ORCA1911

Star Conflict 1.6.1 (Discussion)

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Reskinned Brokk has two weapons instead of four and it indeed reduces its firerate. It's sad, because it looks hilarious.

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Those who have the delivery Drone should get the food truck skin permanently after the event.

Also the pizza missiles should be craftible if you have the delivery drone. Just an idea.

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Quick patch notes for tonight's patch

1.6.1c.128548

Railgun

  • Projectile Speed increased by 30%

Pizza

  • More topping (Dmg increased by 22.2%)
  • Now guided

Ressources

  • Value lowered by up to 90%

Removed wrongly listed MK5 Blueprints

 

Ship Quest

  • Reward decreased by ~50%

 

They also fixed some issues with Sec con rewards.

TheDarkRedFox (Posted )

Pizza: Now has a ghost. (homes in on locked enemies but had reduced range. (8000->5000m))

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TheDarkRedFox(Posted 2 hours ago)

Pizza: Now has a ghost. (homes in on locked enemies but had reduced range. (8000->5000m))

 

Yep missed that homing part. But it was already 5km range before.

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8 hours ago, John161 said:

Yep missed that homing part. But it was already 5km range before.

 

IMG_20190329_105851_345.jpg

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35 minutes ago, TheDarkRedFox said:

 

IMG_20190329_105851_345.jpg

 

Mh... form which build version is that? 1.6.1c.128548 had already that flight range of 5000m.

edit: Sure that you didn't use the 4c crew in that screenshot?

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9 minutes ago, John161 said:

Mh... form which build version is that? 1.6.1c.128548 had already that flight range of 5000m.

edit: Sure that you didn't use the 4c crew in that screenshot?

The one that was up all day yesterday. XD

And I used the same crews for both this screenie and the present ship slot and have different values. So. Idk. Maybe some people got lucky and got a long range version.

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12 minutes ago, TheDarkRedFox said:

The one that was up all day yesterday. XD

And I used the same crews for both this screenie and the present ship slot and have different values. So. Idk. Maybe some people got lucky and got a long range version.

My point is that 8750m is the exact range I get with the 4c Crew. Without it 5000m.

 

Spoiler

This is all the changes for the Pizza in the latest update, the max_range wasn't touched


diff --git a/gamedata/def/ex/rockets.lua b/gamedata/def/ex/rockets.lua
index 2e2e9d8..f86475a 100644
--- a/gamedata/def/ex/rockets.lua
+++ b/gamedata/def/ex/rockets.lua
@@ -13049,7 +13049,8 @@ Def.SpaceMissile_April_T5 = {
        max_range = 500,
        cooldown = 15,
        holder_size = 4,
        empty_holder_cooldown = 120,
+       angular_velocity = 20,
        flare_size = 4,
        flare_occl_size = 1,
        flare_aspect = 1,
@@ -13070,7 +13071,7 @@ Def.SpaceMissile_April_T5 = {
        MunitionBayType = ai.MunitionBayType.MBT_SECONDARY,
        spell = "April_Food_Freeze_T5",
        explosion_blast_wave = "BlastWave_SM_April_T5",
-       is_guided = false,
+       is_guided = true,
        death_entity = "April_Pizza"
 }

 

 

 

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14 minutes ago, John161 said:

My point is that 8750m is the exact range I get with the 4c Crew. Without it 5000m.

 

  Hide contents

This is all the changes for the Pizza in the latest update, the max_range wasn't touched



diff --git a/gamedata/def/ex/rockets.lua b/gamedata/def/ex/rockets.lua
index 2e2e9d8..f86475a 100644
--- a/gamedata/def/ex/rockets.lua
+++ b/gamedata/def/ex/rockets.lua
@@ -13049,7 +13049,8 @@ Def.SpaceMissile_April_T5 = {
        max_range = 500,
        cooldown = 15,
        holder_size = 4,
        empty_holder_cooldown = 120,
+       angular_velocity = 20,
        flare_size = 4,
        flare_occl_size = 1,
        flare_aspect = 1,
@@ -13070,7 +13071,7 @@ Def.SpaceMissile_April_T5 = {
        MunitionBayType = ai.MunitionBayType.MBT_SECONDARY,
        spell = "April_Food_Freeze_T5",
        explosion_blast_wave = "BlastWave_SM_April_T5",
-       is_guided = false,
+       is_guided = true,
        death_entity = "April_Pizza"
 }

 

 

 

The thing is I always have that implant on. I still do, but only get 5,000m range. Though there may be some inconsistencies that I will check after school.

 

EDIT:

I just checked back and another micropatch went out last night and I'm seeing 8750m again I stead of 5000. Strange things are afoot.

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2 hours ago, John161 said:

My point is that 8750m is the exact range I get with the 4c Crew. Without it 5000m.

 

  Hide contents

This is all the changes for the Pizza in the latest update, the max_range wasn't touched



diff --git a/gamedata/def/ex/rockets.lua b/gamedata/def/ex/rockets.lua
index 2e2e9d8..f86475a 100644
--- a/gamedata/def/ex/rockets.lua
+++ b/gamedata/def/ex/rockets.lua
@@ -13049,7 +13049,8 @@ Def.SpaceMissile_April_T5 = {
        max_range = 500,
        cooldown = 15,
        holder_size = 4,
        empty_holder_cooldown = 120,
+       angular_velocity = 20,
        flare_size = 4,
        flare_occl_size = 1,
        flare_aspect = 1,
@@ -13070,7 +13071,7 @@ Def.SpaceMissile_April_T5 = {
        MunitionBayType = ai.MunitionBayType.MBT_SECONDARY,
        spell = "April_Food_Freeze_T5",
        explosion_blast_wave = "BlastWave_SM_April_T5",
-       is_guided = false,
+       is_guided = true,
        death_entity = "April_Pizza"
 }

 

 

 

While you're at it, can you dig up the engi energy to heal ratio formula :D

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1 hour ago, ORCA1911 said:

While you're at it, can you dig up the engi energy to heal ratio formula :D

(Secret module rank depending number) * Energy :D.

I might find some time tomorrow to write it down properly

  • Like 1

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I know its 3:1 but i need it for research purposes :D

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I was wanting to know why you are taking 50% influence off us every day ive lost 75% OF MY INFLUENCE IN 3 DAYS I HAD JUST UNDER 100K NOW IM ON JUST UNDER 25K  if it continues like this in 7 days no one will have any influence left lol and to tell truth its not a nive thing ….that was a lot of time and effort to  build up that much influence now some1 that's played just a couple games can take ur rank and ur prizes you've worked hard for ….also t5 used to make 48 xenocrystals for lose last few days now got like 2 or 3 for 3 battles and 10 iridium and that's after waiting for a team to assemblew so an hour time for no reward like leagues makes it no longer wanting to play at all whats the point ??? 

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Changes to Defiler:

  • Health increased by ~86% (75kk -> 140kk)

Changes to Destroyer:

  • Protective Shield increased by 50-60% (T3: 450k -> 700k, T4: 600k -> 900k, T5: 750k -> 1200k)
  • Torpedos health increased by 30-50% (T3: 4000 -> 6000, T4: 6000 -> 8000, T5:  9000 -> 12000)
  • Projectile Speed of Emitters increased by up to 50% ( T3: 1200 -> 1500, T4: 1300 -> 2500, T5: 140 -> 200 (Don't ask me why T4 seems to be faster))
  • Health of Emitters increased by 100% (T3: 25k -> 50k, T4, 45k -> 900k T5: 65k -> 130k)
  • Shell health increased by 100% (except T5, they forgot a 0 there :D) (T3: 1000k -> 2000k, T4: 1750k -> 3500k, T5:  1800k -> 360k)
  • Bomb spawn time lowered to 120 sec (180 sec before) and dmg increased to 250k dmg(?) (170k prev)
  • Core dmg on destruction increased by significantly (T3: 750k -> 3000k, T4: 1500k -> 6000k, T5: 3000k -> 6000k)
  • Blackhole destruction dmg increased slightly (T3: 500k -> 750k; T4: 1200k -> 1500k; T5: 2000k -> 3000k)

I might or might not have missed some Destroyer changes or made some mistakes there but all in all, have fun :D

ORCA1911 (Posted )

Thou shallt be named the Patch guru :D

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Things I missed in Destroyer.:

  • While Torp health is increased, there are now less of them.

T5 at least wasn't harder, we finished it in 6:29 (nearly record time (6:27)), the increased dmg of destroyed cores/blackhole seems to help to nullify the increased shell health.

Taking 10 Lazor Gunships + 1 Command + 1 Gravi Beamer Tackler is still a fully valid and working tactic.

 

Quote

  Orca1911 (Posted 23 hours ago)

Thou shallt be named the Patch guru :D

1
1

Yeah..., I might currently spend too much time figuring out what some file changes mean (and then hopes that his interpretation is correct) and ignore most of them in the end :)

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Who the hell thought that it's a good idea to lock Ze'Ta nodes behind special ops resources?

Ok, one can be probably found in T3 Destroyer spec ops, which is doable in randoms, but locking the other one in a Eden is BS. I hope it will be common and will be cheap in trade.

Now I can't unlock anything, even the old nodes. Was excited for stage 2 but not anymore after seeing these resource requirements.

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110mil Credits total costs for getting the Balanced Swarm, I expected that it will be expensive, but didn't expect that much. (plus 300 monos and a few new stuff)

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Thank you for your feedback, another discussion topic will be opened soon :)

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