Questions to the developers of Star Conflict April 2016


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RE: Heavy Repair Drones 7-9/10-12 for destroyers (special 'F' key module) :

      * I deal 3 shields in Federation destroyers against 1 repair drone

      * I deal 2 shields (more durability) in Empire destroyers against 1 repair drone

      * I deal 2 shields (50% off energy requirement) in Jericho destroyers against 1 repair drone

Q: Would there be a fix of this misbalance?

 

RE: (auto) Blaster Turrets / Plasma turrets

Q:  Would there be the logical opportunity to mount more than only one of a kind of multi purpose modules for destroyers (like: 2 mounts with 2 plasma trs. + 2 blaster trs.)

 

RE: quasi main gun Photon emitter vs main gun

.. this Photon emitter module acts as a main gun and manually directs fire to crosshairs.

Q: would there be the ability (key switch) to let the photon emitter auto fire to attackers (auto vs manual mode) like the engeneer drones do auto fire & attack?

Q: would there be the opportunity (key switch) to use the destroyer mainframe AI to direct main gun turrets' fire automatically like the Blaster / Plasma turrets do (auto vs manual mode)? They may disassemble by key-switch-cycle as a coordinated gun (8 out of 12) and auto-aim & auto-fire in groups of 4 or 2 or solo at attackers / locked targets? So player could manage flight path, worm hole projector, Photon emitter etc.)

CinnamonFake (Posted )

All balanced as it pretend to be with heavy rep drones.

Destroyer's stuff might be changed or have more additions in the future, but we have no plans for changing existing things so radicaly.

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1.1.1 So those some players needs overweight the rest? 1.1.2 Do those players have a personality distorders? (power of destroyers indicate the need to show off superiority and dominance) (ps: im awar

I want to throw rocks at people. Will I ever be able to throw rocks at people?

Would a catapult for fox ever get implemented?

 

Q: would there be the ability (key switch) to let the photon emitter auto fire to attackers (auto vs manual mode) like the engeneer drones do auto fire & attack?

Lol, they are already one of the most powerful Destroyer module, with low cooldown, high projectile speed and enormous damage, and you want it to get also auto aim? This is madness

Q: would there be the opportunity (key switch) to use the destroyer mainframe AI to direct main gun turrets' fire automatically like the Blaster / Plasma turrets do (auto vs manual mode)? They may disassemble by key-switch-cycle as a coordinated gun (8 out of 12) and auto-aim & auto-fire in groups of 4 or 2 or solo at attackers / locked targets? So player could manage flight path, worm hole projector, Photon emitter etc.)

Same thing, the Destroyers' main weapons are already exceedingly powerful compared to other classes' guns, and again you want to give them auto aim?

 

 

P.S I know this isn't a discussion thread, but I couldn't restrain myself. 

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Lol, they are already one of the most powerful Destroyer module, with low cooldown, high projectile speed and enormous damage, and you want it to get also auto aim? This is madness

Same thing, the Destroyers' main weapons are already exceedingly powerful compared to other classes' guns, and again you want to give them auto aim?

 

 

You're right! That would not be sufficient.

 

I also do not want (more) OP destroyers!

 

But: you might could have restrictions in turret accuracy and mobility - you could have ship design flaws like only canons at upper side of ship hull etc. - like realized in ship designs and AI ship opponents already (we got working AI auto-aim in PvE, PvAi, Spec ops, ships and turrets, that is not OP, mind you)

 

Logic here is: destroyers are big ships and have a crew and should not be an expansion of the model of smaller ships that are piloted by one guy from one pilot's seat. I mean to say : 1 player piloting a huge destroyer mainly directing the main guns - is somewhat strange (free aim? - o.k.)

 

I wanted to suggest another concept: you switch the pilots seat in a destroyer for a captains management seat with a good help from AI main computing, so to say. Choosing flightpath, directing (multiple) target-locks, distributing energy a bit more than what is now implemented - that and nothing more.

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