TheShooter36

Destroyers state and what can be done

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By the time that T4 Dessys came out we had already learned to hunt and kill them with cov ops. Back then you needed a team of two or 3. It was fun, and inexperienced dessy pilots had the wind blown out of their sails if they ventured into PvP with weak builds.

 

Dessys spoiling Beacon matches with Grav Lens spam probably got the complaint ball rolling. Not everybody wanted to have at least one ECM slotted in matches were you needed speed. Unfortunately nerfing the dessys was easier than limiting the effectiveness of Grav Lens in beacon matches. And there were the dessy spawn farmers as well. Should be a way to figure that out.

 

I would love to have the Dessys back as they were and if you have to just don't let them in beacon matches or something else along those lines. BTW imagine recon matches with the current state of things. Good job DXing those Devs.

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To make it easier for the match making process, I would install a 5th ship dock, exclusively for destroyers. In that way if a player did the error of only slotted 1 ship = a destroyer in his slots, match maker (MM) would keep him out of general MM and place him outside "beacon matches or something else along those lines" as you said. If he had another ship in the 1-4th docks/slots he would be in for beacon hunt with dessy disabled.

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1.Destroyers had to be nerfed (they may be a bit overnerfed, but generally okay)

2. All of you guys complaining about how weak destroyers are might consider, that this class is simply not suited for you because you apearantly are playing it completely wrong

3. Destroyers still have hell of an influence on the battlefield, especially in beacon matches (gravi lense can only be countered via ecm, systhem hack, which is hardly ever played)

4. If you are complaining about "low dps" of destroyers, you are just one of those people sitting at 8km distance and firing your maximum range halo launcher, which does absolutely nothing because you don't hit a single shot.

 

End of the story... Destroyers are not underpowered, they are just not being played properly.

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2 hours ago, Flash0914 said:

1.Destroyers had to be nerfed (they may be a bit overnerfed, but generally okay)

2. All of you guys complaining about how weak destroyers are might consider, that this class is simply not suited for you because you apearantly are playing it completely wrong

3. Destroyers still have hell of an influence on the battlefield, especially in beacon matches (gravi lense can only be countered via ecm, systhem hack, which is hardly ever played)

4. If you are complaining about "low dps" of destroyers, you are just one of those people sitting at 8km distance and firing your maximum range halo launcher, which does absolutely nothing because you don't hit a single shot.

 

End of the story... Destroyers are not underpowered, they are just not being played properly.

1. What called for the progression and mobility nerfs? Most complaints were about Destroyers being too tanky and powerful, only one of those aspects was nerfed.

2. Compared to before the Area of Bullshit multiplier fields Destroyers are weak now. Try taking any Destroyer but a Tyrant into PvE and going under heavy fire for 5 minutes and see if you survive anymore. I would say PvP, but you would just get plasma arc'd and mauled by a deconstructor.

3. I can agree with you on this one. Gravi lense can turn the tables in beacon matches if the enemy has no ecm.

4. I don't recall saying once Dessies have low DPS. A well built Meson is still scary (although rare to meet in PvP anymore) and coilgun is still potent against most ships.

 

I will however agree, Halo sucks balls. It struggles to hit a frigate and in some cases other Destroyers can dodge your shots.

 

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On 18.2.2018 at 11:39 PM, TheDerpNukem said:

Try taking any Destroyer but a Tyrant into PvE and going under heavy fire for 5 minutes and see if you survive anymore.

No ship should be able to survive being under heavy fire in pve... that's the reason we players (should) have brains and bots don't

 

And about the covops problem: i don't understand the problem a lot of you are having there it is so easy to nuke a covops before they can use arc, and even in cases where they get to arc you, you should pop them immeadeatly after that.

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2 hours ago, Flash0914 said:

No ship should be able to survive being under heavy fire in pve... that's the reason we players (should) have brains and bots don't

 

And about the covops problem: i don't understand the problem a lot of you are having there it is so easy to nuke a covops before they can use arc, and even in cases where they get to arc you, you should pop them immeadeatly after that.

Destroyers are supposed to be able to survive heavy fire because they literally can't dodge it (except halo launchers).

 

On the other case, when I have been repeatedly arc'd the Covie has always been sitting at my south pole where the camera literally can't track him and none of my modules can hit him in time. The whole problem with plasma arc against destroyers is most times you literally can't retaliate because it is already too late.

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3 hours ago, TheDerpNukem said:

Destroyers are supposed to be able to survive heavy fire because they literally can't dodge it (except halo launchers).

 

They can prevent that from happening in the 1st place - plenty of AOE, positioning, Static Shields

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On 20/02/2018 at 7:44 PM, TheDerpNukem said:

On the other case, when I have been repeatedly arc'd the Covie has always been sitting at my south pole where the camera literally can't track him and none of my modules can hit him in time. The whole problem with plasma arc against destroyers is most times you literally can't retaliate because it is already too late.

Warp and then kill the weak interceptor? You can even slow him. I've seen plenty of destro pilots do this numerous times...

I don't understand why some people continue to act like plasma arc can instakill them. If you're positioned correctly (near your team) the covops will have hard time even getting close

 

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10 hours ago, _terrorblade said:

Warp and then kill the weak interceptor? You can even slow him. I've seen plenty of destro pilots do this numerous times...

I don't understand why some people continue to act like plasma arc can instakill them. If you're positioned correctly (near your team) the covops will have hard time even getting close

 

Because so few people actually have wormhole projector for R14 dessies... :fed014:

 

EDIT: Forgot to even mention how many times my team gave 0 xxxx about the Cov Ops trying to get close to me, it doesn't matter if you are near a bunch of morons because none of them will even try to defend you half the time.

Edited by TheDerpNukem
Forgot about my idiot team mates

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Then that should be the point of conversation, not just a general "destroyers are weak, arc instakills". I'm sure they are pretty weak without proper modules and pretty much every decent module/weapon needs to be crafted.

People keep asking for buffs to survivability and stuff but that's not a solution. Destroyer items should be easily farmable so it isn't just a few pilots that can use them effectively

 

Similar thing with wazgot. many claim its underpowered since very few actually have it r15 and unlocked the good items. This needs to change! effectiveness of a ship shouldn't be determined by how much of the "good stuff" you have unlocked by farming or buying lootboxes. It's ridiculous, and it leads to bad balance changes based on skewed stats

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The point of module, weapon and passive acquisition for destroyers on multiple occasions in regards to this argument and the only kind of response has been from Kosty. There has been no response from the devs, no changes as a result of the discussions, no statements. Nothing. The Devs just don't care.

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No statement from the devs? That stinks a LOT. Seems like they just want us to buy aliens ships which I have absolutely no desire to use or buy.

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No.

The state of destroyers is a compromise -- after much has been said for more than 2 year right now about them -- everyone is tired to chew the same arguments again and again...

Anyhow, the game is under heavy development, soon a major update is expected, and destroyers are just not in focus of development ..

Enjoy that they are very easy to assemble at the moment..

 

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You are all right, except one thing.

The Tryant is the last of it's 'pre nerfed' kind, no other ship regenerates 12k shield with a ship dying <2000m, no..... no other supressor can regenerate it's entire shield with a well placed Isotope Harvester. 

The Tryant has and always will be #1 in Supressor Class 'dream'. In PvE if you are a keen pilot you will NEVER die, you can't. In PvP you repell them with Repelling Beam or Spatial them with your special to keep those arcer's away. Every OTHER suppressor but the Tryant is useless. 

As history foretells.. TRYANTS ARE ALWAYS HARD TO TAKEOUT.

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I completely support the statement about destroyers being weak, in some cases. In my imagination, a ship like destroyer should be some kind of a backbone of entire fleet. Hardest to kill, even harder to master. However, right now, a good two interceptors with plasma arks can take down a destroyer in no time without even breaking a sweat. I agree with all my heart that destroyers need a good "push" to make it great again.

P.S: Destroyers are my favorite type of a ship. Slow and steady. Love it.

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I have a suggestion coming through the pipes that addresses this in a different way.

Instead of making destroyers stronger, it simply levels the playing field for them and brings them entirely down to the level of normal ships. I'm eager to hear what the destroyer pilots here have to say.

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