TheDerpNukem

Pilgrim requires 10,000 standards to build currently

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I wasnt sure about the release date so pardon me for that part.

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Best to wait for the normal craftable release :P

 

I am just bored or of my mind, plus I don't have enough credits to spend. Since this is a ship I've wanted since they announced the R16/17s are coming, and I have the means to procure it, I thought "why the heck not"

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6 minutes ago, MathModelSim said:

when does the early access end?

"Mid December"

 

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More info

 

While in the landing animation, it is best not to move your mouse. It is quite whimsical, sometimes if you move your mouse around to fast, it detaches you from the object you've landed on.

 

As for new weapon Thanatos, so far it seems like a higher fire rate lower damage-per-hit assault railgun. With the added bonus of explosion on death.

 

Damage itself is okay, purple version is around 3000 dps. Fire rate can be insane, one Iridium Heatsink and it reaches the 600 cap. Average crit, average crit damage, fast cooldown at 4/0.5s, 4200m range at 6000m/s projectile speed (8100m/s if using the level 4 bonus)

 

Explosion on death is kinda useful...?

In pvp I have yet to get an explosion that hits anyone...

In pve, kinda okay. You can easily clear out the Demoman/Turtle mobs. The explosion can be triggered by any source as long as the target has been shot by you in 8 seconds.

 

The explosions can chain. That is, if you hit 3 targets ABC and there is another target D nearby. A dies, explosion kills B and C, D will take damage from 3 instances of explosion.

 

Tested out on that Defence Contract cruiser. Shooting each demoman once, lure them near to the cruiser, kill one and boom. 8-10 explosions. Though, to be honest, the damage isn't that great even with those explosions. Demoman spawns infrequently, and often end up dead before you can plan up the explosive chain.

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More extensive testing is needed

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I can explain the ship in a video if that makes it easier.

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Forgot to mention.

 

The big sentry drone (EM damage) of Tacklers can nullify the shield.

 

A Pilgrim sitting down will be forced back into normal mode if a heavy sentry drone lands a shot on the shield.

 

However, if the Pilgrim takes a shot from the sentry drone, then it can land and activate F. It will be immune to the drone's effect for about 8 seconds (I am guessing this is the debuff timer on the drone itself). And the next shot from the heavy sentry drone will again nullify the shield.

 

The effect can be identified by a crackling electricity aura surrounding the ship.

 

No idea if this is intended. Seems weird for a movement inhibiting effect to apply to a stationary target.

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2 minutes ago, Schwarzschild said:

Forgot to mention.

 

The big sentry drone (EM damage) of Tacklers can nullify the shield.

 

A Pilgrim sitting down will be forced back into normal mode if a heavy sentry drone lands a shot on the shield.

 

However, if the Pilgrim takes a shot from the sentry drone, then it can land and activate F. It will be immune to the drone's effect for about 8 seconds (I am guessing this is the debuff timer on the drone itself). And the next shot from the heavy sentry drone will again nullify the shield.

 

The effect can be identified by a crackling electricity aura surrounding the ship.

 

No idea if this is intended. Seems weird for a movement inhibiting effect to apply to a stationary target.

So basically this ship is just an expensive meme by the sounds of it since it sounds like the majority of effects can force you out of landing and plasma arc covies (which is maybe 80% of covies in public btw) can shred you through the regen.

 

Neat.

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3 hours ago, ORCA1911 said:

I can explain the ship in a video if that makes it easier.

 

Yes, though I do feel that there are too many things to include all in a video.

Also pvp is quite different from pve and open space.

 

I'm just test piloting it and see what kind of weapons and modules would and would not work.

 

One on one, the shield is near impossible to break. ECM and Command's missile can nullify the shield, obviously. A destroyer can, in a duel, break the shield with firepower, but it is difficult to achieve in real pvp matches.

 

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Just now, TheDerpNukem said:

So basically this ship is just an expensive meme by the sounds of it since it sounds like the majority of effects can force you out of landing and plasma arc covies (which is maybe 80% of covies in public btw) can shred you through the regen.

 

Neat.

Pilgrim would be hard pressed to fend off interceptors if they are coming from above. Or if caught by surprise.

 

The Thanatos gun provides high projectile speed, which could be useful in fending off interceptors at range.

 

However, a Tackler, Recon, Cov Ops and other ships with radar or true invisibility can easily slip past the shield.

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I've already seen landed Pilgrims get shredded by covies in public pvp though - it seems far from impossible to strip the shield and force you to run if there isn't a waz'got covering you.

 

EDIT: Pressed the submit button before that last reply showed up; lemme clarify a bit more

 

The Pilgrims I've seen in random PvP that actually have managed to land have almost always been stripped within seconds by a cloaked covie coming under the shield and Arc'ing them whilst firing under Orion. Right now from a spectators point of view a landing Pilgrim has to worry about all the same things any normal Destroyer pilot would have to except coupled with the immense amount of debuffs that force you out of landing (which generally from what I see is the debuffs recons should be worried about).

 

In free space however Pilgrims seem... okay. They're far from influential on the outcome of battles like Granite is but are capable of respectable DPS with the right builds.

Edited by TheDerpNukem
Did nut see tah reploo

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3 minutes ago, TheDerpNukem said:

So basically this ship is just an expensive meme by the sounds of it since it sounds like the majority of effects can force you out of landing and plasma arc covies (which is maybe 80% of covies in public btw) can shred you through the regen.

 

Neat.

 From the feel of it, it seems Pilgrim is best situated at the back or midline. The landing F is ill-suited for frontline combat, unless you are super good at finding a landing spot while under heavy fire and at the same time chase away any annoying interceptor that wants to ram you.

 

It could, in theory, be an emergency shield regen "panic button". If you manage to land, you instantly get back 5k shield, even if you are forced back up immediately.

 

Problem is, this rarely works in the heat of combat. I get soooooooo many "Module Not Ready" prompts when I try to land and regen shield. More often than not I end up dead :P

 

A build I am trying now, is to get the speed boost shield.

Possible idea would be:

1) use the F at mid-to-frontline, provide fire support

2) once enemies draw near and damage you sufficiently, bail out using the speed buff

3) change location, use the invis rocket for a breathing room if necessary

 

I don't know how this would work in reality, as I have yet to get the speed boost shield. But for now, this is one possible combination

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9 minutes ago, TheDerpNukem said:

I've already seen landed Pilgrims get shredded by covies in public pvp though - it seems far from impossible to strip the shield and force you to run if there isn't a waz'got covering you.

Yes it is hard to strip the shield from OUTSIDE, but once inside, Pilgrim is a sitting duck.

 

You can technically press F again to go back into normal flight but during the animation you can't fire weapons nor move, while still taking damage.

 

Emergency "Take-off" rarely works for me. I usually end up dead

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During the animation for sitting down, your ship can't move can't shoot but that is okay, because the outer shield dome is up the instant you press the button. So unless you purposefully land on top of an enemy, you are pretty much safe during landing.

 

During take-off is another matter, you still can't shoot can't move, and the outer dome is gone before your take-off animation begins. At this point there are probably tonnes of enemies shooting at you from outside and inside.

 

Result: another smoking husk careening into outer space

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For Open Space, it is a bit.. dubious.

 

Most enemies can never break the shield, meaning that once you successfully touched down, you are pretty much invincible, even the Predator horde in Sanctuary had a hard time breaking through the shield.......

 

....until they decide to go full out melee with you. 

Open Space enemies are very fond of ramming. Or to be more precise, they prefer combat within 1000m but their limited AI brain do not know how to keep that distance. What they end up doing most of the time, is ram into your ship, using that to brake their speed.

 

This is not a big problem with Predators and Hunters (FYI, it seems their drone cannot ram you out of landing, but I have limited experience) or most of the fighter/frigate size enemies.

 

But the smaller enemies, interceptors and some fighters, drive as if they are drunk (or have 400 ping like me)

 

Be wary of collisions

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What would have been great (perhaps OP) is to have a active module/ship modifier that pushes all enemies within 200m back upon activation or reaching critical health.

 

But the design is finalised, this is just my wistful thinking :P

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Could you write within one comment please.

Basically Pilgrim can be countered by anything from ramming to ecm-ish modules and weapons like gthardu or black hole that have a pull effect or push effect also cancel the parking brake. Also the dome once gone cancels everything as well.

In short, max out volume to be able to use the regen better and strap as many shield resist actives as you can. As for playstyle i use a strafe build hovering close to something so im always ready to repair shields and thats about it. Its really fun in pve and OS, in pvp the meta approach is viable on mid range. That pretty much sums up the whole experience.

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Seems just like a regular (albeit SUPER expensive) command really.

The parking module really only protects you from newbie builds, and can be disrupted by nearly anything. The cloaking missile seems like a double edged sword, and doesn't last super long, and the shield thingy is just a rounded beast protocol.

The ship itself doesn't really seem that incredibly overpowered that I've seen, but it does seem really fun in PvE/OS.

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Pretty much, from what i've seen the ship is just a fresh mechanic with some instances of already popular mechanics. Fun against NPC's but far from roflstomping pvp games. 

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Thanatos is not made for direct killing. You just poke with it and expect your teammates to finish the job quickly.

The Camouflage Shroud is just hilarious and annoying. You can ruin a Detonation or Beacon Hunt mode with this little thing. You can also use it as a defensive tool with the landing module. (Ennemies are red when your cursor is on them while being in the Shroud)

 

Emergency Landing is fun as hell but don't try to use the R9-3 Crew with it. Collision is the worst nightmare of this ship for some reason :/ (Don't expect me to be a reliable source for Flying Fighters)

 

And don't try to fire missiles while being Landed. I Doomsday'ed myself more than once.

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31 minutes ago, Rakza said:

Thanatos is not made for direct killing. You just poke with it and expect your teammates to finish the job quickly.

The Camouflage Shroud is just hilarious and annoying. You can ruin a Detonation or Beacon Hunt mode with this little thing. You can also use it as a defensive tool with the landing module. (Ennemies are red when your cursor is on them while being in the Shroud)

 

Emergency Landing is fun as hell but don't try to use the R9-3 Crew with it. Collision is the worst nightmare of this ship for some reason :/ (Don't expect me to be a reliable source for Flying Fighters)

 

And don't try to fire missiles while being Landed. I Doomsday'ed myself more than once.

Good advice.

Tho it seems like missiles should be launched from the top lmao.

And collision stuff also seems like it needs some work.

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I am a bit dissapointed tbh. Seems like this is the least powerful r15+ ship so far.

But this might be a good thing, since it is also the most balanced r15+. And it has no stupid high dps or autoaim, so I actually appreciate that.

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