Deelena

Star Conflict 1.5.7 (Discussion)

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I'm not gonna complain, as I can see how most of the changes improve game's health and are in line with game's philosophy - "earn, but do not stack". But I do get the old players pain and I do think they should be recompensed somehow.


Change to trading is awesome, as it seems to be finally viable for me (the old system, with messages etc. wasn't even "meh", it was more like "bleh").

 

Premium ships (apart the ones that have their own special modules) got nerfed hard, and I can't see their place in game now except of being credit farm tools. They were interesting because of their looks (some of them at least) and because they gave chance to find your own unique combination of unique modules from various other ships. Now they are just fine-looking, boring, generic ships with one unique accent.
I understand how that was the simplest solution for dealing with overpowered combination of some uniques, but long-term I'd look into other options, like:

 

- treating uniques as modules of the same type, i.e. the more you install, the lower their efficiency - 2 have 90% strength, 3 - 80%;

 

- forcibly disallowing to mount combination of modules that are known to be op;

 

- assigning unique modules ellydium-like points that would use up the points pool that premium ships would have - so the player can choose to throw one strong module on the ship or five lesser ones. That would need many adjustments along the way, but would be best in terms of keeping premium ships... well, premium. IMO premiums should be unique and have unique mechanics if you want to get some cash from them (SC is actually the first game in which I'm not annoyed by being ripped off but instead I'm constantly worried that you guys are gonna go bankrupt someday, like, seriously. I have no idea how you are gonna keep the the game running, as SC seems to be less and less viable business model. Can't you get more paid visual customisations, changing models, etc.? Skins for ships, drones, custom missile smoke colours, custom effects? I know it's cheesy af but it's certain standard nowadays, and I'd actually throw some cash to have my ships and drones look more interesting. And keep most of them as DLC, as GS are getting easier and easier to get ingame).

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I love the fact that we wont have to deal with uber-Stingrays, Magnetic Disruptor Thies and Slowing Projector +Beam Disintegrator anymore.

 

I like how a previously useless module got very useful (Tetroxide Injector).

 

I very much like the addition of a few fresh maps to pvp, aswell as the return of capture the beacons.

 

Also, the trading changes were very necessary.

 

About the limits on resources: maybe people would be happy if there was an option to turn the notifications off or to automatically sell excess resources.

 

(I have been playing this game since early open beta in 2012 and I haven't ever gotten close to the credit/synergy limit myself, so I generally suggest using resources instead of stockpiling them for internet points :P )

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24 minutes ago, Scar6 said:

I love the fact that we wont have to deal with uber-Stingrays, Magnetic Disruptor Thies and Slowing Projector +Beam Disintegrator anymore.

 

I like how a previously useless module got very useful (Tetroxide Injector).

 

I very much like the addition of a few fresh maps to pvp, aswell as the return of capture the beacons.

 

Also, the trading changes were very necessary.

 

About the limits on resources: maybe people would be happy if there was an option to turn the notifications off or to automatically sell excess resources.

 

(I have been playing this game since early open beta in 2012 and I haven't ever gotten close to the credit/synergy limit myself, so I generally suggest using resources instead of stockpiling them for internet points :P )

Good luck spending synergy when all your ships are max rank and you don't have the credits to update Ellydium ships at the same rate you get synergy.

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9 minutes ago, John161 said:

Good luck spending synergy when all your ships are max rank and you don't have the credits to update Ellydium ships at the same rate you get synergy.

As I said, converting excess resources to credits could solve that :)

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1 hour ago, Scar6 said:

so I generally suggest using resources instead of stockpiling them for internet points

 

I don't see the reason behind iridium upper limit.

 

perhaps it is just me not bothering opening caches. Got PTSD after spending more than 8k and not getting Prox mortar parts, then I just stopped caring about caches any more

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7 minutes ago, Schwarzschild said:

 

I don't see the reason behind iridium upper limit.

 

perhaps it is just me not bothering opening caches. Got PTSD after spending more than 8k and not getting Prox mortar parts, then I just stopped caring about caches any more

I think that's why many pilots stopped spending iri on containers. It's just not worth it because you never get what you need.

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The iri containers drops werent always great but there were some instances where it was awesome, like the vulcan event iirc. Anyway, the patch for me is overall great, i never hit above the limits anyway like the majority of players however i believe there should be some way to mitigate the losses imposed by the limits. Im sure it wont rest on that, its just, one has to be a bit patient with the changes, cant overhaul a game over night after all.

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While we are on the topic of restricting modules for premiums.

perhaps it is time to give R15 manufactures some love?

at least allow 1 module for them :/

 

Yes, I understand they already have fully customizable slots and stuff, but the same can be said about the R11 Dart/Gargoyle and the Ellydium ships. All of these got their own unique modules and stuff, why not allow the R15 to use one module?

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Additional Patch Notes:

Ships for Survival:

Ship 1: Spark with Ion Emitter, Auto Repair and Magnetic Disruptor

Ship 2: Black Dragon

Ship 3: Golden Eagle with Front Blaster

Ship 4: Patriarch with Positron Cannon

 

Balancing Changes:

Photon Emitter: Debuff now only stacks 3 times instead of 5 but debuff is no 40pts instead of 30 (max now 120 instead of 150pts)

 

Also some other changes I did not consider important enough to document.

 

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SP ships will have the chance to use the Ellydium modules from their respective class, the newly added unique modules would be too much to handle with their sheer customization abilities. Not saying it wont ever be done or anything but we need to let go of the constant need for broken combinations that led to the current premium limiting until further notice.

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45 minutes ago, ORCA1911 said:

SP ships will have the chance to use the Ellydium modules from their respective class, the newly added unique modules would be too much to handle with their sheer customization abilities. Not saying it wont ever be done or anything but we need to let go of the constant need for broken combinations that led to the current premium limiting until further notice.

You mean. My peregrine. Can. Teleport

 

And.

H

1011 with battle station

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Uh why did you all change ship assignments to only reward credits... ? Maybe I liked getting vouchers, ship components, and/or some materials as rewards??? Why was this change made??? Please reverse it...

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3 hours ago, TheDarkRedFox said:

You mean. My peregrine. Can. Teleport

 

And.

H

1011 with battle station

 

Nah man, i meant like the way i can use inhibitor crystal on cyning, not the full set :D

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43 minutes ago, ORCA1911 said:

 

Nah man, i meant like the way i can use inhibitor crystal on cyning, not the full set :D

But they can already use the general mods. Like inhi and tharkth and such

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46 minutes ago, ORCA1911 said:

 

Nah man, i meant like the way i can use inhibitor crystal on cyning, not the full set :D

Is there a way that we could have Ellydium command/tackler/ecm/cov ops/guard/lrf modules WITHOUT unleashing 6 more elly ships on the newly found balance?

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1 hour ago, TheDarkRedFox said:

But they can already use the general mods. Like inhi and tharkth and such

I meant the future ships :P

1 hour ago, Scar6 said:

Is there a way that we could have Ellydium command/tackler/ecm/cov ops/guard/lrf modules WITHOUT unleashing 6 more elly ships on the newly found balance?

nah we have to go through it :D

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38 minutes ago, ORCA1911 said:

I meant the future ships :P

nah we have to go through it :D

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Ok

apparently open space missions now reward a ton of synergy and credit (compared to before)

devs, you see, this is the kind of news you SHOULD put in the patch note, so ppl can immediately know the changes instead of reading through the rather disappointing and meh stuff

 

all you said is "tweaked some parameters", we had to go in-game to check what the tweaks are

why not just make a list of them?

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Look at it as a surprise bonus :D (it's sometimes difficult to keep track of all the details done)

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7 hours ago, ORCA1911 said:

Look at it as a surprise bonus :D (it's sometimes difficult to keep track of all the details done)

Let's not forget about the limit on xenocrystals.

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Also what’s with co-op now? Teams are almost always struggling to win, not to mention the AI get to use rank 17 ships while players are limited to 12. While in battle I noticed I was getting killed faster than I ever had in co-op, which isn’t right. It’s pretty unbalanced now, especially when the entire AI team is full of destroyers, then it’s really bad unless you’re smart and use an LRF (Gargoyle preferred).

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Didn't post here on this topic since I tried to play some time before I posted..

 

I can just ask what exactly is better in this update?

 

What I really like is New = returning of old lunch game screen.

I like no limits for trades per day.

 

and that is.

 

So was this good patch?

 

Not for me, I hate limitations and we got new with an even less max number of some resources.

I don't like new rewards = just credits for reward when I send my ships on daily mission. I preferred vouchers and ship xenochips.

Open space? Was something done to it that is really worth to mention? I don't think so.

 

Now I would say that I like brawl = cap beacons and captain games, but when I entered that specific game I got game 2 vs 2. Meh

 

Where are multiple tiers in PvP? I got game today where unleveled R5-7 ships were facing max R15+ ships on another side. Crap too

 

You are still ignoring 75% of community because you think 25% know more and are more desirable than 75% of us.

Limitation of premium ships to just one module, well it would be good if you nerfed Elly ships too, but no you didn't.

Some modules are still so OP that meh. 

Doesn't anyone from you developers plays this game and is good at PvP? I doubt since you can't really find what is broken = OP or not.

 

For me, this update is a disappointment again.

Sorry but I have much higher expectation than this.

 

 

I challenge everyone here to state what is better now on this update.

 

I have some more comments but I'm to disappointed to ....

 

 

 

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29 minutes ago, GatoGrande said:

Didn't post here on this topic since I tried to play some time before I posted..

 

I can just ask what exactly is better in this update?

 

What I really like is New = returning of old lunch game screen.

I like no limits for trades per day.

 

and that is.

 

So was this good patch?

 

Not for me, I hate limitations and we got new with an even less max number of some resources.

I don't like new rewards = just credits for reward when I send my ships on daily mission. I preferred vouchers and ship xenochips.

Open space? Was something done to it that is really worth to mention? I don't think so.

 

Now I would say that I like brawl = cap beacons and captain games, but when I entered that specific game I got game 2 vs 2. Meh

 

Where are multiple tiers in PvP? I got game today where unleveled R5-7 ships were facing max R15+ ships on another side. Crap too

 

You are still ignoring 75% of community because you think 25% know more and are more desirable than 75% of us.

Limitation of premium ships to just one module, well it would be good if you nerfed Elly ships too, but no you didn't.

Some modules are still so OP that meh. 

Doesn't anyone from you developers plays this game and is good at PvP? I doubt since you can't really find what is broken = OP or not.

 

For me, this update is a disappointment again.

Sorry but I have much higher expectation than this.

 

 

I challenge everyone here to state what is better now on this update.

 

I have some more comments but I'm to disappointed to ....

 

 

 

........i cant fault any of this.....you sir, are right in every way, though the eledeum ships are i feel are balanced enough ot still reserve the title "alien"

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1 hour ago, T3CUBE said:

........i cant fault any of this.....you sir, are right in every way, though the eledeum ships are i feel are balanced enough ot still reserve the title "alien"

Really? It was told before that they want to have limited amount of currencies in a long term. Vouchers likely are to be removed and only credits will stay (lower tier modules don't require vouchers for upgrades anymore already). Limiting amount of prem modules is actually direct response to GatoGrande's complains about premium ships building OP combos. Actually he was complaining about too many different currencies before as well. Increased credit gains from some of the PvP modes - same story! Not to mention Open Space thing - where some missions are paying SIX times more than before, but yeah " Open space? Was something done to it that is really worth to mention? I don't think so. "

I hate this update, because it doesn't bring nothing positive for me, but it's mainly directed at GatoGrande's requests... And he is still "disappointed", even after he got his say and devs changed things he was complaining about.

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