Koromac

Open Space Daily Missions - choice of rewards

Open Space Daily Missions - choice of rewards  

6 members have voted

  1. 1. Do you agree with this suggestion?

    • Yes, I do agree with this suggestion.
    • No, I do not agree with this suggestion.
      0
  2. 2. How should daily Open Space assignment mission/s look like?

    • 4 same assignment windows, each having a different rare resource (1 out 4 assignment windows needs to be confirmed only)
    • 1 assignment window, but a rare resource can be selected and modified with a click (1 assignment window needs to be present and confirmed only)
    • I do not agree with this suggestion in general.
      0
  3. 3. Should special module parts and/or exclusive ship parts also be included in daily Open Space mission/s as a reward?

    • Yes, but only for ship parts.
    • Yes, but only for special modules.
      0
    • Yes, both options should be present.
    • No. Only rare resources should be present.
    • I do not agree with this suggestion in general.
      0


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We get 3 daily missions in Open Space. 1 monocrystal for each, or 2 monocrystals with a Premium license.

The only change I suggest is, that you can actually select what you want to get. 4 choices for 1 selected rare resource per each daily Open Space mission.

Those resources are: monocrystalneodium ore, beryllium ore, living crystals1-2 per day x3 of your choice.

Special modules and ship parts are excluded from this. Only rare resources count. If you disagree, vote in the voting poll.

 

How to include this feature?

Spoiler

 

When you select Open Space mission, you get exact mission duplicates, with only one exception. Resource types are different.

The other option is, that you can actually click on that rare resource and click on it, to change it. Once you have what you want, you click accept and your reward needs to get earned. :)

Any new types of resources will simply expand with one more choice of ore/s or shard/s.

By selecting one, you will disable all the others. Cancelling the mission once, will not cancel the choice of your mission, but just switched the mission to another one.

 

 

Why is this good?

Spoiler

 

People will have a choice to get at least 1-2 ore of their choice more as a guaranteed reward for their work.

Premium license value just get raised up, due to +100% bonus to resources.

It's a right choice. You can't have them all, but you can have one thing that you can get. 3 potentially different rewards, if you choose to do so. More incentive to do Open Space missions.

 

 

 

Option 1:

Examples: OS daily missions: (currently only available - standard)

Spoiler

 

Jericho's assignment:

Destroy 6 Alien ships in Ruined Station.

Reward: Credits, Synergy, 1-2 monocrystal/s.

 

Jericho's assignment:

Destroy 6 Alien ships in Ruined station.

Reward: Credits, Synergy, 1-2 neodium ore/s.

 

Jericho's assignment:

Destroy 6 Alien ships in Ruined station.

Reward: Credits, Synergy, 1-2 beryllium ore/s.

 

Jericho's assignment:

Destroy 6 Alien ships in Ruined station.

Reward: Credits, Synergy, 1-2 living crystal shard/s.

 

 

 

Option 2:

Spoiler

Click on a rare resource on assignment window to change your reward, then accept it, finish the mission and claim the prize. :)

So, again. Instead having only 1 mission, you have 1 mission with 4 choices. Premium license becomes more popular as well.

 

It's a win-win situation, because it gives players the freedom to execute their will, according to their needs. 

 

 

Regards,

Koromac

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We're working on the new system, which will allow pilots to chose what they want to get after battle. I guess that's what this suggestion is all about)

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1 hour ago, CinnamonFake said:

We're working on the new system, which will allow pilots to chose what they want to get after battle. I guess that's what this suggestion is all about)

Indeed. Good to know.

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There is only one and the same problem with all of it, people want always more stuff while not providing honest feedback (objective feedback), which is kind of expected, not much people can do it, but still... and then there's the too much nerf part on dev end. It has to be balanced on both ends to make any idea work, still, it's a + from me.

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