CinnamonFake

Developer Blog from September 29: Improvements in module upgrade system

119 posts in this topic

Last month we talked a little bit about the upcoming changes in weapon and module upgrade system. Demand for the details of these changes was so great that we decided to break down all the fine details of the upcoming update and to answer the most popular questions. The fresh special issue of our devblog will satisfy even the most curious pilots. Let's go!

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How is the upgrade process going to work?

Upgrading will now be performed for loyalty vouchers and credits. First the pilot will need to select the module that he wants to upgrade, and activate it. The activated module is placed in the corresponding ship slot., the whole upgrade process will only take place there.

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If the module is removed from the slot, the research process will stop. However, if you stop the research, your progress with the module will be saved and upgrading can be continued later. You can only research one module at a time.

 

Do I have to take modules into battle?

You do not have to take the ship with the module being researched into battle, you don't even have to put it into a combat slot. The process will continue in any case, even if the pilot flies completely different ships.

 

How do I earn faction loyalty?

All current methods of obtaining loyalty, such as trophy search after battle or in open space, participation in SCL and sending ships to war, will remain.

Pilots get access to all contracts of a hangar's given factions, and completing them will allow you to develop the selected module by earning loyalty.

The changes will affect faction contracts and the process of earning loyalty in battles:

  1. Completing contracts
    While at the station, the player gets the opportunity to complete contracts of two factions in the current race hangar, with 1 contract available from each one. When one of the factions' contract is completed, the next one is available the next day. Loyalty for completed contracts is transferred to the pilot's account, and its size depends on the maximum player rank.

  2. Loyalty vouchers in battle
    In order to earn loyalty in battles, you must activate module research on the ship. Yet you do not have to take this exact ship into battle. Reward size will depend on success or failure of the pilot's team, bonuses of the ship with the activated module, global loyalty voucher bonuses, and Premium license.

 

Do premium ships affect the amount of earned loyalty?

Yes. When flying on Premium ships, pilots will receive 20% more loyalty. This allows to upgrade new modules and weapons much faster.

 

Will it be possible to save up loyalty vouchers?

Yes. Loyalty vouchers can be saved and stored in the pilot's account. They are transferred to this account if no module is selected for research.

 

How does the new module upgrade system work?

With the accumulation of sufficient loyalty for a module, the pilot can increase Mk. level with credits. Thus it is possible to improve a module up to Mk.4. The final Mk.5 upgrade, if available, works as usual — in the workshop.

To accelerate research you can use the accumulated loyalty of the current factions. First the system uses the loyalty from a module, then the required loyalty of the appropriate factions.

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The research process can be accelerated with GS. The cost of accelerated research will depend on the amount of loyalty already accumulated in the module. This way the pilot receives the next Mk. upgrade without spending credits.

 

What happens to upgrade kits?

During trophy search pilots can now get a Mk.1 level module. Mk.2 and Mk.4 kits will no longer be in the game.

The accumulated stock of Mk.2 kits can be disassembled into components in a workshop or just sold. Mk.4 can now only be disassembled into iridium, or also sold.

 

Iridium. How to get and where to spend it?

Remains of the Precursor culture, Iridium, is becoming one of the most important resources in Star Conflict. You can get iridium by salvaging Alien Artifacts found during trophy search. You can salvage trophies free or with GS, and you get more Iridium in the latter case. You can't put Artifacts into storage.

The most interesting part — soon you'll be able to exchange iridium for special containers with special items in the store! The first of these, UMC industrial container, will be available in the nearest update. Inside these containers you can find Mk.5 blueprints, modules with bonus to synergy and even ship components or rare resources.

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As before, the Iridium is given as a reward for controlling locations in Sector Conquest and is spent on construction and improvement of Dreadnoughts

 

Why are the changes required?

These changes will make the upgrade system more intuitive, and pilots will be able to closely monitor their progress in Star Conflict, both micro-objectives and global aspirations. It will be possible to redistribute efforts to easily obtain the initial upgrade stages.  For example, Mk3 upgrades will become more affordable!

The upgrading process will be visible, and most importantly, it will become easier! Especially for rookie pilots.

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Can I suggest something?

Maybe a Premium License could grant you +1 additional research for upgrading modules, total of 2 at the same time? It would actually provide more means to take it.

Please, do so. :)

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20 minutes ago, Koromac said:

Can I suggest something?

Maybe a Premium License could grant you +1 additional research for upgrading modules, total of 2 at the same time? It would actually provide more means to take it.

Please, do so. :)

A little early to suggest changing economical value before improvment will come)

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1 minute ago, CinnamonFake said:

A little early to suggest changing economical value before improvment will come)

Of course. But even so, this change will actually benefit you and not upset the balance, imo.

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4 minutes ago, xXThunderFlameXx said:

What's up with the Industrial UMC Container?Will we get it from dailies?What are the chances to get ship parts out of it?(bet they are low)

How much Iridium will it cost to get one?

CinnamonFake (Posted )

The price will be revealed on October 6

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16 hours ago, CinnamonFake said:

Iridium. How to get and where to spend it?

Remains of the Precursor culture, Iridium, is becoming one of the most important resources in Star Conflict.

>>> The most interesting part — soon you'll be able to exchange iridium for special containers with special items in the store! The first of these, UMC industrial container, will be available in the nearest update. Inside these containers you can find Mk.5 blueprints, modules with bonus to synergy and even ship components or rare resources.

>>>As before, the Iridium is given as a reward for controlling locations in Sector Conquest and is spent on construction and improvement of Dreadnoughts

 

And this is the time when sorting out SQ exploiting and cheating is becoming one of the most important issue in Star Conflict. Up until now corps gaining iridium through shady seccon battles could use the iridium for dreadnought upgrades and private mk 4 upgrades. With this new system they will be able to buy almost anything for manufacturable contents. Another reason for them to cheat. 

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4 minutes ago, xXThunderFlameXx said:

What's up with the Industrial UMC Container?Will we get it from dailies?What are the chances to get ship parts out of it?(bet they are low)

You can buy it from the shop for iridium, and there'll be more containers like this in time. No plans for making it dailies for now.  And, as you may know, we don't discuss the chances.

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3 minutes ago, Sinaka said:

And this is the time when sorting out SQ exploiting and cheating is becoming one of the most important issue in Star Conflict. Up until now corps gaining iridium through shady seccon battles could use the iridium for dreadnought upgrades and private mk 4 upgrades. With this new system they will be able to buy almost anything for manufacturable contents. Another reason for them to cheat. 

We'll know if someone will play unfair, don't worry.

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17 hours ago, CinnamonFake said:

The fresh special issue of our devblog will satisfy even the most curious pilots.

I don't think it is possible to satisfy Koromac XD

 

Very nice changes! Simplification is always welcome. I hope you will also consider simplifying all the "ship parts" currencies, while you're at it!

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30 minutes ago, millanbel said:

I don't think it is possible to satisfy Koromac XD

 

Very nice changes! Simplification is always welcome. I hope you will also consider simplifying all the "ship parts" currencies, while you're at it!

They are not complicated,getting them is boring.

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4 minutes ago, xXThunderFlameXx said:

They are not complicated,getting them is boring.

I think millanbel means the ability to chose from different types of needed loot before battles. We're working on it ;)

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Is there any bonus in using our voucher directly for one specific mod, or stacking them THEN using them change nothing

 

Also, does that means that contracts are now daily?

 

 

Will we now be able to salvage mk1 to compensate the upgrade kit loss? 

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14 minutes ago, CinnamonFake said:

I think millanbel means the ability to chose from different types of needed loot before battles. We're working on it ;)

I hope you are also working on different ways to do the marathon,like the SpecModule part tasks would be great since winning 10 PvE battles gets boring real quick.

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20 minutes ago, CinnamonFake said:

I think millanbel means the ability to chose from different types of needed loot before battles. We're working on it ;)

 

26 minutes ago, xXThunderFlameXx said:

They are not complicated,getting them is boring.

Yeah like styx module parts and brokk ship parts etc. would be nice for it all to be unified into one system instead of lots of new "layers" each with their own rules lik "fly only rank 15 ship". It is all very restricting.

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1 hour ago, Swifter43021 said:

Is there any bonus in using our voucher directly for one specific mod, or stacking them THEN using them change nothing

Also, does that means that contracts are now daily?

Will we now be able to salvage mk1 to compensate the upgrade kit loss? 

When you activate module to upgrade, you will earn more loyalty. When module isn't chosen you'll earn less

There'll be daily contracts for loyalty in the hangar, and additional loaylty can be gathered when you activate module

No, but you can salvade mk2 modules and higher. The components from salvaging mk2 modules will be compensated from another sources

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What is the plan for the existing vouchers? Will they be swapped over to the new style or will they simply disappear?
Some people are also fearing that existing upgraded gear will be rendered useless. I have had a few people ask me if that's true.
Is it? (I hope not.)

Dastard

CinnamonFake (Posted )

Nothing in existing items or vouchers will desappear. The pool for loyalty will stay as it was. That was written in the blog

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I'm so confused by the mechanics right meow, I'm just gonna wait a week to hit me back in the patch. o_O

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You said In the dev blog that we'll be able to directly get access to the upgrade with voucher and also speed up with gs, but how much will it cost?

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23 minutes ago, EndeavSTEEL said:

You said In the dev blog that we'll be able to directly get access to the upgrade with voucher and also speed up with gs, but how much will it cost?

The prices will be revealed on October 6

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I do welcome ideas, however, the module system itself was to me at least the easier part. So far, I only see removal of salvage income, and also removal of iridium from the cycle.

Is the upgrade process going through to MkV? I assume, they are still blueprint bound?

I assume, if you have stored loyalty and credits, you can upgrade an item without delay? I also hope it is user-friendly and accessible enough to justify removing direct upgrades.

I do not welcome a new random box opportunity without direct prices. I still think, to offer a random loot option is a risk-reward system, to justify high direct-sale prices. Having higher random drop prices only is bad, this is why random chests are positively mentioned in other games, but not here. A chest in most games costs like 1/3 of a direct buy, usually containing 3 times the amount, but randomly, or used as a loot system. Gambling is only fun if it is an opportunity to be lucky. But all this is paired with direct per-item prices, to make it lucrative. I still hope, this is on your brainstorm-roadmap, as I think, this is not good for the long run. This does however only touch the things not directly acquirable (like ship parts)

Otherwise, I welcome Iridium as sort of a common currency resource. Even if I think, I would have worded it in the iridium section, "Remains of the precursor culture, their use of iridium", just to be scifi, so you can keep the fact educating, that iridium is a real rare material, and the real magic lies within how the precursors were able to do awesome stuff with it we don't get yet. But this is just nerdy aesthetics. But it wouldn't be me, without adding some minor annoying "who cares about that" thing, the main issue for me is still the RND system, which imho is bad for the image.

CinnamonFake (Posted )

mk5 will stay in the workshop, as it used to
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