SoulDeliverer

Change how Beacon Hunt respawn works

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Sometimes and some days, often, You'll die when there's still over 40-45 secondes left on the beacon. When that happen, you're stuck on spectator mode, then you have to wait over 20 secondes to respawn. You are denied to play for over 1 minute. I think it s***cks and shouldn't be like that.

So i suggest that if you've already waited 30 secondes or more, the respawn timer should be lowered accordingly.

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1 hour ago, CptDoss said:

Sometimes and some days, often, You'll die when there's still over 40-45 secondes left on the beacon. When that happen, you're stuck on spectator mode, then you have to wait over 20 secondes to respawn. You are denied to play for over 1 minute. I think it s***cks and shouldn't be like that.

So i suggest that if you've already waited 30 secondes or more, the respawn timer should be lowered accordingly.

So that's boring when it's standard ships.

But when it's 50 second cooldown everytimes a covert ops one shot your destroyer, it's fine ? :):

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Thats only when you die when owning the beacon, giving chance to retake beacon for opposing team. I think its fair, otherwise this mode would change into clusterfunk.

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The beacon capture mechanics are very good, no need to change anything.

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6 hours ago, Swifter43021 said:

So that's boring when it's standard ships.

But when it's 50 second cooldown everytimes a covert ops one shot your destroyer, it's fine ? :):

I ain't a fan of the DD respawn time either. Now that they are countered pretty easily. It was worth the shot.

So that means if my dd dies right after we capped i'm out of the battle for 2 minutes...

It came to my mind, so i suggested it. It can't be bad to share ideas, right?!

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Yeah no this feature is fine. But there is still much more that could be changed with destroyers, since it was brought up.

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