Alanthier

FIX AI TARGETING

Recommended Posts

REALLY sick of being THE ONLY PERSON that the AI seems to be programmed to AIM at, regardless the ship, regardless the mode(ESPECIALLY in Spec Ops, where it LOVES to fire ALL the green orb s**t at ONLY me, locks ONLY me with 6+ of the green beams, and then fires 4-12 missiles at WHILE every teammate is still alive, THEN have dissectors ALWAYS following ME, and ONLY me around, while they're active, even if I respawn, they STILL instantly target me as soon as I come back in, DURING the invulnerability period, and by then, when it ends i'm dead because 2+ dissectors focus me at the same time).  Fix it.  It should randomize how often it attacks the same person, not keep that person locked onto for all effing eternity.

  • Upvote 1

Share this post


Link to post
Share on other sites

The AI selects the most dangerous player. Or developers choosed your name. Alanthier, it sounds good! :): Kidding. Sorry. Just look around. The other players also get the bullet from.

Share this post


Link to post
Share on other sites

no believe me, I can be in THE LEAST threatening ship and am the only one who gets 3-4x the amount of crap fired at them

Share this post


Link to post
Share on other sites

They prioritize targets alphabetically in the code, so your name starting with an "A" does you no favors.
Your best bet is running for cover and hiding in a hole for the entire match to grant your allies "easy mode" and assure a 100% rate of victory.

  • Upvote 1

Share this post


Link to post
Share on other sites

Name starts with S in game actually, Forum name is different from in game name, since your original name is Pilot#####(you get the point) so the name in game different, because I made a forum account later.

Share this post


Link to post
Share on other sites

My guess is, it's filtering players by range and damage output to deal with the damage dealers first and then kill off the rest.

Share this post


Link to post
Share on other sites

It also matters if you attack it first, or deal the most damage in the shortest period of time, if that happens that bot and others around it will go aggro on you, much like a swarm mentality, so either use stealthy ways to deal with them: LRFs, Tacklers or Covert Ops, and don't forget the flares.

Share this post


Link to post
Share on other sites
Guest

Fix AI targeting??? It is fixed already. All weapons are fixed on you.... :p

Share this post


Link to post
Share on other sites
45 minutes ago, Sinaka said:

Fix AI targeting??? It is fixed already. All weapons are fixed on you.... :p

Tru lol.

 

And I have the same problem. Could be 5 allies closer to the targets than me and they all shoot at me. Any mode any time. No idea why it happens.

Share this post


Link to post
Share on other sites
4 hours ago, Weylin29651 said:

 

They prioritize targets alphabetically in the code, so your name starting with an "A" does you no favors.

 

That was never the case, it's either the closest or the highest damaging target. The AI is stupid because it just has 100% precision. It does not use modules wisely or do things like maneuver around you to make you not able to hit them. They just fly straight at you and hit, that's it.

Share this post


Link to post
Share on other sites

I would more say the AI acts in "who was spoted 1st" orders. I notice most of the time that i only get targeted as "main" when the AI can see me. If a AI has no LoS (Line of Sight) i only get attacked by those who had this. They may switch if they lose me for some seconds (5-10) but when i enter it again they switch directly back.

But how exactly their LoS mechanic works is still a mystery for me cus if a PvE round starts i´m sometimes in front and sometimes at back spawn point and the targeting is always another one and not directly me.

In terms of the Spec Ops Bio Dessie and Bio Defiler i have no idea how these emitters and everything exactly work. Cus sometimes i don´t get attack at all (when in range of just 1000 and less) and sometimes i get everything at the same time haha.

Share this post


Link to post
Share on other sites

Also dissectors wont attack you if you are at the same elevation as dessie. Going above or under will focus its "rape beams" immediately.

Share this post


Link to post
Share on other sites
5 hours ago, OmegaFighter said:

That was never the case, it's either the closest or the highest damaging target. The AI is stupid because it just has 100% precision. It does not use modules wisely or do things like maneuver around you to make you not able to hit them. They just fly straight at you and hit, that's it.

I was joking about the alphabetical order thing.
The AI does take evasive action, well, after they are hit they strafe and roll to make it harder to lead them since the curving action makes the lead indicator spot invalid.

Share this post


Link to post
Share on other sites

Here's how the AI targeting works.

If you shoot them, they will all shoot at you.

If they shoot you, they will all shoot at you.

The key is simple. Destroy each ship, starting with the ship with the highest damage output and lowest survivability - then attack the rest of them.

If you can't take them all down, either get away from them and hide out for a while, or approach them with a large group.

All of the AI will focus fire - that is just in their programming, so your squad should be able to do the same thing and better than they can.

With that being said, I hate AI lasers. >_<

Share this post


Link to post
Share on other sites
1 hour ago, Weylin29651 said:

The AI does take evasive action, well, after they are hit they strafe and roll to make it harder to lead them since the curving action makes the lead indicator spot invalid.

It's the same maneuver, all of them, all ships do the same. Is that proper AI? Do like a half circle with strafe is proper 'evasive maneuvers'? The AI of this game is prolly 5 lines of code.

Share this post


Link to post
Share on other sites
4 hours ago, Vesperion said:

I would more say the AI acts in "who was spoted 1st" orders. I notice most of the time that i only get targeted as "main" when the AI can see me. If a AI has no LoS (Line of Sight) i only get attacked by those who had this. They may switch if they lose me for some seconds (5-10) but when i enter it again they switch directly back.

But how exactly their LoS mechanic works is still a mystery for me cus if a PvE round starts i´m sometimes in front and sometimes at back spawn point and the targeting is always another one and not directly me.

In terms of the Spec Ops Bio Dessie and Bio Defiler i have no idea how these emitters and everything exactly work. Cus sometimes i don´t get attack at all (when in range of just 1000 and less) and sometimes i get everything at the same time haha.

This is not true, for I can be nowhere in the LoS of enemies(especially suppressors/commanders in pve) and I will still be instantly focused the moment I come into sight, even if someone else was already blasting the living crap out of it prior to me appearing.  By this I mean, they literally WON'T fire at the person who's blasting the hell out of their ship, they wait for me to come into sight and unleash all hell specifically on me.

Share this post


Link to post
Share on other sites
1 hour ago, Shotan said:

Here's how the AI targeting works.

If you shoot them, they will all shoot at you.

If they shoot you, they will all shoot at you.

The key is simple. Destroy each ship, starting with the ship with the highest damage output and lowest survivability - then attack the rest of them.

If you can't take them all down, either get away from them and hide out for a while, or approach them with a large group.

All of the AI will focus fire - that is just in their programming, so your squad should be able to do the same thing and better than they can.

With that being said, I hate AI lasers. >_<

Wrong, here's how they work:

Game starts

They choose the 1 person, and 1 person only to focus, who isn't the most threatening with damage, but also isn't the weakest in terms of survivability, and who doesn't even attack them.

They then lock ONLY onto that person, and will not target anyone else with primary/missiles regardless if they're right in front of them or not.

Even if the target they are locked onto dies, they will instantly re lock that target if they reconstruct.

 

Long story short, bad programming.

 

Swear if I have to make vids proving that they don't lock other ppl 99% of the time, I will(as soon as Nvidia stops screwing up their updates, damn graphics crash randomly and have done so for the past month, even rolling back to prior versions/uninstalling and reinstalling to that version doesn't fix it).

Share this post


Link to post
Share on other sites

I sometimes got all the lazers going for me.  Used to happen if you stay out of cover when everyone else is in cover.  Have to destroy those emitters then they can't shoot you :-)

Share this post


Link to post
Share on other sites

Generally the shield blinks too fast for the lazor emitters to actually start tracking anyone while I'm playing. It spawns them, then deactivates them. Bam bam.

 

Thiygh as for the permanent Dissector things that kill destroyers in 5 seconds, now those just do whatever the hell they want. They seem to be a slowly tracking sort of AI that randomly swings back and forth around near you and your allies. I've seen multiple of them target the same person on many occasions. Generally they are only very effective on large, slow targets.

Share this post


Link to post
Share on other sites

...or you are probably way too focused on what happens to you, blaming every entity is attacking you, while other teammates are also being attacked. Record a vid, lets see if you have the gift of being the only ship focused all the time.

  • Upvote 1

Share this post


Link to post
Share on other sites

There is a fundamental problem with the co-op mode AI opponents that renders the game unplayable with level 10 ships: they AI ships are level 15, have perfect aim, perfect coordination of fire and can move in impossible to duplicate ways. These total up to a total waste of time since any ship from interceptor to destroyer is blown up before you can even locate who's shooting at you. This also applies to the other PVE missions.

 

First, the fact that a level 15 ship has vastly superior fire power, shields, modules and specials mean that it takes 3-4 human players all shooting at it at the same time to begin to bring down their shields, let alone actually destroy one. Level 10 ships do not have enough fire power to do the job, even with level 4 upgraded weapons. Missiles usually only serve to mark where the target ship is, and do next to no damage to the shields or hull.

 

Second, the AI never misses. We have to continually adjust our aim and move, while the AI's corrections are nearly instantaneous, so any maneuvering you do to try and escape their shots is a waste of time. Once they start hitting your ship, they only stop after you blow up, and that happens very quickly.

 

Third, I consistently see 4 to 6 enemy ships on my 'Death Recap' list, all of whom have contributed both missiles and direct fire damage. Basically if my ship is there, any AI controlled ships will shoot at it, and often all at the same time. Four level 15 ships make a level 10 ship dead 100% of the time, ever time.

 

And last but not least, the AI can throw their ships around, impossibly close to your ship so you are left with no chance the shoot back. I have never seen an AI ship die in the blast of their own missile, despite being 0-100m away, and they can execute turns as part of their 'evade the player's mouse pointer' type evasive manoeuvers. I've taken to using guard frigates with the pulsar and auto fire modules to make up for the fact I can't turn a ship fast enough to actually hit them at point blank range. Even when I am using my Tai'Kin or Waz'Got, I cannot come close to peeling off and moving around in the "cork stuck under the bathtub spout" manner the AI can do with similar ships.

 

So with those sorts of advantages, the human players can still take on the lower level ships, where the ships have been 'normalized' but at 10th, you'd need to spend a small fortune ($2-300) to put together ships that will survive for more than a few seconds in action.

 

It's too bad that the game designers are told to make it that way so the publisher Gaijin can make more money selling the upgrades. It just turns the game into a casino... and I don't much feel like playing Texas Hold'em on a rigged table.

Share this post


Link to post
Share on other sites
9 hours ago, Dragolen said:

There is a fundamental problem with the co-op mode AI opponents that renders the game unplayable with level 10 ships: they AI ships are level 15, have perfect aim, perfect coordination of fire and can move in impossible to duplicate ways. These total up to a total waste of time since any ship from interceptor to destroyer is blown up before you can even locate who's shooting at you. This also applies to the other PVE missions.

You kidding, right?

Let's take PvE first on the table - R10 is the highest rank that will put you in mid tier PvE. You can solo practically all available maps in that tier. 

 

Coop is gotten easy and boring. Even in R10. Just out of curiosity checked that for you. So there are 3 modes now -

  1. vs elly ships
  2. vs R11 destroyers
  3. vs standard ships

You need at least 3 ships for this to work:

  1. LRF for the R11 dessies - EM/kinetic resists, as high level gun as possible. Just stay above the map and snipe. 
  2. Guard with full EM shields, positrons and octopus missiles to tank and push bots in those 2 other modes
  3. something fast (if someone else is sniping dessies or engaging enemies and no one is planting/capping) I prefer tackler with cruise engine.
  4. Dessie is helpful, but fully optional

Those ships are working for me the best. Results?

Detonation:

Spoiler

image.png

 

Team deathmatch:

 

Spoiler

image.png

 

I will upload a video of that last battle here, so you can see that we practically pushed bots to their spawn and then just finished them off. Maybe your builds are wrong, drop me a line if you need a help with setups.

 

Edit: video link

Spoiler

 

 

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.