ORCA1911 848 Posted February 28, 2019 Report post Posted February 28, 2019 Welcome to Star Conflict 1.6.1. discussion topic! Share this post Link to post Share on other sites
Scar6 253 Posted February 28, 2019 Report post Posted February 28, 2019 Please get rid of bots in pvp! 1 Share this post Link to post Share on other sites
ORCA1911 848 Posted February 28, 2019 Report post Posted February 28, 2019 3 minutes ago, Scar6 said: Please get rid of bots in pvp! hahaha here we go, i second that and top you with pve bot removal Share this post Link to post Share on other sites
TheDerpNukem 221 Posted February 28, 2019 Report post Posted February 28, 2019 37 minutes ago, ORCA1911 said: hahaha here we go, i second that and top you with pve bot removal I third that and top your top with just let me solo FS and DC already Share this post Link to post Share on other sites
TheDarkRedFox 1,587 Posted February 28, 2019 Report post Posted February 28, 2019 Why no zeta phase 2 1 Share this post Link to post Share on other sites
FreelancerMiro 0 Posted February 28, 2019 Report post Posted February 28, 2019 Will we ever get a changelog to the New Eden sneak shanges? The number of volleys required to complete seems to be changed Share this post Link to post Share on other sites
Gon009 24 Posted February 28, 2019 Report post Posted February 28, 2019 38 minutes ago, FreelancerMiro said: Will we ever get a changelog to the New Eden sneak shanges? The number of volleys required to complete seems to be changed Was it changed for better or worse? Anyway, there are often lots of serious changes that never get published in changelogs. Share this post Link to post Share on other sites
Exarus 45 Posted February 28, 2019 Report post Posted February 28, 2019 Pretty sure removing the ship “abandon ship” option was as unnecessary when the “quit battle” button was removed, which ended up being added back anyway. What if I’m getting attacked by an enemy and just want to die quicker than being killed? 1 Share this post Link to post Share on other sites
TheDarkRedFox 1,587 Posted February 28, 2019 Report post Posted February 28, 2019 There are many circumstances where "abandon ship" is very nice to have. Maybe if used at the start of a battle to select a different ship (when not attacked by an enemy first) it shouldn't affect the outcome of the battle at all. 1 Share this post Link to post Share on other sites
CutieSP 15 Posted March 1, 2019 Report post Posted March 1, 2019 1. Can you say what's this in PvP battle? Oh, PvP is the competition which team has more smart bots with 10000% pinpoint accurate guns. 2. There should be a kind of ingame manual about new Covert ops..... Many still have no idea how to clear it. 1 Share this post Link to post Share on other sites
CutieSP 15 Posted March 6, 2019 Report post Posted March 6, 2019 Okay, patch 1.6.1b is adjusted..... Pros: New captain profile Beacon hunt mode adjusted to PvP Cons: New post battle rewards => Occasionally fail to find a catch......Seriously?????? Can you stop changing icon location patch by patch please????? It takes some times to get used to it. Share this post Link to post Share on other sites
Johnnynator1 147 Posted March 6, 2019 Report post Posted March 6, 2019 Notes Changed min and max rank of some modules T1-T4 modules now more expensive again Pilgrim base hull increased by 4% (4300 -> 4495) Pilgrim: max speed multiplier of 5% Clan battles: Spawn Time penalty increased by 60% (10sec -> 15sec) spawn time reset period by 33% (90sec -> 120sec) New leaderboard for PvE mission (currently Fire Support) Cooldown group 1: Holoship 'Triumvirate' hologram Share this post Link to post Share on other sites
TheDarkRedFox 1,587 Posted March 6, 2019 Report post Posted March 6, 2019 800m/s!!!!!!!!!!!!!¡!!!! Thats crazy. New zeta spec mod when? ORCA1911 (Posted March 6, 2019) never Share this post Link to post Share on other sites
Scar6 253 Posted March 6, 2019 Report post Posted March 6, 2019 Well, seems like tackles and guards are going to be even more useful now. Share this post Link to post Share on other sites
Guest ACE0 Posted March 7, 2019 Report post Posted March 7, 2019 14 hours ago, John161 said: Changed min and max rank of some modules What if they are not automatically removed from my ship, but they are still mounted, because that's what happened to me, can I still use them? Share this post Link to post Share on other sites
TheDarkRedFox 1,587 Posted March 7, 2019 Report post Posted March 7, 2019 3 hours ago, ACE0 said: What if they are not automatically removed from my ship, but they are still mounted, because that's what happened to me, can I still use them? If they're on the ship you can use them. Share this post Link to post Share on other sites
CutieSP 15 Posted March 7, 2019 Report post Posted March 7, 2019 10 hours ago, TheDarkRedFox said: If they're on the ship you can use them. Hmm....Strange.... In my case, all unsuitable modules were unmounted from my ship. Share this post Link to post Share on other sites
TheDarkRedFox 1,587 Posted March 7, 2019 Report post Posted March 7, 2019 2 minutes ago, CutieSP said: Hmm....Strange.... In my case, all unsuitable modules were unmounted from my ship. Happened to everyone. They really screwed over ships below r8. But that kinda makes sense given the new unlocking ability for them. Share this post Link to post Share on other sites
Ernest_Ruger 1 Posted March 8, 2019 Report post Posted March 8, 2019 On 3/7/2019 at 8:40 AM, TheDarkRedFox said: Happened to everyone. They really screwed over ships below r8. But that kinda makes sense given the new unlocking ability for them. I'm angry about this. They owe us a lot of credits for replacing all those modules, and for the time it'll take. Most of my fleet is useless. I bet we just lost a LOT of newer players. I would have rage un-installed right away if I didn't have four ships that didn't lose so many modules that it's hardly worth fixing, and what about Patrol mission rewards? They've been lower, isn't this effecting that too? Share this post Link to post Share on other sites
OwnageMaster 51 Posted March 10, 2019 Report post Posted March 10, 2019 On 3/8/2019 at 7:49 PM, Ernest_Ruger said: I'm angry about this. They owe us a lot of credits for replacing all those modules, and for the time it'll take. Most of my fleet is useless. I bet we just lost a LOT of newer players. I would have rage un-installed right away if I didn't have four ships that didn't lose so many modules that it's hardly worth fixing, and what about Patrol mission rewards? They've been lower, isn't this effecting that too? Patrol mission rewards are the same since the beginning. On 3/7/2019 at 2:40 PM, TheDarkRedFox said: Happened to everyone. They really screwed over ships below r8. Why and how? Share this post Link to post Share on other sites
TheDarkRedFox 1,587 Posted March 10, 2019 Report post Posted March 10, 2019 3 hours ago, OwnageMaster said: Why and how? Ships below R8 (sometimes R7) got modules removed to higher ranks. Can't fit things like plasma arc on swift n stuff like that. Just all the ranks were screwed up to my knowledge. Share this post Link to post Share on other sites
Exarus 45 Posted March 11, 2019 Report post Posted March 11, 2019 Ninja change just spotted. Waz’Dum for rank 9 is now rank 8. Why was this changed? Share this post Link to post Share on other sites
Exarus 45 Posted March 17, 2019 Report post Posted March 17, 2019 ... thanks for the reply Share this post Link to post Share on other sites
PapyMcBites 200 Posted March 28, 2019 Report post Posted March 28, 2019 1 Share this post Link to post Share on other sites
TheDarkRedFox 1,587 Posted March 28, 2019 Report post Posted March 28, 2019 Why isn't this 6 hours ago, PapyMcBites said: To the crab dance Share this post Link to post Share on other sites
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