raulmckool

Power and Defense levels in PvE: how important are they?

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Hello:

 

Can some experienced and game-knowledgeable players please explain how these work?

 

Is it worth the credits? What are the actual benefits of high power/defense levels? What are the bonuses? How long do they last in battle?

I know the in-game descriptions (see attachments) seem so obviously self-explanatory that it doesn't require much clarification, but I'm not asking for me.

 

The other day I got into an arg... um, discussion with another player that told me I was wasting my credits upgrading these, since the bonuses in battle were so low and lasted for so short a time that it wasn't really worth it.

I've upgraded mine to 21 (following advise from another player who I saw vaporizing transports in Processing Rig 15 in under 5 seconds) and I have seen some significant improvement in all of my ships' performance in PvE. All those missions you see there nearing the 20 mark, I was able to successfully finish –without dying once– within a week of upgrading from 15 straight to 21.

 

So is that all an illusion? Am I way wrong?

Thanks!

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If you open the chat window and hover over the icons related to the two buffs that those upgrades provide, you will see for yourself that they are indeed active.

I have no recollection of them being dispelled or expiring.

 

What I want to know is how difficulty level relates to enemy modifiers, because player upgrades and PvE difficulty levels do not scale together. Supposedly every 5 levels of PvE difficulty, the values double from the last... so 1(1x) 5(2x) 10(4x) 15(8x) 20(16x) but I could be wrong, it really needs to be documented in-game.

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No, you're correct, the buffs help a lot. Example: at power level 36 you're dealing double damage compared to no bonus, and at defense level 25 you have double the hull/shield points.
And they are permanently active in UMC missions. So unless you're neglecting other things (upgrading equipment, levelling ellydium ships), credits spent here are well-spent. Especially in Power, because more damage always helps, but more hitpoints are unnecessary if you weren't dying in the first place.

BTW: Power not only applies to your main gun, but to most modules as well. (Not to all, confusingly: for example regular engineer drones are unaffected, but Phoenix and Styx drones are buffed. At least it used to be that way the last time I tested.)

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At level 65 power, each upgrade starts gettting bigger from 7% per level, now at level 90 it goes up 12% per level. And so it should as each level cost around 400 insignia and 13M credits ;p

From level 30 onwards, defence starts doing the same.

 

It's a fun thing to upgrade especially for those who enjoy lots of PvE.

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