WolfKhanGeneral

Guide on Module/weapon names, and effects. Requesting names and effects from everyone on the forums.

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Close, but that doesn't appear to be a very up to date wiki.

It's missing some basic information on how modules vary between tiers.

I'll take from it, but I need more.

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Close, but that doesn't appear to be a very up to date wiki.

by the time you finish your guide, it will be just as outdated

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It'll never be truly finished :D

At least until I'm done with the game. (probably not soon) In which case, I will hand it over to someone else.

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Both would be nice. I'm not much of a wiki writer, so I'll stick to it over here, but I hope someone will keep it up over in the wiki. Perhaps we'll be able to help them by keeping up-to-date over here~

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The Wiki doesn't seem to have anything for the weapon ammunition slot..

(at least on the English side of the wiki)

can someone quickly glide over the names for me?

 

I'm going to need the Boosters as well.

 

Please look over all of the new sections, and make sure there's nothing missing or mistaken, please.

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Minefield is all frigs.

Guards have the Destructor.

Also forgot LRF-Exclusive EM Scattering Field.

And Cov Ops White Noise

System Hack is T3+

Plasma Arc is T3+(?)

Orion Complex is T2+(?)

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Minefield is all frigs.

Guards have the Destructor.

Also forgot LRF-Exclusive EM Scattering Field.

And Cov Ops White Noise

System Hack is T3+

Fixed. Though, I'm unsure what you meant by me having forgotten the EM scattering field and the white noise; They're both already there. 

 

 

Plasma Arc is T3+(?)

Orion Complex is T2+(?)

Are they? The wiki is probably really out-dated, then..

If you see anything else like this, please tell me :)

I've added those two as T3+ and T2+ respectively, in the mean-time. 

 

Thanks!  wkbcZZr.gif

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Looking good man. Looks really complete, actually. I like how you just left the ____% to prevent confusion. 

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Emergency Barrier always protects for 1 second, only upgrade relevance is interval of cooldown.

 

Nice guide, btw.

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Emergency Barrier always protects for 1 second, only upgrade relevance is interval of cooldown.

 

Nice guide, btw.

Fixed, and thanks! :D

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I now name the guide complete. Requesting this thread's name change from 

"Guide on Module/weapon names, and effects. Requesting names and effects from everyone on the forums."

 

To -

 

"Guide on Module/weapon names, Implants/Crew, Ammunition and effects."

 

 

 

The guide itself has now been moved to the Behemoth Advice thread on the 4th post, and I will leave the link at the original post, so that the guide itself will still technically be within the Guide section.

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