xXConflictionXx

POLL - MM and new ships being WAY TOO OP (wtf)

WTF?   40 members have voted

  1. 1. Are the Ellydium ships OP or put you at an unfair disadvantage when using standard or even premium ships?

    • YES!
      35
    • NO!
      1
    • I'm scared!
      1
    • Who cares?
      3
  2. 2. Are most or a lot of the Ellydium (alien) weapons OP or put you at an unfair disadvantage?

    • YES!
      33
    • NO!
      1
    • I'm scared!
      3
    • Who cares?
      3
  3. 3. Should Match maker be more efficient?

    • Yes, match us with people of same pilot rating and/or win/loss
      20
    • Yes, but as to how is up to the devs
      11
    • No, MM is fine the way it is.
      6
    • I'm scared!
      1
    • Who cares?
      2

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33 posts in this topic

Well Devs need to equip with some sound alert this Tai'kin, when in range of 500m we need to hear  MC Hammer - U Can't Touch This.

                                                                                  tumblr_ody8v4Cn231v4u49oo1_500.gif

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We just found out what works best against 4 taikins and tharga rush in SCL. 2 taikins with tailiai and bubbles, 2 jaguars with slows and a frig. Preferably guard - or something big, fast and chunky to outrun bubbles.:004_2:

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7 minutes ago, Florin1978 said:

Well Devs need to equip with some sound alert this Tai'kin, when in range of 500m we need to hear  MC Hammer - U Can't Touch This.

                                                                                  


Actually that is a great idea. Makes a sound when a ship is in a certain radius for those sneaky little cloaked ships trying to pull a fast one. The only thing that gives it away now is having something like pulsar and you have to keep an eye on the module to see the count rise.

 

Honestly I don't see why it would be a problem to implement this due to it wouldn't really give so much of an advantage that it would render tacklers, lrf and recon useless, it would just give you a split second to react but it could be enough to save your behind.

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I wonder how much the devs actually want to make this stuff too OP. There's probably a whole bunch of people watching statistical analysis of purchases and telling the devs that "so and so needs to be done". Guess we'll never find out because they don't discuss "economics" of game, unless it's about sending them (Gaijin) money

 

Also about the MM, why is it that I frequently see the same players on the enemy team 90% of the time? And during these cases, more often than not the result is the same..And when they're on my team, we seem to get a team that represents an upside down bell curve in terms of effectiveness...

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I still don't get how they can make Beamer OPAF when its released like most of the alien weapons you grind for but Vulcan is mostly weak. It doesn't follow the SC new weapon OP logic at all. Intentional?

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Isn't Vulcan the Phoenix weapon?

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17 minutes ago, RennieAshII said:

Isn't Vulcan the Phoenix weapon?

 

No its universal frigate weapon (new).

 

If Phoenix has a weapon by that name then I don't know cause I don't own it.

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3 hours ago, xXConflictionXx said:

 

No its universal frigate weapon (new).

 

If Phoenix has a weapon by that name then I don't know cause I don't own it.

You need to buy Nailer separately. For credits.

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