CinnamonFake

Questions to the developers Summer 2017

45 posts in this topic

On 6/12/2017 at 10:17 PM, Ebonystar said:

should make one of the Devs a Moderator that way we know all our questions will be read by a Dev :-) lol  but to my question..today noticed that in PvP its just me vs another human player ok not that bad but the AIs on my team EVERY match are dumber then road kill capture the beacon's they all head for B where as the enemy AIs 2 head for A and C rest for B and i lose and when its kill 10 enemy's the moment 1 enemy shows up they all go for it enemy AI has 2-3 that out flank and hit us from behind my teams AI never try to out flank why is this?

its not the player's its the AI please read what i wrote before closer its the AI programming the AIs on my team seem to be WAY less effective then the AI of the enemy team capture the beacons enemy AI send 1-2 ships to A and C rest to B and the 1 Human player does what he does now my AI team mates all pile B or in kill 10 enemy PvP my team AIs all head after the 1st enemy they see while the enemy AI has 1-3 ships out flank and attack from the side or rear why is this?

CinnamonFake (Posted )

AI teammates in PvP are the same on both sides. But they aren't who really influence the result of the battle. If actual pilots do their goals, AI behavior wont be a problem. Besides AI companions exist only on low ranks, after that you will be matched with real players only
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just did a PvP match was kill 10 was winning 3 to 1 when for some reason it switches to 3 to 6 why did the numbers switch and when the match was over looked at the team listing it was me and 1 other and bots vs 5 Human players and bots what gives with this?

CinnamonFake (Posted )

Are you sure that it was 2vs5? It may be a reason for bug report with screenshots and logs. Matchmaker can't work this way, or perhaps, there were more or less bots then you thought.
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@CinnamonFake (Posted Friday at 08:44 AM)

Unfortunately, we can't influence players decisions on the battlefield. That's why it's a nice way to make some friends and fly with them in squad

Do you intend to encourage squads?

 

Atm best you can hope for are 2man squads.

With 3 or 4 man you'll end up in infinite queue.

CinnamonFake (Posted )

Squad pilots have special contracts and rewards. It's more rewarding on many levels.
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Will there ever be a way to get Destroyer modules without hoping that the right caches are available and then hoping that we find said cache, and then praying that RnGjesus is on our side and gives us the part we need, our trading for them.

CinnamonFake (Posted )

If you've picked up somethign else from cache, just sell it. On earned GS you can buy needed part on the market from other players.
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1. Next patch date and content?

2. Would Waz'got require new resources for creating/upgrading?

3. For what would be used xenochips besides buying premium ships ?

4. What else we would see this summer besides t5 destroyers and ellydiym engineer? 

5. Who's next in ellydiym line? 

CinnamonFake (Posted )

1. Presumably next week. The patch will bring Waz'Got, next destroyer event, interface rework, trading board and more.

CinnamonFake (Posted )

2-3. The details about this 2 topics will be introduced in the patchnote

CinnamonFake (Posted )

4-5. Keep an eye on developers blog section, there will be information from the first hands
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Squad pilots have special contracts and rewards. It's more rewarding on many levels.

I'm aware of that. But I'm asking about 3 and 4 man squads. It's just impossible to play in such atm that's why I asked about encouragement  for 3/4 man...

 

It use to be best feature of his game, 4man squads. You could get proper tactics in random que and stuff

 

Quote
We have no plans to extend this feature. Infact some corporations already extended it and made a good software for viewing stats.

*worth asking anyway* I was hoping for access to pilot profile (same as one you can view in game) via api

I can just use mine for that basic stats. *Just hoped for something more*

Those "extended" software are just doing simple math with current api and require daily "database" downloads :( 

 

CinnamonFake (Posted )

There are some plans to improve matchmaking. Maybe we will consider to deliver something for 3-4 squads in the process. Depends on how many pilots really want to flying this way
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I have a question.

Electrum?

 

As is, assuming 1 raw electrum a match and doing nothing but grinding out 5/6 minute pve matches, it would take [7 minutes X 720 electrum] 84 hours to get the parts needed. 84 hours people, EIGHTY-FOUR HOURS.

Please devs, you are killing us here.

Maybe add/increase a/the chance to get enriched electrum in post-battle trophy search?

Alternatively, now that lucky containers are no longer a 5 day login reward maybe we can rework them to be a little more useful.
A) Cut out the xenopanels

B) Toss the raw ore rolls out the window

C) Add 2 enriched electrum roll

D) Leave price the same

 

What have we acheived here? A method to efficiently drain excess credits while also creating a saner method to get electrum. There are a rather large number of people I have seen say the following: "I would buy lucky containers if half the rolls weren't worthless to me". I have also seen a few say "I would buy lucky containers if they didn't have a chance to roll something I am at full storage on" but we can leave that for another day.

 

Summary, give me electrum please.

CinnamonFake (Posted )

Electrum is in loot now, but there will be tasks for it and events, with increased drop chance to get electrum. New things will be introduced with next r14 destroyer event
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On 06/16/2017 at 0:17 PM, Scar6 said:

Will the three original factions get some unique new capabilities in order to keep up with ellydium?

"CinnamonFake (Posted yesterday at 12:26 PM)
Ellydium was introduced as a equal part of SC factions. So there's not so much to keep up "

 

See, ellydium ships are vastly faster and more manouverable than for example federation ships, while also having superior weapons and durability.

It seems obvious that ellydium is superior to the federation, so how can you speak of them as an equally strong faction?

You could balance that out with, for example, more bonuses for the original factions (more shield regen for Jerico, more damage for the Empire, more manouverability for the Federation).

 

Since ellydium doesn't receive the nerfs it derserves to even out the battelfield, it only seemed logical to increase the power of the original factions while also making them more unique.

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How to calculate the mass shield generator module end-healing points with the extra energy points? Whats the ratio between the module and energy cap, or better yet, the formula behind it? 

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Why do you guys need a 512x512 version of a logo to add it to the game?

CinnamonFake (Posted )

It's easier for our artists to work on that later. This procedure takes some time because of the game engine specifications, but it's good to have such a thing :)
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1) Could we see in the near future Electrum or Beryllium as rewards from Broker Missions? 

2) What trading items could we see been added in the next patches?

3) What class of ship for the Ellydium faction is next in the production line?

CinnamonFake (Posted )

Electrum and Berrylium are now can be found in loot after battle. And there will be more missions on resources when Vigilant event will start

CinnamonFake (Posted )

Almost every new craftable parts or structure made to be tradable. With old ships rework it is possible to add some new items

CinnamonFake (Posted )

It's not clear yet on what ship Ellydium is working now, but there are rumors about destroyer in the future ;)
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Hi, i want to have my avatar, is it possible? I dont know where write this. and which format for uppload? 

CinnamonFake (Posted )

We usually upload users avatar pics for corporations, but not personal avatars. this process is happening once in several mounth.
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I saw today the box you get from Ellydium contracts to build the Tai'kin now costs iridium instead of 50.000 credits.

 

screenshot-170705-043652.thumb.jpg.0a164

 

Is this change going to be permanent?

 

Have it been published in any of the patch notes? (i don't remember reading nothing about this)

 

Can we expect the same for Waz'Got and the next ships when new Ellydium ships are being realeased?

 

 

CinnamonFake (Posted )

You've got access to this container as a reward and now it costs iridium to open. The timer on the icon show how many time you've left to do it.
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Why is Survival so common?

 

Do you plan to reduce repair costs for Survival, since repair cancels out any income? (Or does Survival simply exist to sell more premium ships and licenses?)

 

Are you aware of the imbalance it creates? (Vigilants, Taikins with Tailal are absurdly powerful there, even more than in regular pvp)

 

Is this 'experimental' gamemode ever going to disappear?

CinnamonFake (Posted )

Yes, we have plans for Survival and experimental game modes in general. Can't share any particular info for now but we've working on that
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Will you add players storage content to api data? So we can make dem tools for player that don't have everything?

 

ciwnrAP.png

 

 

also @CinnamonFake up:

On 27.06.2017 at 10:13 PM, Tillowaty said:

Do you plan to add those bundles again?

l8pRPrr.jpg

CinnamonFake (Posted )

As I stated before, we have no plans to expand current api, to much work need to be done in the actual game - fleet rework, Ellydium ships and many more features.

CinnamonFake (Posted )

Bundles are changing almost all the time. Keep an eye on them you'll probably see what you're looking for ;) For making this easy, we usually announce changes here on forums and socials
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1. Next patch date?

2. Something besides Vigilant? 

3. How about quests for destroyers weapons/modules ?

4. How much old ships per wave you consider for rework?

5. How deep reworks for them are planned - visuals/model/spec. module/unique weapones and modules?

CinnamonFake (Posted )

The next patch is planned on July 13. The details about additional changes you can find in patchnote

CinnamonFake (Posted )

We have some plans for those kind of quests, so it may happen in the near future

CinnamonFake (Posted )

It's hard to say at the moment, because there's a lot of ships in the game requires update. We will announce that closer to release date

CinnamonFake (Posted )

The rework will introduce changed tech specifications with new modules, modifiers, weapons, unique for certain ships. And visuals may have an update if feels necessary)
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Oh yeah, tomorrow is Thursday, shame that I built all of the R14 destroyers already.

CinnamonFake (Posted )

You can still making the tasks and sell some stuff on the market!)
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Hi, id like to ask something aswell. Since ellydium ship siluettes are already Up ,And Ive counted 10 So far, Its pretty obvious that each sillouete stands for 1 type of ship. So, when it comes to the ellydium destroyer, Will it :

A, be rank 14 like every other destroyer B, work the same way the other rank 14 destroyers work

C, be a huge problem like the tai'kin is now (a.k.a. overpowered) ?

CinnamonFake (Posted )

It's a little bit early to talk about other ships. The one thing that Ellydium shares between all their technology is that their ships don't stick to certain rank and can be adjusted by the pilot
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1. When old ships retwork going to come out?

 

2. Will we see again ships with skins of alien Styx and Katana(-S)? I like them :D.

CinnamonFake (Posted )

1. We're preparing to Autumn, but it will not be going out at one time. Piece by piece.

CinnamonFake (Posted )

2. We use them avery April 1 and trying to add something more to it. Will see next time ;)
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