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Star Conflict 1.5.4 (Discussion)

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1 hour ago, g4borg said:

given it has 7500m radius i am sometimes astonished about the values given to such modules.

Thats the case for a lot of things. I sometimes get the impression that they accidentally add a '0' too much xD

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On ‎6‎/‎16‎/‎2018 at 12:42 AM, _ARiA_ said:

All you're showing are cases where your team failed to synergize properly. Although further balance changes are still necessary, you're not making a very good point here.

I think your screenshots simply show a case of unlucky matchmaking. Consider hanging some fluffy dice.

 

I think you are correct, my screenshots simply show unlucky matchmaking.

It would be nice if my games were less ''unlucky'' and for me more important without hot joining and even=close by the score.

 

ps; I will post some ''unlucky'' games for the opposite side now.

 

 

20 hours ago, Flash0914 said:

All he is doing is blaming his losses, on balance... we should just ignore him, will not miss anything productive anyways XD

 

Yes sure, I will post some "nice" games just for you

all fresh from today.

http://prntscr.com/jvwlhf

 

http://prntscr.com/jvwlrp

 

http://prntscr.com/jvwm3r

 

I bet players on a red side were ecstatic after this games.

 

Point is no close-even games, perhaps one from ten and that su cks

 

I guess we have here a lot of UNLUCKY players, of course, MM is working perfectly.

 

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36 minutes ago, GatoGrande said:

 

I think you are correct, my screenshots simply show unlucky matchmaking.

It would be nice if my games were less ''unlucky'' and for me more important without hot joining and even=close by the score.

 

ps; I will post some ''unlucky'' games for the opposite side now.

 

 

 

Yes sure, I will post some "nice" games just for you

all fresh from today.

http://prntscr.com/jvwlhf

 

http://prntscr.com/jvwlrp

 

http://prntscr.com/jvwm3r

 

I bet players on a red side were ecstatic after this games.

 

Point is no close-even games, perhaps one from ten and that su cks

 

I guess we have here a lot of UNLUCKY players, of course, MM is working perfectly.

 

If you think that's bad then check this out

Z0DpeMD.jpg

First image is just as I loaded in. Notice how my team has 1 station and then notice the position of the enemy with the bomb.

7h4im4T.jpg

Fourteen seconds later...

FLBs0w7.jpg

Last players who "joined" didn't even get to spawn

 

Why is detonation still in the public MM when CTB was removed because people complained about players who didn't fill all 4 slots whilst in detonation any ship other than an interceptor may as well not exist?

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54 minutes ago, TheDerpNukem said:

any ship other than an interceptor may as well not exist?

quite untrue, engineers and guards were always really useful in that mode, with the correct timed EM torp, as were fighters, since a balanced match in this mode can be more about kills. I know since we have taikins, this has gotten forgotten, if people rapid plant.

 

atm the game mode with said ddos module is quite hilarious tho. and with hilarious i mean not really funny.

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1 hour ago, TheDerpNukem said:

If you think that's bad then check this out

 

First image is just as I loaded in. Notice how my team has 1 station and then notice the position of the enemy with the bomb.

 

Fourteen seconds later...

 

Last players who "joined" didn't even get to spawn

 

Why is detonation still in the public MM when CTB was removed because people complained about players who didn't fill all 4 slots whilst in detonation any ship other than an interceptor may as well not exist?

1

 

Hot joining is really bad except if you ask xKostjan.

 

On other hand game that you entered was well balanced.

It was really no need for players to hot join this.

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Why are we not getting official feedback from developers of this game anymore?

 

Is the Crossout game all that matters now? It sure feels like it!

 

 

@Official (S)Targem Staff

 

Today, I have waited with a friend for over 40 minutes for one single Tier V PvP match. We didn't find any! Server region was set to Any.

I asked my corp mates from [SRS] to help create a group of two, just to get into a battle. Amazingly, we were not matched when queued together!

Basically, we wasted almost one hour in the end, not getting a single match in a two-man group in PvP!

 

Did you give up on this game completely? Progress is too slow. Seven Ellydium ships are still waiting to be released, not to mention other things.

What happened to the Laboratory feature in the Shipyard? This feature is currently still in development. It has been like this for years now...

 

I will refrain from using harsher words, but when even Russians speak against their own developers, it's clear enough.

 

The game is botched up because of current PvP rules and its mechanics. PvE and Co-op are okay.

If you removed almost all the restrictions, then remove the squad restrictions for at least two players to play against no group, against 'randoms'.

 

If I can't play competitively anymore, at least we should get some fun. Well, it's even worse, we didn't play, and we had no fun!

It's a sad day for Star Conflict. I am not sure how much can this game endure. It's a bad omen for sure, true this time...

 

 

Wake up!  :017:

 

 

Screenshot: We queued several times in a row. (Do something about the PvP mode and the game in its current state!)

cYsEsvQ.png

 

 

 

Kind regards,

[Koromac] [SRS]

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At this point I might aswell present you my newest MM highlight... ladies and gentlemen: a goddamn 1v1

 

Spoiler

20180621090554_1.thumb.jpg.d63129f79a483

 

Really nothing more than that... used random queue and wound up in a 1v1... Xspot just did nothing and let me finish, because a Capture the beacons mode is not meant to be played 1v1

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RIP

_________________________________

Star Conflict - 2012-2018

 

Gr33dy B4st4rd was here.

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12 hours ago, Flash0914 said:

At this point I might aswell present you my newest MM highlight... ladies and gentlemen: a goddamn 1v1

 

  Reveal hidden contents

 

Really nothing more than that... used random queue and wound up in a 1v1... Xspot just did nothing and let me finish, because a Capture the beacons mode is not meant to be played 1v1

But hey, at least a balanced MM

:015:

 

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On 6/16/2018 at 9:08 AM, Scar6 said:

The game feels very focused on a distinct small set of ships with most standard ships being extremely left behind. 

 

I cant remember when I last saw a standard command or tackler being used in competitive gameplay.

 

 

 

 

The reason for this is repairs. The standard ships are actually better, but repair cost makes it hard to progress. Take that along with all the loot in post battle being garbage and the only way to progress is to use premium ships.

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1 hour ago, DrDeath_ScD said:

The reason for this is repairs. The standard ships are actually better, but repair cost makes it hard to progress. Take that along with all the loot in post battle being garbage and the only way to progress is to use premium ships.

how are standart ships mostly better? Premiums can cherrypick their own set of broken modules while they additionally get superior passive boni. Take a look at the sawtooth: 20% more damage on top of 20% more crit damage on top of a free choice of the most broken actives for tacklers. How is a puny lance bartle going to compede with that?

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On 6/14/2018 at 8:07 PM, _ARiA_ said:

Guess the regen leaves a hull slot for a missile pylon or even crystal plates.

 

        

Give it a passive armor on that hull slot. Everything else to shield regeneration and resistance as well as crit or dmg increases. The passive armor will ensure that the hull and shield generation will be used, else you'll generate little or nothing. A near to full energy capacitor is needed at all times.  3c, 7c, 12c implants needed  

 

 

 

 

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7 hours ago, WolfKhanGeneral said:

Give it a passive armor on that hull slot. Everything else to shield regeneration and resistance as well as crit or dmg increases. The passive armor will ensure that the hull and shield generation will be used, else you'll generate little or nothing. A near to full energy capacitor is needed at all times.  3c, 7c, 12c implants needed  

 

 

 

 

The capacitor slot could be usef for that thing that reduces damage from ships that are further than 1500m away.

I would personally go for resistances and volume instead of regen. A shield splitter yeilds around 60% bigger shields. That is a much bigger advantage than ~50pts/sec extra regen, considering that a lrf needs to survive shock damage instead of tickle damage.

 

Not going for full regen will also allow for increased main weapon damage.

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10 hours ago, Scar6 said:

Take a look at the sawtooth

seriously?

the sawtooth was always the only slightly viable jerri tackler in high ranks, with or without the new bonuses, modules, and whatnot, because its the only one who has the range.

kat-ae in pure t3 was still the best jerri pick, otherwise fed totally owned this role.

 

i get what you are trying to tell here, but this is a terrible example.

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45 minutes ago, g4borg said:

seriously?

the sawtooth was always the only slightly viable jerri tackler in high ranks, with or without the new bonuses, modules, and whatnot, because its the only one who has the range.

kat-ae in pure t3 was still the best jerri pick, otherwise fed totally owned this role.

 

i get what you are trying to tell here, but this is a terrible example.

Alright alright, the Cutter would've been a better example for instance. Still, the premium sawtooth is superior to the standard tacklers. It has nothing to do with repair costs as it was implied by someone else earlier.

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23 hours ago, Scar6 said:

how are standard ships mostly better? Premiums can cherrypick their own set of broken modules while they additionally get superior passive boni. Take a look at the sawtooth: 20% more damage on top of 20% more crit damage on top of a free choice of the most broken actives for tacklers. How is a puny lance bartle going to compede with that?

One example,  I would prefer to use my Jaguar, but repair cost is the reason I use my Rockwell. This was long before the modules got released. I have been a tackler pilot primarily since Jaguar came out. But repair cost forced me to retire my favorite ship.

 

I won't use any of the new ships because of repair. I might test them out, but one my credits drop too low I am forced to go back.  Between all the new cost, credits is not the lacking resource for me. There are a few other things I am lacking too, all of it loot drop related.

 

I think the secret (craftable) ships should be allowed all the same rights as premiums because many of us paid real money to get hem to where they are.

 

I would like to also see a premium r17 destro so I dont have to pay repair cost.

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14 hours ago, Scar6 said:

The capacitor slot could be usef for that thing that reduces damage from ships that are further than 1500m away.

I would personally go for resistances and volume instead of regen. A shield splitter yeilds around 60% bigger shields. That is a much bigger advantage than ~50pts/sec extra regen, considering that a lrf needs to survive shock damage instead of tickle damage.

 

Not going for full regen will also allow for increased main weapon damage.

By using all shield slots to resistances you reduce the shock damage by more, especially if you take into account the extra shield regeneration powered only by the capacitor slots and allowed use via the energy regeneration powered by the passive armor on the single hull slot.

the more shield resistance you have the more the shield regen is worth. If the regen is 200 pt/s and you have at least 50% reduction to all damages, it's actually regenerating 400 pt/s.

if you go to increase volume instead of resists your regen is worth much less, especially in the long run if you're relying on an active module to increase resistances, it's also much harder to bring that high volume shield back up to full which means you become much weaker than the more versatile regenerative/resist hybrid build after that initial encounter unless you actually intend to die every time to get everything back for the next run.

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About the patch: pvp is still cancer at times. High rank fights are still dominated by the same regen/warp stingrays, focusing laser orelus, deconstructor cutters, energy block objects, circleje.rk heal wazgots and tharok easymode dipsh.its. The newest addition are radar block ECM and Song Of Peace Spam. This results in incredibly boring, tedious and frustrating matches.

The fact that most maps encurage a stationary campfest doesnt help either. It keeps driving me away from the game every time I try to give it another chance.

 

I have memories of many fun and interesting fights in the past. Those memories always brought me back.

Playing this game in its current state seems to always leave a bitter taste behind.

 

So much that I wonder if I really should keep giving it another chance after all.

 

There is also mostly no interaction with the develpers on the forums. It makes me wonder if  all the feedback that we write is just another waste of time.

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Oh this is unlocked still.

Huh, since this is open still...

Well, does anyone have a list of NPC corporations now? Just from 1.5.5 patch notes these alone were mentioned:

 

CMS

Sci-Tech

Ellydium

5th Squadron (?)

Undock Unlimited

 

With Blackwood and Hellion being two more prominent NPC corporations present. Are we gonna get some backstory behind some of the more obscure ones (Undock and 5th Squadron in particular) since the list is kinda growing more and more but with only a small amount of lore behind most of them.

 

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You can find the stories on the russian wiki and by translating them you can get a rough understanding of what they are about, strange that the EN wiki hasn't been updated yet.

Also, someone should close this discussion, Orcinus Orca, I summon thee to seal thy gates of the discussion.

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Time to close this discussion, another one will be opened soon :)

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