disable destroyer Destroyers: hard to kill but easy to disable
Destroyers should be hard to kill but easy to disable
3 members have voted
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1. Should destroyers be hard to kill and easy to be disabled (modules, functions, radar, implant gain, main weapons, etc) as a means against over multiplayer power in battles and as a remedy for better survivability in open space?(PvP)
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Yes -- big ships like destroyers are a huge mass to deal with. In disabled state they are no threat: no longer beacon denial capable. In open space they survive longer, which I like.
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No -- I like the idea that the biggest ships, destroyers, should be able to be killed by single pilots in the weakest and smallest ships (1v1 principle). I do not care about their survivability in open space.
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I am undecided.0
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