Deelena

Entry 86 — Fighter Pilgrim

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4 minutes ago, Schwarzschild said:

Scattering field disable your own radar? Is this new feature?

No it doesn't but others can't see you, I believe it'll work the same way but instead of you being off radar, other will be, but just for you and allies that are in the module area of effect

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2 minutes ago, EndeavSTEEL said:

No it doesn't but others can't see you, I believe it'll work the same way but instead of you being off radar, other will be, but just for you and allies that are in the module area of effect

If that is the case, having teammates outside mark the enemies probably would work

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54 minutes ago, TheDarkRedFox said:

That's what I was thinking. If landed, you won't even need to aim at the thing to hit it. Just blind fire homing missiles at it and you'll hit.

That is not much different than shooting at you "flying" :) 

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51 minutes ago, xKostyan said:

That is not much different than shooting at you "flying" :) 

The out of place and targeted comments regarding myself are really starting to get tiring. Maybe try focusing more on the topic at hand in future discussions. (Unless it's specifically made for that purpose)

 

52 minutes ago, Schwarzschild said:

"Attach to surface"

- can I ride my teammates into battle? Please say yes

- imagine a tanky ship with two or more Pilgrim attached to its underbelly xD

I would absolutely love this. Hooking pilgrims on to destroyers would almost make them worth flying in PvP again.

57 minutes ago, EndeavSTEEL said:

No it doesn't but others can't see you, I believe it'll work the same way but instead of you being off radar, other will be, but just for you and allies that are in the module area of effect

Likely, it will work like white noise for those inside the field, as the capabilities of radar function in the game are rather limited, and there has to be some heavy down-side to an insta-cloak

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It's interesting to read all these speculations :D

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22 minutes ago, ORCA1911 said:

It's interesting to read all these speculations :D

I like to look at new content through a special sort of realist lens.

Take every cool thing that could be done, and tone it down to fit in Star Conflict and look exactly like every other module/weapon in the game. XD

 

Let it be known I am not wearing the realist lenses when making suggestions. Those are my optimist lenses lmao

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20 minutes ago, Seraphym1 said:

If it can do something to get me past level 22 I'm for it.........

 

What's level 22 again? I think that's where I am too. I just stopped trying to advance once I got there and I forgot why

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6 hours ago, TheDarkRedFox said:

What's level 22 again? I think that's where I am too. I just stopped trying to advance once I got there and I forgot why

Lol 22 is quite a pain to pass through

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Get 3 lead rains, I'm stuck on it as well, not really a fan of the majority of the new ships having EM weapons, take the empire ones, so far all of them have EM weapons, the only thermals we have are on Executor, Boremys and Spike, Zhen is the only one with a kinetic, rest is EM.

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6 minutes ago, xXThunderFlameXx said:

Get 3 lead rains, I'm stuck on it as well, not really a fan of the majority of the new ships having EM weapons, take the empire ones, so far all of them have EM weapons, the only thermals we have are on Executor, Boremys and Spike, Zhen is the only one with a kinetic, rest is EM.

Tyrant is your friend. Or Lance S with Gauss. Or Wakiwaki R with Shrapnel or Decon. :)

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7 minutes ago, Scar6 said:

Tyrant is your friend. Or Lance S with Gauss. Or Wakiwaki R with Shrapnel or Decon. :)

Lance S doesn't count, you have to do it at r14+

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16 minutes ago, Scar6 said:

Tyrant is your friend. Or Lance S with Gauss. Or Wakiwaki R with Shrapnel or Decon. :)

No Tyrant cause swarming, you'll need a good team to back you up but that is almost never the case, no Lance S cause it neeeds to be rank 14 and above, no Waki cause despite high damage covies are rather vulnerable, and deccon is not that great anymore, while the shrapnel will need some velocity increasing to hit anything faster than a frigate which means sacrificing some alpha damage.

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9 minutes ago, xXThunderFlameXx said:

No Tyrant cause swarming, you'll need a good team to back you up but that is almost never the case, no Lance S cause it neeeds to be rank 14 and above, no Waki cause despite high damage covies are rather vulnerable, and deccon is not that great anymore, while the shrapnel will need some velocity increasing to hit anything faster than a frigate which means sacrificing some alpha damage.

Patriarch/Inqui S with Proxi! A goddam Sword S with fckn Light coils. Thats what I actually used xD

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10 minutes ago, xXThunderFlameXx said:

No Tyrant cause swarming, you'll need a good team to back you up but that is almost never the case, no Lance S cause it neeeds to be rank 14 and above, no Waki cause despite high damage covies are rather vulnerable, and deccon is not that great anymore, while the shrapnel will need some velocity increasing to hit anything faster than a frigate which means sacrificing some alpha damage.

 

Just use tharga with tharkth!

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2 minutes ago, Cr0 said:

 

Just use tharga with tharkth!

Ellydium Scum!

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SOrry for rushing in, but this ship made me feel some of the best emetions I have ever felt in this game. It looks so Prometheus-like. I would like to see a figure a person inside. Maybe, android David:
(don't make it OP like in case with Thargas when I left PVP for 1 month).
P.S. In case you need some Duplicators, I have saved this thread.

Android_David_ship_pilot_model.jpg

Edited by inyazserg
added link to archive.org

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58 minutes ago, inyazserg said:

SOrry for rushing in, but this ship made me feel some of the best emetions I have ever felt in this game. It looks so Prometheus-like. I would like to see a figure a person inside. Maybe, android David:
(don't make it OP like in case with Thargas when I left PVP for 1 month).
P.S. In case you need some Duplicators, I have saved this thread.

Android_David_ship_pilot_model.jpg

I completely agree. But the reason they removed the little people from the cockpits was so that they could keep their low rating and allow more ages to play. I do think we should have some alternative model in the cockpits though. Like maybe a complex looking computer hookup or something idk lol.

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49 minutes ago, TheDarkRedFox said:

I completely agree. I do think we should have some alternative model in the cockpits though. Like maybe.


Neutral variant (put it in the new ship, and make this ship the first/experimental model with a figure inside). aND MAKE ITS ENGINES INVISIBLE TOO, BECAUSE IT NEEDS TO BE A SUPER-TACKLER, A SUPER-EXPENSIVE GIFT, A SHIP OF THE HIGHEST QUALITY FOR OPEN SPACE, and give it an invisibility cloak stronger/better than Singularity's, and let it fly with invisible englines in complete transparency. COMPLETE transparency:
 

Tau-2018.jpg

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Through some testing, I've concluded the following:

 

The special module is kind of gimmicky. It doesn't perform as well as the diffusion shield in that you are stationary, a very large target, and from what I can tell the shield has no resists, meaning it goes down very fast. Also, the whole effect can be canceled by anything moving your ship (any sort of gravitational disruptions, being bumped by anything, part of the map moving, repelling/attracting effects), even by your own teammates just trying to get into the shield dome. They had to make an update to Sector Conquest (no information on the update was given) but they removed the backwards 50m/s drift so that the Pilgrim can latch onto dreadnoughts. Instead of just making it so it could latch onto these specific structures and have the 50m/s backward drift negated temporarily, they removed a key feature of a game mode for the purpose of 1 ship's alternate equipment not being unusable in the mode. Not only did they remove it, they removed it DURING the USA time zone Sector Conquest battles, not before, not after, but right in the middle of the battles, they shut down the servers for 10 minutes. Again (luckily this time it was only shut down for 10 minutes and not 45 in the middle of a battle). Aside from gripes, the special module performs like a shield booster on crack and can easily be used to restore full shields to the ship in seconds at the pilot's convenience, which if that sounds stupidly powerful, it is. This in combination with the new all-ship repair kit variant, your ship can be back to full hull and shield in seconds as if it was never attacked in the first place, and it can do it again, and again, and again.

 

Active module is r*tardedly overpowered. It completely conceals everything inside, making beacon captures and anything effect requiring line of sight to become impossible to achieve. Drones and auto-turrets that shoot at targets regardless of radar status cease to function. Weapons with built-in aim-botting mechanics such as Front Blaster and Geyser are still able to target and fire on enemies within the cloud. You might be saying "oh its just like whitenoise blah blah" except that no, it isn't. Sector Conquest META has been broken by this one module, and it is OBSCENELY pay to win. Two of this ship added to your team almost guarantees a victory. There's been other absurd things such as relocation mechanism that have left any semblance of insertion/covert attack strategy ("2 waz'gots, 2 dessy, 1 tackler, rest gunship, rush B cyka blyat" still works though) in shambles, but this takes the cake.

 

The gun is completely overpowered in PvE and PvP. In most modern PvE battles there are swarms of enemies weak enemies, kill any one of them with 1-2 shots and badabing badaboom the entire group dies. Same with PvP, if there are people by a beacon, just tag them with the gun and when they die they set off 6000 damage nukes, causing a chain reaction that just kills the entire enemy team, because "reasons". Something interesting of note is the weapon can easily fire 600rpm, but it fires in sequence (akin to mortars and phase suppressors), meaning yes you get 600 rpm but you only get the damage of 1 turret as opposed to Assault Railgun where all 4 weapons are firing simultaneously. Keep this in mind if you try to dog-fight, when firing in your blind spot your weapons will over-heat after a few shots and will fire at 1/4 standard rate (if you do not own the gun, to experience a similar effect jump in a frigate, throw on some kind of mortar, and try to fire it backwards).

 

Passive module is ok. It acts similar to Wounded Beast. It can be useful in dog-fighting, but with the special gun you may still find it difficult (to combat this just give yourself more rotation speed so all your weapons are always facing forwards).

 

I absolutely hate the ship, its imbalanced, blatantly p2w costing a grand total of:
- x1[More than the resource cap on monocrystals, along with some other resources]

- x1[$30 USD]

Several of my corp-mates have left/uninstalled the game permanently due to this ship, others are debating leaving the game as well. Oh and just to top it all off, I think the ship looks ugly.

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It's abiut time ellydium showed back up here!

When is YOUR next ship going to be released?

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