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Star Conflict 1.5.3 (Discussion)

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8 hours ago, John161 said:

Star Conflict doesn't have to be 64bit. It normally does not get close to the memory limit. The crashes are probably because of a memory leak but not because the assets size has grown. Trying to switch SC to 64bit would probably end in even more bugs that never will be fixed.

 

I agree that they should try to fix the way they load assets. But the issue that it takes 15-20 seconds to load textures is on your site with to low disk speed (either the disk is just really slow and old or some other programming is reading/writing heavily to it).

The crashes aren't probably caused by a memory leak - they are. Both Endeav and I have reported the crash with a multitude of logs attached and every single one ends with Direct3d running out of memory.

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5 minutes ago, EndeavSTEEL said:

Yup, it's literally written in the log

6 minutes ago, TheDerpNukem said:

ends with Direct3d running out of memory.

^ This doesn't have to be a memory leak, the logs only say that it can not allocate more memory/Direct3d running out of memory. It theoratically can be something else but it is unlikely.

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19 minutes ago, John161 said:

^ This doesn't have to be a memory leak, the logs only say that it can not allocate more memory/Direct3d running out of memory. It theoratically can be something else but it is unlikely.

If you're asking me to dump the past 7 days of crashes in here then sure. Feel free to dig around for a more conclusive answer.

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42 minutes ago, TheDerpNukem said:

If you're asking me to dump the past 7 days of crashes in here then sure. Feel free to dig around for a more conclusive answer.

Thats not my job but the devs one. There is no point in explaining them what exactly the bug is and how it is cauased if they don't want to fix it.

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On 6/11/2018 at 8:15 PM, John161 said:

There is no point in explaining them what exactly the bug is and how it is cauased if they don't want to fix it.

Maybe they don't know how to fix it? I'm not sure what's worse, though.

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You should at least close 1.5.3 patch discussion when you already have 1.5.4 available.

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Please, close the 1.5.3 patch discussion now that the 1.5.4 patch discussion has been opened.

 

 

Thank you.

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Player Vs AI for this map(Operation Monolith) needs a retooling.

It starts out ok, you destroy the generators. then its game over. the AI spawns in so fast, for every one you kill it seems like 2 or 3 spawn in its place. There is no clue where your objectives are, and it usually ends with the spawn in point(duplicator respawn) is so full of ship enemy AI, youre half dead as soon as you spawn, even less if your team destroyer is controlled and all but killing everyone.

Ive had 1 success, we usually quit respawning and just take the "loss credits". I dont even want to hazard a guess to how many duplicators Ive burned today alone.

And for it being a "random mission" its ALWAYS monolith... I'll stick to my VSAI skirmishes or specific missions. Not doing Monolith again

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14 hours ago, IronPagan said:

Player Vs AI for this map(Operation Monolith) needs a retooling.

It starts out ok, you destroy the generators. then its game over. the AI spawns in so fast, for every one you kill it seems like 2 or 3 spawn in its place. There is no clue where your objectives are, and it usually ends with the spawn in point(duplicator respawn) is so full of ship enemy AI, youre half dead as soon as you spawn, even less if your team destroyer is controlled and all but killing everyone.

Ive had 1 success, we usually quit respawning and just take the "loss credits". I dont even want to hazard a guess to how many duplicators Ive burned today alone.

And for it being a "random mission" its ALWAYS monolith... I'll stick to my VSAI skirmishes or specific missions. Not doing Monolith again

you are doing something wrong. This map is THE most efficient way to get credits/time unit now - we are usually doing it in 4-6 minutes. I usually fly Guard and I'm asking someone to have a fast ship for capping and side objectives. I just finished 3 games run with my corpmate and we had random players with R6 ships as well - no problem whatsoever... I was flying Patriarch and my friend Thar'ga. Even with randoms not a single death.

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9 hours ago, niripas said:

you are doing something wrong. This map is THE most efficient way to get credits/time unit now - we are usually doing it in 4-6 minutes. I usually fly Guard and I'm asking someone to have a fast ship for capping and side objectives. I just finished 3 games run with my corpmate and we had random players with R6 ships as well - no problem whatsoever... I was flying Patriarch and my friend Thar'ga. Even with randoms not a single death.

I would love to know what it is. We get up to the point where we destroy the enemy transport, then try to protect ours and its impossible. I look at the map and my mini map is nothing but red of enemy ships.

And our friendly destroyer is shooting all of us because hes constantly being controlled.

All the games I'v done,people die a couple of times, then stop spawning just to get credits. they dont even attempt to try and win. Ive won it 2 times now out of I dont know how many attempts now.

Had one last night where we couldnt even respawn, we were dead before we could even shoot because there were so many enemy ships flying around

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29 minutes ago, IronPagan said:

I would love to know what it is. We get up to the point where we destroy the enemy transport, then try to protect ours and its impossible. I look at the map and my mini map is nothing but red of enemy ships.

And our friendly destroyer is shooting all of us because hes constantly being controlled.

All the games I'v done,people die a couple of times, then stop spawning just to get credits. they dont even attempt to try and win. Ive won it 2 times now out of I dont know how many attempts now.

Had one last night where we couldnt even respawn, we were dead before we could even shoot because there were so many enemy ships flying around 

The key is finishing off elites and targeting repairmen... heals are way broken in this mission, and if at some point enemy has like 4 coordinators and ecms, you are quasi perma disabled and it's over... Quite annoying that all those high hp intis additionally have invisibility, warps and whatnot... Bots even stay invisible when shooting...

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7 hours ago, IronPagan said:

I would love to know what it is. We get up to the point where we destroy the enemy transport, then try to protect ours and its impossible. I look at the map and my mini map is nothing but red of enemy ships.

And our friendly destroyer is shooting all of us because hes constantly being controlled.

All the games I'v done,people die a couple of times, then stop spawning just to get credits. they dont even attempt to try and win. Ive won it 2 times now out of I dont know how many attempts now.

Had one last night where we couldnt even respawn, we were dead before we could even shoot because there were so many enemy ships flying around

 

Strange. In one of our games we had about 30 seconds without any enemy on the map - we just killed them off (2 guards, Thar'ga and Hydra-2 was the team setup) . Also in one game I got my shields down - once. Pro tip - if you hate escort type missions, don't bother with killing the first enemy transport - just do all side missions and let it dock. Mission will switch to "kill all and mop up" type, with a capture side mission and one rescue (where you have to fly to damaged commander ship).

 

6 hours ago, Flash0914 said:

The key is finishing off elites and targeting repairmen... heals are way broken in this mission, and if at some point enemy has like 4 coordinators and ecms, you are quasi perma disabled and it's over... Quite annoying that all those high hp intis additionally have invisibility, warps and whatnot... Bots even stay invisible when shooting...

There are guards with spectre field in this map - same module as on our ships. And regarding repairmen - focus on those with large blue sphere around them - it's something like bastion shield on Reaper. 

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I think he was talking about the Cyber ECMs and Reapers, they can turn invisible, apply debuffs and shoot at you, and they deal a lot of damage, my way of doing it is Golden Eagle or Falcon-M with Front Blaster,  or Spike with its laser, but I prefer to do it on premium ships, either way its quick and effective.

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1 hour ago, xXThunderFlameXx said:

I think he was talking about the Cyber ECMs and Reapers, they can turn invisible, apply debuffs and shoot at you, and they deal a lot of damage, my way of doing it is Golden Eagle or Falcon-M with Front Blaster,  or Spike with its laser, but I prefer to do it on premium ships, either way its quick and effective.

Reapers can turn invisible. But ECMs?

Ok, just did another three runs.

 

Complete run video:

Spoiler

 

Empty map:

Spoiler

screenshot-180617-084226.jpg

 

And another game:

 

Spoiler

screenshot-180617-084735.jpg

All 3 runs were between 4:20 and 4:45, no deaths.

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ECMs use radar invisibility, Reapers are visually invisible, yet they still can apply debuffs and shoot at you.

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1 hour ago, niripas said:

 

Strange. In one of our games we had about 30 seconds without any enemy on the map

I only had such rounds before the update. After Tue latest update it fleet like they increased the spawn rate and never have such breaks.

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8 hours ago, niripas said:

Reapers can turn invisible. But ECMs?

Ok, just did another three runs.

 

Complete run video:

  Hide contents

 

Empty map:

  Reveal hidden contents

screenshot-180617-084226.jpg

 

And another game:

 

  Reveal hidden contents

screenshot-180617-084735.jpg

All 3 runs were between 4:20 and 4:45, no deaths.



Ok watched your 1st vid and I can already see a vast difference. They are shooting you just like us, and barely anything is happening. when we do it, we get opened up on and we are dead from a barrage like that.

I do believe the ease of you doing it is because of the rank of ships you are using. We are in 6/s and 7's with maybe a 8(destroyer) we shoot them and we drop the shields, then their health stops dropping. I personally am using a purple Heavy Blaster 10, and its barely damaging them, and forget missiles.

It WOULD be easier for higher levels, but for those of us just starting barely reaching rank 8, its murder.

 

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Do radar debuffs get affected by proton walls?

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2 hours ago, Scar6 said:

Do radar debuffs get affected by proton walls?

White noise - yes

DDOS -no (bug)

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