ORCA1911 876 Report post Posted February 20, 2020 Welcome to the Star Conflict 1.6.7. discussion topic! Share this post Link to post Share on other sites More sharing options...
Johnnynator1 154 Report post Posted February 20, 2020 A lot of the seed chips got nerfed. :(. Share this post Link to post Share on other sites More sharing options...
Kine_ 303 Report post Posted February 20, 2020 Hi, My T-Rex had an OBT color preset that says "No Expiration" I bought the cosmetic bundle with GS Applied "Danger" color preset on T-Rex Now the OBT color preset cannot be reapplied unless I pay 500 GS for it There was a warning that says it will be removed but I did not expect having to buy it again Bug or Feature ? Share this post Link to post Share on other sites More sharing options...
TheDerpNukem 291 Report post Posted February 20, 2020 Sounds like an ooold thing. You must've picked it up before purchased presets were made permanent as presets obtained before that was implemented weren't given the same status. Also gawt damn welcome back thought I saw a ghost when I saw your name as the most recent post. Share this post Link to post Share on other sites More sharing options...
Kine_ 303 Report post Posted February 20, 2020 iSad Share this post Link to post Share on other sites More sharing options...
MadBarracuda 14 Report post Posted February 20, 2020 The spec ops is now just impossible! And the seed ships was so fun, why nerf it?? Ok they was very strong in Spec ops, but here he the solutions: Seed chips only work in PVE, coop vs IA and opens space, but not any more in spec ops. Here is the real best solution, the aliens in open space and the IA in pve and coop wont cry about getting destroy by seep chips, but we still have challenge in spec ops! Worst update i never seen, i guess lot of players could stop Star conflict after this. At least you can do survey about what the player want and think about seed chips before do an update. Share this post Link to post Share on other sites More sharing options...
TheDerpNukem 291 Report post Posted February 20, 2020 You can try hit up support to get it back since last time I had to deal with support during the steam account linking crisis they were kind enough to give me the War thunder sticker which was missing for me despite being involved in the closed beta. Share this post Link to post Share on other sites More sharing options...
PrivateBrowsing 88 Report post Posted February 20, 2020 51 minutes ago, TheDerpNukem said: Sounds like an ooold thing. You must've picked it up before purchased presets were made permanent as presets obtained before that was implemented weren't given the same status. Also gawt damn welcome back thought I saw a ghost when I saw your name as the most recent post. So any of the 500gs presets are now account wide rather than per ship? I might actually buy some now Share this post Link to post Share on other sites More sharing options...
Kine_ 303 Report post Posted February 20, 2020 It's still per ship. Share this post Link to post Share on other sites More sharing options...
ORCA1911 876 Report post Posted February 20, 2020 4 minutes ago, Kine_ said: It's still per ship. One color to rule them all and in presets bind them. It should be one time purchase only as for the obt, you probably got it when it wasnt like it is now. Share this post Link to post Share on other sites More sharing options...
TheDerpNukem 291 Report post Posted February 20, 2020 28 minutes ago, Kine_ said: It's still per ship. It's one time purchase for all stickers and presets now. The only exceptions are for presets not available for certain ships (camo presets not available for some ships, etc.). Share this post Link to post Share on other sites More sharing options...
TheDarkRedFox 1,639 Report post Posted February 20, 2020 Yay to new chips, but I'll have to check out the nerfed ones. Never happy to see that word. Especially in something that is literally designed to be OP. Also of you bring down seed chips you also much bring down OS enemy durability. Remember they were buffed to compensate and now nobody can kill anything without previously having a full set of good seed chips. Share this post Link to post Share on other sites More sharing options...
Rakza 424 Report post Posted February 20, 2020 Bastion Shield Cooldown still not fixed. Share this post Link to post Share on other sites More sharing options...
PrivateBrowsing 88 Report post Posted February 20, 2020 1 hour ago, TheDarkRedFox said: Yay to new chips, but I'll have to check out the nerfed ones. Never happy to see that word. Especially in something that is literally designed to be OP. Also of you bring down seed chips you also much bring down OS enemy durability. Remember they were buffed to compensate and now nobody can kill anything without previously having a full set of good seed chips. Seems damage has been toned down overall. I'm not surprised as we were melting the xenos way too easily Share this post Link to post Share on other sites More sharing options...
TheDarkRedFox 1,639 Report post Posted February 20, 2020 Destroyer damage is still about where it was. Only like 50% down instead of 80%. Looks like that's gonna be the go-to for free hunting now. Share this post Link to post Share on other sites More sharing options...
TheDerpNukem 291 Report post Posted February 21, 2020 Only real thing to run over in this thread that I haven't vented into the other one before it closed: New yellow seed chip effects are fun to use although one in particular I saw in the database may be usable for griefing players in skirmish/other modes Particle purge effect I've been using on Tyrant so far is nice but it doesn't regenerate any shields from the effect alone, so having Warp stream detector is the only way to make it usable on Destroyers Shield regeneration chips are literally useless on anything but a Destroyer, and to get a % value that is worth using the chip rank is above the rank 14 Destroyers, so tadaaa - regeneration still sucks. Target lock time on chips is nice and all but it's useless - overclocked CPU or even the implant are more beneficial to run than to waste a stat set on lock time And to put emphasis on: Stop f*cking nerfing Destroyers. Just because there are complaints about Plasma burster and Crystalline suppressor doesn't mean you have to nerf the whole f*cking class. Right now it's literally not worth using a Destroyer in pvp unless you have a dedicated engineer. Any Destroyer but Ze'ta cops too much damage from module Destruction, Tyrant dies outright if you have no hull capacity boosts active (reinforced beams, etc.), Sirius is pointless because it's a hull tank with emphasis on regeneration, so the moment your modules drop you're sh*t outta luck. Vigilant wasn't even viable before the nerfs but even in a low skill game now it's actual fodder. Gravi lens spam is still an issue. ECMs are still an issue. Halo spam is still an issue because nobody can be arsed to spend resources on a weapon the moment they get a Destroyer for the first time, so many are stuck with Halo launcher. Ze'ta spam still makes sec-con painful and hurts frame rate. Stop nerfing the wrong sh*t. Share this post Link to post Share on other sites More sharing options...
Exarus 45 Report post Posted February 21, 2020 (edited) I’m very upset that all my seed-chips were nerfed to the point where I can barely hunt aliens. Nobody asked for this and I put a lot of resources into these chips, and this nerf is hugely disrespectful, we can’t at least be compensated for this? Who am I kidding… Please reverse this nerf as it was entirely unneeded. This is getting worse and it needs to stop. I’m so sick of just “dealing with it”, stop treating us like this. We just want to have fun and nerfs like this are just plain stupid. Fix it. Edit: … well damn. Thank you for fixing seed-chips and listening! Edited February 21, 2020 by Exarus Problem was actually reversed Share this post Link to post Share on other sites More sharing options...
cytochromeP38903 0 Report post Posted February 21, 2020 Rise up the difficulty in certain mode instead of nerfing chips would be a better, we like challenge, it make us trying to find out a way to breakthrough the limit, though developer has already warn that we have to use pirate tech at our own risk, maybe it is one of them, but it still has considerable degree of disappointment, not for those who aren't chip fan though My personal feeling is that these exotic chips have bring some good time for me, and the update is a bit hurt ^_^ Share this post Link to post Share on other sites More sharing options...
RennieAshII 206 Report post Posted February 21, 2020 New seed chips are nice to add variety. The rest of my thoughts are at the end of page one of the 1.6.6 discussion. Share this post Link to post Share on other sites More sharing options...
TheDerpNukem 291 Report post Posted February 21, 2020 alakazam, alakapoodle your seedchips no longer hit like wet noodles. Share this post Link to post Share on other sites More sharing options...
RennieAshII 206 Report post Posted February 22, 2020 (edited) Seed chips were un-nerfed!! (except the pulsar reflected damage one) Edited February 22, 2020 by RennieAshII That's imPOSSible! Share this post Link to post Share on other sites More sharing options...
cytochromeP38903 0 Report post Posted February 22, 2020 ROF still not reverted, it will be really nice if it happen (: Share this post Link to post Share on other sites More sharing options...
RennieAshII 206 Report post Posted February 22, 2020 Rate of Fire chips? Mine still seem to be not affected by the recent update. i.e. the same as they always were Share this post Link to post Share on other sites More sharing options...
cytochromeP38903 0 Report post Posted February 22, 2020 yes [increase main rate of fire, reduce damage] was reverted, but [increase main rate of fire] are not they receive a ~25% reduction, also for module reloading and range chips they get ~40% reduction as well, I have a whole sheet of 120 chips with parameter recorded which I collected so far, so any changes is obvious. Share this post Link to post Share on other sites More sharing options...
inyazserg 28 Report post Posted March 3, 2020 I have read that they are going to nerf chips again. Quote Pilots! UMC reports that some of the Seed-chips worked incorrectly with certain types of weapons. Using such Seed-chips is dangerous for mercenaries, so on March 5, part of the balanced Seed-chips will stop working with incompatible weapons. Incompatible are the Seed-chips that alter the characteristics missing from the weapon https://star-conflict.com/en/news/2059-compatibility-of-seed-chips-with-weapons-en I was wondering what chips they were going to nerf? Those which make electrostatic discharges and rockets and gravitational anomalies? For example, here is one chip which can "alter the characteristics missing from the weapon". Are THESE chips going to be nerfed? What characteristics exactly are going to be nurfed? Are the chips going to be removed completely, or just one characteristic is going to ne removed? Should I burn them now, or will they partially stay useful for some other ship characteristics? Share this post Link to post Share on other sites More sharing options...
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