TheDerpNukem 224 Posted June 11, 2018 Report post Posted June 11, 2018 8 hours ago, John161 said: Star Conflict doesn't have to be 64bit. It normally does not get close to the memory limit. The crashes are probably because of a memory leak but not because the assets size has grown. Trying to switch SC to 64bit would probably end in even more bugs that never will be fixed. I agree that they should try to fix the way they load assets. But the issue that it takes 15-20 seconds to load textures is on your site with to low disk speed (either the disk is just really slow and old or some other programming is reading/writing heavily to it). The crashes aren't probably caused by a memory leak - they are. Both Endeav and I have reported the crash with a multitude of logs attached and every single one ends with Direct3d running out of memory. Share this post Link to post Share on other sites
EndeavSTEEL 561 Posted June 11, 2018 Report post Posted June 11, 2018 Yup, it's literally written in the log Share this post Link to post Share on other sites
Johnnynator1 149 Posted June 11, 2018 Report post Posted June 11, 2018 5 minutes ago, EndeavSTEEL said: Yup, it's literally written in the log 6 minutes ago, TheDerpNukem said: ends with Direct3d running out of memory. ^ This doesn't have to be a memory leak, the logs only say that it can not allocate more memory/Direct3d running out of memory. It theoratically can be something else but it is unlikely. Share this post Link to post Share on other sites
TheDerpNukem 224 Posted June 11, 2018 Report post Posted June 11, 2018 19 minutes ago, John161 said: ^ This doesn't have to be a memory leak, the logs only say that it can not allocate more memory/Direct3d running out of memory. It theoratically can be something else but it is unlikely. If you're asking me to dump the past 7 days of crashes in here then sure. Feel free to dig around for a more conclusive answer. Share this post Link to post Share on other sites
Johnnynator1 149 Posted June 11, 2018 Report post Posted June 11, 2018 42 minutes ago, TheDerpNukem said: If you're asking me to dump the past 7 days of crashes in here then sure. Feel free to dig around for a more conclusive answer. Thats not my job but the devs one. There is no point in explaining them what exactly the bug is and how it is cauased if they don't want to fix it. Share this post Link to post Share on other sites
Koromac 1,263 Posted June 13, 2018 Report post Posted June 13, 2018 On 6/11/2018 at 8:15 PM, John161 said: There is no point in explaining them what exactly the bug is and how it is cauased if they don't want to fix it. Maybe they don't know how to fix it? I'm not sure what's worse, though. Share this post Link to post Share on other sites
Koromac 1,263 Posted June 14, 2018 Report post Posted June 14, 2018 You should at least close 1.5.3 patch discussion when you already have 1.5.4 available. Share this post Link to post Share on other sites
Koromac 1,263 Posted June 15, 2018 Report post Posted June 15, 2018 Please, close the 1.5.3 patch discussion now that the 1.5.4 patch discussion has been opened. Thank you. Share this post Link to post Share on other sites
IronPagan 0 Posted June 16, 2018 Report post Posted June 16, 2018 Player Vs AI for this map(Operation Monolith) needs a retooling. It starts out ok, you destroy the generators. then its game over. the AI spawns in so fast, for every one you kill it seems like 2 or 3 spawn in its place. There is no clue where your objectives are, and it usually ends with the spawn in point(duplicator respawn) is so full of ship enemy AI, youre half dead as soon as you spawn, even less if your team destroyer is controlled and all but killing everyone. Ive had 1 success, we usually quit respawning and just take the "loss credits". I dont even want to hazard a guess to how many duplicators Ive burned today alone. And for it being a "random mission" its ALWAYS monolith... I'll stick to my VSAI skirmishes or specific missions. Not doing Monolith again Share this post Link to post Share on other sites
niripas 280 Posted June 16, 2018 Report post Posted June 16, 2018 14 hours ago, IronPagan said: Player Vs AI for this map(Operation Monolith) needs a retooling. It starts out ok, you destroy the generators. then its game over. the AI spawns in so fast, for every one you kill it seems like 2 or 3 spawn in its place. There is no clue where your objectives are, and it usually ends with the spawn in point(duplicator respawn) is so full of ship enemy AI, youre half dead as soon as you spawn, even less if your team destroyer is controlled and all but killing everyone. Ive had 1 success, we usually quit respawning and just take the "loss credits". I dont even want to hazard a guess to how many duplicators Ive burned today alone. And for it being a "random mission" its ALWAYS monolith... I'll stick to my VSAI skirmishes or specific missions. Not doing Monolith again you are doing something wrong. This map is THE most efficient way to get credits/time unit now - we are usually doing it in 4-6 minutes. I usually fly Guard and I'm asking someone to have a fast ship for capping and side objectives. I just finished 3 games run with my corpmate and we had random players with R6 ships as well - no problem whatsoever... I was flying Patriarch and my friend Thar'ga. Even with randoms not a single death. Share this post Link to post Share on other sites
IronPagan 0 Posted June 16, 2018 Report post Posted June 16, 2018 9 hours ago, niripas said: you are doing something wrong. This map is THE most efficient way to get credits/time unit now - we are usually doing it in 4-6 minutes. I usually fly Guard and I'm asking someone to have a fast ship for capping and side objectives. I just finished 3 games run with my corpmate and we had random players with R6 ships as well - no problem whatsoever... I was flying Patriarch and my friend Thar'ga. Even with randoms not a single death. I would love to know what it is. We get up to the point where we destroy the enemy transport, then try to protect ours and its impossible. I look at the map and my mini map is nothing but red of enemy ships. And our friendly destroyer is shooting all of us because hes constantly being controlled. All the games I'v done,people die a couple of times, then stop spawning just to get credits. they dont even attempt to try and win. Ive won it 2 times now out of I dont know how many attempts now. Had one last night where we couldnt even respawn, we were dead before we could even shoot because there were so many enemy ships flying around Share this post Link to post Share on other sites
Flash0914 142 Posted June 17, 2018 Report post Posted June 17, 2018 29 minutes ago, IronPagan said: I would love to know what it is. We get up to the point where we destroy the enemy transport, then try to protect ours and its impossible. I look at the map and my mini map is nothing but red of enemy ships. And our friendly destroyer is shooting all of us because hes constantly being controlled. All the games I'v done,people die a couple of times, then stop spawning just to get credits. they dont even attempt to try and win. Ive won it 2 times now out of I dont know how many attempts now. Had one last night where we couldnt even respawn, we were dead before we could even shoot because there were so many enemy ships flying around The key is finishing off elites and targeting repairmen... heals are way broken in this mission, and if at some point enemy has like 4 coordinators and ecms, you are quasi perma disabled and it's over... Quite annoying that all those high hp intis additionally have invisibility, warps and whatnot... Bots even stay invisible when shooting... Share this post Link to post Share on other sites
niripas 280 Posted June 17, 2018 Report post Posted June 17, 2018 7 hours ago, IronPagan said: I would love to know what it is. We get up to the point where we destroy the enemy transport, then try to protect ours and its impossible. I look at the map and my mini map is nothing but red of enemy ships. And our friendly destroyer is shooting all of us because hes constantly being controlled. All the games I'v done,people die a couple of times, then stop spawning just to get credits. they dont even attempt to try and win. Ive won it 2 times now out of I dont know how many attempts now. Had one last night where we couldnt even respawn, we were dead before we could even shoot because there were so many enemy ships flying around Strange. In one of our games we had about 30 seconds without any enemy on the map - we just killed them off (2 guards, Thar'ga and Hydra-2 was the team setup) . Also in one game I got my shields down - once. Pro tip - if you hate escort type missions, don't bother with killing the first enemy transport - just do all side missions and let it dock. Mission will switch to "kill all and mop up" type, with a capture side mission and one rescue (where you have to fly to damaged commander ship). 6 hours ago, Flash0914 said: The key is finishing off elites and targeting repairmen... heals are way broken in this mission, and if at some point enemy has like 4 coordinators and ecms, you are quasi perma disabled and it's over... Quite annoying that all those high hp intis additionally have invisibility, warps and whatnot... Bots even stay invisible when shooting... There are guards with spectre field in this map - same module as on our ships. And regarding repairmen - focus on those with large blue sphere around them - it's something like bastion shield on Reaper. Share this post Link to post Share on other sites
xXThunderFlameXx 578 Posted June 17, 2018 Report post Posted June 17, 2018 I think he was talking about the Cyber ECMs and Reapers, they can turn invisible, apply debuffs and shoot at you, and they deal a lot of damage, my way of doing it is Golden Eagle or Falcon-M with Front Blaster, or Spike with its laser, but I prefer to do it on premium ships, either way its quick and effective. Share this post Link to post Share on other sites
niripas 280 Posted June 17, 2018 Report post Posted June 17, 2018 1 hour ago, xXThunderFlameXx said: I think he was talking about the Cyber ECMs and Reapers, they can turn invisible, apply debuffs and shoot at you, and they deal a lot of damage, my way of doing it is Golden Eagle or Falcon-M with Front Blaster, or Spike with its laser, but I prefer to do it on premium ships, either way its quick and effective. Reapers can turn invisible. But ECMs? Ok, just did another three runs. Complete run video: Spoiler Empty map: Spoiler And another game: Spoiler All 3 runs were between 4:20 and 4:45, no deaths. Share this post Link to post Share on other sites
xXThunderFlameXx 578 Posted June 17, 2018 Report post Posted June 17, 2018 ECMs use radar invisibility, Reapers are visually invisible, yet they still can apply debuffs and shoot at you. Share this post Link to post Share on other sites
Johnnynator1 149 Posted June 17, 2018 Report post Posted June 17, 2018 1 hour ago, niripas said: Strange. In one of our games we had about 30 seconds without any enemy on the map I only had such rounds before the update. After Tue latest update it fleet like they increased the spawn rate and never have such breaks. Share this post Link to post Share on other sites
IronPagan 0 Posted June 17, 2018 Report post Posted June 17, 2018 8 hours ago, niripas said: Reapers can turn invisible. But ECMs? Ok, just did another three runs. Complete run video: Hide contents Empty map: Reveal hidden contents And another game: Reveal hidden contents All 3 runs were between 4:20 and 4:45, no deaths. Ok watched your 1st vid and I can already see a vast difference. They are shooting you just like us, and barely anything is happening. when we do it, we get opened up on and we are dead from a barrage like that. I do believe the ease of you doing it is because of the rank of ships you are using. We are in 6/s and 7's with maybe a 8(destroyer) we shoot them and we drop the shields, then their health stops dropping. I personally am using a purple Heavy Blaster 10, and its barely damaging them, and forget missiles. It WOULD be easier for higher levels, but for those of us just starting barely reaching rank 8, its murder. Share this post Link to post Share on other sites
Scar6 253 Posted June 18, 2018 Report post Posted June 18, 2018 Do radar debuffs get affected by proton walls? Share this post Link to post Share on other sites
xKostyan 1,075 Posted June 18, 2018 Report post Posted June 18, 2018 2 hours ago, Scar6 said: Do radar debuffs get affected by proton walls? White noise - yes DDOS -no (bug) Share this post Link to post Share on other sites
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