TheDerpNukem

Custodian 2: Electric boogaloo

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Well, today is the technical 'free' release day of Custodian and apart from the servers sh*tting themselves again, IT LOOKS LIKE 'OL DERP WAS RIGHT. 

 

IT F*CKING SUCKS

And before I go absolutely insane let me say this: 

 

I wanted to like this ship;

I wanted to like this weapon;

but I can't.

 

The model is fantastic apart from one gripe I have that I'll append to the end of the post which is more of a question that I might ask Mr Orca to forward, the unique sound is lovely, the weapon effects are amazing - but the stats are just SO. DAMN. BAD. I can't even remain positive in the positive section of this post I'm so burned.

 

PLASMATRON

WHAT'S GOOD?

Base damage is high
You can charge energy converter with the self damage

effects + sounds are nice

 

WHAT'S BAD?

Literally everything else about this weapon.

 

Projectile speed is too low

Crit damage is too low

Crit base is too low

Self damage scales with modifiers

Self damage scales with ammunition

Fire rate is too low

Lead marker doesn't update dynamically

Charge time is too long

Overheat cycle is too long

Overheat in general is too short

 

Now then let's run down how horrificly abhorrent this mongrel of a weapon is. The plasmatron is the first charged explosive precision weapon in Star Conflict which everything of that description is wrong.

Precision weapons aren't explosive so they can actually damage interceptors as the trade off for having low fire rate in general is high base damage, high crtical and generally high projectile speed.

Plasmatron threw literally all of that out the window. It has lower than average critical damage, extremely long charge time, extremely low projectile speed (it takes 7 seconds w/o acceleration coils for an uncharged projectile to reach max range) and is explosive - inherintly meaning it does next to nothing to interceptors as they take 25% less explosive damage thanks to their modifier before resistances.

 

I know the balanceing team generally like to take things slow (look at that 10% speed boost to fed dessies when every other dessie needed it more) but Plasmatron needs either a massive buff or to be completely reworked.

 

If I was the sorry soul to be responsible for tweaking the stats of this weapon to make it somewhat competitive outside of low level sectors in open space I would probably:

-Lower base range to 4500m

-Increase uncharged projectile speed by 250%

-Increase charged projectile speed by 150%

-Remove damage scale with charge

-Reduce max charge time to 2 seconds, holding projectile for 4 seconds makes the AoE

-Increase the critical damage to 50%

-Make the AoE unable to crit

-Make the AoE not explosive damage

-Make the AoE unaffected by external damage multipliers

-Lower the cooling cycle by 1 second

-Either make it EM or give thermal weapons some projectile speed munitions finally

 

In case you didn't notice. That's a big list. With some big numbers. Because this weapon is f*cking trash right now. It barely can kill bots quickly in medium level sectors in open space. Holy crap. I hate it so bad. I wish I could like it. Another thing to note - the changes to the AoE. Turns out, 4 seconds for two blasts can't even kill a Falcon-m with nearly 0 thermal resistances. Why? Because the AoE is explosive. It took less damage simply because it was an interceptor. Also you'll die before both detonations trigger because 90% of interceptors can kill a frigate in under 10 seconds and you just dealt 24,000 thermal damage to yourself. Even more if you were under crystal infiltrator.

 

PURSUIT ALGORITHM

WHAT'S GOOD?

Decent cooldown time

Good active time

Speed boost attached to it

Radar invis on a guard

 

WHAT'S BAD?

Shield resistance debuff (yes, another)

Speed boost is too low to actually 'pursue' stuff

 

This one is a short one because I can almost like this module. The only things bad are also completely stupid. Why does this module have a resistance debuff when adaptive camo doesn't? Frigates are bigger and easier to spot than an interceptor so you sure as hell aren't going to be sneaking into an enemy team and slaughtering them all and furthermore the Custodian has a MASSIVE HITBOX so the resistance debuff just gives less reason to use this module.

 

As for the speed boost being too weak, going from 230 m/s to 330 isn't going to help you actually pursue even a Federation engineer - even closing the gap on an Empire LRF is difficult because they'll just Reverse thruster and dump a torp on your face whilst you have lowered resistances.

 

How fix? 

Make the speed buff stronger a bit

Remove the resistance debuff or do everyone a favour and move it across to adaptive camo. Okay.

 

DEFENCE ALGORITHM

WHAT'S GOOD?

Low cooldown

Hull restore effect, even if low

Shield resistance buff

Low energy consumption

Obvious effect

 

WHAT'S BAD?

Speed debuff (again)

Classified as an 'Active module' instead of multipurpose

 

That's really my only issues. In the situations you actually need this module the speed debuff will get you killed and it should be multipurpose because it fits that definition in the literal sense. It has multiple purposes. Otherwise this module is good. The Hull restore effect is just large enough to come in handy and the shield resistances are just large enough and last long enough that they can help you in an engagement. The only thing dragging this module down is the two aforementioned negatives.

 

You should get it.

 

THE SHIP AS A WHOLE

IS REALLY UNDERWHELMING.

 

Fresh out of the box we have some issues with the base stats being bad.

 

1. Shield capacity doesn't move at all with synergy increase which yes; it does have a healthy value, but that value means nothing because you can't repair that massive shield on your own because:

 

2. The capacitor is tiny

 

Even with a max volume +20% synergy bonus it is tiny. You barely have enough energy to move around and use modules let alone keep emergency shield booster active and pop a normal shield booster.

 

3. The passive shield regen amount is tiny in comparison to shield size. The Custodian can have a shield as large as an Archon but has an innate quarter of it's passive regen and even less capability to passive boost it.

 

4. It's stupidly slow. Like really slow. Like holy hell it's so slow.

 

Custodian has Boremys as a direct competitor and not only does Boremys have the bonus of being federation but it's special module is useful and has a low cooldown and actually gives a significant speed boost. Custodian has none of that coupled with poor energy economy, bad passive slots and being Jericho. What speed boosts it does have with Pursuit Algorithm and Protective barrier are too weak to be seen as significant because the base speed is so low.

 

As already stated over and over - Custodian has to compete directly with Boremys and currently Boremys is an outright better choice. It's premium which means 0 repair cost and bonus credit and synergy gain, it has access to unique modules, it's faster, the special module is far more useful, the primary weapon is effective against all ships, the unique module is effective in most scenarioes and has no drawbacks, it has better energy economy, better hull capacity and is able to hull tank with it's special module rather than being restricted to shield tanking.

 

So what needs to change to bring it to the par at the least? 

 

One basic fix all is to make Custodian a fully customisable ship - or in other words let players change the passive modifier slots as well as the synergy bonuses + special module. This would alleviate any complaints about the horrible passive slot selection for the weapons + modules the ship has access to.

As for base stat issues:

-raise the passive shield regen to 200-300pts/s so the ship doesn't have to crutch on shield regen modules constantly(rotating ESB + SB)

-Increase energy regen by... well I'm not very good with energy regen numbers since there is a curve. I guess 15pts/s would be safe?

 

And I don't even know about speed buffing because if pursuit gets touched up the ship itself wouldn't need a speed buff.

I've been typing for so long I'm not angry anymore.

 

Help.

 

Oh right Protective barrier

Protective barrier currently is weird. It's good but also useless but also amazing. So the problem right now is all explosives negate the shield completely - missiles, torps, photons you name it. Even with your shields down they splash right to your hull which in that case you just died because the shield tripled your hitbox when your shields were down.

 

However the passive resistance buff is amazing. The psasive +65 lets Custodian compete kind of without the usual guard crutches like Adaptation mechanism and Conformist booster. The only reason I haven't really thought of anything to fix this is I feel like this has to do with how explosives work as a whole. Also singularities and phaser spheres go right through it which is annoying. REE.

 

As for my question about the model: Are the afterburners supposed to be missing?

I don't know how I only realised this today.

The image we've been looking at for the past 100 days every time the game boots up:

0QDCHEu.png

 

Notice the afterburners missing? They should be where those random spikes are.

ZdpJga5.png

 

It's been bothering me since I realised it. Same with the railgun Mk5 model in the Atlas vs on the ship.

Okay I'm done now. Help.

 

 

 

 

 

 

Please confirm my lack on braincells somewhere. I'm so burnt from trying to get Plasmatron to work.

 

 

 

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Have you seen my last vid xD? Also i was thinking of posting my last stream with Custodian where i made a plain guard with shield tank, that worked far better than any shield tank ive ever played. Its not useless per se, its a good ship as the basic setup goes, the mods tho are kinda not up to speed with the meta we got.

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19 minutes ago, ORCA1911 said:

Have you seen my last vid xD? Also i was thinking of posting my last stream with Custodian where i made a plain guard with shield tank, that worked far better than any shield tank ive ever played. Its not useless per se, its a good ship as the basic setup goes, the mods tho are kinda not up to speed with the meta we got.

did see your last vid, but you and I don't play pvp in the same time zone. The people who are on PvP with me are meta to a T and the Custodian just doesn't cut it. Boremys has been my go to for so long simply because it can survive an engagement and shake off any pursuers but Custodian has nothing at its disposal to do as such.

 

I've been playing the ship nearly all day levelling it, trying different builds both generic guard, e-con and plasmatron (that weapon will be the end of me) and not one has come even close to the tank of the other rank 15s. Custodian barely out does a Ronin for petes sake.

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I would still play Ronin over Custodian but thats just me and my love for r15 ships. In my exp i like the proxy/beam version with the standard guard play with not so standard special mod. I played it last on emergency regen and shield repair with crews set to transfer part of the damage on shields to energy, i had mad fun with its shield tank honestly but its definitely not a ship with a wow-level performance but i would be lying if i said it wasnt effective at all.

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Passive shield regen is something that all guards suffer from. Not only that it has low regen compared to shield volume and how it is easy to hit a guard, they also have high energy consumption that probably will slow down your passive shield regen heavily. Anyway, doesn't that ship have exactly the base stats as Ronin? Even passive synergy bonuses. This is at least what comparison tool shows at lv1 vs lv1. Passive module slots and exactly the same as Archelon ones but they are not in my taste.

 

Anyway, the speed bonus of regular guard special module was heavily nerfed few updates ago(down from 70% to 35% speed and from 12 to 10 seconds), however all other ships with different modules(like Boremys one) got their speeds unchanged.

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Custodian is pretty.

I think it's going to be a little bit weaker, definitely interesting to have the second ship above r15 to not have a passive module unique to it. Interesting that they're both r17 jericho frigs... :008:

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I am shock to hear a new ship is less than op. It took several minutes to load up this forum. I am surprised anyone is even able to play the game since both the game and this forum seem to be running exceptionally slow. I keep getting a timeout error logging in to the game. Anyways just busting chops cuz I'm bored and been trying to get inthe game since 8pm eastern time and it in now midnight and past my bedtime.

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I also just found out that Custodian has its very own booster sound, hope we'll see this one get used more often, it sounds awesome.

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Hey Derp, thanks a lot for that feedback!

Really useful!

So maybe the techies are good (or so ha ha ha), but first glance says it looks like a kitchen cockroach :D

I don't know why you compare it with Ronin Orca, Ronin will never look like a bug ha ha

Anyways, happy flying!

 

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lmao. Also Orca comparin to Ronin because they are basically the same ship (I take your sarcasm and disregard it).

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"Custodian isn't a META Ship ! IT'S BAD!"

 

GIB CUSTODIAN !

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