TheDerpNukem 221 Posted October 23, 2017 Report post Posted October 23, 2017 Why have destroyers been nerfed excessively? CinnamonFake (Posted October 31, 2017) As I said before, all the balancing chages are made according to statistics and feedback analysis. Share this post Link to post Share on other sites
aldermatias 49 Posted October 23, 2017 Report post Posted October 23, 2017 Battle Station attacks invisible ships and enemies behind obstacles, this is a special ability? Please add this in module description. CinnamonFake (Posted October 31, 2017) It should spot camouflage targets, invisibility should't be spotted. And for now shooting through the objects is a normal thing. Share this post Link to post Share on other sites
avarshina 152 Posted October 27, 2017 Report post Posted October 27, 2017 #1 Will we see the ability to dock on destroyers (for refuel, repair, module switch etc)? #2 Will we see AI- wingmen ships like in other space sim games (had them in 90s space games)? CinnamonFake (Posted October 31, 2017) We have no plans for this features in the near future, but seems like a nice ideas for something else Share this post Link to post Share on other sites
aldermatias 49 Posted October 29, 2017 Report post Posted October 29, 2017 Projectile speed booster implant works for pitch/roll of Tai'Al launcher? Pinch/Roll information is missing, any plan to add this in weapon description? This is a important information of this weapon. CinnamonFake (Posted October 31, 2017) Implant working only on straight forward speed, but not for pitch and rolling. Not the best implant for this weapon Share this post Link to post Share on other sites
Scar6 253 Posted October 30, 2017 Report post Posted October 30, 2017 Do you plan on making a secret project ship makeover? CinnamonFake (Posted October 31, 2017) We're planning to add some new ships in the near future, not Ellydium, but pretty unique ;) Share this post Link to post Share on other sites
aldermatias 49 Posted November 2, 2017 Report post Posted November 2, 2017 Any plant to make destroyer modules targetable? It's difficult destroy them when we can't see them. CinnamonFake (Posted December 5, 2017) Destroyer modules have their own hull capacity, but in order to not to overload interface we decided not to give this feature visuals. And modules are pretty big, they're hard to miss) Share this post Link to post Share on other sites
Koromac 1,263 Posted November 12, 2017 Report post Posted November 12, 2017 When will you answer my 35 questions and why did you delete them when I posted them? Re-post: Share this post Link to post Share on other sites
aldermatias 49 Posted November 13, 2017 Report post Posted November 13, 2017 Why are you guys changed Waz'Dum (Waz'Got weapon) projectile visual effect? The old Waz'Dum projectile visual effect it's so nice. CinnamonFake (Posted December 5, 2017) VFX optimization is always on going. Especialy now when we're going to release over a 100 new modules and wepons with their own special effects Share this post Link to post Share on other sites
Sola_Evoli 3 Posted November 13, 2017 Report post Posted November 13, 2017 1. I dislike having only a gunship at r15 (Thar'Ga), when do the other alien-fighters come out? 2. Tai'Kin dies even faster to every obstacle whereas DaggerV for example can collide many times with obstacles without dying almost instantly. * When does collision damage on alien ships get fixed? * Or can we get a collision avoidance cpu or col dampener engine for these alien ships? Being stunned is not a good solution (except maybe for warp-failsafe). 3. How does the ship rework look like? Will all ships become customizable like Thar'Ga (btw: even there you are forced to make some choices for others or rank-ups) CinnamonFake (Posted December 5, 2017) 1. Command fighter and a destroyer are in our nearest plans CinnamonFake (Posted December 5, 2017) 2. The main feature for Tai'kin is its maneuverability. It's compensated by the weak hull for the right balance. Pilots are have to fly really good to hande this. CinnamonFake (Posted December 5, 2017) 3. Lots of general ships will get new modules, modificators andd weapons. All with unique abilities. Share this post Link to post Share on other sites
Flash0914 142 Posted November 15, 2017 Report post Posted November 15, 2017 1. Will people without GS ever have a realistic chance to get all destoryer modules and weapons again? 2. Will we get another chance to collect R14 destroyer resources via Broker? 3. Will other DLC ships than Phoenix and Reaper also get alternative special modules, to make it more worth it to buy them? 4. Will the next Ellydium project require even more resources than Waz'got and will it also require you to research special modules in order to be able to progress further in evolving it than rank 8? 5. Will any more ships get a new model like the Hercules and the Deimos types did, if so can you tell us which ones? 6. Will there be another "custom taunt contest"? CinnamonFake (Posted December 5, 2017) 1. Of course, now it's more easier than never) CinnamonFake (Posted December 5, 2017) 2. The event is already going and missions for CPU are available CinnamonFake (Posted December 5, 2017) 3. We're considering this possibility, but not at the moment. For now we have lots of stuff to complete) CinnamonFake (Posted December 5, 2017) 4. For now Ellydium slows down the development of new ships. Right after New year it will be involved in many events around SC Universe ;) CinnamonFake (Posted December 5, 2017) 5. For now we're focused on rework the equipment for those ships, adding new modules, weapons and modifiers. Later we will come back to those ships appearance CinnamonFake (Posted December 5, 2017) 6. It's already going!) Share this post Link to post Share on other sites
aldermatias 49 Posted November 17, 2017 Report post Posted November 17, 2017 Why "reduce energy consumption node" (Waz'Got node) doesn't work for Battle Station (Waz'Got module)? CinnamonFake (Posted December 5, 2017) It should be, looks like a bug. We will fix that Share this post Link to post Share on other sites
I0lOl0I 12 Posted November 22, 2017 Report post Posted November 22, 2017 Quote Special Th'ak'Len container can be taken from loot after battles if you're flying on rank 8 ships. It consists parts and blueprint ;} ——CinnamonFake, (Posted September 6) I would like to know the way to obtain [Th'ak'Len R8-12] when I fly my rank10, it doesnt give me the right Th'ak'Len container in the news section, the description says you can obtain the 8-12 ones with a rank10 ship, which is not, I only get the 5-9 ones everytime, would you clarify the right way to obtain this container? Th'ak'Len Container Share this post Link to post Share on other sites
evo888 113 Posted November 24, 2017 Report post Posted November 24, 2017 can we get information on new engineer modules next? Share this post Link to post Share on other sites
Cabalron 1 Posted November 28, 2017 Report post Posted November 28, 2017 Hello devs. I have same questions for yours. 1. Is there any chance to rebalanced drop chance to box/containers or items for R8/R11/R14 destroyers ? i have same items blueprints 5-6x and people sell all this items. Trade system is good but need more improved. Parts/items for destroyers has very very very low drop chance and its problem to buy. ( frame photon emmiter R11-R14 selling to 10-12K GS) ----Its time to P2W system ??? Same containers on last week not drop. Its removed or what ??? Or i need again buying premium licence to increased % to drop chance this containers where is parts to build destro weapons. In first wave R14 destro all weapons is open. 2. Why is this game very bad balanced to CO-OP and MM ? Why enemy alien ships is R15 and its buffed 100-200% damage,hull, shields, critical damage and more. New player in R11 ship in basic weapons and not upgraded has no chance. Its dead only few seconds. This is yours idea how to balanced game ??? Give maximum R14 ships to join Co-op not only to R12 ships and game is better balanced 3.in future its this game more balanced or need again waiting more month to new update when its reduced destroyers again and bugs not fixed. Koromac and many good players post to forum many bugs and problems. But its not fixed. This game is good but people call to more improved. (sry for my chaotic eng.) Share this post Link to post Share on other sites
Guest Posted November 28, 2017 Report post Posted November 28, 2017 1# Do you guys plan to increase the effects of the "Repair drone Operator" ? I mean, that's a pretty nice repair-based module, but ONLY 1470 pts. restored to the one who picks up the drone and 1101 pts. restored to everyone around.... that's just too weak for the Waz'Got's "LAST" special module ; only interceptors can be effectively repaired with those ones... (if they first notice the repair-pack of course...) Maybe (at least) 40% stronger ? Or just increased repair for the one who's picking up the pack ? (Increased visuals would be nice too, some players - with ships in a pretty terrible state - are flying around without even noticing them...) 2# what's supposed to come next after ships-rework (and OS-rework on new Year) ? Rather a new Ellydium-ship or something else ? If another Elly d ium craft, then just whatever you want but please NOT THE DESTROYER !!! That would just ruin the entire story about alien-tech research, better set it as the very last released ship ! Release the pinnacle of alien-tech mastery AFTER all the other classes... would make more sense regarding storyline... 3# Yeah, there's that OS-rework thing... but when should we expect some new OS-maps ? Like the ravaged Metropolis-worlds ? Or maybe some fully "wreckaged" battlefields ? I heard that new maps are not included in the upcoming OS-update... are they ? 4# That story-part with the large-scale offensive planned by Ellydium on Revenant installations... is it suppose d to be a hint for a potentially new pve-scenario ? 5# What's that all about that Alien-composite-block-rush ? Far too much of them right now : at least 350 blocks a day (I mean please, who's consuming so much of them ??? ) ! Are you planning something similar (even if less... "intense"...) for xenocrystals and/or electrum ? 6# is the "Ellydium Corporation" sticker - introduced in the "Evolution factor"-pack - going to be added to the standard faction-stickers anytime soon (in the tuning-menu, NOT as an exclusive sticker in another Ellydium "starter-pack"...) ? 7# Will the special skins for the Ellydium ships ("Astromech", "Night-stalker", "Agressor"...) ever become available again ? Maybe as an option in the tuning-menu too (but more expensive than ordinary skins of course... skins should not become immediately available as tuning-option for new ships though) ? 8# That strange "Laboratory" Tab in the corporation-screen... what plans for it ? Share this post Link to post Share on other sites
EndeavSTEEL 561 Posted November 28, 2017 Report post Posted November 28, 2017 1. Did you planned to do more spec ops in the near future ? 2. are we gona get more destroyers ? 3. can we expect something new for special project ships ? 4. will we get a new warp jump animation ? Thanks! Share this post Link to post Share on other sites
niripas 280 Posted November 29, 2017 Report post Posted November 29, 2017 22 hours ago, Cabalron said: 2. Why is this game very bad balanced to CO-OP and MM ? Why enemy alien ships is R15 and its buffed 100-200% damage,hull, shields, critical damage and more. New player in R11 ship in basic weapons and not upgraded has no chance. Its dead only few seconds. This is yours idea how to balanced game ??? Give maximum R14 ships to join Co-op not only to R12 ships and game is better balanced (sry for my chaotic eng.) Spoiler I am not a dev, but please let me help you with this. Basically coop is easy if you take into consideration what AI is doing. Small ships will always close in and run if in range of AoE damage. Frigates and destroyers will be always coming straight at you and they will not run. Opposite to common opinion - destroyers are not that good against AI unless enemy team has only destroyers. And coop needs little different playstyle from pvp. If you have any problems with ship setup for Coop, drop me a line in game - I'll help. For starters - basic Grizzly MkII setup: Spoiler and what can you do with this (almost) all white setup (I chose the worst case scenario here - high ping, packet loss and enemy with auto aim lasers): Spoiler R10 vs R15AI: Spoiler Share this post Link to post Share on other sites
Koromac 1,263 Posted November 30, 2017 Report post Posted November 30, 2017 Do you also plan to advertise big, like on Steam's main store page when you release the main update or do you need to raise another fundraiser for that as well? Share this post Link to post Share on other sites
ORCA1911 848 Posted November 30, 2017 Report post Posted November 30, 2017 28 minutes ago, Koromac said: Do you also plan to advertise big, like on Steam's main store page when you release the main update or do you need to raise another fundraiser for that as well? It would be about time... 1 1 Share this post Link to post Share on other sites
evo888 113 Posted November 30, 2017 Report post Posted November 30, 2017 can Styx please get a deployable turret? Share this post Link to post Share on other sites
ComradeJedus 42 Posted December 4, 2017 Report post Posted December 4, 2017 Will we ever get the option to add custom stickers to the game, sorta like how some corporations have custom logo's corps could make one or two custom stickers that members of that corporation get to use. 1 Share this post Link to post Share on other sites
ORCA1911 848 Posted December 4, 2017 Report post Posted December 4, 2017 28 minutes ago, ComradeJedus said: Will we ever get the option to add custom stickers to the game, sorta like how some corporations have custom logo's corps could make one or two custom stickers that members of that corporation get to use. Or at least corp logos as a buyable option... 1 Share this post Link to post Share on other sites
Koromac 1,263 Posted December 7, 2017 Report post Posted December 7, 2017 On 12/1/2017 at 12:13 AM, evo888 said: can Styx please get a deployable turret? No. It would be broken. Share this post Link to post Share on other sites
evo888 113 Posted December 7, 2017 Report post Posted December 7, 2017 3 hours ago, Koromac said: No. It would be broken. how? Share this post Link to post Share on other sites
aldermatias 49 Posted December 9, 2017 Report post Posted December 9, 2017 On 12/11/2017 at 5:09 PM, Koromac said: When will you answer my 35 questions and why did you delete them when I posted them? Re-post: Ha ha ha never... Your question is more like an entrance exam. Try like me, one question per reply. Share this post Link to post Share on other sites
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