Questions to the developers of Star Conflict November 2015


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Dear conquerors of the Star Conflict Universe!

This topic is designed to collect and organize the players' questions towards the developers as well as their answers. In order to provide a better overview and easier search, this topics' priority will be focused on game related content in November 2015.

Answers are usually given daily on weekdays. Developers will read all questions, but questions which are not clearly defined, which are obviously stupid, which are lying on the "surface", or which violate the rules of the forum, will be ignored and deleted.

How to ask questions:
Formulate your questions as clear as possible. Try to ask only important questions. Use the search function before asking any questions, some questions may have 
already been answered.

The following rules apply to this thread:
1. Posts that do not contain any game related questions will be deleted.
2. This thread is not for suggestions. Any suggestion posted in this thread will be deleted.
3. Any discussion in this subject will be considered as flame and offtopic and will be punished appropriately.
4. The questions are asked towards the game developers and therefore only they can respond.
5. The thread will be cleaned at least once a week. This means that all player posts will be removed and the questions will be added to the developers answers as a quote.
6. The topic will be closed on the last day of the month and a new will be started for the next month.

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Regarding secret ships.

For clarifications sake -

1. What exactly is the loss of materials when disassembling a completed secret project ship?

and, more importantly -

2. Why have a loss of materials when disassembling a secret project ship?

P.S After several hundred (thousands of) hours of playing this game and several questions posed on the forum, I have never had any direct response from the dev staff.

If this is because you find my forum name offensive then feel free to change it.

 

 

Why can I only do one ship forwarding mission now? I used to have 11 going at any given time and I had a purpose for my unused ships finally! Now I'm back to having a bunch of stagnant ships in my hangar with no use. I like putting them to work!

 

 

How much shield does particle purge heal, and how long does it take to heal?

 

Does ion diffuser stop particle purge from healing shields?

 

 

Hmm, you are forcing me to be ingenious... XD Here is my question:

 

Have the devs ever considered that the amount of vodka consumed by players may have a serious influence on their gameplay in Star Conflict, and should therefore be taken into account in the MM? And have they ever tested this themselves?

 

Sorry, I know this is a serious thread but I couldn't help it  rudolf.gif   Here are some serious questions to compensate: (feel free to ignore the previous one ^^)

 

1) Why a survey now?

2) Why is there no mention of the Dreadnoughts gamemode in the survey?

3) What next? After the MM is finalised, what will be the next big objective? Or will the results of the survey determine this?

4) Kindof linked to the previous question I guess: when can we expect the next developper's blog?

5) It has been four/five weeks since the first official tutorial video with Igromania. Are you happy with the work produced and do you think it has an impact on new players? If yes, how will you make sure all new pilots know about the videos after completing the tutorial?

6) Can you give us a hint as to what Santa Claus will bring us for Christmas this year?

 

 

Are there still plans to improve the visual customization of ships? Awhile back there was a poll about the colors players wanted to see added to the game, as well as multiple suggestions on the sticker and paint patterns available.

 

Now that we have all the Secret Project Ships, will we finally get an improved visual customization system?

 

 

Is the expansion of 'payment with gift cards' to Europe planned in the future?

Doomb0t (Posted )

1.Nearly 33.3 percents depends on the ship and a number of materials.
About why:
It is usual for many games to make penalties for disassembling, otherwise it will break the game economy.
2. A frequency of these contracts has been changed. You just need to launch the game more often now.
3. 180/190/200 on T3/T4/T5 and plus 10 for each Mk.
4.already answered in the previous thread
5.there will be more customization elements soon enough
6.we'll think about it

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When will you add more decorations and vidual effects for ships and weapons?

Doomb0t (Posted )

Soon enough :-)

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Are the developer considering a JOY2KEY button? I WANT A SINGLE TO KEY TO CONVERT FROM JOYSTICK TO MOUSE IN A HEARTBEAT! The

joystick is at a disadvantage because anyone an easily move a mouse and shoot. This places the aviator's aiming at a huge delay.

I want to be able to compete when it comes right to it. The free aim does not work with the joystick but i want to be able to

manuever in defense so a switch key would help tremendously. The true test is if you could get the joystick and the mouse to work

together with no need to switch. The use of one would deactivate the other simutaneously to recenter the mouse pointer.

Doomb0t (Posted )

we will think about it, thanks for the suggestion.

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How do you plan on encouraging squads to queue up in future? Right now there is no incentive for squads and it is impossible to squad up outside of 7pm-9pm EU time, and even then, 4 man squads rarely find a match.

Doomb0t (Posted )

We are reconsidering squad system now. Besides the new tournament mode will have an impact on this.

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How will the new equipment system avoid making worse the issue of new players being driven away by people both solo and squadded looking for an easy farm in pvp? I understand these sorts of people will always exist, but as it stands this new system could potentially serve to make a disease into a plague and it will be mixed tiers exodus all over again!

Doomb0t (Posted )

We already delete large squads. As for solo-farmers, according to the new MM they should play against higher ranks more than against low.

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Why dont you hire or buy new servers? It is a known fact the current ones are crap. Why isnt anything done with the ongoing connection issues for hunderds of players for years? Are you actualy working on a permanent solution? 

Doomb0t (Posted )

Yes, we are working on the solution.
  • Upvote 1

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A suggestion for a new Open Space feature,

 Route Planning

I am currently building a project ship it would be really great if

 I could look at the map and plan the stops I need to take along the way to my next faction

so would it be possable to plan my route on the map click the zones I need to go to and

Have a blue or green or yellow dot apear around the warp gates I need  to follow?

This thread is not for suggestions.

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Matchmaker is (or is becoming) a 2-rank system for Skirmish, so this narrows the rank 15 field to 14 and 15...

 

What do developers and designers say about rank 14 and 15 grind tree ships relative to sp ships? Are these intended to be regarded as 3rd class ships? Will testers, designers and developers fly them to see what they are like against sp ships? If they are formally found to be scrubs, will they be tweaked to legitimacy?

Doomb0t (Posted )

Actually it's a 3-rank system. For example ranks 13, 14, 15 or 12,13,14 in one battle.

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Is there a maximum on buffing main weapon rounds per minute? If so: is it a universal cap, or does each weapon have its particular max? What is the actual number for the universal cap or the specific weapons caps?

 

Is gunship overdrive main module permitted to or prevented from surpassing it?

Error18512 (Posted )

Note RoF is capped at 300.

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When are t5 dreadnoughts going to be launched? Our corp (and many others) no monger have any upgrades to do. Also we are sick of playing t4.

 

Also, do you plan on only having 3 t5 sectors, or will you rearrange all the sectors with a fair number in each tier?

Doomb0t (Posted )

Good question, but it's also a hard one. Maybe after next big update.
Btw, we are planning to reconsider the allowable ranks for Sec Con. More info on Monday.

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Will the new ship class have any kind of limitations when it comes to battles?

Will it require players to grind excessively to obtain or be obtainable for credits?

Doomb0t (Posted )

Can't reveal any information about destroyers for now.

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As this game is a damage/hitpoints model, and therefore the meta revolves around increasing output and decreasing input whether it be by equipment or playstyle, do you have any plans to prevent previous ship types from becoming obsolete with the introduction of the destroyer?

Doomb0t (Posted )

destroyers just will not be overpowered (too much)

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With the squad system restricted, will we once again be given the ability to get matches in a squad even if there are no squads on the enemy team?

 

Honestly if we get this back, it should significantly offset the frustration players have with the current setup. Most people can't get games in squads at all right now because nobody wants to queue in one.

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Is it planned to answer my question about particle purge? I asked it approximately two months ago now. It took about the same amount of time to find out how diminishing returns on ECM stuns work.

Doomb0t (Posted )

You can find an answer on this in the post of Error in this thread.

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Greetings to all developers, I would request an attention to developers, I am assiduous player of this game and try comperar the most for it to become even more widespread among the gamers, and I bring a proposal that I understand you only have to add the game and makes it even more outstanding, the proposal and make industry achievement of one larger event and more dynamic taking into account all potential corporate sectors and improve the division. The proposal is the following:

 





 





 



 



The sector of conquest happen in the open space in Conquerable maps, and corporations could move as many players had dispuniveis the desired map, there happen one epic battle where the field would take place by the corporation that remained in the node at the end of a specified time, on this map the ship of corporate battle come the hyper jump and would be static, with guns shooting the other ships battles and purpose of the battle would win the stationary map objects, structures, turrets, docks. then the battle would end as soon as a corporation dominate all map structures, or who had higher field at the end of a certain time. Then the bonus would be available, but in the meantime would have to be delivered upon the cargo, so that each player needed to escort a freighter with the bonus content for the map to the base station coorporação, a freighter trasportaria a reward, so that corporations would have to escort freighters queanto many players had a day and so all would receive the rewards. Something like this kind of achievement has been done in a Brazilian game Taikodom, follows a video with an achievement for everyone to have idea of ​​what I speak, I start to hand to further explain this idea.

 

Complementing each corporation would have to have so many battleships qaunto sectors they wanted to win.

 





 





 



 



sector conquest of video link similar to that explain:

 


https://youtu.be/0OFePBXES34



Error18512 (Posted )

Note
Please use the suggestions section.
It is a nice idea, but the more players are on a map/sector, the more unstable it becomes.
  • Upvote 1

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You devs have been awfully quiet lately. Any new DEVelopments? Xp

Doomb0t (Posted )

preparations to the new year update

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What all will be covered in the New Year update? I assume there will be lots of surprise stuff so any information is good. I need something to get hyped on.

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What all will be covered in the New Year update? I assume there will be lots of surprise stuff so any information is good. I need something to get hyped on.

Correct, and surprise is supposed to be a surprise. So NOt being told earlier.

                                                                                       ^^

                                                                                        ^

                                                                                  Doombot :)

Follow the News and read the Developer's Blog.

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1) In all my years of having this game I'm still not sure what exactly "the news" is.

2) What dev blog? Last one published was ages ago. Xp

  • Upvote 1

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