CinnamonFake

Star Conflict 1.4.6: Engineer Evolved. Stage Two (Discussion)

54 posts in this topic

A lot of subtle changes this patch, for example, now we have a little checkmark that guides us back to the station when we finish an assignment.

game_2017-07-27_11-20-18-42.png

And if you have had any ships docked in Ellydium you will notice a slight hint of light coming from it, having the same colour as its thrusters:

How about a comparison:

Spoiler

Before:

game_2017-07-26_12-14-00-66.png

 After:

game_2017-07-26_12-14-09-00.png

It even works in the distance:

game_2017-07-26_12-14-36-79.png

Each faction having its own corresponding colour:

game_2017-07-26_12-14-56-62.png

game_2017-07-26_12-15-07-18.png

Yet Ellydium ships are interesting, its not green, but seems to rather be the colour of the thrusters, its a light blue, almost like the Federation, but it could be green or purple for all that I know, if anyone has any of those special modules then consider taking a screenshot to make sure.

game_2017-07-26_12-15-20-31.png

But sadly this doesn't happen with multiple ships, if only works for the first one that you install

game_2017-07-26_12-15-31-89.png

Also, destroyers light up the whole hangar

game_2017-07-26_12-16-47-46.png

game_2017-07-26_12-17-05-31.png

game_2017-07-26_12-17-30-24.png

It could be great if the ships would have a hovering animation while in hangar, like a subtle up and down movement, rather than staying frozen in place.

Then there is this:

game_2017-07-26_11-20-56-94.png

game_2017-07-26_11-20-56-94.png

I'm not sure what that will be, but it might have something to do with the rework for OS.

 All in all, pretty great, but getting the Alien Satellites for Waz'Got will sure be tricky, any chance that we will get an event to get the Entangled Shards and Crystal Cascades for xenochips? Preferably not with random containers.

CinnamonFake (Posted )

Yeah, we're working on some OS features. But I can't comment this at the moment, news is expected :)

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This is a great patch i think. They did something useful now like: Nerfing the Damn Tai'kin and the G'Thar'Du canon :D . NExt is the screen thing. This patch fixed that the craft button on a lower resolution screen hanged out and i couldn't craft any of the ships, but now they fixed it. For the screen they put our name int the upper left corner wich is useless but its nce to see our name :) The npc sounds before the battle starts changed, the explosion animation of the Transports changed aswell as the sund of it. You gus did an awesome work this time :D keep it up. Just one problem optimalize the game for crappy pc-s aswell cause not everyone has a gaming beast :) 

CinnamonFake (Posted )

The interface is still on rework, the're some changes to come. And we're trying to optimize the game for avarage PC configuration. Not everyone has a gaming beast, you're right)

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So far so good, minor issues were fixed but i do hope for a better rework on caches and some bundles to make it worth while.

CinnamonFake (Posted )

We're not planing to change anything in bundles system at the moment. All our resources are focused now on old ships rework and new content, there's a lot to come

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So, do you plan to implement some acceptable MM?

 

10min queue

Spoiler

QnpAX0e.jpg

 

for this

 

Spoiler

5nuDvrb.jpg

 

CinnamonFake (Posted )

We're working on matchmaking system, there will be some updates and news on it soon

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17 minutes ago, AKmatiAK said:

That Mauler... cool

what

 

@CinnamonFake I hope so coz it's bad atm

x3dw6ST.jpg

NQ2dwwT.jpg

CinnamonFake (Posted )

Will do, you're skilled pilot, that could be the reason. And that's the problem we're working on ;)

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Meh. I like the new looks in the game but as far as the feel goes it looks like even things that you grind for will start to cost more money soon.

CinnamonFake (Posted )

Perhaps you mean Launch Price) No it's not about OS being cost something)

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Quote

Tai'Kin
    Reduced ship hull durability and hull bonus at the rank 9 node.
    Reduced beacon capture speed and its bonus at the rank 9 node.

2

 

Which part of "we can't hit that damn thing" you stubbornly fail to understand? Unability to install more than one synthesis sphere is change in good direction, but still jumps around like horny rabbit on crack.

 

Also, Thar not ok and sattelite bullguano is still untouched.

CinnamonFake (Posted )

Some people can hit it, that's what aiming is about) Maneuverability is Tai'Kin's thing, we will not change it

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25 minutes ago, Rob40468 said:

 

Which part of "we can't hit that damn thing" you stubbornly fail to understand? Unability to install more than one synthesis sphere is change in good direction, but still jumps around like horny rabbit on crack.

 

Also, Thar not ok and sattelite bullguano is still untouched.

Yes, i'd like 1 wah burger and a large order of French cries please.

 

If you nerf it any more it will cease to exist. Now everybody wants to use destroyers. You go into pvp now and its 5 destroyers in beacon cap just on my team and another 5 on enemy team. O.o

CinnamonFake (Posted )

We are making balance changes after detailed analysis of the feedback and statistics and only if they're neccessary.

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16 minutes ago, xXConflictionXx said:

Yes, i'd like 1 wah burger and a large order of French cries please.

 

If you nerf it any more it will cease to exist. Now everybody wants to use destroyers. You go into pvp now and its 5 destroyers in beacon cap just on my team and another 5 on enemy team. O.o

At least it's starting to be fun again, and finally no more g'thar spamming

 

I did laugh a lot when I've seen that we are forced to build a special module that ppl don't necessary want in order to upgrade the waz'got tho

CinnamonFake (Posted )

Take a part in the on going event, it will be much easier to build it then) https://forum.star-conflict.com/index.php?/topic/34466-a-unique-opportunity-to-get-components-for-wazgot-special-module/#comment-407174

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 Its because to connect Wazgot's switch of appearance with new the patch and the phase2 in ship's evolution (ranks9-10) I guess.

 

Thing that astonished me was: new node parts were on market even befor start of new opportunity to get components for Waz'Got special module

started.

Are  the parts given out during test server sessions in order to start the economy?

 

 

CinnamonFake (Posted )

These parts are similar to Tai'kin ones, so if you have left some from building Tai'kin, they will be useful once again

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3 minutes ago, avarshina said:

 Thing that astonished me was: new node parts were on market even befor start of new opportunity to get components for Waz'Got special module

started.Are  the parts given out during test server sessions in order to start the economy?

 

Those parts were available since Tai'kin appearance - they are using the same components. However - previously they were dropping only in SpecOps and now they are dropping in regular battles as well.

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.. and who's the designer/scientist who ordered the crystals to grow choppers like a Pliosaurus :laugh:

CinnamonFake (Posted )

There're 2 new Waz'got appearances coming)

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Ah..

4 minutes ago, niripas said:

Those parts were available since Tai'kin appearance - they are using the same components. However - previously they were dropping only in SpecOps and now they are dropping in regular battles as well.

I see, did not build the Tai'Kin.. this explains!

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Can we increase the limit of the node mats? Each node cost like 4-6 mats and the limit should be at least 50 not 10...

CinnamonFake (Posted )

The limit encourages to trade items that you have enough already. It's good to get some GS from it, then just keep in the storage)
  • Upvote 1

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1 hour ago, Milfeulle said:

Can we increase the limit of the node mats? Each node cost like 4-6 mats and the limit should be at least 50 not 10...

+1

also do the same with waz'got cabin parts, 15 as opposed to tai'kin's 50 is just so sad

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13 hours ago, xXConflictionXx said:

You go into pvp now and its 5 destroyers in beacon cap just on my team and another 5 on enemy team. O.o

Most sad is that I have same situation in league but without any destroyer...

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Guys what is this server shut down? Man i have bought the 1 day premium and a 3 hour +50% kredit boost to get kredits and you do this? Why? (i know that you are doing "repairs" with the serers but why now? ) At least i wan't back my 50 Gs, it is a lot for a not paying costumer.

CinnamonFake (Posted )

Hotfix #2 was being uploaded

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50 minutes ago, ShadowDante2k1 said:

Guys what is this server shut down? Man i have bought the 1 day premium and a 3 hour +50% kredit boost to get kredits and you do this? Why? (i know that you are doing "repairs" with the serers but why now? ) At least i wan't back my 50 Gs, it is a lot for a not paying costumer.

 

Wow, a whole 50 GS!

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1 hour ago, millanbel said:

Wow, a whole 50 GS!

He is a student. :001:

  • Upvote 1

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33 minutes ago, SuDoKu said:

He is a student. :001:

That 50 GS was like 50,000 GS

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On 27.07.2017 at 11:01 AM, xXThunderFlameXx said:

game_2017-07-26_11-20-56-94.png

psst!

They're preparing for new ELI destroyer.

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Kacke dieses Update an der G`Thar`Du , 15% minus Feuerrate und minus 5% Schaden ist einfach Zuviel des Guten die Hälfte hätte es auch getan. und diese bescheuerte Idee mit dem zusammenbau der aktiven Zerstörer module ist echt Unfair den anderen spieler gegenüber die die schon alles haben (die konnten es noch so kaufen)

 

ORCA1911 (Posted )

Please post in the German subsection of the forum in the future or rewrite the post in English.

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