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“Best suggestion” contest (Ideas)

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I think a new alien ship is a good idea for the new update 2019.I like the three alien ships on this game.For example a gurdan alien ship with new weapons and moduls and rockets with alien technology.Or a alien ship with a new ship class.For example the special moduls can produce 1-8 little drones that attack the target.Is the target destroyed the drones go back to the host ship and repair.The host ship have a damage boost for @-@sec. 

D91957D6-307A-4255-B5ED-A5474A42F12A.png 

 

„If you like this idea click on the green arrow or the blue heart“

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Hallo i am a dutch pilot and long member of Star Conflict  Whant i hoop to see in 2019  1 of 3 new stations in space ( The Dutch Station or Fist Of The North Star Station )  Greating from fearrolfWINGMAN  from the corp  The Last Man Standing [FAITH] and a dutch pilot

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Missile volley, large number of missile volley.

right now in the game the only large number missile volley we got is 20 missile volley by Destroyers' "'Tempest' Launcher“.

In a space fighting game the large number missile volley is so cool.so what about add more large number missile volley into the game.

and compare with other same kind of games, for the guns star conflict already did good enough, but on the large missile volley it really need to improve, yse i mean Dreadnought.

 

and also the carriers.

we got drones in the game, but most of times they are only a secondary weapon like missile.

 

Guns, Missiles and Carriers should be three main ways in space games.

for guns we already have lots of them.

but for carriers & missiles, although we already got them in game, but they still got a big space to improve.

try to let them become a main weapon or main part for some ships, maybe cool.

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Bots should be removed from PvP/PvE.

In PvP, smaller battles are OK. In PvE, smaller teams are also OK.

If they must stay, allow pilots to chose "bot-free" battles at the cost of higher wait time. Option defaulted to "on".

 

If you like this idea, hit up that green arrow / blue heart to the bottom right of the post v>v>v>v>v>

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I suggest seeking a different career. How about teleshopping?

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It would be nice to have at least one or two Alien Destroyer ships in the year 2019. And maybe one of them could have a special module/gun that has the ability to cause ships within an area to lose gravity and sink until the effects of worn out.

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My suggestion would be ship loadouts, building a ship, saving it, and loading that build at the click of a button, it would help us change our ship builds for different gamemodes much faster.

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I think it would be fun to add some new features to the open world maps like:

Armed stations you can destroy for resources,

Destroyers that fly randomly that you need to destroy for destroyer parts

mabye some meteors that fly by were you can gather resources.

bombing certain things

catching fast crafts

dodge missions 

 

I really like that resources can stack now btw

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I think that it would be nice if you added some visible damage on ships and enviroment for example if you could see burns from thermal weapons on your ship and "writing on asteroids" It means that the line from lasers (or other weapons like vulcans etc..) will be visible on a asteroid for 3-5 minutes because if it disspeared in 10 seconds it would not be realisti

I edited a screenshot to explain that a little bit more

I just think that it would be a great visual addition because it just feels weird that ship with 500hp looks same as ship with full hp

screenshot-181108-205758.thumb.jpg.87119

I was thinking about that and it seems realy simple, you just need to add something like sticker on the spot hit by a projectile

(Aslo my name in game is Jkavalir9)

 

Edited by Jkavalir9
i wanted to better explain my sugesstion
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Star Conflict 2 (Back to the roots). An eSport ready pvp only game, 3 faction, 3 class, 9 role pvp (as it was in ~2013-14).

Only 18 ships with customisation (6Jeri, 6Fed, 6Emp). No tiers or ranks, no crazy leveling, customisation options only.

Teamplay enabled! 

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   How about a corp and player reputation system such as the reputation system used in the old game freelancer. Eventually allowing you to become friendly with factions such as the prates and other OS groups.  Allow players to purchase a friendlier reputation with certain other groups for totals like ~25 million credits.

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   Another idea is to add corporation battles outside of sector conquest. Allow corps to build a space station in OS using some of the unused jump gates out in open space as that corps sector. Using Iridium or credits to add weapons shields drones and buffs (shield recharge, fire rate, ect, withing a certain range of their own station). If an attacking corps players win then they can steal a limited amount of credits or other stockpiled resources from the losing corp. Also periodically corps will have to defend their stations from aliens, pirates, or hostile factions. (Such as defending from an attacking federation dreadnought with AI fighters)

 

 These battles only being allowed to take place if both corps declare war on each other. Also allow corp alliances so that friendly corps can help defend and allies station or help an ally attack another corps station. All of this under Open Spaces rules such as requiring the use of duplicators after being destroyed or otherwise having to relaunch from the nearest available friendly hanger.

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Id suggest making many new sectors, very far, rich, and dangerous sectors, with more interactive features, because Open Space is a fundamental part of the game... hopefully also encouraging groups of player to team up, using combinations of ships, destroyers, command and engineering for example, to survive exploration.

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instead of 3,500 storage space, give NO LIMIT

that's what I need to quickly give to the market, because I'm losing

the new shipbuilding mechanics is ... very easy Ace stand on the 14th destroyer

Consequences
Special operation - Loss

PVE - Alone

PVP - It's hard to determine

 

Jkavalir9

if you want to leave the tracer use Ignis 16r Gun-ship have this gun.

for me, the HUD fits often, I rely on numbers

 

 

screenshot-180530-101822.jpg

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Well since this entire huge expansion is called Journey, it wouldnt be a bad idea to actually work with it. What i have on my mind is implementing instances in the OS (a thing similar to dungeons etc.). You know, something like the Spec-Ops, but on a smaller scale and with fewer players. Doesnt have to be in every zone, but atleast somewhere and for somewhat decent rewards, nothing crazy. Another thing - there are "new" planets in this exp., yet nothing to do with them at all. A new PvP/PvE maps with unique design ( tunnels going through the ground, holes in bigger rocks to fly through, maybe even teleport beacons - there's a million ways to do it.), or even those instances i mentioned before could be situated there.

IGN : Oopsie

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I recommend Star Citizen XD

nice, beautiful but if they use it

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Give us refund of 1.5.8b update where you took out blueprints/parts that worth a lot of Credit/GS and made us lose a LOT of progress on building destroyers, some of us has to start from scratch with zero minerals now

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First, bring the concept of the program back to the beginning of 2015.
Make shorter level up process of ships and be less tiers (max. 3). I do not mind if there are fewer ships.
Forget a variety of currencies (iridium, xenochip, etc.)
Focus on PvP. Here can be gain synergy.
Bring back all PvP games.
Make a verification mechanism so that can only apply to a PvP battle who meets the criteria. (For example, Capture the beacons is taken, there are four equivalent ships, or in other battles ships from the same tier.)
Support the team play.
Then wait for return the players who built the community, teach new players, organize the corporations.
Organize a lot of team-oriented events.
After that wait and if there are enough players, you can think about introducing e-sports.
E-sports should only be available on the highest tier
In E-sports should be an entry fee and a victory prize.
Forget the special Ships, Destroyers and the Ellyum ships.
Forget about gambling when you buy raw materials and ship parts.
The PvE, the Open Space, and the Special Operation should be somewhat loosening game mode, so you can get raw materials here. No synergy can be obtained.
Bring back the old galaxy map and cargo drones.
Sector Conquest remain.
Real money is only required for premium licenses and paintings, or for raw materials.

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Guest Kagarii30281

Hi~

Make a mining system in open space!

Now it is a pain in the hand to collect resources with missions what you can only make just x times / hours / days. Make more opportunities to collect stuff like integrate mining. You can make new weapons which do less dmg to enemies but can be used to mine asteroids or maybe even building, old-abandoned crashed ships etc. It is like a grinding system and some player may hate these stuffs, but i just loved to go out open space and chilling around with some music in the background while mining resources even for sell or use.

It could be a good opportunities for those who just wanna kill enemies in open space to get karma and even help those who want to mine. Or even make a system integration with npc mercenary whom you can hire to protect you against pvp/pk dudes or enemy npc ships. Or at least they try.

Or you guys could make mining oriented ships with better storage, slower movement, some module to short warp and some defensive / flee-from-fight-stuff, get like 6 weapon modules but only 2 for self-defense-fight and 4 for mining or something like that. It could have mid-high hull and mid shield. Mining weapons upgrade could contain faster mining or higher upgrade could give more resource for the same time or this could be a difference in 2 types of mining lasers. It doesn't really need even new sprites or animations, all of these could be done with already existed stuffs.

Best Regards
from Kagarii ~ a tiny small player in Star Conflict ~

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I wish I could say "scrap few last updates and rework entire economy again" but it won't happen.

I had many ideas but gameplay-specific ones are most important.

OS is probably the most lacking gamemode and the most boring so I say this:

 

Random scenarios for OS(something like current Alien Invasion), this includes things like:

 - Destroy huge amount of enemies that spawned in map.

 - Destroy heavily guarded outpost.

 - Few friendly transport ships spawned(and even more enemies), defend the transport. Transports are always friendly and can be healed.

 - Similar situation like above but now you need to destroy enemy transport ships.

 - Stop enemy destroyers. Basically "destroy enemy transports" but transport ships are replaced with destroyers and they have no other ship assist.

 - Mining rush(many rocks to collect spawned in certain area) in a dangerous area.

 - Capture heavily guarded control point.

... and more.

 

Rules of standard scenario:

 - All enemies get auto-destructed after completing the scenario.

 - Rewards would be given for participating(damaging scenario enemies, initializing capturing the control points) and should include adequate amount of credits, synergy, monocrystals(all these rewards together) so it's a nice alternative to PvE missions. Rewards are the same for each player and are not split(so bigger number of players does not reduce the reward for each player). System should detect players who for example shoot an enemy and go AFK on the other size of the map, players like these shouldn't be rewarded.

 - Scenarios that include defending of friendly units should gave a timer before it begins so players can arrive.

 - All players on the map should be notified with the exact location when scenario begins.

 - Two ways on when scenarios can be triggered, don't know which one is better:

   -- Scenario begins every 15 minutes based on clock.

   -- Scenario begins 10 minutes after finishing previous one.

 - Scenario should take max 10 minutes, after that time it's declared "failed" and players get only ~20% of initial reward.

 - Rewards scale with map difficulty.

 - Also, all enemies in OS(not only scenario ones) should give credit rewards for destruction.

 

In addition to map-only scenarios there will also a "global" scenario that is announced to every player in OS:

 - The map location and type of scenario is announced 10 minutes before scenario begins.

 - It begins every even hour of server time(10:00, 12:00, 14:00 etc., so 12 times per day).

 - Enemies are much more difficult and scenario is impossible to complete in solo.

 - The reward is adequate to the difficulty of scenario.

 - There's a forced truce on the map and players can buff each other.

 - It can take more time than standard scenarios(max 20 minutes?).

 

It will give much more life to Open Space.

 

Gon009

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Please Please PLEEEAAASEEE! let us toggle the "ship status" (V key) in the main menu so that every time I go into a game I don't have to press it. Over 7800 games in pve and almost 2000 pvp played and every single time I had to press V so that I can be of real use to my team mates, so I can get a perfect shot faster. I toggled everything that I could for it to work but no use. Also let us change it back ingame so when I want to attack a ship at far in open world I can still see them. Thanks for reading my opinion! P.S. It would be nice to earn more credits in weekends (like every battle when not premium - min of 500k and premium - min 1.2m  max 2.5m credits) and let us sell 8 to 10 items at once. Ty again! :)

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