StatueofLibroty

On No-Show Dreadnought Wings

  

15 members have voted

  1. 1. What do you think of this suggestion?

    • I like it.
      9
    • I don't like it.
      1
    • It needs work.
      3
    • Something else.
      2
  2. 2. What should the penalty be like?

    • Flat rate
      5
    • Scaled rate (by iridium in corp)
      2
    • Scaled rate (by sectors owned)
      1
    • Something else
      7
  3. 3. Potato is pronounced...

    • Poe tay toe
      13
    • Poe tah toe
      2


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You know those wings that announce an attack on a sector hours before the time comes, and suddenly decide to not show up? Y'know, no-shows. They're a problem. They make us get eight whole people ready to defend, all hyped up for a dread battle. And when they don't show up, it's not only a huge disappointment to the people who were going to face them, it's also a huge waste of time.

 

So penalize them if they don't show up.

 

I say that if a corp announces an attack, and not only fails to cancel it, but also does not show up for the attack, they should be fined iridium. Personally, I think it should be a flat rate of 1000 iridium per no-show -- or just all the iridium the corp has, if it can't afford that much. But other ideas are welcome.

 

Now tell me why my suggestion is good/bad/neither/both.

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How about disqualification as penalty? First no show, one day exclusion from dread battles for the whole corporation. 2nd, 3 days. 3rd, one week. This way players who can't or don't want to play this game mode won't lose the iridium they 'worked' for. (I dragged this post here from the patch discussion)

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I think the rate should scale based on two things.

 

First, the number of sectors. Second, the number of wings that didn't show.

 Maybe like 500, 1k, 2k, 4k... Instead of a flat 1k per.

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How about disqualification as penalty? First no show, one day exclusion from dread battles for the whole corporation. 2nd, 3 days. 3rd, one week. This way players who can't or don't want to play this game mode won't lose the iridium they 'worked' for. (I dragged this post here from the patch discussion)

there are corporation which don't even plan showin up so da disqualification wont do a thing... they will just do it every few days not everyday and that's not solving da problem and iridium loss will  hurt them to there is chance they'll learn

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I agree there has to be some punishment. Taking iridium seems like a nice idea but I'm not sure about the quantity.

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As i said before i dont think penalties are the answer as we would have been given one for not showing up for our planned attack while arranging for our multi wing defence.

 

In a sense we have had iridium taken from the corp already as the attack was not executed, no battle, no tourn for control, nothing.

 

Recieving another penalty on top of this for someone else not showing up does not seem fair.

Want a battle, not a fine or penalty for someone else either doing something wrong or being faced with the same situation we were.

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dat system have to be reworked coz it's based on assumption that every announced attacker will show up

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As i said before i dont think penalties are the answer as we would have been given one for not showing up for our planned attack while arranging for our multi wing defence.

 

In a sense we have had iridium taken from the corp already as the attack was not executed, no battle, no tourn for control, nothing.

 

Recieving another penalty on top of this for someone else not showing up does not seem fair.

Want a battle, not a fine or penalty for someone else either doing something wrong or being faced with the same situation we were.

Fair enough. But the idea is that the penalty reduces the number of people who don't show up in the first place. On top of that, we can cancel our attacks if we don't have enough people to make a wing for it, and avoid the hypothetical penalty.

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it's called bluffing....

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it's called bluffing....

It's also called not wasting 8 players' time for an hour. (Half an hour to prep and the ~20 minutes from the actual battle they'd be playing.)

 

I like the idea of a penalty or similar system to encourage fewer no-shows. I'm not sure if an iridium penalty is correct but something should exist.

 

Cancelling an attack should be encouraged. That way corporations can know ahead of time how many wings they actually have to prep for, rather than expecting four attackers and only fighting two. That's 16 players screwed out of not only a dread battle but also an hour's worth of gameplay.

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there are corporation which don't even plan showin up so da disqualification wont do a thing... they will just do it every few days not everyday and that's not solving da problem and iridium loss will  hurt them to there is chance they'll learn

true

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It's also called not wasting 8 players' time for an hour. (Half an hour to prep and the ~20 minutes from the actual battle they'd be playing.)

 

I like the idea of a penalty or similar system to encourage fewer no-shows. I'm not sure if an iridium penalty is correct but something should exist.

 

Cancelling an attack should be encouraged. That way corporations can know ahead of time how many wings they actually have to prep for, rather than expecting four attackers and only fighting two. That's 16 players screwed out of not only a dread battle but also an hour's worth of gameplay.

 

think about why one would send 4 attacks when he only planned on 1 showing up. 

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think about why one would send 4 attacks when he only planned on 1 showing up. 

 

If you are facepalming yourself, that is the only reason to add that.

Why announce 4 wings if you aren't going to be able to field that many pilots? It is simply a waste of iridium.

 

If canceling is to be implemented, there needs to be a window in which you can cancel for a full refund. Otherwise, you should plan on showing up for launched attacks.

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I don't like the idea of a penalty. I much prefer JCNB's idea of still getting a chance to attack if you don't have a match when defending.

 

The bottom line is--when I get a wing together to play dreadnoughts, and we que, I want to play a dreadnought match.

 

Getting a penalty will only minimize this problem, not fix it. The other issue by implementing a penalty, you are penalizing Corporations that truly intend to attack, but because unfortunate circumstance cannot show up, or just mess up the registration process, and they cannot cancel the attack.

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If you are facepalming yourself, that is the only reason to add that.

Why announce 4 wings if you aren't going to be able to field that many pilots? It is simply a waste of iridium.

 

If canceling is to be implemented, there needs to be a window in which you can cancel for a full refund. Otherwise, you should plan on showing up for launched attacks.

elementary my dear dirk, elementary. you will slap yourself for stupidity.

 

It costs 45 iridium to attack if u don't have a sector. so 180 for 4 attacks.

 

a sector can be attacked by max 8 wings.

 

i attack with 4, a maximum of 4 other corporations can attack thus limiting my competition greatly. if we win the sector, we get it back really fast. 

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think about why one would send 4 attacks when he only planned on 1 showing up. 

 

Why announce 4 wings if you aren't going to be able to field that many pilots? It is simply a waste of iridium.

He's sending extra wings to make sure he doesn't have as much competition. It's a legitimate tactic, albeit one that has questionable results.

 

If canceling is to be implemented, there needs to be a window in which you can cancel for a full refund. Otherwise, you should plan on showing up for launched attacks.

Cancelling is already implemented. You don't get your iridium back if you cancel right now, which makes cancelling attacks you don't plan to show up to rather silly. If it refunded a portion of the iridium, that would be super cool, but it doesn't.

 

 

I don't like the idea of a penalty. I much prefer JCNB's idea of still getting a chance to attack if you don't have a match when defending.

 

The bottom line is--when I get a wing together to play dreadnoughts, and we que, I want to play a dreadnought match.

 

Getting a penalty will only minimize this problem, not fix it.

Fair enough. Maybe wings that queue and don't get games should fight each other for vouchers? I'm not entirely sure how one would work that, but I'm sure there's a good suggestion in there somewhere.

 

The other issue by implementing a penalty, you are penalizing Corporations that truly intend to attack, but because unfortunate circumstance cannot show up, or just mess up the registration process, and they cannot cancel the attack.

If a corporation really intends to attack, it ought to be getting its players together about thirty minutes before the battles start. It's pretty simple to do a headcount and say "Hey, we don't have eight players online 35 minutes before the battles start, might as well cancel so we don't get slapped with a penalty."

 

If a corporation gets sidetracked by the registration process, that's a shame. It's just clicking the sector you want to queue in, then clicking a spot that's highlighted for you. And everybody saying that they're ready. I'm afraid I don't know how one messes that up?

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elementary my dear dirk, elementary. you will slap yourself for stupidity.

 

It costs 45 iridium to attack if u don't have a sector. so 180 for 4 attacks.

 

a sector can be attacked by max 8 wings.

 

i attack with 4, a maximum of 4 other corporations can attack thus limiting my competition greatly. if we win the sector, we get it back really fast. 

You ninja'd me! D:

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He's sending extra wings to make sure he doesn't have as much competition. It's a legitimate tactic, albeit one that has questionable results.

 

Cancelling is already implemented. You don't get your iridium back if you cancel right now, which makes cancelling attacks you don't plan to show up to rather silly. If it refunded a portion of the iridium, that would be super cool, but it doesn't.

 

 

Fair enough. Maybe wings that queue and don't get games should fight each other for vouchers? I'm not entirely sure how one would work that, but I'm sure there's a good suggestion in there somewhere.

 

If a corporation really intends to attack, it ought to be getting its players together about thirty minutes before the battles start. It's pretty simple to do a headcount and say "Hey, we don't have eight players online 35 minutes before the battles start, might as well cancel so we don't get slapped with a penalty."

 

If a corporation gets sidetracked by the registration process, that's a shame. It's just clicking the sector you want to queue in, then clicking a spot that's highlighted for you. And everybody saying that they're ready. I'm afraid I don't know how one messes that up?

yeah. that's why i cancelled by 4 attacks against nasa when we didn't have enough guys. i wanted others to be able to attack you. :D

 

You ninja'd me! D:

cuz i'm a ninja. that's what i do. 

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If a corporation really intends to attack, it ought to be getting its players together about thirty minutes before the battles start. It's pretty simple to do a headcount and say "Hey, we don't have eight players online 35 minutes before the battles start, might as well cancel so we don't get slapped with a penalty."

 

If a corporation gets sidetracked by the registration process, that's a shame. It's just clicking the sector you want to queue in, then clicking a spot that's highlighted for you. And everybody saying that they're ready. I'm afraid I don't know how one messes that up?

 

I can't believe I have to explain situations where this could happen, but I will. Let's say it's a time when not many ppl in your corporation are on, and only one officer or higher up committed to show up in order to form a wing. They get stuck in traffic, car accident, u name it and can't get there in time. They show up 10 minutes after, and even though there were enough people, no one could cancel the attack, or form a wing.

 

As for the registration process, someone can all of a sudden gets disconnected because of internet issues, and not be able to recover in the few minutes in order to properly register the wing.

 

Why should the people in these examples be penalized because some corporations are using annoying tactics? Back to my original point, when I que for dreadnoughts I want to play a game. The last sector conquest at least did that, PvP does that, PvE, well really any game I can think of when u que for a game, u get to play a game.

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I can't believe I have to explain situations where this could happen, but I will. Let's say it's a time when not many ppl in your corporation are on, and only one officer or higher up committed to show up in order to form a wing. They get stuck in traffic, car accident, u name it and can't get there in time. They show up 10 minutes after, and even though there were enough people, no one could cancel the attack, or form a wing.

 

As for the registration process, someone can all of a sudden gets disconnected because of internet issues, and not be able to recover in the few minutes in order to properly register the wing.

If the only officer available missed, make more officers, and give the one that missed a slap on the wrist and a care package if they got in a crash.

If someone has an internet outage, kick them from the wing and queue. Of course, longer registration times would work, too. But that's hella wait times.

 

Of course, in either of these situations, a flat fee of 1000 iridium might be a bit much for a smaller corp. But scale it to something like 5% of owned iridium, or 200*(sectors owned)+100 iridium, and smaller corps just get lightly scolded, rather than lose all their iridium.

 

Why should the people in these examples be penalized because some corporations are using annoying tactics? Back to my original point, when I que for dreadnoughts I want to play a game. The last sector conquest at least did that, PvP does that, PvE, well really any game I can think of when u que for a game, u get to play a game.

Okay. How's this:

 

Dreadnought battles are exciting. There's a lot of wait time, and a good bit of preparation that comes before each one. So it's always a disappointment when you queue up for one, but no one faces you.

No more.

I propose that wings that were ready to fight -- be it attack or defense -- face each other for their voucher rewards. Attacking wings that queued automatically get placed into this alternate queue, and defending wings that prepared can choose to register to "defend" against nobody to get in. For consistency, icons look much the same -- attacking wings are on the left, with an arrow passing through the middle to the right side. Defending wings are in the middle, with no attacking wing on the left.

One dreadnought battle happens at exactly the same time as all the other first stage dreadnought battles. Just in case, y'know, an attacking wing needs to take part in the second stage, too. They don't get eliminated if they lose.

 

Some flavour texts:

 

Upon an attacking wing that gets a game this way:

You successfully avoid the sector defenses and start looting. It seems you weren't the only ones who came for the money, though. An enemy dreadnought warps in, ready to fight for their reward!

Upon a defending wing that gets a game this way:

Your vigilance has paid off -- your enemies were scared off without attacking. You prepare to fly back to station, but an enemy dreadnought suddenly warps in, ready to loot your sector!

Upon an attacking wing that wins a game:

The enemy dreadnought retreats. The reward is yours!

Upon an attacking wing that loses a game:

Just as it seems as though you will be forced to retreat, the enemy dreadnought warps away -- taking your loot with it.

Upon a defending wing that wins a game:

You've beaten back the looters, forcing them to warp away. It looks like they left something behind!

Upon a defending wing that loses a game:

The looters cripple your dreadnought and repel your forces. Before you can call for reinforcements, they warp away.

 

Of course, I feel like the penalty would be easier to implement. To each his own, though.

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There is no doubt the penalty would be easier to implement, and I don't think it's a terrible idea. I do however think it's a band-aid on a major wound that will only kind of work for short amount of time. Is the point of the penalty to stop corps from using ArcTic's shady tactics, or to ensure that corporations can play a worth while game after much planning and waiting? To me it's the latter, and I'm sure there is a way to marry the two ideas without penalizing corporations who have good intentions but get caught in unfortunate circumstances(I have not thought of it yet though or I would suggest something). Blame it on better planning or w/e but it's going to happen regardless of a penalty, and when it does don't you still want to play a match? I could care less if the other corporation was penalized, and if it was sufficient to make me feel better about the complete waste of time.

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There is no doubt the penalty would be easier to implement, and I don't think it's a terrible idea. I do however think it's a band-aid on a major wound that will only kind of work for short amount of time. Is the point of the penalty to stop corps from using ArcTic's shady tactics, or to ensure that corporations can play a worth while game after much planning and waiting? To me it's the latter, and I'm sure there is a way to marry the two ideas without penalizing corporations who have good intentions but get caught in unfortunate circumstances(I have not thought of it yet though or I would suggest something). Blame it on better planning or w/e but it's going to happen regardless of a penalty, and when it does don't you still want to play a match? I could care less if the other corporation was penalized, and if it was sufficient to make me feel better about the complete waste of time.

how are they shady?

 

i'm surprised i was the first one to think of it. i also came up with another idea of protecting your allies by attacking their sector and not showing up. 

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how are they shady?

 

i'm surprised i was the first one to think of it. i also came up with another idea of protecting your allies by attacking their sector and not showing up. 

Shady is the wrong word, more like douchey tactics.

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i'm surprised i was the first one to think of it. be d1ck enough to use it

FIFY

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Shady is the wrong word, more like douchey tactics.

 

Pretty much.

 

Granted, why implement this penalty, we can just let RadiX keep wasting their iridium, it's not like they are gonna win any sectors...

 

jk, kinda

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