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The goal with this suggestion section is to bring up new ways of improving the often neglected or rarely mentioned parts of the game. It is not about new ships, modules, weapons, etc. We get plenty of those. It is about improving game experience through the focusing on the social aspects of the game and the already introduced but “unfinished” projects. So all the things that were left out of the Dev Blog.

 

Corporate Relations

Spoiler

Corporate Trading: It could be iridium based. Pretty much the same way as current trading goes but among corporations. Of course it would require new modules for dreadnoughts. Also, new assignments and tasks exclusive to corporations would be necessary to be added.   

 

Reward Offering by Corps: Corporations could organize special SecCon type battles for rewards that they offered for the winner. Joining battles might require a minimum fee (corporate resources) and the winner gets all the reward, or just simply by adding extra prize (iridium, modules, components, etc.) to the usual reward. (It could work for non-corporate organized events too.) This system would allow players to offer rewards within the game. Mass resource transferring should be prevented though.   

 

Cruisers: I am sure there is no need to convince anyone about the high demand for cruisers. I would rather share a few ideas to urge their implementation. 

 

Real time sector battles in open space: Since so many players want to see corporate ships in OS mode but putting dreadnoughts into existing maps is problematic, a much smaller cruiser could be a good alternative. Just as we’ve already seen the pirate cruiser around the stations already.

 

#1 Cruiser patrol: Direct control over a sector. Corporate cruiser (max. one/corp) could be deployed in any sector owned by a corporation. A cruiser could have a constant presence in OS (or just travel through a sector similarly to defilers) and provide protection, loot boost, docking point, etc (temporarily if it works like defilers). It could give increased reward (better loot in the sector) to corporate members and maybe add a toll fee to others (except allies, see alliance system below) if travelling through the sector. Also, it would mean extra protection to corp members, allies and neutral pilots vs. aliens, NPCs and criminals. The cruise ship could make any owned sector (max. one) a docking point for corp members, which is also highly demanded as you all know. In open space corporate pilots could also choose to control cruiser weapons/modules while docking to it (control over own ship would be lost and it would be docked for that time). Jumping to cruiser control mode would be possible from the hangar too if the current hangar is the Cruiser’s hangar bay. Squads, wings or solo pilots could attack cruisers and destroy weapons and modules on them. This would result in temporary criminal/aggressor status (for neutral and ally pilots), enemy is always in “red”. Destroying a cruiser completely in a sector would not be possible, and squads/wings/solo pilots could not force a cruiser to leave a sector (only enemy cruiser could). Lost weapons and modules of the cruiser would slowly be repaired/replaced automatically (for free… or not).  

 

#2 Cruiser vs. Cruiser: Sorry, but this takes a bit long to walk around all the options so don’t mind the flood of text.

A corporation could decide on attacking another corporation’s cruiser in OS with their cruiser. Allied corporations would not be allowed to attack each other’s cruisers with cruisers (however, attacks by ‘renegade’ pilots allowed!). The two enemy cruisers would fly parallel to or circling around each other (within about 5-7 km) shooting while pilots of the dueling corporations could decide on joining in by controlling the cruiser’s weapons or their own ships. Both, enemy and owner pilots would be allowed to join in the battle by flying into the sector or using their cruisers for undocking. Neutral or ally pilots in the sector could intervene and fight against any of the dueling cruisers and pilots as well (Optional but highly recommended for the sake of random chaos and awesomeness.:). If neutral pilots would attack the owner’s cruiser they would temporally lose station protection.

Allied pilots may decide to attack an ally cruiser, too, in squad/wing/solo by turning off their protection. In this case both, their ally’s and own corp leaders got a notification about their “betrayal” and further actions may follow.:)) Notifications about attacks of neutral pilots would also be sent to let corporate leaders decide on their status with these pilots’ corporations. Time stamps, pilot names and corp tags, and cruiser attacks should also be displayed in notifications to see if an attack was organized or just random unruliness. A warning sign should notify pilots of both sides about a cruiser fight to let them join in as fast as possible.

Allies of an enemy corp are considered neutral as long as their actions don’t change their status. A Cruiser vs. Cruiser battle takes only until one of the cruisers is forced to leave a sector (losing all weapons or a certain level of hull, etc.). In case the enemy wins, their cruiser takes over (see Intruder patrol below) the sector (not ownership but direct OS control). Additional reward may be given to participants. Cruisers may fight each other without any support from corporate pilots but it would mean a high disadvantage due to differences in cruiser weapons/equipment and possible intervention of “outsiders”, players and NPCs on the map. Retreating cruisers would need repairs that would cost corporate iridium/resources and take time. Whoever takes over a sector with cruiser, that can further use the sector as docking point after the battle is over. OS cruiser battle times should be governed by giving mandatory repair time to the losers to prevent never ending attacks. Also, the winner should get protection from attacks for a while to prevent constant attacks from other corporations.

Sending a cruiser to battle would require “attack announcement”. The first who sends a cruiser to a sector (after it becomes available for fight) will be allowed to fight against the cruiser currently present and its owners, of course.

A sector could be controlled by the sector-owner corporation, an ally of the owners, an enemy of the owners, and lastly a corporation with ‘neutral to owners’ alliance status (since the leaders decide on alliance status). Taking over a sector would require either a cruiser vs cruiser battle or a simple occupation if the sector is not protected by a cruiser. So, if an owner corporation has given up the direct control over their sector and there is no allied corporation to take their place, then anyone could send a cruiser there without a fight. This would allow corporations with no dreadnought or owned sectors gain direct control over a sector (but not ownership). Losing direct control over a sector would send pilots docked into the cruiser back to the station where the corporation’s shipyard is at (or undocking would be possible from the corporate shipyard as well). Corporations with no dreadnought could decide to build a cruiser first for less resource and time.

If a sector changed owner, in other words, the ownership changed after dreadnought fights, the cruiser in the sector should be sent back to its shipyard.       

 

#3 Intruder patrol: This would basically mean that a corporation’s sector is being patrolled by an enemy cruiser or by a neutral corporation’s cruiser (neutral corp can remain neutral even if they intrude). If the sector is not patrolled by the owner, then any corporation can claim the right to send a cruiser there without a fight (allies too). Or, corporations (enemy or neutral only; allies can’t fight for it it without changing their alliance status with the owner first) can take over a sector by defeating the owner’s cruiser.

 

#4 Ally patrol: An allied sector owner can hire corporations to patrol their unguarded sectors. Or allies can just take over each other’s sectors if those are not occupied by cruisers already. The owner corp may get a part of the patrolling corp’s increased rewards.

 

#5 Alien patrol: Alien Defilers have been lurking the sectors for a long time. Pilots even got a chance to defeat them in OS. It is time to renew this routine. ‘Alien patrol’ mode would mean that a sector is patrolled by a Defiler.

If there is no corporate cruiser in a sector, then the Defiler (and smaller alien ships) may take over randomly and make everything green of course. Defiler patrolling would be only temporary, and it would only travel through sectors from rift to rift occasionally.

If a sector is patrolled by a Defiler, any corporation (owner, ally, enemy, neutral) could attack it with their cruisers. A cruiser on its own would not be enough to defeat a Defiler.

If a sector is patrolled by a cruiser and a Defiler would attack, the fight would work similarly to any cruiser fight between corporations.

 

Introduction of an in-game alliance system: There have been talks about alliances for a long time as well. There were short lived attempts from corporations to form alliances. Cruisers could give a good opportunity to the introduction of an in-game alliance system. This system could give a purpose of owning and guarding a sector and being in a good status with a corporation.

Alliance status would be determined by CEOs and VPs exceptionally and applied to every member of an allied/neutral/enemy corp (not automated).  Alliance status should have an expiration time, which means it should be renewed from time to time. There may be a maximum limit on the possible number of corporations within an alliance.

Allied or neutral corp members could be neutral to (unless they decide to mess around) and protected by the patrolling cruiser in the different zones, while enemies (according to alliance status) could not use station protection at all (vs. cruisers, owner corp members, and earlier friendly or neutral NPCs). This would mean that pilots of an enemy corporation could not have station protection in the sector and would be attacked by the cruiser (and maybe all or most NPCs) automatically. Neutral and allied corp members still could lose station protection temporally. Allies of the owner’s enemies would get neutral status.

 

War of Alliances: I think this speaks for itself. This should be a full scale war between corporations and their members. I can see monthly/weekly organized events by corporations, or a built in fight club for corps (similarly to SCL Challenger and Elite events). Special rewards offered by the game or by corporations. Special titles. Etc...

Optional: Pilots could individually register in the Alliance Wars sessions (if their corporation or allience decides to participate), which would give a special status to them. This status would be displayed next to their name during all game modes (only while a session is on) and it would provide special achievments and rewards: killing an enemy pilot with this status could give extra points and credit, MM would try to put as many enemies with this status on opposite sides as possible, in OS these pilots would not have station protection among each other, etc....    

 

I think you can all get my points with the improvements of corporation relations. There are so many possibilities to improve these areas of the game.

 

Interface Upgrades

Spoiler

Multi-window UI

I don’t think I have to explain this much. The game really misses this user friendly feature. Multiple chat windows, store, workshop, trading, ship info, squad/wing list, etc. opened at the same time could put game experience to another level. This should also bring along the rework of the UI design.

 

UI rework

I know there has been a major facelift not long ago but it is still somewhat miserable to perform the different tasks. I prefer platforms being rather functional and practical than “shiny”. Being able to choose from different interface designs would also be great. But there were talks about this already I think.

 

Crew system

To be honest, I could see this feature removed completely. But if not, then every ship should have a crew setup option separately as a ship bonus selector. Elly ships and destros already have something similar then why not give it to every ship in the game. With Ellydium ships and their ability to move among ranks, ship based (implant) bonus selection would be even more helpful. Remove crew tab and add it to ship equipment and ship info window.      

 

New game modes

Spoiler

1. Cruiser vs. Cruiser PvP/SecCon/OS: As already explained earlier, similarly to OS mode, cruiser battles could work as a PvP and as a special SecCon mode.

 

Team battle with cruisers: in PvP both sides would get a random cruiser. Cruiser levels, equipment would be the same. Cruisers would provide spawn points (undocking point) for the teams and spawn protection (by shooting at the enemy) to prevent spawn camping. Cruisers would shoot each other and pilots would fight in a heavy cross fire.

Spoiler

"...i don't want to put the main focus on the cruisers anyway. Cruisers could have a few main functions:

Providing a spawn point for the teams. Being able to "undock" (spawn next to docking bay) would be nicer instead of just popping up in the middle of nowhere.

Other function of a cruiser could be the spawn point protection. Heavy turret fire could prevent mass murdering at spawn, which can be really disheartening.

Another thing I would like to see in game is some kind of area control feature. I've already had suggestions for that... somewhere. In this case the cruisers would shoot each other (like in seccon) and release all kinds of missiles, beams, projectiles, drones, you name it with friendly cruiser fire enabled. Of course the two teams should fight between the cruisers so this would require extra awareness of their surroundings."

 

Cruiser capture: A well-equipped cruiser, located in the middle of the map, shoots at both teams. The goal is to capture the cruiser and use its regenerating modules for lowering the enemy’s points.

Spoiler

"Cruiser capture could be different from current capture modes: The cruiser would be hostile to both teams, but still, players would be "forced" to get close and fight cruiser weapons and enemy team at the same time. Maybe it would not be allowed to capture the cruiser but certain capturing points on it. So, cruiser weapons would always shoot at the teams. And cruiser weapons should be hard to destroy of course. And it should have a shield that would prevent its weapons being gunned down from longer distances.

I would like to see this mode or something similar in game because I really liked those pvp battles when alien ships showed up and this one with a 3rd party involved could be much like that but more fair. (as you know aliens were quite unfair and often attacked only one team). I still liked it because it completely changed the pace of the battles often making both teams play it nice and deal with aliens first.

 

Cruiser SecCon: Basically the same as dreads but in a smaller scale.

 

The already mentioned feature, where pilots are allowed to control cruiser weapons, would also be a part of any of the PvP and the special SecCon modes.  

 

2. Cage fight in PvP or OS: This option is to provide players a long waited Dog fight mode.

 

PvP battle: Teams fight around a central sphere, the ’Cage’. The goal is to keep the sphere under control until the enemy runs out of points. Only two players, one form each side, can enter the sphere at the same time. These two fight each other while the rest of the teams fight outside. If one of the players inside is destroyed, his team starts losing points. His team has to send another player (any player can decide to go in if having a chance and enough balls... i mean courage) into the cage again to prevent further losing team points. The teams continue destroying each other’s ships and try to prevent any enemy ship going inside the cage.

The sphere should have multiple entering point. It also could have structures inside and outside for cover and obstacle. I could also see the sphere moving. The two half of it could spin slowly, e.g. When there are two players inside, entrances should be closed by a force field or something.

 

The ’Cage’ in OS: This mode could be implemented in OS too. A map having a sphere would give us a chance to have some fun without being bothered by others. Pilots could organize fights, while others could spectate by simply flying there.

The cage fight mode could be built in a human or an alien environment. With human style, the sphere (inside and outside) could get buildings, turrets, gates, and anything resembling to human structures. While alien style could use crystal structures, energy beams, etc. The alien ’cage’ could be the core of the Leviathan, e.g.

 

3. In Hyperspace - The chase (Spec Ops): A cruiser and a Defiler fight while in hyperspace.

Smaller teams, 8-12 4-8 players, may be allowed to fight in this mode. „Just” add the two ships to a background effect similar to this: https://www.youtube.com/watch?v=o_sOOJ0Qx8c Add a few effects like wreckages, rocks, etc. flying through the map destroying everything they hit, and the new epic mode is done. It would not be necessary to use the same mechanics as the current SecCon has. It doesn’t need to make players follow the big ships.

 

 

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+100!

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Forwarded.

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Added new game modes to the first post...

18 hours ago, SINaka said:

New game modes

  Reveal hidden contents

1. Cruiser vs. Cruiser PvP/SecCon/OS: As already explained earlier, similarly to OS mode, cruiser battles could work as a PvP and as a special SecCon mode.

 

Team battle with cruisers: in PvP both sides would get a random cruiser. Cruiser levels, equipment would be the same. Cruisers would provide spawn points (undocking point) for the teams and spawn protection (by shooting at the enemy) to prevent spawn camping. Cruisers would shoot each other and pilots would fight in a heavy cross fire.

 

Cruiser capture: A well-equipped cruiser, located in the middle of the map, shoots at both teams. The goal is to capture the cruiser and use its regenerating modules for lowering the enemy’s points.

 

Cruiser SecCon: Basically the same as dreads but in a smaller scale.

 

The already mentioned feature, where pilots are allowed to control cruiser weapons, would also be a part of any of the PvP and the special SecCon modes.  

 

2. Cage fight in PvP or OS: This option is to provide players a long waited Dog fight mode.

 

PvP battle: Teams fight around a central sphere, the ’Cage’. The goal is to keep the sphere under control until the enemy runs out of points. Only two players, one form each side, can enter the sphere at the same time. These two fights each other while the rest of the teams fight outside. If one of the players inside is destroyed, his team starts losing points. His team has to send another player (any player can decide to go in if having a chance and enough balls... i mean courage) into the cage again to prevent further losing team points. The teams continue destroying each other’s ships and try to prevent any enemy ship going inside the cage.

The sphere should have multiple entering point. It also could have structures inside and outside for cover and obstacle. I could also see the sphere moving. The two half of it could spin slowly, e.g. When there are two players inside, entrances should be closed by a force field or something.

 

The ’Cage’ in OS: This mode could be implemented in OS too. A map having a sphere would give us a chance to have some fun without being bothered by others. Pilots could organize fights, while others could spectate by simply flying there.

The cage fight mode could be built in a human or an alien environment. With human style, the sphere (inside and outside) could get buildings, turrets, gates, and anything resembling to human structures. While alien style could use crystal structures, energy beams, etc. The alien ’cage’ could be the core of the Leviathan, e.g.

 

3. In Hyperspace - The chase (Spec Ops): A cruiser and a Defiler fights while in hyperspace.

Smaller teams, 8-12 players, may be allowed to fight in this mode. „Just” add the two ships to a background effect similar to this: https://www.youtube.com/watch?v=o_sOOJ0Qx8c Add a few effects like wreckages, rocks, etc. flying through the map destroying everything they hit, and the new epic mode is done. It would not be necessary to use the same mechanics as the current SecCon has. It doesn’t need to make players follow the big ships.

 

 

 

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Some good ideas, but I have many criticisms (ex: defilers open portals instead of using warp drives) and and ideas of my own, I'll make a new post and link it here once I get home.

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Nice ideas, make me inspired. But some of them looks like redundant, cruise capture extremelly similar to capture modes, and team battle with cruisers literally "Control+C and Control+V" of dreadnought battles. I will make my own topic too.

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On 11/17/2017 at 11:26 PM, aldermatias said:

Nice ideas, make me inspired. But some of them looks like redundant, cruise capture extremelly similar to capture modes, and team battle with cruisers literally "Control+C and Control+V" of dreadnought battles. I will make my own topic too.

 

Cruiser capture could be different from current capture modes: The cruiser would be hostile to both teams but still players would be "forced" to get close and fight cruiser weapons and enemy team at the same time. Maybe it would not be allowed to capture the cruiser but certain capturing points on it. So, cruiser weapons would always shoot at the teams. And cruiser weapons should be hard to destroy of course. And it should have a shield that would prevent its weapons being gunned down from longer distances.

I would like to see this mode or something similar in game because I really liked those pvp battles when alien ships showed up and this one with a 3rd party involved could be mush like that but more fair. (as you know aliens were quite unfair and often attacked only one team). I still liked it because it completely changed the pace of the battles often making both teams play it nice and deal with aliens first.

 

Fighting with cruiser would be more of a SecCon mode getting more corporations with low iridium income involved too. But, in pvp I don't want to put the main focus on the cruisers anyway. Cruisers could have a few main functions:

Providing a spawn point for the teams. Being able to "undock" (spawn next to docking bay) would be nicer instead of just popping up in the middle of nowhere.

Other function of a cruiser could be the spawn point protection. Heavy turret fire could prevent mass murdering at spawn, which can be really disheartening.

Another thing I would like to see in game is some kind of area control feature. I've already had suggestions for that... somewhere. In this case the cruisers would shoot each other (like in seccon) and release all kinds of missiles, beams, projectiles, drones, you name it with friendly cruiser fire enabled. Of course the two teams should fight between the cruisers so this would require extra awareness of their surroundings.

 

But, yea. Keep adding your thoughts because it is much easier to brainstorm that way than solo.   

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Another thing that could freshen the game up is an in-game radio feature.

 

First of all, one problem with music in game is that I cannot turn the dynamic battle sound off. So whenever I get attacked it starts rolling the same music. This made me turn it off. I would love to have a feature that allowed me to roll all the soundtracks randomly without changing and switching. I know I could just play some music from the internet but why don't we have this anyway? Most soundtracks used in game are great.

 

The in-game radio idea came to my mind several months ago when I realized that most of the streamers (in English at least) have disappeared. No Twitching, no events, no nothing. Official eng. SC Twitch is basically dead. Youtubers do stuff here and there but nothing or not much that devs would be involved in. By adding the total forum passivity from dev side, I figured this is going to be the trend now. Pushing contents, doing maintenance, keeping PR on lowest level possible. I can understand this latter one, because it is a pain to deal with customers and the community stuff. It requires manpower and gives back too little. Or at least that's what I think they think.

So, what can be done here? Let the community organize itself. Give more ways to entertain ourselves. That's why I focused on cruisers and corps at the first place.

Give us a Live Radio feature. I know it might be complicated with possible copyright issues and stuff. I've been digging into this for a while now and yea, it's complicated and might be costly. But. What if we could use a built in streaming feature with few basic functions that would allow a few selected "streamers" to talk to everyone, in game, that tuned in (turned on their streaming) their channel. It would be much like a Discord or a TS room but available for everyone in-game. And if it would happen that a streamer listened to a music and all could do so too, well, you get the idea I guess. There could be stations sorted by languages and age restrictions 18+/- of course. And that's about it. A roll down box showing the online "radio channels" and not much else to add.

I don't know the technical stuff but it should not be a big deal I think.          

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15 hours ago, aldermatias said:

I play without music. : )

 

I usually play something in the background. Especially if doing OS errands. 

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4 minutes ago, PapyMcBites said:

my response to this: 

 

 

No permission to see this content????

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2 minutes ago, SINaka said:

 

No permission to see this content????

its about 26 pages long in Microsoft Word, its so long it has to get approved before it gets posted

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3 minutes ago, PapyMcBites said:

its about 26 pages long in Microsoft Word, its so long it has to get approved before it gets posted

 

Oh my... :00:

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I put this here too:

Spoiler

Corporate Trading: I suggest if we use this, we should have a system with new Dreadnought components designed by specific factions, where only a corporation that has a Dreadnought of that faction can manufacture them….”

 

Yes, it would be nice to have more faction specific dread modules and weapons but I don’t think it these should be allowed to be traded with corps with dreads of other factions. Just keep this mode a little more diverse. It is already too plain and differences among dreads are small. Which is due to balance issues I guess.

Also, why don’t we have alien tech Ellydium weapons for dreads yet? 

 

“Reward Offering by Corps: I don’t understand this, is this suggesting a system where we can hire people to fight in SecCon for us?...”

 

The reward offering by corps is all about organizing events:

First, corps cannot choose opponents like in the old times of dreads (defender wings could see attacker corp wings and make own team get a certain opponent).

Second, there is no SecCon mode among custom maps to play against a selected group or corporation.

And last, organizing events is quite a job. It is time consuming and requires reward transferring from outside the game. With this new system corps could manage these events faster within the game for rewards (resources) that they already have in game. (Unless they want to offer DLCs and such.)      

 

“Why not just use the old system where people could team up from different corporations in the same squad, then if they won they would all get SecCon victory rewards (the 10-20k vouchers)?...”

 

Oh, no. It was a good thing that they removed this option. I really hated it when we attacked a corp and ended up fighting one of their officers and 7 others, mostly OP players, from other corps. Or the other way around, when we defended and got a selected OP bunch.

My OS cruiser battle mode would provide a similar feature for this. Players (friends, allies, etc.) could choose to fight for each other in a SecCon like battle mode but in OS. Also,    

 

“Real time sector battles in Open Space: I suggest a system with new sectors, special pockets of universe that open at randomized intervals...”

 

First of all, with your version it would not be real time then. I wanted to give purpose to OS: corporate docking in any sector, real time presence of corps, direct influence in owned sectors, etc.

Second, I wanted it to be less resource consuming to devs. Already existing maps would get additional features… “easy”.;) Your version would require the rework or duplication of the whole game universe.

I like the ‘Jump Beacon’ though. If nothing, then at least such feature should be implemented for letting corporations use their sectors for something. Once a sector is captured, their members would be allowed to jump into that map via a navigation beacon from the stations or any OS location.

 

“#1 Cruiser patrol: …. Most sectors are too crowded with objects, and host too little space for this to be feasible.”

 

I think it is much easier and faster to expand maps with empty space for cruiser than making an entire map system. Cruiser weapon range is about 6-7 km so there would not be necessary to add too much extension, where it needed ofc. Also, cruiser should be placed somewhere to the edge region of the maps to avoid them interfering much with the usual player farming. Cruisers could also circle around each other instead of flying through the whole map. Maybe their path could differ from map to map. Or they could be static as you said as well. But with defilers and the appearance of cruiser during an event devs showed us already how well it could work anyway.

 

Hard points and player selected routes would make this too complicated. Also, it is unnecessary and would not give much to the game experience. Cruiser movements should be automated.

 

“#2 Cruiser vs. Cruiser: Second reason I proposed the system above is because this would become rather chaotic. Imagine you’re just flying through space to your daily mission, and someone declares war on you, then they move their cruiser to the sector your mission is in, and there is nothing you can do because you’re flying say, a rank 4 or something.”

 

A few things from my suggestion:

1. A cruiser cannot be moved into a sector without fight only if that sector is not occupied by one already.

2. If there is another non-allied cruiser there then Cruiser vs. Cruiser fight will take place. These two will sure be busy with each other… mainly.

3. Moving a cruiser to a sector occupied by an allied cruiser is not possible, unless they want to break up the alliance and declare war on them. Two allied cruisers cannot be in the same sector.

4. Players still have the station protection option, except for those who are in a bad status with the owner corp of cruiser present.

I would add a few more new things here: Players should have the option to choose not to participate in any of the corporate matters and any modes of ‘corporate relations’ would not affect them. Or, this option could only be available for OS mode. Of course, using protected mode should be discouraged by reduced OS rewards.

5. New OS mission system needs to be reworked anyway. New missions, different levels, etc. This could take into consideration the presence of cruisers as well.

6. Cruiser movements have limitations: if there is a cruiser in the sector, it might not be available for fight because of a protection from constant attacks. There should be a time limit, after each OS cruiser fight, a cooldown time if you like, that would give the victorious cruiser (and its owners) time to use a sector and give the defeated cruiser time for repairs.        

 

“Not every corporation will tell their members about what is going on in game politics, I see this easily driving away players who are new to Open Space.”

 

That’s the point of being in a corp. If one does not care, then no need to join a corp. Players’ involvement in their corp’s actions should always be encouraged. This could be supported by built in features like additional info about the sectors they entering, increased rewards, etc.   

 

“Third, the Cruiser vs. Cruiser battle type you have suggested wouldn’t really work too well now, it would work a lot better in 1.2 when we had a lot more players, also seems like it would be a waste of time, seeing as I haven’t found any (may have skipped over it on accident) rewards or sector taxes. Without having any benefit from this system, nobody would use it, if nobody would use it, why would it ever be implemented?”

 

I did mention increased rewards and taxes in my suggestion. Of course there needs to be something for the players in it or else no one would be interested.

However, I don’t think it would be a waste of time. OS rework is coming anyway, why not add a few more things to it. Also, I see more and more people in OS lately, many of them with station protection disabled.

 

“#3 Intruder patrol: This sounds like it would waste all of the dupes.”

 

I’m not sure what you mean here. If there is an intruder (enemy) cruiser in the sector then, in order to remove it from there, someone has to send another cruiser there, which can be used for undocking. During cruiser fight the owners on both sides can use their cruisers as spawn points. No need for duplicators. Everyone else would need to fly there or use duplicators however.   

 

“#4 Ally patrol: Allies should be able to claim one sector tax token on other people’s sectors that they defend.”

 

Sure thing. It was also suggested. I think I mentioned shared taxes with the sector owner.

 

 #5 Alien patrol: Defilers only come into sectors to destroy them, this would be blurring their power and authority, they would become instead of a powerful boss enemy into just another enemy cruiser but with green instead.

 

This was just another option. But I think it would finally give some purpose of aliens and defiles. We are destroying them in spec ops, why not in OS too. Defiler attack times and locations could be shown in chat and on map as a warning, and any random player could go and fight side by side with other players, even if they are enemies otherwise. And of course for some hefty reward. Station protection could be given to everybody in these sectors for those times.  

 

 “Introduction of an in-game alliance system: Not a whole lot of players left, but I can see this still being useful….”

“I suggest we use a system of war declarations, where one corporation can declare war on another (will take 24 hours to begin), and it will last 1 week (players of opposed corporations killing each other will reset the timer) unless one of the corporation surrenders (will take 50 players killed by enemy players, or 2 weeks). Players can fight in Sector Conquest to defend an allied sector…”

 

The war declaration might work. This could be an event-like system for sure. Rather short event, max one week. And alliances should provide other benefits to their members in OS for example.

  

“War of Alliances: Only place I could see players fighting in a “war” is the same place it happened in 2014-2016. Right outside the station, or in sectors one jump away.”

 

It would be different with cruiser introduced. Undocking would not be restricted to a few sectors anymore.

 

“I cannot see monthly/weekly organized battles between corporations….”

 

Why? It is basically the same as your ‘war declaration’. Okay, it could be maybe for just once a month. But, it is basically only a “war” between players of corporations within opposing alliances. A semi-automated system. Players would temporarily get a special marking next to their names. These players could focus more on destroying or defending each other in any mode they met. There would not be necessary to introduce any new game mode. It’s just an additional perk for corporations and alliances. And as always, all for bonus rewards, titles, etc.  

 

“Multi-window UI: it would also be good if we could move windows around.”

 

Oh, yes. This would be essential.

 

“Crew system: Personally, I think the implants need to get a buff.”

 

NO! ;)

 

“1.Cruiser vs. Cruiser PvP/SecCon/OS: No cruisers in SecCon, the new SecCon is specially designed for huge 11km ships, cruisers just aren’t large enough for this game mode to work, it would essentially just become a rush to put as much dps on the enemy cruiser as soon as the battle starts, every time.”

 

Cruiser SecCon mode would give a chance to new corporations to build something for sector conquest before the dreadnought. Maybe it would not be used for capturing a sector but some other mode between corporations separate from dreads.

Also cruisers should be different from dreads with unique traits and abilities that would make cruiser fights fun.

SecCon is already a ‘rush and do damage’ mode most of the time anyway.

                

“Team battle with cruisers: seems unnecessary to me.”

 

Maybe. It could be a nice addition to the current team battle scenery though.

 

 “Cruiser capture: We don’t even have a capture the flag mode yet. Once a team captures the cruiser they would just AOE so nobody else can capture, and nobody could kill the team that capped because the cruiser has auto defenses.”

 

Yes. That is why I made alternative suggestions of it being merely a 3rd party in battle that is always hostile to both sides. Or, other option, that there would be capture points on the cruiser but control over cruiser weapons could not be gained.  

 

 “Cruiser SecCon: No, cruisers are too small for a map to be based entirely around them.”

 

NO! :)

Also, there still could be other objects (rocks e.g.) on the map.

 

Oh. A new idea: You talked about something that would allow players to navigate their cruisers on different paths . How about??? This mode could use maps with predetermined jumping points for cruisers. So, during the fight, cruisers could change position by jumping around. This jumping could have a recharging time of course. This would give a chance of focusing fire to different areas of the cruisers. Meanwhile players could choose between controlling their ships or cruiser weapons.

  

“2.Cage fight in PvP or OS: we already have dogfights?”

 

Well, nothing like the one I suggested.

 

 “PvP battle: If the enemy team’s doors close when they send someone in, the enemy players could just enter another player from the other team’s side while their doors are still open.”

 

There is no need to differentiate between ‘doors’. Players of both sides could enter through any of them depending on which one they can use safely while the main battle outside may change its location around the ‘Cage’.   

 

“Also what if someone just spawn camps their doors from inside so nobody can get in? just take a guard or something with pulsar, mass inhibitor, mine fields, and a proxy mortar, and just like that one player has carried an entire battle.”

 

That’s what multiple doors are for. Also objects and buildings inside and outside give cover. And finally, I mentioned that the two hemispheres of the globe could rotate slowly. That would solve this problem for sure. Another idea is that not the two half of the sphere but a sphere within the sphere would rotate and change entering points or make impossible to camp those.

  

“The ‘Cage’ in OS: custom battles exist in part for this purpose.”

 

C’mon. This would provide some variety and random fun to OS while getting rewarded too.

 

“3.In Hyperspace – The chase (Spec Ops): If it’s the cruiser and defiler that are in hyperspace, wouldn’t anyone undocking from the cruiser just get rocketed towards the back of the map at 3,000,000km/s?”

 

It’s too late for using real physics in the game, don’t you think.

Also, if you traveled with a constant speed in space and dropped an object, wouldn’t this object also moved to the same direction with a same speed in a hypothetical absolute vacuum with no friction or gravity? My concern would be that no light could reach to the ships form the opposite direction of their destination so everything should be pitch black behind them.

I also mentioned that in this SpecOps mode players would not be forced to follow the two big ships like in SecCon.

 

“8-12 isn’t small, 12 is the largest a group can get…”

 

My mistake. I wanted to say 4-8.

 

“Also again, if wrecks and rocks can fly past at insane speeds, wouldn’t everything else that doesn’t also have a warp drive also be thrown out of the map?”

 

Rocks and wrecks would actually be static but the ships would fly by really fast. But c'mon. Don't be picky. Then, lets say, these ships and objects got caught in a mysterious stream of energy in hyperspace that moves everything, some faster while some slower than the others.  

 

“Also Defilers don’t even use warp drives, they tear holes in the spacetime continuum because they are so advanced that they are spacetime’s masters.”

 

This time they do. And besides, how could a ship chase another one that is in hyperspace if not by travelling in hyperspace as well. Maybe the Defiler is chasing the cruiser, so it is forced to use a less advanced drive mode.

 

“Again, this would blur their power and authority as a force to be reckoned with. Also we already have a Spec Ops against the defiler.”

 

Aliens are already losing their territories. And why not having another Spec Ops map. The two we have starts to be a bit too old.

 

“I get where a lot of this is coming from, but I feel like this would end up replacing Sector Conquest in a way.”

 

On the contrary. I mentioned, that sector conquest should remain a dreadnought business, ownership of sectors should be decided by them. Dreads only need an upgrade. More modules, weapons, more ways to customize them, etc.

 

Cruisers would mostly refresh and support the OS mode and the inter-corporate actions.  OS rework is in the making so I decided to share my ideas.

  

“The plan below, in theory, would add a new element to Open Space that players could use, but it wouldn’t become the new “reason” for being in a corporation, players wouldn’t even need to be in a corporation…”

 

Yes, it is true. OS should not be a reason for being in a corp. But there needs to be more in what the game provides for corporations. Other than a few battles with a dreadnought that no one else can do anything with, except CEOs and VPs is and that is not much either, is just disgraceful to SecCon mode and the corporation feature as a whole.   

 

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