "Portal sector points" gained through beacon capture points or eff. points or however it is calculated.

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HELL NO!

2 groups sitting somewhere and shooting each other, team battle is static and boring, this was discussed in other threads already.

Beacons open open up a whole lot of different battle progression, it trains players to think further, rewards team play and even enables some strategies.

If it would be up to me i would delete team death match.

 

Just change the reward system, and give most reward for wins instead of beacon capture or efficiency points. 

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IMO its far more difficult to capture an objective than simply scoring kills.

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  • 3 weeks later...
On 4/23/2020 at 6:36 AM, ORCA1911 said:

IMO its far more difficult to capture an objective than simply scoring kills.

 

if there are about the same amount of players defending, yes. But thats not the case. And why would anybody care about defending, there is nothing to gain from that?

Reward thus sector points are proportional to eff. pts., hence all everyone cares to collect is eff. pts.

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Also, there is a different view, too. The gain of sector points per time period:

If everyone rushes for beacons and 1 side wins, while the other got only 2 beacons. The battle is over in 1,2-1,5min. and both sides got a good amount of sector points out of this.

If everyone actually plays for winning, the battle would last very often over 10min and the gain of sector points in 10min in comparison will be much lower.

But in the last example, the mode forces and trains players for teamplay, thats what most prefer since it increases game quality and fun. But due to the much lower gain of sector points over a given time period. it is almost unreasonably to do this. Even if your team only loses, you would still get more sector points in ~10min by rushing beacons only.

... leading to the same conclusion, the mode currently trains players to NOT care about winning or other players, its pure anti-teamplay training atm.

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Be the change you want to see in portals: queue as a pair and defend beacons from the aowar/flimm randoms. With two people (gunship + ecm/engi/command/tackler) you can win pretty reliably. 

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On 4/22/2020 at 8:05 PM, MathModelSim said:

In 95% of all portal battles both teams only rush to beacons and hope to capture all 3 faster than enemy team. 

If u play like trash ofc
 

On 4/22/2020 at 8:05 PM, MathModelSim said:

This is stupid, there is no teamplay whatsoever. 

dude try to find smone who will be ur teammate and the's teamplay. Try dont capture beacons all the time. 
 

On 4/22/2020 at 8:05 PM, MathModelSim said:

The mode "Portal" is currently absolute trash and even worse, it trains players somewhat anti-teamplay behavior, since the main thing everyone does is, ignore players and run for beacons.

This is to some degree because "beacon capture points" or "battle efficiency points" increase "Portal sector points" a lot, whereas wins, kills or kill assists do not. This must be adjusted!

Hence please increase the "Portal sector points" gained by wins 10x and decrease "Portal sector points" gained through beacon capture points or eff. points or however it is calculated.

lol ur logic without brain

 

On 4/23/2020 at 1:08 PM, xXThunderFlameXx said:

What about Beacon Hunt?

xD push beacon using only guards for dmg. Rofl-gameplay
 

4 hours ago, Cr0 said:

With two people (gunship + ecm/engi/command/tackler) you can win pretty reliably. 

if u play against trash ppl but ye its work :)

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On 5/12/2020 at 5:04 PM, Cr0 said:

Be the change you want to see in portals: queue as a pair and defend beacons from the aowar/flimm randoms. With two people (gunship + ecm/engi/command/tackler) you can win pretty reliably. 

2 can not defend 3 beacons against 6-8 no.obs on recon, cant hit them all to stop capture progress. 

 

On 5/12/2020 at 9:06 PM, ECM_ said:

Try dont capture beacons all the time. 

lol ur logic without brain

I dont, that is the very cancer of the mode in its current state, which is what i am trying to point out. 

I dont know the exact math behind it, but 'sector points per time ratio' is higher when all simply rush beacons, that even seems to be true for the losing team. 

 

2 simple solutions were mentioned, either change the mode to beacon hunt or change the math for sector points. Both changes will force teams to play for wins instead of points. 

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