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Star Conflict v.1.5.1 Journey (Discussion)

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Best thing that does not get removed  is Thargas 5th special module, it almost 1 shots golden eagles and they cant use healing modules for 5 seconds :)

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2 hours ago, xKostyan said:

Best thing that does not get removed  is Thargas 5th special module, it almost 1 shots golden eagles and they cant use healing modules for 5 seconds :)

The Hive is an even bigger pain in the a** imo. It almost solokills a wakiwaki with no need to aim :S

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17 minutes ago, Scar6 said:

The Hive is an even bigger pain in the a** imo. It almost solokills a wakiwaki with no need to aim :S

Does Hive go through  Quantum defense? 

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12 hours ago, xKostyan said:

Does Hive go through  Quantum defense? 

Interesting question. Quantum seem to derply react to damaging modules.
Pyro, Pulsar, Penetrating Beam does damage. Tempest, Photon, Inhibitor Crystal does not (because they count as missile?). Fun parts: Palom's torch launcher direct hit does no damage, but cloud does. Gunship's Quark cloud does damage, explosion dont. Halo that should work the same as torch, completely does no damage. 

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I've completely lost interest in playing PvP.

Battles are so one-sided that's not even funny anymore.

PvP was one of the most important game modes for me.

 

At this point, it would be better to just create our own custom servers and invite people in, then at least I won't have to complain about the balance.

Also, medals and rewards should be brought back if that's the case.

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19 hours ago, _terrorblade said:

I mean its pretty much like a watered down combat reboot

pulsar, plasma web and stuff like that still hits. energy converter also goes through it

 

IMO it would be fine once front blaster is nerfed

except energy converter and maybe plasma web almost no damage dealing module however has the reach, and energy converter is usually not used on an escaping target.

might be watered down to spell damage effects, but it's beefy since it has a waaay longer active time, so you can easily escape being tackled, additionally, the interceptor is faster on its own.

 

if you see it the other way around, if quantum would be nerfed, front blaster would most likely only allow you one free kill per run.

like this you trololol until you get attention, and midway home you pop your get-out-of-jail card.

 

fb definitely needs a nerf, but quantum aswell.

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The frontal blasters and quantum defense is soo well tailored for them straight line flyers its somewhat funny.and sad at the same time. 

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45 minutes ago, ORCA1911 said:

The frontal blasters and quantum defense is soo well tailored for them straight line flyers its somewhat funny.and sad at the same time. 

well that one small late night game i had yesterday against nerw, malfeasance, u and another guy summed current stuff up imho

fb co, object and lr-orelus, with a "slightly" one sided mm - only exception was u took a cyning instead of a taikin.

no blame, u guys at least tried to play risky, could have been a lot more cruel.

 

there are times in the queue however, where out of nowhere people are actually playing completely normal games.

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Im not a fan of the latest meta ftw yolo builds, its lazy, has no imagination and no place in end tier which should be based on how good one is with a certain ship or build and not the other way around where you're only as good as long as the latest stuff is mildly to greatly unfair. However its just my opinion idk if others share the same though because all i sometimes see is the thirst/hunger for exactly that kind of a development where nothing makes sense and doesnt have that competitive spirit in it, just an oversimplified oneshot carnage.

 

TLDR my cyning brings all the bois to the excavation site nr6 and nerf frontal blaster and halve the long quantum retreat-with-no-dangers-what-so-ever

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24 minutes ago, g4borg said:

..

there are times in the queue however, where out of nowhere people are actually playing completely normal games.

yes - that makes PvP still playable for me atm

maybe its more likely in US timezone battles idk

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Wow what happened to the game?  It certainly doesn't feel like an upgrade, the UI looks like it is from the 1980s... And I do not see the gain for players, it looks so unprofessional, obviously there was a sudden reshuffling of management at the top.  If your goal is to drive players away -- mission achieved.

It used to be a great game.:005:

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19 minutes ago, ORCA1911 said:

Im not a fan of the latest meta ftw yolo builds, its lazy, has no imagination and no place in end tier

Latest? nah it's been like this for a while now. Front blaster will get nerfed and some new shiny thing will replace it

 

36 minutes ago, g4borg said:

there are times in the queue however, where out of nowhere people are actually playing completely normal games.

Is this in another dimension? platform 9 3/4?

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Double speed Balancing as usual.

 

Take away what is considered as OP to bring it back for the complainers later.

 

 

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59 minutes ago, ORCA1911 said:

where you're only as good as long as the latest stuff is mildly to greatly unfair.

i agree to all you said, however i do want to switch sides for a moment and admit, that overpowering certain stuff is an accepted approach of balancing. if you know where it's overpowered, you can nerf it better to a good amount. so it's not wrong to do it per se. in a way you overshoot, undershoot and then finetune between the limits.

 

the problem is, using this technique, it should be done faster, more actively, and if available, in a test environment, and only to one aspect of the game at once. and in case of the front blaster, it got a buff, while also enabling aim assist, while i found it was just fine as it was right at release, but being underused mostly because of the deconstructor.

i also found the phase suppressor to be fine as it was, but it probably got used more due to the debate around deconstructor. there are lots of people looking at the forum read only, and telling others what they read, ...

 

i have no idea if using more hotfixes affects e.g. costs, that multiple things are done at once, after all i dunno how you pay steam and other content delivery systems, but all we would need is in fact just more active hotfixes maybe.

 

i know however, all projects slow down on delivery, while the more automated the delivery systems get, the more they actually also increase in complexity. that's a philosophical question i debate over with other devs, you spend time creating automatisation of patch workflows, and in the end do less patches over time than in the early phase, where the patch is done with some hacked bash scripts...

 

38 minutes ago, _terrorblade said:

Is this in another dimension? platform 9 3/4?

games in us timezone can be like that

as well as afternoon games, or early evening

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The Plasma Devastator buff isn't even working, it's saying "900 shield points" ingame but it's only 450 pts. 

 

And the MIRV Launcher isn't even doing damage for Direct it, the Shard are doing nothing.

 

What the hell is going on?

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1 hour ago, _terrorblade said:

Latest? nah it's been like this for a while now. Front blaster will get nerfed and some new shiny thing will replace it

Started playing recently agin.

12 minutes ago, g4borg said:

 

The way balancing is done is too slow tbh

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36 minutes ago, ORCA1911 said:

The way balancing is done is too slow tbh

Mass Driver, Destructor, Coil Mortar V1, Beam Laser+Horizon, Plasma Gun + Supernova were fixed pretty fast

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51 minutes ago, ORCA1911 said:

Started playing recently agin.

The way balancing is done is too slow tbh

faster than in worst times, though

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3 hours ago, avarshina said:

faster than in worst times, though

 

Well, anything longer than 2 weeks is 2 slow for me, i cant help it.

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New fun discovered: since fb covies usually fly in exactly straight line (who need strafing, duh), popping them with single Gargoyle dissy is extremely satisfying.

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30 minutes ago, Rob40468 said:

New fun discovered: since fb covies usually fly in exactly straight line (who need strafing, duh), popping them with single Gargoyle dissy is extremely satisfying.

I killed 3 with doomsdays in one game. Was called a cheater :( 

  • Haha 2

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1 hour ago, niripas said:

I killed 3 with doomsdays in one game. Was called a cheater :( 

lol, shows how fragile the egos of the noobier intie pilots can be

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3 hours ago, niripas said:

I killed 3 with doomsdays in one game. Was called a cheater :( 

They were right.

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34 minutes ago, Tillowaty said:

They were right.

you do know that the only hacks in SC are bots, right? plus you are probably the one using the aimbot front blaster, so you're kind of a hypocrite 

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