Shrike221

Developer blog from December 28: New progress system and campaign

Recommended Posts

bdef9205623988b98887c54f3247.jpg 

 

Happy New Year and Merry Christmas to all our pilots! The first part of the big winter update Star Conflict: Journey is already live. The global fleet revamp is in full swing, and in the near future players will have access to rank 16 and 17 ships with unique design and capabilities. In this year's final developer blog we'll talk about the main features of Journey — a new player progress system and a story campaign in open space.

 

New player progress system

 

All pilots — both beginners and experienced warriors, who thoroughly know all the features of the game, will constantly improve their rank. In this case, the rank will denote the overall level of progress in the game. A total of 25 ranks are planned. The player's rank rises after reaching a certain amount of experience. Experience can be obtained in the following ways:

 

  • For each new ship level.
  • Activating nodes in Ellydium ship tree
  • For every upgrade
  • For achievements

 

Achieving each new rank gives the pilot additional opportunities — opens new modes, more powerful ships, weapons, modules. In addition, rank lets you easily understand who you see in the game, an ambitious rookie or a seasoned veteran. By raising his level the pilot will also have access to new locations in the ‘Open Space’ mode.

The new system will allow players to experiment more — the more unique modules and ships the pilot gets, the more opportunities he's going to have. You can't fail upgrading a ship or a module, each action will bring you precious experience. Having tried all available equipment, the pilot will be able to determine what he likes from the proposed range of possibilities and use his favourite tech more.

 

Campaign and Open Space mode


7723a620bab744f3cbe4b574b56d.jpg 

 

The main way to achieve new ranks will be the completion of special assignments from UMC. These tasks are united by a common plot and will tell your personal adventure story in the world of Star Conflict. As the tasks are completed, pilots will visit all the major sectors of the ‘Open Space’ mode.

The plot of the campaign begins right after Ellydium Corporation managed to force out the aliens from the zone where the Ellydium-Theta station is located.
It would seem that ‘Ellidium’ is at the peak of its success. But it is at this moment that the corporation sends a large-scale request to the UMC for urgent and high-paying work.
 
The UMC accepts the order and sends an advanced reconnaissance unit to the ‘Ellydium Theta’ base. As part of this reconnaissance unit, you are a high-class mercenary pilot. Adventures begin!

 

b7e07c6a32b925b26ded9bcd96ee.jpg 

 

Two new locations will be available in ‘Open Space’ mode and in PvP-battles. 

 

In one of them, a group of treasure hunters discovered remains of a ship of a previously unknown race on a satellite of a gas giant. Currently, the location is occupied by the Ellydium fleet. The corporation built a whole city on the site of the old expedition base and is now engaged in study of the ship.

 

In another location, the expedition, also sponsored by Ellydium, studies the buildings of the ancient race found on the planet. The planet is not as simple as it looks. Not only that everything on it — both the flora and the fauna — is absolutely gigantic in size, something unknown shakes it from within.

 

The long-awaited update is expected after the New Year holidays. Stay tuned! See you in the New Year, mercenaries!
 

  • Like 4
  • Thanks 1
  • Upvote 2

Share this post


Link to post
Share on other sites

interesting stuff, these new maps sound breathtaking

CinnamonFake (Posted )

And they are!)

Share this post


Link to post
Share on other sites

25 ranks planned... 2 5  R A N K S

Das a lotta ranks. Also "...after new years holidays...WHAT DOES THIS EVEN MEAN!?

CinnamonFake (Posted )

There will be ships for 16 and 17 ranks, the other ranks will just show how much expirienced you're in the game. To get rank 25 you need to get everything and upgrage everything)
  • Like 1

Share this post


Link to post
Share on other sites

That top bit sounds very threatening. Almost like we will be required to use and upgrade EVERY module for every ship in order to progress. Ew ew ew ew ew

Share this post


Link to post
Share on other sites
18 minutes ago, evo888 said:

interesting stuff, these new maps sound breathtaking

Its gonna feel like a different game lol

CinnamonFake (Posted )

Pretty different from what we previously had)

Share this post


Link to post
Share on other sites
4 minutes ago, ORCA1911 said:

Its gonna feel like a different game lol

They will need to upgrade their servers... significantly.

  • Like 1
  • Upvote 1

Share this post


Link to post
Share on other sites

Oh my god, so many cool things, 25 ranks tough, are you just going to spread out the ships? And what about the people that already got most of them, will we still start from level 1 or so? 

I knew that the first map had an Ellydium feeling to it, I haven't seen many space games that let you fly close to a gas giant, let alone on its surface, would be a nice addition in the future

The second map is what really interests me, big flora and fauna, they wouldn't mention those details just for background, I can only have high expectations at this point.

CinnamonFake (Posted )

All previous progress will be counted, but we all need to complete campaign to get essential stuff)
  • Like 1

Share this post


Link to post
Share on other sites
7 minutes ago, TheDerpNukem said:

25 ranks planned... 2 5  R A N K S

This is not necessarily a good thing. If Ellydium ship tree won't get an expansion, ships will be left obsolete, unless if they increase their mutation cap!

Share this post


Link to post
Share on other sites
Just now, Koromac said:

They will need to upgrade their servers... significantly.

If this is as big as they state it to be and not just a slightly prettier OS, then without a doubt. The servers right now need more than TLC, they outright died earlier today while I was doing PvP :(:

Share this post


Link to post
Share on other sites
1 minute ago, TheDerpNukem said:

If this is as big as they state it to be and not just a slightly prettier OS, then without a doubt. The servers right now need more than TLC, they outright died earlier today while I was doing PvP :(:

My biggest concern is their servers. They would need to put a lot more capable and better servers. I hope they are up to the task at hand.

  • Like 1
  • Upvote 1

Share this post


Link to post
Share on other sites

*giant alien plant springs up from the ground and sprays you with acid to dissolve your hull*

*touching the ground tangles you up in the roots and you are slowly pulled under until you lose connection*

*Alien turtles act like mirrors for projectiles*

*Birds that deal damage if you run in to them*

*Fox that spews fire and flings little crystals at your ship form the ground*

  • Haha 1

Share this post


Link to post
Share on other sites

I think the other major concern is well... 25 ranks, as I said. Is this the current 17 ranks with the ships just spread out more or are there going to be sufficient ships added to allow for 25 ranks with the current banding.

Share this post


Link to post
Share on other sites
13 minutes ago, TheDarkRedFox said:

*giant alien plant springs up from the ground and sprays you with acid to dissolve your hull*

*Alien turtles act like mirrors for projectiles*

these two sound like great tactical parts for a map

 

14 minutes ago, TheDarkRedFox said:

*Fox that spews fire and flings little crystals at your ship form the ground*

this one, at this point you just deserve this one, it should count the kill to you if someone dies this way

  • Like 1

Share this post


Link to post
Share on other sites
2 minutes ago, TheDerpNukem said:

I think the other major concern is well... 25 ranks, as I said. Is this the current 17 ranks with the ships just spread out more or are there going to be sufficient ships added to allow for 25 ranks with the current banding.

they aren't 25 ship ranks, 25 ranks will be a separate set of levels

Share this post


Link to post
Share on other sites
8 minutes ago, evo888 said:

they aren't 25 ship ranks, 25 ranks will be a separate set of levels

This doesn't help at all, could you please clarify as I'm still confused.

Share this post


Link to post
Share on other sites
16 minutes ago, evo888 said:

these two sound like great tactical parts for a map

My thoughts exactly.

16 minutes ago, evo888 said:

 

this one, at this point you just deserve this one, it should count the kill to you if someone dies this way

My thoughts exactly. X3

Share this post


Link to post
Share on other sites
39 minutes ago, Koromac said:

They will need to upgrade their servers... significantly.

 

37 minutes ago, Koromac said:

This is not necessarily a good thing. If Ellydium ship tree won't get an expansion, ships will be left obsolete, unless if they increase their mutation cap!

 

37 minutes ago, TheDerpNukem said:

If this is as big as they state it to be and not just a slightly prettier OS, then without a doubt. The servers right now need more than TLC, they outright died earlier today while I was doing PvP :(:

 

35 minutes ago, Koromac said:

My biggest concern is their servers. They would need to put a lot more capable and better servers. I hope they are up to the task at hand.

 

Its a sad thing that CinnamonFake didn't respond to any of THESE questions .........:017:Read the fine print F00Ls the server is "use it at your own risk" and  unfinished projects make Star Conflict what it is today....

Share this post


Link to post
Share on other sites

Sounds gorgeous! But I need to know, veteran pilots that already got everything in the game, will they directly have access to everything or, we'll get reset, or we'll have to buy more modules?

Share this post


Link to post
Share on other sites

probably the game will judge your progress and give you a certain level , but they will probably need to do the "campaign" or some stuff to get rank25

( my guess )

Share this post


Link to post
Share on other sites

I was going to make a suggestion about "prestigeing" in the game where you keep your fleet strength and any unique items/ships, but your standard ships and weapons etc are reset to R1 like you just joined. This way you can still rank up super fast and keep your unique items, but continue with the new game experience. Would also keep players from making new accounts just to play the game.

Share this post


Link to post
Share on other sites
4 hours ago, evo888 said:

these two sound like great tactical parts for a map

 

this one, at this point you just deserve this one, it should count the kill to you if someone dies this way

 

Enemy name: Foxo

Enemy type: Animal/Turret

Hull: 10pts

Shield: Infinite

 

Primary weapon: Vulpanium Crystal

(looks like a little cannon turret on fox's back)

Damage: 500 Thermal

Explosion radius: 250m

RoF: 60rpm

Range: 2,500m

Projectile tike speed: 5,000m/s.

Tooltip: A small foxo is throwing his crystals at you. Adorable. Crystals cause a massive explosion dealing 10x damage on contact with Iridium-based targets.

 

Secondary weapon: Vulpanium Laser

Damage: 1,000-5,000 EM

Radius: 250-50m

Recharge: 30s

Range: 3,000m

Tooltip: Fires a focusing rainbow beam that deals more damage in a smaller range as it fires.

 

Passive: Fox Fire

Tooltip: Sends a flume of orange fire out at enemies within 250m. Damage: 1,250 thermal/s

 

Passive: Redirective Shield

Tooltip: Sends hull damage to shields.

 

Passive: Golden Charge

Tooltip: If someone figures out how to kill foxo, they get 10 gold after the battle.

 

Passive: Spectral Cry

Tooltip: If foxo is damaged, he cries and sends out a wave of spectral energy that pushes away all objects and enemies.

Share this post


Link to post
Share on other sites
20 minutes ago, TheDarkRedFox said:

 

Enemy name: Foxo

Enemy type: Animal/Turret

Hull: 10pts

Shield: Infinite

 

Primary weapon: Vulpanium Crystal

(looks like a little cannon turret on fox's back)

Damage: 500 Thermal

Explosion radius: 250m

RoF: 60rpm

Range: 2,500m

Projectile tike speed: 5,000m/s.

Tooltip: A small foxo is throwing his crystals at you. Adorable. Crystals cause a massive explosion dealing 10x damage on contact with Iridium-based targets.

 

Passive: Fox Fire

Tooltip: Sends a flume of orange fire out at enemies within 250m. Damage: 1,250 thermal/s

 

Passive: Redirective Shield

Tooltip: Sends hull damage to shields.

 

Passive: Golden Charge

Tooltip: If someone figures out how to kill foxo, they get 10 gold after the battle.

lol, what would the secret be?

Share this post


Link to post
Share on other sites
Just now, evo888 said:

lol, what would the secret be?

Can only be killed by getting super close and doing that shield bypass main weapon thing. Basically the turret has to be in his face. XD

Share this post


Link to post
Share on other sites

lol

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.