Rebardo

Facet of "PVP" always the same ...

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For starters, I do not want you to think that this is a criticism, much less, it's just my opinion.
At present, it was not like this in preterite times, the game is capitalized by the different beacon missions, either by time or by domination, scarcely skirmishes of combat for destruction of the enemy or those missions to destroy the captain of the opposing team, the game has become routine and predictable, the teams predominate fast ships capturing beacons (interceptors) relegating to oblivion all the different types of ships remaining that should not forget that they are more than 75% of ships, leaving the latter more for collectors than to be used, it is a pity that these well-designed ships with so many possibilities are not operational with the current pvp system oriented only to the issue of beacons ... I can think of several possibilities to develop other types of skirmishes, for example the search for objects on any map and two, three, four or five teams struggle to survive while looking for hidden pieces that give Victory, or two sides in which players enter randomly and must: escort a cargo to a certain destination in a time "X" and the other side prevent it, in the end there are many possibilities, that not only capture or dominate battle beacons after battle.
images2222.jpg.5041b94a35cad9c4f1ed0466cGreetings to all and that luck smiled on us.

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I prefer domination and beacon hunt vastly over team deathmatch. The latter always results in camping behind a rock.

 

I don't understand why pvp has to be limited to that few maps. Why don't we get to play on interesting maps like the Excavation Site, PB somenumber, Northstar, Omega Station and so on? Its always Threshold, Lava Spines, Devils Jaw or Dreadnought Debris.

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Id love an entirely open arena to fight in. Where nothing is behind cover and there is no place for players to hide. I'd also like a "tunnels" map that is all cover and you never know when you might run in to an enemy.

 

More maps for PvP would also be really cool.

Oh and also bringing back Combat Recon.

 

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19 minutes ago, Rebardo said:

For starters, I do not want you to think that this is a criticism, much less, it's just my opinion.
At present, it was not like this in preterite times, the game is capitalized by the different beacon missions, either by time or by domination, scarcely skirmishes of combat for destruction of the enemy or those missions to destroy the captain of the opposing team, the game has become routine and predictable, the teams predominate fast ships capturing beacons (interceptors) relegating to oblivion all the different types of ships remaining that should not forget that they are more than 75% of ships, leaving the latter more for collectors than to be used, it is a pity that these well-designed ships with so many possibilities are not operational with the current pvp system oriented only to the issue of beacons ... I can think of several possibilities to develop other types of skirmishes, for example the search for objects on any map and two, three, four or five teams struggle to survive while looking for hidden pieces that give Victory, or two sides in which players enter randomly and must: escort a cargo to a certain destination in a time "X" and the other side prevent it, in the end there are many possibilities, that not only capture or dominate battle beacons after battle.
images2222.jpg.5041b94a35cad9c4f1ed0466cGreetings to all and that luck smiled on us.

 

thumb up 

 

I agree with you and totally understand you.

I would also like to see some other PvP interesting mode implemented. 

In my opinion Combat recon was the best game mode.

We had survival that was not bad mode but again hot joining when -30 was crap.

The problem was hot joining as it is on many other game modes.

Hot joining when a captain is already killed is like detonation when we are joining when the last bomb is delivered.

 

Good luck to get any serious respond from some developer here.

Hack, good luck on any respond from developers.

 

 

 

 

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26 minutes ago, GatoGrande said:

In my opinion Combat recon was the best game mode.

We had survival that was not bad mode but again hot joining when -30 was crap.

The problem was hot joining as it is on many other game modes. 

Hot joining when a captain is already killed is like detonation when we are joining when the last bomb is delivered. 

All of this

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5 hours ago, TheDarkRedFox said:

Id love an entirely open arena to fight in

God no, please no! You would be left with nothing but super long range focusing lasers and gravi beams!

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i still love plain deathmatch most

 

even tho technically it is the youngest of all "classic" pvp gamemodes

plain old deathmatch.

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On 8/8/2018 at 10:21 PM, g4borg said:

i still love plain deathmatch most

 

even tho technically it is the youngest of all "classic" pvp gamemodes

plain old deathmatch.

They should remove the freeze lag first. I don't have SSD. Really, it's getting annoying when you freeze for 1-2 seconds everytime somebody joins OS or in PvP...

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On 8/8/2018 at 10:21 PM, g4borg said:

i still love plain deathmatch most

 

even tho technically it is the youngest of all "classic" pvp gamemodes

plain old deathmatch.

Deathmatch is so damn annoying... just a bunch of guards and destroyers huddled up together, screened by a few ECM and some Quick Covops pokes towards my team, that never result in anything...

Oh yeah and Waz'gots... because those are totally fair and balanced...

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They also can't have people play on maps like those since they are big performance hogs, for whoever has a weak enough PC to even be affected by this game, but you never know in the future.

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