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Star Conflict 1.6.3 (Discussion)

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So far I unlocked 8 items, Two were true rewards the other 6 cool things need "moon pass". The items that were rewards one is a taunt the other a hideous portrait that they should offer us to pay just to remove it from the portrait listings. Is that the best they can do for an alien, come on! I need moon juice just to look at it. Think I would rather look at the  April fool crab claws.

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4 hours ago, WobblyBat said:

So far I unlocked 8 items, Two were true rewards the other 6 cool things need "moon pass". The items that were rewards one is a taunt the other a hideous portrait that they should offer us to pay just to remove it from the portrait listings. Is that the best they can do for an alien, come on! I need moon juice just to look at it. Think I would rather look at the  April fool crab claws.

I think you don't get it. The whole idea of the event is to get the parts for a new ship. And one premium ship of your choice. 

Moon Pass gives you nothing that will improve your gameplay, just some cosmetic items, few temporary boosts and some taunts. Nothing really worth $20, especially that probably most of that stuff will be available outside of the event as well. So if you want to support devs - you can buy it. If you think it's meh - don't. 

 

Spoiler

image.thumb.png.f09ff00d23d10710d7af9e2f

 

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"I think you don't get it. The whole idea of the event is to get the parts for a new ship. And one premium ship of your choice. 

Moon Pass gives you nothing that will improve your gameplay, just some cosmetic items, few temporary boosts and some taunts. Nothing really worth $20, especially that probably most of that stuff will be available outside of the event as well. So if you want to support devs - you can buy it. If you think it's meh - don't. "

When the devs do something right I support them. I gave them plenty of support on the Zetas, other exotic ships , markings crates. But in this moon race  as you say it's "meh-don't". That being said The new bug looking frigate ship looks pretty good .

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Side booster
Cooldown increased by 100%

 

Thank you "players", this WAS one of my favourite modules... not anymore :angry:

I think i know it's because of the stupid pvp that i don't play, and i know that nobody cares, but I needed to share my frustration, thanks.

Nice game, but becomes even more boring after each update, sigh.

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Thank you for nerfing the Dag’nith Launcher. It’s now entirely useless without its original purpose. Way to go guys, you made it worse! And now Horizon module decreases damage? Okay, that makes no sense. Change unnecessary. And you know what else would be cool? Letting us quote the patch notes.

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27 minutes ago, Exarus said:

Thank you for nerfing the Dag’nith Launcher. It’s now entirely useless without its original purpose. Way to go guys, you made it worse! And now Horizon module decreases damage? Okay, that makes no sense. Change unnecessary. And you know what else would be cool? Letting us quote the patch notes.

 

Horizon module was decreasing damage for a year. So to have the same effect as now, you had to equip TWO Horizons and have 13% damage reduction IIRC. So you saying that if the change was unnecessary, you want to have 13% DPS reduction? No one would use Horizon there. 

Also - those changes were proposed weeks ago, they were available for testing on Public Test Server, there were announcements about it.

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I just wanted to stop by to say two things,

1. I admire those who make long reasoned posts, but hey this is SC it only matters if you're friend with a dev. If not see all those guard/long range buffs.

2. Yeah, we noticed how you sold the ze'ta like pop corn, and now you abandoned their players by crapping on the kai, the swarm, etc. specially after months of useless (now) farming.

 

I miss the 0.8,0.9 era...

 

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First of all I'm used to the fact that devs generally never listen to feedback and that I waste my time to write this down so I'll keep it short.

 

I cannot phrase how much I dislike the last two updates. Apparently you don't need a majority to force an update that affects ALL players.

I've started playing this game ~ 3 months ago and it seems my journey is gonna end here. 

 

 

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Oh and hey you should stop with the decreasing xenochip rewards. Let them reset with the daily reset, and decrease to 10 per mission mininu.

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Hey.

Did the devs ninja nerf Guard frigate default resistances?

Boremys is now at default 0/-60/0 Thermal/EM/Kinetic resistance.

Last I checked, almost all Guard frigates had 0/-30/30 by default.

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Actually a lot of Guard frigate resistance has been altered. Lowered in most cases.

I've been ark for almost half a year, so is this some old patch I missed? Or is this yet another nerf to the already not-so-spectacular Guard frigates?

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To summarize, with all ships at max rank and no Crew implants:

 

Last Time I Checked: almost all are 30/-30/0 Kinetic/EM/Thermal Resistance.

 

Fed Guards

- Base Shield Kinetic/EM/Thermal Resistance: 10/-50/-20.

- Rank 9 Anaconda-M: 20/-40/-10.

- Rank 17 Premium Boremys: 0/-60/0.

 

Jericho Guards

- Base Resistance: 25/-35/-5.

- Rank 4 Zealot AE & Rank 9 Crus S: 35/-25/5.

- Rank 9 DLC Blood Tormentor: 35/-25/5.

- Rank 15 Premium Patriarch: 35/-25/5.

- Rank 15/17 Manufacture Robin/Custodian: depending on choice of level 8 bonus: 25/-35/-5 or 35/-25/5

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Boremys has always had lower than average shield resistances but the rest definitely look lowered to some extent.

 

Also for note; heavy repair drone wasn't just ninja buffed but also displays the incorrect value. It heals for 525, not 420 - so Sirius is kinda viable again but because plasma arc is EVERYWHERE you're screwed if you pick anything but a ze'ta. Thanks for buffing Covies when they didn't f*cking need it. Again.

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3 hours ago, TheDerpNukem said:

Boremys has always had lower than average shield resistances but the rest definitely look lowered to some extent.

 

Also for note; heavy repair drone wasn't just ninja buffed but also displays the incorrect value. It heals for 525, not 420 - so Sirius is kinda viable again but because plasma arc is EVERYWHERE you're screwed if you pick anything but a ze'ta. Thanks for buffing Covies when they didn't f*cking need it. Again.

Repair drones always repaired the destroyer for x1.25 of its value.

 

Btw. Phase Shield speed boost was ninja nerfed from 70% to 50%.

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15 hours ago, Oceandust said:

First of all I'm used to the fact that devs generally never listen to feedback and that I waste my time to write this down so I'll keep it short.

 

I cannot phrase how much I dislike the last two updates. Apparently you don't need a majority to force an update that affects ALL players.

I've started playing this game ~ 3 months ago and it seems my journey is gonna end here. 

 

 

Actually that last patch was exclusively based on input from the players. Discussion about those changes are going for months then they are pushed to the test server, where ALL players can test them and raise any concerns weeks before it will be considered for pushing to live. You were telling on global chat Yesterday that you didn't care about those proposals nor testing, then why do you even bother to write it here? If I remember correctly your main issue was with Kai range reduction, so you cannot kill those LRFs anymore. Well - now you have to do what all others are doing - using photons (10km range - ideal against non-moving frigates). And barriers can easily absorb two or three disintegrator hits, so you have time to launch 2 or 3 times before it will even touch your shields.

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1 hour ago, OwnageMaster said:

Actually that last patch was exclusively based on input from the players. Discussion about those changes are going for months then they are pushed to the test server, where ALL players can test them and raise any concerns weeks before it will be considered for pushing to live. You were telling on global chat Yesterday that you didn't care about those proposals nor testing, then why do you even bother to write it here? If I remember correctly your main issue was with Kai range reduction, so you cannot kill those LRFs anymore. Well - now you have to do what all others are doing - using photons (10km range - ideal against non-moving frigates). And barriers can easily absorb two or three disintegrator hits, so you have time to launch 2 or 3 times before it will even touch your shields.

 

Ah xxxx, here we go again.

 

I really don't know where to start with your post but it's obvious you are ignorant in your response, over simplify and twist my narrative into ridiculousness to make it easier to attack.

And no you do not remember correctly at ALL. I never claimed the zetas are supposed to be killing LRF at ranges over 10k. My point was that the kai fission weapon is now completly useless in sector conquest and now LRF are overpowered in that very same game mode. If the whole premise of that update was to BALANCE that weapon it's not of use to make it unusable. Especially if you consider that the previous update released t4 ships into t5 sector conquest.

 

My entire critique revolves around messing up the balance in sector conquest during the last two weeks. T3 and T4 on T5 due to new queue system, forcing matches with clearly unbalanced teams instead of waiting for suitable matches and so many more crap ideas.

 

But sure go ahead and try to make me look like a fool

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He meant to say you had a chance to pitch your thoughts in PT testings for the past month or so but what do i know ¯\_(ツ)_/¯ xD

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Like i said, what do i know, i just got here :D

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Well, I was given the chance to comment, I did, and the issues i raised were dutifully ignored.

So, eLRF are making slow ships evel less viable than they were before. Horizon is a must-pick for most ships (and those who were abusing double/triple horizon before get a free CPU slot). Conquest is even more of a joke than it was. And to top it off, someone decided to not only apply ALL the nerfs to side boosters they'd been trying out, at the same time, but tack on an extra range reduction too. Because clearly Nibelung/Deimon/Leonina had been overperforming and prevented Nightingale/Taikin from seeing play. Or somesuch. FFS. Yes, SB needed a nerf. No, all of double CD, -25% range, drops bomb, prevented by inhibitor field is way too much. Even if you try to hide it by scattering it across different parts of the patch notes.

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On 6/28/2019 at 2:16 PM, Oceandust said:

 

Ah xxxx, here we go again.

 

I really don't know where to start with your post but it's obvious you are ignorant in your response, over simplify and twist my narrative into ridiculousness to make it easier to attack.

And no you do not remember correctly at ALL. I never claimed the zetas are supposed to be killing LRF at ranges over 10k. My point was that the kai fission weapon is now completly useless in sector conquest and now LRF are overpowered in that very same game mode. If the whole premise of that update was to BALANCE that weapon it's not of use to make it unusable. Especially if you consider that the previous update released t4 ships into t5 sector conquest.

 

My entire critique revolves around messing up the balance in sector conquest during the last two weeks. T3 and T4 on T5 due to new queue system, forcing matches with clearly unbalanced teams instead of waiting for suitable matches and so many more crap ideas.

 

But sure go ahead and try to make me look like a fool

Why would I do that? You insisted that only Ze'ta is useless now. Not Destroyers in general. The only major change to Ze'ta was reduction to Kai range and limit the amount of range extenders to the equivalent of two old horizons, while increasing damage for that combination. Then you went how LRFs will dominate the battlefield. So most of the people in the chat assumed you were talking about build where Kai with it's 11km range is countering LRFs. If that wasn't your intention - then it's just a misunderstanding. 

 

Regarding the seccon with T3 in T5 - I think that it shouldn't happen reading the patch notes. There should be two queues - 7-10 and 11-17. If that's not the case, then I have no idea if it is intended or not.

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1 hour ago, OwnageMaster said:

where Kai with it's 11km range

Who the heck played it on 11k range? ... this is stupid.

 

Give me the old range with just 1 horizon back ... now its cancer to play Zeta.

 

Currently I prefer to yolo in sniper and play around with my best part....( ͡° ͜ʖ ͡°)

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Does any know if the Moon Pass works retroactively?

 

As in; If I unlock stages without a Moon Pass and don't receive the reward but then I buy a Moon Pass will those rewards that I missed then be granted to me?

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