Questions to the developers of Star Conflict April 2016


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Will the OS revamp come before the t5 destroyers or after?

CinnamonFake (Posted )

Probaly after, but we can't except anything for sure. To say short, "when it's done" :)

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1.1.1 So those some players needs overweight the rest? 1.1.2 Do those players have a personality distorders? (power of destroyers indicate the need to show off superiority and dominance) (ps: im awar

I want to throw rocks at people. Will I ever be able to throw rocks at people?

Would a catapult for fox ever get implemented?

What is the hull and shield volume on Empire, Jericho, and Federation dreadnought combat drones?

 

What are the resistance values for hull and shield for dreadnought combat drones (assuming they're all the same, if not, please say so in the answer :D )?

 

What is the DPS on Empire, Jericho, and Federation dreadnought combat drones?

 

Is there anything else interesting about dreadnought combat drones?

CinnamonFake (Posted )

A lot of interesting stuff about those drones :) As you may know, there are several types of its depending on your Dreadnouth.
But we can't share you the current stats of it's.

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Will the requirement for Neodium plates and Enriched Beryllium ever be changed to reflect the increase in the requirement for producing 1 Neodium plate and 1 Enriched Beryllium?

 

Will the drop chance for ship parts be increased?

 

Will low value credit items (< 20 000 is legitimately useless) be removed from the trophy search loot pool? 

 

Can I have a Nukem II?

 

Just how many missions are there for the broker regarding his lost cargo?

 

Why haven't the factions fired the person who has been loading the cargo ships yet? Why has he only been putting 2-4 items in 1 cargo ship? 

CinnamonFake (Posted )

No new plans for changing ingame economy system in the near furure.
Nukem II? Maybe someday ;)
Only one mission from the broker for now.
There's only one person as a cargo loader, he does his best :)

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CinnamonFake (Today, 03:35 AM):
A lot of interesting stuff about those drones :) As you may know, there are several types of its depending on your Dreadnouth.
But we can't share you the current stats of it's.
 
Awww :(
 
CinnamonFake (Today, 02:57 AM):
The aim's direction not further than 3500m. That's on the description if I remember it right.
 
Okay, so you know how the effect is a cylinder? What's the radius of the cylinder?

CinnamonFake (Posted )

Diameter 500m
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What was in the latest little ~5mb patch? It had to have changed something more than balance, as it opened the "agree to this or don't play" thing again.

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Quick question regarding today patch. Today Brokk, Archelon and Stingray are not purchasable directly anymore, but description still says otherwise and displays a price in GS. Was it intended or is it a bug? If it was intended and those 3 ships are not purchasable anymore, will they ever be again?

CinnamonFake (Posted )

They are purchasable, but not directly from GS. By buying packs with it's parts now.

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If you have an interceptor (or a small ship in general), you go under an allied destroyer shield, and someone shoots in your direction with a non explosive/piercing weapon, will the destroyer's shield get damage or will your ship?

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If it is non piercing or explosive it will only damage the destroyer shield. Same with enemy destroyers. This is also a great tactic for capturing beacons.

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If it is non piercing or explosive it will only damage the destroyer shield. Same with enemy destroyers. This is also a great tactic for capturing beacons.

Then I'll put 4 ceptors inside my shield and let them be my personal high-damage turrets. 

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Quick question regarding today patch. Today Brokk, Archelon and Stingray are not purchasable directly anymore, but description still says otherwise and displays a price in GS. Was it intended or is it a bug? If it was intended and those 3 ships are not purchasable anymore, will they ever be again?

CinnamonFake (Today, 10:55 AM): 

They are purchasable, but not directly from GS. By buying packs with it's parts now.

 
Thank you very much for the answer. However by purchasing packs - 600 parts are equivalent to 55kGS to 75kGS. That's 140-200 Euro for a single ship. As I cannot sacrifice few hours per day for grinding for parts I just wanted to purchase it around next week, however I cannot justify to spend that kind of money on a single ship in this game. 

CinnamonFake (Posted )

It's variable amount on each pack, not constant. It's a very bad luck to make it for this money. The idea was to combine both ways to obtain new ships, gather some parts in the game, then buy some or gather more. Anyway it's up to pilot.

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Then I'll put 4 ceptors inside my shield and let them be my personal high-damage turrets. 

Guys, please refrain from discussion in this thread. OT: also inties have shields which will stick out of the destroyer shields, so think again :P

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Will there be secret project ships added for the secondary class of each faction? Meaning Fed Guard, Empire Command, Jericho Spec Ops and so on?

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Why did you change the way to obtain the 3 new premium ships?

First you made them hard to get and way more expensive than the premium ships a tier above them, which was ok

But now you make them only obtainable, as premium ships, from containers that give you a chance at getting parts?

Are you guys really sinking that low to put out a ninja update then make no mention of it to the players in the effort to get money????????

Please if you can provide a fully detailed answer...I am being as direct as possible to convey exactly what i mean with this message

CinnamonFake (Posted )

I've just answered a few posts above with a details. That actually was the plan for those new ships. We decided to make them purchasable directly through GS for a time.

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6.13 It is forbidden to attack the opponents at their own spawn points.

6.14 It is forbidden to publicly announce one's intention to attack the opponents at their own spawn points. Spawn farm — is methodical elimination of the opposing team instead of ending the battle by completing the main objective.

7. Penalties for violation of the Rules

7.1. These Rules apply to any game modes, mail, chat channels, including chat in battle, group chat, corporation chat and private messages, voice chat; as well as any other aspects of the game.

7.2. The following penalties are applied: (a) the prohibition to write messages in chat (mute) or (b) locking the player's account (ban).

7.3. Sentence can range from 1 hour to 1 month, or may be indefinite (permanent).

a) how is Spawn defined

b) I can't count how often I got killed while staying as ELRF in our spawn, and no one got banned or muted (OK this exact example was only once)

c) Why are GM's allowed to just say this doesn't aply to all game modes

d) these rules (6.13/14) are IMO just bullshit since they say that I'm allowed to sit in my spawn and kill everything and the enemy is not allowed to attack me

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Could the "randomness" of the drop rate of premium ship parts and the monocrystal/neodium/beryllium materials be separated? Currently these seem to be in the same loot pool and when any of these is given in loot search the chance for getting the others is lower (or seems to be lower). I know, I know... Drop rate is random. But still. If the two types of ship parts would have two parallel loot pools, it would increase drop rate without changing the "random" drop rate philosophy.

First pool: premium ship parts + any other loot given normally (except mono/neo/berry)

Second pool: mono/neo/berry + any other loot given normally (premium ship parts excluded)

Both pools could give loot randomly the same way as before but chances of getting the desired parts would increase.

 

This way players would play more in more various ranks and would not stop playing after reaching the well known and speculated average "random" drop rate of these parts. 

CinnamonFake (Posted )

More complicated loot system means more issues with it as well. We have no plans for such changes soon.

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I wonder if there will be any sticker contests or new skin stuffs.. you know?

 

(honestly i need free GS because wanna paint my ships.. but dont want to invest real money, because well.. too much capitalism)

CinnamonFake (Posted )

Maybe. You just should keep an eye on the news.

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Already heard the noise about ‘Ellydium’ and ship smuggling? I must admit that in the middle of the Invasion this is a brilliant idea! If a transport with an assembled ship comes under fire you can say goodbye to your vessel. If you lose a shipment with parts — just wait for the next one! UMC decided to implement this technology, but some oppose the idea. We must fight back!

 

 

 

^^ From the latest news. 

 

What does it mean?? We can now find Ship Parts in OS?!??

CinnamonFake (Posted )

No, that's a little piece of a story, but might be some hints in it though ;)

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Also, why did you change the font of all the written stuff in the game? I don't like this one very much.

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Is there an approximate time frame for rank 14 destroyers or the new faction? I kept hearing a few weeks ago that the rank 14 were only a couple of days away. I gave up on waiting and built then maxed out the Brave, the Ronin, and the Caltrop from my stockpiled parts.

 

Can we at least expect the rank 14s before June?

CinnamonFake (Posted )

Can't tell any specified terms on this. They will be delivered as soon as they will be done.

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1) What is the calculated/estimated time for farming all destroyer parts in OS(excluding mysterious containerloot)?

2) What is your favourite ship(s) in the X-Universe?

3) What can we expect for the OS-revamp?

4) Can we expect additional raids(Spec Ops)?

5) Do the loot in the lootingscreen depend on the dotlocation or is it randomly generated while looting it?

6) Will there be ever a 2nd/3rd ship of the same class within a rank in a faction? For example 2nd tackler of R9 for federation?(I don't count DLC/Premiums as one as they aren't part of the normal shiptree)

CinnamonFake (Posted )

1) 1-1,5 months of active play. That's quite rough btw.
2) Make ̶̶l̶o̶v̶e̶ Economic Empire, not war. In other cases - Katana.
3) Full reconstruction, but not soon.
4) Maybe
5) Can't tell anything on that
6) We have no plans for this at the moment

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This isn't necessarily part of the normal game, but I cant seem to get the test server to work. The game says its open right now, and I would like to be able to get into it in the future. The Test server launcher just opens the normal game, I have an Arc account and can get into SC with it, and the TS launcher isn't giving me any errors. I have the Test client files separate from the normal game files like it says but I can't seem to get it to work.

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This isn't necessarily part of the normal game, but I cant seem to get the test server to work. The game says its open right now, and I would like to be able to get into it in the future. The Test server launcher just opens the normal game, I have an Arc account and can get into SC with it, and the TS launcher isn't giving me any errors. I have the Test client files separate from the normal game files like it says but I can't seem to get it to work.

If it is your first time using the test server, you will need to log in to your actual account first and "synchronise" your data between the servers. Otherwise, the test servers have not been made public for quite some time, so I wouldn't expect to be able to enter them.

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