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Star Conflict 1.5.7 (Discussion)


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I don't know why is this still needed;

 

http://prntscr.com/l392sf

 

Why do we need low-Rank ships with buffs fighting max R ships? Just that people can abuse them?

Remove buffs for low R ships please, game will be better I'm sure.

 

 

Also;

Trade is great, that is very well done, congrats on developer who was appointed to that.

 

I still think receiving credits in after battle loot is without any imagination.

New maps for PvP are interesting.

Mission-rewards, where we assign six ships, were better before this update and also I don't understand why can't I get 16% anymore and why can't I use - send ships on mission that are R10 and below.

Dread battles without bots are better but 3 vs 4 or even 1 vs 4 is not how to say fair.

Bots in PvP are undesirable for me, I prefer to fight live players.

 

 

 

 

 

 

 

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He does have a point

After over an hour. My daughter asked me to help her practice her form. We were waiting for you to come for 20 minutes.  Also - as you can see - I am not defending anything. Just calling out some

Never really had the chance to count the credits intake, I think am earning less even on prem , but I see now the 500k box with resources costs x5 more ! What are you people trying to do to the com

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Hold up... so you removed monocrystal rewards on tasks too? Why?! That was really the only I was getting them and I was SO close to getting 60 tasks complete to get 500 GS, only 5 tasks away! This patch brought a lot of unnecessary removals, nerfs, and changes. Please consider what players are getting and how they’re obtaining them before you start doing this kind of stuff. I really needed those monocrystal tasks cause obtaining them has also become difficult.

 

I highly suggest reversing a bit of what has been done with this patch. It’s bad and does NOT need to get worse!

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This has to be one of the worst updates in a while.

Yes, there were a few very good things brought in, but the bad things seem to overshadow the good.

 

No need to rehash it, as many of you have already said what I would have said. Just glad I did not have to say it...

 

 

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#Changes that were as always not mentioned:

  • Credits cap got lowered again by 20 million!
  • Default FOV got lowered and they added an fisheye effect option (which is only a very very subtle effect)
  • Upgrades credits prices got increased for modules
  • Base speed of most fighters and frigates got increased by ~15% (varies between ranks)
  • A lot of other stuff (Bug fixes, String changes and PvE Balancing)
  • Spawn time penalty for death is not active in team battle

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On 10/10/2018 at 8:28 PM, DrDeath_ScD said:

This has to be one of the worst updates in a while.

Yes, there were a few very good things brought in, but the bad things seem to overshadow the good.

 

No need to rehash it, as many of you have already said what I would have said. Just glad I did not have to say it...

 

 

Elaborate

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27 minutes ago, John161 said:

Base speed of most fighters and frigates got increased by ~15% (varies between ranks)

 

oioioioioi

 

 

I have just seen this in game,

this is wrong = bad

it is not good for the game.

Even faster Wolfhounds oioioioioi….. not good not good at all

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5 minutes ago, GatoGrande said:

 

oioioioioi

 

 

I have just seen this in game,

this is wrong = bad

it is not good for the game.

Even faster Wolfhounds oioioioioi….. not good not good at all

What is this? They buffed fighters and frigates, but not interceptors, and that is a problem too? Well then.

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23 minutes ago, xXThunderFlameXx said:

What is this? They buffed fighters and frigates, but not interceptors, and that is a problem too? Well then.

 

It will be you will see.

If something is OP you go and balance it until is OK and not buff something else to be even more OP.

 

Time will tell if I was correct.

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I doubt the speed buff was entirely necessary. Its way too easy to fit a 700m/s fed gunship now, my jericho guards now move at about 400m/s, command ship at 500m/s just with gravi scanner. That is a tad too much imo.

Worse, it is impossible to keep adaptive shields up while strafing with r5b crew, which really hurts jericho ships...

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Also: what purpose does an increased spawn time after dieing have? Doesnt that just end up in punishing an already losing team?

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1 hour ago, Scar6 said:

Also: what purpose does an increased spawn time after dieing have? Doesnt that just end up in punishing an already losing team?

you mean: decreased? Previously 3rd death was  putting you in 30 seconds respawn time area.

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How about after a death, the player not to be allowed to participate and their ships to be locked till the end of the round.....That would extend the round time more and will keep an X amount of players "in-game" ! Ultimately, and if  99% wont totally quit, the game will appear more populated......

Seems that so far no1 has noticed that the reason behind the massive player loss was/is due to 1 factor, the GRIND. Instead off reducing it, we're trying our best to increase it, pardon my ignorance but why so much efford to ruin this game, or is it that the ones behind it simply want it online for own use and to them doesnt matter the volume of the player base as long as they find some poor folks to target practice on....

And again, pardon my ignorance ......

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9 hours ago, GatoGrande said:

 

oioioioioi

 

 

I have just seen this in game,

this is wrong = bad

it is not good for the game.

Even faster Wolfhounds oioioioioi….. not good not good at all

He is right though....

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The irridium containers costs 50 irridium each, why is it back to 200.
Now it's almost impossible to get the parts you need, the chance to get what you want is also very small.

 

 

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Has the credit income been lowered aswell?

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every patch = worst game ------

LIMITS, LIMITS LIMITS !!!!!!!!!!

have more experience then limit

have more credits then limit

have more irydium then limit

have more xenocrystals then limit

----- meaby no want  sell my 27000 irydium becoese someone do 8000 limit and rest my credits, xeno itd.

 

no sense play PVP,PVE --- no sense buy premium --- """"no can earn enything"""""  ---- i old players in game - in game 3 years and now can only earn electrium in open space for new ships

90% my friends end game, 10% farming electrium becoese no want sell resourches up limits

 

 

 

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On 10/19/2018 at 11:43 AM, BulletSpeed said:

The irridium containers costs 50 irridium each, why is it back to 200.
Now it's almost impossible to get the parts you need, the chance to get what you want is also very small.

Really? They were 50-300 before depending which group. 

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Limiting PvE ranks for missions? No thanks.

Undo.

 

"We wanted more people to play PvP so we are simply making all the other modes worse, instead of making PvP better"

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4 hours ago, TheDarkRedFox said:

Limiting PvE ranks for missions? No thanks.

Undo.

 

"We wanted more people to play PvP so we are simply making all the other modes worse, instead of making PvP better"

Naah - they are just rebalancing them AFAIK and they will be back in some time in the future. Captured Dreadnought was impossible to beat by lower ranks after the previous patch, so now they scaled difficulty way down to not scare new people.Even with awesome team R15-17 Cap Dread was taking about 15-20 minutes due to constant respawn of NPCs in phase 3. 

As a bonus you can do double cache tasks now (I did beta and gamma on that map on R3 :D ). 

But that's a fail:

image.png.4adcd634ae5cdefb1a20d1f7e96e3b

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So just curious what the flip happened in the week I dropped off after the mono changes. Caches are back to being stupid overpriced, PvE queue keeps tossing my Tyrant in with rank 6 ships, Pirate Frigates in Ariadnes still haven't been nerfed and now Captured Dread is becoming the cancer that is Monolith?

 

The heck happened to prompt all this again.

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3 hours ago, TheDerpNukem said:

(...) now Captured Dread is becoming the cancer that is Monolith?

 

?! Cap dread is now so easy you can do it in R3 and have a pizza in the meantime.

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3 hours ago, OwnageMaster said:

?! Cap dread is now so easy you can do it in R3 and have a pizza in the meantime.

He does have a point

arLT4jP.jpg

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