CinnamonFake

Star Conflict v.1.5.1 Journey (Discussion)

Recommended Posts

What about some love for the MIRV Launcher? :D

CinnamonFake (Posted )

Need a buff?

Share this post


Link to post
Share on other sites

No new ships? Also why did you change the Spike Ram? I had already gotten mine to Mk4...

CinnamonFake (Posted )

4 new ships are expected to be with 2 ship roles rework, engineer and recon. For now we're trying to fix bugs.

Share this post


Link to post
Share on other sites

Locking open space locations and regular weapons behind a new grindwall was a bad move. 

We should NOT have to grind all over again for content that we already had access to. 

It's fine to add NEW content and make us grind for it. 

It's not fine to lock OLD content behind a new grindwall. 

CinnamonFake (Posted )

OS locations require to visit them first, but some of them may be visited only during the campaing missions. It also gives you a great boos to exp level

Share this post


Link to post
Share on other sites

+1,000,000 for patch 1.5.1

In other news the trade system has taken off with a BULL market .... Player market is up 750 points and rising .... If the BULL market continues like this it will be a truly great year for the veteran players that stuck with the game through the hard times ....  Back to you CinnamonFake .... Keep up the good work !!!

CinnamonFake (Posted )

According to our latest data, increased drop fixed some high prices on the market. And it also increase the amount of transactions there, and it's looking great fro now. But we're keep monitoring the situation)
  • Like 1
  • Upvote 1

Share this post


Link to post
Share on other sites

When will I have access to Pandora again?

CinnamonFake (Posted )

When you'll fly there) Also the easiest way to get access to sectors is to complete the campaign

Share this post


Link to post
Share on other sites
27 minutes ago, xXx_mtv_xXx said:

Locking open space locations and regular weapons behind a new grindwall was a bad move. 

We should NOT have to grind all over again for content that we already had access to. 

It's fine to add NEW content and make us grind for it. 

It's not fine to lock OLD content behind a new grindwall. 

 

It takes literally 30 minutes to fly a  Tai'Kin from LINE to MEZZA as for the  weapons ,modules and modifiers it has NEVER been easier to farm or buy them

Share this post


Link to post
Share on other sites
30 minutes ago, Original_Taz said:

 

as for the  weapons ,modules and modifiers it has NEVER been easier to farm or buy them

Really?... Really? It's easier to waste time in open space hoping for a drop than to hit buy like we used to be able to? That's a very stupid statement

 

CinnamonFake (Posted )

It's a nice and easy way to obtain needed module. To improve it you still need to do other activities in the game to gain needed resources.

Share this post


Link to post
Share on other sites

@CinnamonFake Maybe you should do to the MIRV what was done for the first Iteration of the Coil Mortar. Reduce it damage and increase its Rate of Fire to keep the same DPS Value. The "Round Per Minute" is way too low for a Barrel Cycling Weapon (Even worse on the base Ship "Alligator-C due to its weapon positionning) and as far as I saw, this weapon is not really used.

 

 Plasma Devastator could have received a lesser buff (25% instead of 50% on the effect) if the projectile speed and Projectile size (Hitbox) were buffed instead 

Breach Laser needs to be available on more Guards

 

Rain Season Transformer's description need to say that the Shield Regeneration is not instantly, it's confusing)

 

Swarm Missile needs to have a little bit more mobility on the Cluster Charge

 

The Uniques modules distribution seems a bit weird too, I don't understand the Logic behind MIRV+Ballistic Codebreaker on Inquisitor S while T-Rex MkII got Missile Swarm and Plasma Devastator.

 

The Ballistic Codebreaker and Plasma Devastator would work perfectly for the T-Rex MkII due to its natural mobility

The MIRV Launcher and Missile Swarm would work as well on the Inquisitor S since it has Missiles and Cooldown Bonuses.

CinnamonFake (Posted )

We will check the modules and weapons and see if it requires some tweaking)
  • Like 1

Share this post


Link to post
Share on other sites
1 minute ago, _terrorblade said:

Really?... Really? It's easier to waste time in open space hoping for a drop than to hit buy like we used to be able to? That's a very stupid statement

 

 

parts  drop in boxes and whole weapons  drop in open space  but the point is  that you can actually sell things now  and get GS to buy what you don't have or don't want to farm .... doing missions give a different parts box every hour and in that hour you can get 3 of those boxes  iridium is in dailies and open space so you can literally spend a 12 hour session and get 36 sell-able items and also farm the iridium to continuously buy the boxes ...... IT HAS NEVER BEEN EASIER TO PLAY THE GAME .... it takes a lot to remove the negative comments from my posts  and  I have not made EVEN ONE negative comment sense patch 1.5.1   .... this is the  best patch ever and the most player friendly patch ever .... if your negative about this patch your just too lazy to play the game at all

Share this post


Link to post
Share on other sites

To properly balance the wolfhound i suggest you let us craft it the way we want with bonuses to em weapons aswell, idk where you got pre-determined slots from but as the ship costs 60 electrum plates u better change that cos thats just stupid.

  • Upvote 1

Share this post


Link to post
Share on other sites

can we get any date or information about R16 and R17 implant ??




do you have anything planned with ellydium ship ? opening them to R16 and R17 with new upgrade and modules ?




are we getting new PvE mission ? if yes any possible date ? 



any further changes to the destroyer ? 



any further changes to the Wolfhound and the ignis blaster ?



nerf to front blaster ???????????



that all the question i have right now :) 

CinnamonFake (Posted )

No plans for a new line on implants at the moment. And all Ellydium ships will not get new ranks in the near future. In case they will be in r16 or 17 battles, they will recieve needed bonuses

CinnamonFake (Posted )

We have plans for reworking PvE missions to a new, more agressive and intertaining way of playing. But for now we're looking forward to release engineers and recons updates and 4 new ships.

CinnamonFake (Posted )

With all the modules we're monitiring statistics and feedback, and will be ready to tweak some, if necessary

Share this post


Link to post
Share on other sites

Already can change the subtitle of the game to "unbalanced"
or change the base of the game from free to 100% paid (sarcasm)

_The enemy boots are far above the level, for God's sake change this is impossible to win the battle.
for example at level 8 we are facing boots acting more efficiently than a human being. you can not face them
We understand that you want to please the paying players ($$$) but making the game difficult for the free ones is not a solution.

 

ps: : sorry for my english I used the google translate

CinnamonFake (Posted )

Missions in the game and sectors in OS have different difficulty. Hard enemies are supposed to be not so easy to kill. Also there're no benefits for paying players in a matter of difficulty, only progression boost.

Share this post


Link to post
Share on other sites

 

I think the Light Coil Mortar would benefit mostly from lower spread or faster spread recovery instead of a marginal damage buff.

 

Also, the rate at which the Focusing Laser increases its range should be reduced once more. I also feel like its critical damage modifier is too high.

 

The Deconstructor Cannons proximity fuse range should be reduced, since aiming it feels a lot easier than, say Shrapnel Cannons.

 

Maybe the bonus damage aura of destroyers needs a rework, too, aswell as their damage output. Destroyers feel very binary: they either mow down entire squads as long as there are no enemy intys or they get murdered instantly as soon as someone pulls a Covert Ops.

 

 

 

Share this post


Link to post
Share on other sites

What is the Adaptive resonator module ?

Quote

 Shrike221 said:

                (..) Adaptive resonator
                            Active time increased by 20%
                            Efficiency increased (..)

did you mean [Adaptive plugin 17/11]  (CPU modifier, Kite, Falcon M)?

Share this post


Link to post
Share on other sites
2 minutes ago, Scar6 said:

Also, the rate at which the Focusing Laser increases its range should be reduced once more

I would rather say it should lose max range instead of range increase. 8km is just a bit over the top.

Since I saw a Developer titled player squadding with another, who exactly abused the focusing laser with orelus, while he was flying the front blaster, I am a bit disappointed that Laser did not get any nerfs.

 

Overall, I am not sure if the Flux Phaser needed a damage buff, if I see it used, it's just as annoying as ever, same for the pulse laser, if these weapons are underused its because you dont fix your meta breaking stuff.

 

What exactly has been done with the front blaster?

I do not see how that "bugfix" affected it at all.

 

That weapon is responsible for queues suddenly emptying after a few games where people abuse it. I don't  need access to statistics to realize that the population suddenly drops by 80% because people ragequit.

Does it really need an automatic aim? and if you do that to allow high ping users to also use it, at least make the snap on radius smaller.

 

So except these extremes, that yet again dont get addressed fast enough, I am fine with the patch. I just whish, if you even have some Devs playing the game, you would realize such stuff faster.

 

 

Share this post


Link to post
Share on other sites

No worries, Front Blaster will be nerf in the same patch that will bring Rocket and Medium missile equivalent to the Doomsday.

 

aka neverrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr

  • Haha 1

Share this post


Link to post
Share on other sites

I think that all PvP game mods are going in way of Survival mode that we had. OP weapons for fast kills that game can be fast over and that we start new one.

Share this post


Link to post
Share on other sites

The buff on Wolfhound special module is nice... but I still prefer some projectile speed buff for 'Ignis' Blaster if possible...
I like the update since 1.5.1 Journey BTW. :)

Share this post


Link to post
Share on other sites

You need to revert the changes to Pirate Stash containers in space. That was uncalled for.

CinnamonFake (Posted )

There was a bug with pirate stash containers spawn, and it needed to be fixed
  • Upvote 4

Share this post


Link to post
Share on other sites
1 hour ago, TheDarkRedFox said:

You need to revert the changes to Pirate Stash containers in space. That was uncalled for.

 

oh I thought Stripped Deposits was eerily empty today .... I just thought it was an invisible Tai'Kin taking all the stashes ... no worries I already farmed 10's of 1000's iridium and got my GS and my [Proximity mortar 17] .... I thought it was too good to be true ... yes  it was stupid that they removed the one thing you can't buy with real world cash that was jump starting the trade system that you can actually spend real world cash on ... well on the bright side  the entire forum had the opportunity to see a positive TAZ for 2 weeks .... I guess its back to same old TAZ and his famous BOLD CAPS

  • Haha 1

Share this post


Link to post
Share on other sites

Ohh man, finally the 'discussion' is open huh? Time to dump my wall of text then.

 

Campaign

Although it seems useful to give players a form of guide in what they should be doing when playing the game, one of the initial missions is a literal suicide mission.
The description of the mission tells players to take a lynx and go to PB-42. This in almost every case ends up with the poor sucker in the lynx getting slaughtered by the Hunters (more on them in a bit). The description should be changed to just fly to PB-42, it shouldn't misdirect players into being weaker than they should.

 

Oh and some of the later rank challenges need fixing. The mission will reset when caches missions expire and rotate and is annoying when going for tougher medal requirement ones.

 

Open Space

Trying to form a legitimate opinion on this one is hard because there is so much good and so much more bad. So instead I'll just list notes for and against it.

 

Good

Removal of fuel system means you can fly around for as long as you can

New pirate stash drops finally makes them relevant rather than a rare spawn container with more fodder

'Rare' achievement drops are now reasonably obtainable with the removal of all fodder

Random containers giving munitions and premium munitions is fantastic and useful, especially if you know where the cargo drone is

Enemies deal significantly less damage overall, meaning new players won't be slaughtered if they stop off in the wrong sector, instead they have a chance to escape

The ability to warp to whatever sector you want for a slight fee is nice I suppose

Rare drops from caches might have been boosted or something. Yay I guess, you nuggets weren't ignoring the problem of module acquisition completely - instead you chose to give the incorrect solution.

Monocrystals becoming a commodity is nice.

Having the ability to select Neodium, Beryllium or Electrum for a timed mission reward is nice, but the Electrum reward should either be 24 or the cost for enriched Electrum should be dropped to 10 ore.

 

Bad

Aliens got buffed WAY TOO MUCH. Hunters now have a 5km aggro radius and typically will do 7-8k a shot. AKA two shot just about any ship. Whoever is in charge of balancing deserves a slap for this one.

Container drop rate (from enemies) is way too low. A player shouldn't be able to kill off every enemy in the sector and see no drop at all, especially if when they do get one it isn't the item they need.

Front Blaster is making PvP far more stupid than before. I don't know exactly what happened, but now PvP is filled with suicidal Covert Ops nuggets.

Furthermore most of the builds I've seen involving the Front Blaster do perhaps ~20k-30k DPS, which if you can't read numbers is enough to slaughter any fighter and frigates take just over a second to die. Seriously, nerf the absolute sh*t out of this weapon. This is the worst meta yet.

Module, weapon and passive drops seem way too crammed. There are so many sectors and so many different enemy spawns, why aren't they spread out more?

What is the legitimate point of increasing pilot level above 10 if level 10 is what unlocks rank 17 (aka the final lot of ships)? Currently pushing past former limits seems irrelevant/ a waste of time.

 

Rank 16 Ships

Now this one is a very annoying cookie, as I've had some arguments with Corp members who seem to outright be addicted to these things but let me get my points straight.

These ships require a gigantic resource investment

They are restricted in build

They generally aren't worth the resource investment

 

Unless the next batch of rank 16 and 17 ships just blows the meta out of the water, the new ranks suck. Not many people use them (Oh look, a front blaster meta instead), those that do use them die inconceivably quickly and what little that makes them 'unique' doesn't set them apart from a rank 15 premium or a SP ship. So in general the ships need a bit more of a buff and a bit of a resource requirement reduction

 

The Atlas

This is maybe one of the best parts of the update, since it not only adds a layer of transparency as we are shown upcoming modules and weapons but also gives a clear view of what you have or do not have. The only real negative I can think about this thing right now is there are a lot of items that aren't sorted correctly or don't have an assigned category at all. If that was fixed and maybe a search function added then the Atlas would be close to perfect.

 

New Zones

Although I absolutely love PB-42 and it is maybe my favourite zone in Open Space right now, they should not be outright disconnected from the rest of the game. Currently the literal only way to access PB and the Excavation site is to spend iridium which doesn't seem right at all. There should be gates in adjacent systems that lead in once the respective campaign quest is completed.

 

Also how the flying f**k do I get back to Fort Muerto. I can see it on my map but can't find a way into it.

 

Summary

This update is okay. It isn't good but it isn't terribly bad like a certain other update that occurred at the beginning of the year. Once Front Blaster sees it's nerfing and people drop the damned meta to try out their new stuff and adjustments are made to aliens and container drop rate in OS then maybe this update can be called good. For now it is just a let down.

 

Also can we get a fix for:

 

 

And G'Thar'Du, Halo Launcher and Pyro Emitter still trigger the Aggressor status in Open Space regardless of Station Protection. Previous report of this bug still applies at it is still occuring

 

CinnamonFake (Posted )

Thanks for a big review on patch) We're curretly focused on fixing critical bugs and perfomance issues, and when we have some time, we'll get back to it
  • Thanks 1
  • Upvote 2

Share this post


Link to post
Share on other sites
On 15.03.2018 at 3:21 PM, Original_Taz said:

 

parts  drop in boxes and whole weapons  drop in open space  but the point is  that you can actually sell things now  and get GS to buy what you don't have or don't want to farm .... doing missions give a different parts box every hour and in that hour you can get 3 of those boxes  iridium is in dailies and open space so you can literally spend a 12 hour session and get 36 sell-able items and also farm the iridium to continuously buy the boxes ...... IT HAS NEVER BEEN EASIER TO PLAY THE GAME .... it takes a lot to remove the negative comments from my posts  and  I have not made EVEN ONE negative comment sense patch 1.5.1   .... this is the  best patch ever and the most player friendly patch ever .... if your negative about this patch your just too lazy to play the game at all

 

First thing, that guy wrote about the fact that standard items that were available at the store are available only in OS. That guy didn't write about boxes, or iridium, or selling things from boxes for GS. He wrote about one single fact: moving standard items from store to OS. Spending time in OS praying to RNGesus to get what you want is not easier than clicking "buy" when it comes to getting standard modules. End of the sentence. You know, there are players who don't have all standard modules(whoa!) that were available in the store before the update.

 

Second thing, instead think from new player's perspective who do not spend 12h non stop in the game but ~2h maximum per day and does not care about iridium. I have the time for the game but my friends don't, they are example of players like that. They are playing r11 destroyers using items from r8 destroyers because they have no time to drop the items all their available praying to RNGesus that they will get what they want and hoping that no one else is on the map. If something was made easier for top-level players who know the game and know how to exploit and get advantage of every smallest thing in the game, it does not mean that it will be the same for average player. My friends got pushed behind a grindwall because they wanted to log in, play the game for one hour and log out. After three days(~1-1,5h per day) of their playtime they gave up with searching for modules they want because they were getting modules for ships they even didn't want to play instead of what they wanted to get. I tried to help them but with that amount of their online time it was impossible(5x of the same module they don't need in a row FTW). I saw games that pushed towards elite players and didn't care at all about new players or players who don't play much, low levels of these games became a ghost town and number of players was drastically lowered. Average and below average players who play only from time to time won't come to forum and write what is wrong with the game. Remember that everyone was a newbie once.

Anyway, I heard that iridium in OS was fixed so your explanation about infinite iridium is invalid now.

 

edit:

Just to make things clear, I agree that many things were made easier, like getting monocrystals, buildings r11 and r14 destroyers etc. but that's not something what newbie players immediately care about. I just realized that I forgot to tell one of my friends what are monocrystals for. We, I mean players who already bought before the update everything we needed don't care that some items can't be bought anymore but low level players do.

Share this post


Link to post
Share on other sites

I must say, its very surprising to me that the Front Blaster hasnt been nerfed yet. Even 5k range strafe Golden Eagles are a thing now. 300+ resist 30k+ shield guards get murdered in a matter of seconds.

 

Honestly, no interceptor should be able to facetank Fighters and Frigates like that.

Share this post


Link to post
Share on other sites
4 hours ago, Scar6 said:

I must say, its very surprising to me that the Front Blaster

Not really surprising. They have waited weeks to nerf obviously OP things all the time

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

  • Recently Browsing   0 members

    No registered users viewing this page.