Special Ops: Defiler and Destroyer - Wing assembly


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Koromac

Available ships:  Any

Command - Aura

Gunship - Spark

Assigned group: Main

Time zone: GMT+1

 

 

PAPITAS
Available ships:
LRF - Kraken
Command - Aura
Gunship - Lightbringer
Assigned Group: Main
Time zone: GMT+1


niripas
Available ships: Any
Assigned Group:  Any
Time zone: GMT+1


SINaka
Available ships:
LRF - Archdragon
Assigned Group: Main
Time zone: GMT+1


John161
Available ships:
Command - Aura
Engineer - Naga
LRF - Dragon/Archdragon
Gunship - Spark
Assigned Group: Main
Time zone: GMT+1


PACATOSUL
Available ships:
Command - (all)
Engineer (Octopus)
LRF - Dragon/Archdragon
Gunships - (all)
Assigned Group: Main
Time zone: GMT+1


Ravendark
Available ships:
All, except for Recons
Gunship - Spark
Assigned Group: Main
Time zone: GMT+1


MadPhoque
Available ships:
Recon - Viking/Jarl/Berserker/Cyning
Engineer - Naga
LRF - Dragon/Archdragon/Black Dragon
Assigned Group: Portal Group
Time zone: GMT+1


BlueSea
Available ships: Any
Assigned Group:  Any
Time zone: GMT+1


TheDarkMatter
Available ships:
Recon - Cyning/Spectre Falcon
Command - Aura/Sword
LRF - Inquisitor AE, Mauler
Time zone: GMT+1


MuflonUrsus
Available ships: Any
Assigned Group:  Any
Time zone: GMT+1


OmegaFighter
Available ships: Any
Gunship, Recon, LRF, Engineer
Assigned Group: Main
Time zone: GMT+1


Pr0ximity
Available ships: LRF, Gunship, Recon
Assigned Group:  Any
Time zone: GMT+1


Erador
Available ships: Any
Assigned Group:  Any
Time zone: GMT+1


JCNB
Available ships: Any
Assigned Group:  Any
Time zone: GMT+1


phoenixfire009
Available ships: Any

Recon - Cyning
Assigned Group:  Portal
Time zone: GMT+1


Mecronmancer
Available ships:
Recon - Berserker
Engineer - Naga
LRF - Black Dragon
Gunship - Spark
Assigned Group:  Any
Time zone: GMT-6


Aggressor
Available ships:
Gunship
LRF
Assigned Group: Main
Time zone: GMT+1


PrM
Available ships:
Gunship
LRF
Assigned Group: Main
Time zone: GMT+1


conectiv
Available ships:
Engineer - Naga/Octopus
Assigned Group: Main
Time zone:


D6KA
Available ships: Any
Assigned Group:  Any
Time zone:


DarthDirk
Available ships: Any, except no Engineer
Assigned Group:  Any
Time zone: GMT-7


Sho
Available ships:
Command - Aura/Sword

Gunship - Spark
Assigned Group:  Any
Time zone: GMT+0


Nightmare8182
Available ships:

LRF - Black Dragon/Mauler
Recon - Berserker/Spectre Falcon
Gunship - Spark
Assigned Group:  Any
Time zone: GMT+1


xevilxGodlike
Available ships:
Engineer - Octopus
Assigned Group: Portal
Time zone:

 

Dildon

Available ships:

Recon

Assigned Group: Portal

Time zone: GMT+1

 

 

StatueofLibroty

Available ships:

Engineer

Long Range

Gunship

Assigned Group:  Any

Time zone: GMT-6

 

 

LudwigHR

Available ships: Any

Engineer

Command

Assigned Group:  Any

Time zone: GMT+1

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It isn't on our priority list, but we will think about it.

Koro I suggest that next time, we should have the portal group destroy and delay Biomorphs/Hunters to buy the main group time to destroy the defiler. The reason why I and a a few others died was becau

Name: OmegaFighter I'm always ready to kick some aliens around! Roles: Gunship, Recon, LRF and if totally necessary even Engineer. (This for Spec Ops) Avaible at: ~14:00 to 21:00 at GMT+1

Posted Images

GTM +1

Play time 18:00-22:00

LRF-Black Dragon,Mauler

Gunship-Spark

Recon-Berserker,Spectre Falcon

Group:Any

Koro update for me!

It all depends on 1.3.1 update. If they advertise and if the content and resource management is good or at least acceptable, then I may consider it.

Otherwise, I am out, but not without a "Big Bang", of course.

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I am interested enough to resume this event, but only if we get worthy rewards from the loot itself. I am talking about 2-3 purple spots on the looting screen, depending on the mission outcome or type.

 

Defiler/Destroyer :

 

- rewards remain the same, only some numbers change:

- purple monocrystal spot should give you:

 

T3: 3 - 5 monocrystals

T4: 5 - 7 monocrystals

T5: 7 - 10 monocrystals

 

- loyalty voucher rewards remain unchanged for T3 and T4, but T5 should get 49500 loyalty vouchers instead of 15000. Even T4 gives more. I think you probably switched the number by accident for T4 and T5.

- the rest remain unchanged

 

If you do this, then I will fully resume and promote Star Conflict - Special Operations: Defiler and Destroyer battles and organize constant events, whenever possible.

We all agree, at least majority, that rewards right now are not worth the hassle. That's why I did this. Not just for myself, but in the name of many. "All for one, one for all!"

 

If you do not approve of this, then please, I request that you close this thread. I will never organize it again, nor speak about it.

 

 

The choice is yours.

Thank you for your attention.

 

 

P.S.: I also updated the player's list.

 

 

 

Sincerely,

Koromac

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I would like to complete a Defiler Special Operation this coming Monday at 8pm European with the best, most survivable squad I can build. Please state your availability and your role - various candidates will be picked.

Galaxy Guardian time, people. This one will be the real deal!

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I would like to complete a Defiler Special Operation this coming Monday at 8pm European with the best, most survivable squad I can build. Please state your availability and your role - various candidates will be picked.

Galaxy Guardian time, people. This one will be the real deal!

8pm gmt or gmt+1?

I Have time and go with every usefull ship class

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Please message me today with your availability for Defiler tomorrow 7pm GMT (UTC±0). Please also message me with your primary and secondary role preferences!

NOTE: ALL LONG RANGE PILOTS MUST HAVE REVERSE THRUSTERS.


Assembly:

  1. Sho
  2. John161
  3. Nightmare8182
  4. *
  5. *
  6. *
  7. *
  8. *
  9. *
  10. *
  11. *
  12. *

Reserve:

  1. gdog900
  2. *
  3. *
  4. *

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Please message me today with your availability for Defiler tomorrow 7pm GMT (UTC±0). Please also message me with your primary and secondary role preferences!

NOTE: ALL LONG RANGE PILOTS MUST HAVE REVERSE THRUSTERS.

Assembly:

01. Sho - Field Command

02. - Inverter Gunship

03. - Portal Recon

04. - Portal Command

05. - Portal Engineer

06. - Long Range

07. - Long Range

08. - Long Range

09. - Long Range

10. - Long Range

11. - Defiler Command

12. - Defiler Engineer

John161:

LRF>Engi>Gunship>Recon>Command

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Please message me today with your availability for Defiler tomorrow 7pm GMT (UTC±0). Please also message me with your primary and secondary role preferences!

NOTE: ALL LONG RANGE PILOTS MUST HAVE REVERSE THRUSTERS.

Assembly:

01. Sho - Field Command

02. - Inverter Gunship

03. - Portal Recon

04. - Portal Command

05. - Portal Engineer

06. - Long Range

07. - Long Range

08. - Long Range

09. - Long Range

10. - Long Range

11. - Defiler Command

12. - Defiler Engineer

If you want the medal everyone need to have Ir flares

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If you want the medal everyone need to have Ir flares

Obviously. That's why I'm posting here :) you gonna be in for this?

Also, John161 assigned to LRF

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Obviously. That's why I'm posting here :) you gonna be in for this?

Also, John161 assigned to LRF

  

GTM +1

Play time 18:00-22:00

LRF-Black Dragon,Mauler

Gunship-Spark

Recon-Berserker,Spectre Falcon

Group:Any

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I would help you with all missions, but I already expressed my concerns in a previous post of mine.

Until loot can be better and worth the effort and time, I am boycotting Special Operation missions for myself.

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  • 3 weeks later...

In 1 hour, I managed to put this together. It should be 100% accurate!

 

Defiler:

- based on timer, when Defiler's shield will always go up (Portal message will be shown), then another 15 seconds for the Matter Inverter to spawn

- based on hull percentage, when Defiler's shield will NOT GO up and an immediate Matter Inverter will spawn

Matter Inverter appears 15 seconds later, after Alien Portal message is shown!
Matter Inverter always spawns 12000 meters from Defiler's left, on his opposite side!
Matter Inverter weapon arming activation time is 15 seconds!

If we are within the same time and hull percentage periods, it's possible that 2 Matter Inverters will spawn simultaneously instead!

 

TIMER/HULL %                DEFILER
Example:

100%       - full health on Defiler
  90%       - based on hull % (-15 second delay) = Matter Inverter
25:00      - based on timer  (-15 second delay) = Matter Inverter
  70%       - based on hull % (immediate Matter Inverter - no Defiler's shield - Defiler vulnerable)
23:00      - based on timer  (-15 second delay) = Matter Inverter
21:00      - based on timer  (-15 second delay) = Matter inverter
  50%      - based on timer  (immediate Matter Inverter - no Defiler's shield - Defiler vulnerable)
19:00     - based on timer  (-15 second delay) = Matter Inverter
17:00     - based on timer  (-15 second delay) = Matter Inverter
  30%      - based on hull % (immediate Matter Inverter - no Defiler's shield - Defiler vulnerable)
15:00      - based on timer  (-15 second delay) = Matter Inverter
13:00      - based on timer  (-15 second delay) = Matter Inverter
  15%      - Defiler tries to escape through the rift! (FOCUS ON THE MAIN TARGET ONLY)
    0%      - Defiler dies!

 

 

Timer is only the example here. It all depends, when the Defiler gets at 90% hull integrity!

 

- 2 minute intervals, with 15 second delay for the Matter Inverter is evident from the information

- at 70% hull, another Matter Inverter will spawn instantly and Defiler's shields will be down

- at 50% hull, another Matter Inverter will spawn instantly and Defiler's shields will be down

- at 30% hull, another Matter Inverter will spawn instantly and Defiler's shields will be down

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I also have a formula drawn out for Destroyer special operations. There's something on the Russian forums that has influenced my new approach to Special Operations in Destroyer that is entirely possible and renders Nuke Ops entirely useless, however it's still possible that a large squad of covert ops and gunships can complete 10-12 and 13-15 in just one class of ship considering that they are set up for high output.

 

I'd also like to train players to position EM bombs precisely and land bombs in exactly the right places. This will not only gain us the three purple loots in T5 like we did last week, but it will also mean people in other ships will understand the risk involved. Message me if you are interested!

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