Star Conflict v.1.1.2 Discussion


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Update thank you Eviscer,

 

Just checked again. It is changed.

Muerto: lightcell-1,006,320 Thermal unit-375,480.

 

PLEASE NOTE component values are still very low screened-5,000, Process block-4,000 So don't be turned off by those......it IS fixed.

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since your gameplay style is like this: 1) shoot something 2) hope to kill target before it realise who is shootin 3) target starts shooting back 4) when shield is at 50% run like a b1tch to your

Come on guys, the patch notes aren't that long. Read the whole thing.

Our corp's logo is still broken :|    Edit: what happened to beacon drones? They all looks like the Sputnik. Lol

Our corp's logo is still broken :| 

 

Edit: what happened to beacon drones? They all looks like the Sputnik. Lol

Beacon drons look different now, since it would be a International Day of Human Space Flight, after that they would be changed to their normal state.

 

Just wondering if there were changes in the graphics in this patch. I couldn't see light pillars and emblems in Corporal Shipyard before no matter how I changed the settings. Now it is all nice looking and shiny on the lowest graphics possible. I only changed the resolution from 1600X900 to 1360X768. Or does this also matter?

Graphics weren't changed

 

But the OWL Initiative wants back the logo, the right one! And the Hungarian OWLS still waiting for the logo! I thought 1 week will be enough at least to revert back the bad logo changes.

About logos, it would be fixed and changed soon. In the upcoming patches, please be patient

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There is some server lag i can't queue while in squad and i can't dock out in invasion it says  that my ships are in battle while they aren't

:01313:

 

 

Should be fine again.

 

I've been having this "server lag" since the 1.1.0 patch went out... At the end of each battle i had the message "the battle is not over yet. Wanna come back etc.." for 5-10 secs.. Hope it's fixed now. At leeast now I know why all my battles were so laggy...

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I've been having this "server lag" since the 1.1.0 patch went out... At the end of each battle i had the message "the battle is not over yet. Wanna come back etc.." for 5-10 secs.. Hope it's fixed now. At leeast now I know why all my battles were so laggy...

 

If this issue still exists, you should create a detailled bug report regarding connection issues.

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Shrapnel cannon is back to being a crappy weapon since the nerf on iridium slugs.

The spread went from 1 to 2 without electronic guidance or implants so it seems that most of my hits are simply grazing ceptors and distant fighters.

Even if go crazy on spread reduction I dont even get close to the original value and I lose a ton of dps.

All in all I don't want to put up with all the other downsides of that weapon if I can't even get reliable damage out of it.

It's going to stay in the hangar until you buff it up in a couple of months due to lack use.
 

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There still needs to be a return of the fuel drops from destroyed NPC's.  The turret stations have fast spawn rates from the NPC's and when you get through killing them and collecting stuff they spawn right back on you when you go to get some fuel.  Please return the fuel drops from the destroyed NPC's. 

 

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There still needs to be a return of the fuel drops from destroyed NPC's.  The turret stations have fast spawn rates from the NPC's and when you get through killing them and collecting stuff they spawn right back on you when you go to get some fuel.  Please return the fuel drops from the destroyed NPC's. 

yo can get fuel from cyber scouts in outpost... along with fuel from transport corpses everywhere...

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Shrapnel cannon is back to being a crappy weapon since the nerf on iridium slugs.

The spread went from 1 to 2 without electronic guidance or implants so it seems that most of my hits are simply grazing ceptors and distant fighters.

Even if go crazy on spread reduction I dont even get close to the original value and I lose a ton of dps.

All in all I don't want to put up with all the other downsides of that weapon if I can't even get reliable damage out of it.

It's going to stay in the hangar until you buff it up in a couple of months due to lack use.

 

I think the word you are searching for is "balanced"

 

You're welcome.

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I think the word you are searching for is "balanced"

 

You're welcome.

 

Yes, balanced. Balanced into irrelevance that is.

It will never have 1 spread again but someday they will buff stuff like projectile speed, raw damage or whatnot.

There's just no niche for it now unless you really want kinetic.

 

Unless you know why I should use it over the, imo, 3 superior alternatives.

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Yes, balanced. Balanced into irrelevance that is.

It will never have 1 spread again but someday they will buff stuff like projectile speed, raw damage or whatnot.

There's just no niche for it now unless you really want kinetic.

 

Unless you know why I should use it over the, imo, 3 superior alternatives.

The gun was perfectly used prior to introduction of iridium slugs, comparing now and back then you still have an access to almost 2x electronic guidance (aka 2x cpu) in same ammo slot. On top of that, since when a shotgun supposed to be a sniper rifle?

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The gun was perfectly used prior to introduction of iridium slugs, comparing now and back then you still have an access to almost 2x electronic guidance (aka 2x cpu) in same ammo slot. On top of that, since when a shotgun supposed to be a sniper rifle?

since your gameplay style is like this:

1) shoot something

2) hope to kill target before it realise who is shootin

3) target starts shooting back

4) when shield is at 50% run like a b1tch to your spawn

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since your gameplay style is like this:

1) shoot something

2) hope to kill target before it realise who is shootin

3) target starts shooting back

4) when shield is at 50% run like a b1tch to your spawn

you sure you are replying to the right post?

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The gun was perfectly used prior to introduction of iridium slugs, comparing now and back then you still have an access to almost 2x electronic guidance (aka 2x cpu) in same ammo slot. On top of that, since when a shotgun supposed to be a sniper rifle?

 

 

I never noticed before but the 25% they removed from iridium slugs were worth even more than 3 guidances. Probably because that raw 75% didn't have the disminishing return of the modules and implant.

So yeah that particular change was probably warranted, especially since it affected many weapons.

The shrapnel is still serviceable but dont forget that the 3 other ones were also pretty heavily buffed so relatively, it's not as good as it used to be before the slugs.

Right now I'm getting way more lame 200-400 damage shots than I used to because the spread make it so that the RNG is back with a vengeance.

Add on top of that the rather slow projectile speed and shotgun mechanic that already make a it chore to use I think I'm better off with RF Blasters, at least I can control the spread with those.

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"Distant fighters" well there's your problem ;-)

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Beacon drons look different now, since it would be a International Day of Human Space Flight, after that they would be changed to their normal state.

...

 

Tnx for the aswer, since i'm taking some break from the game i didn't read carefully all the patch notes. 

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The gun was perfectly used prior to introduction of iridium slugs, comparing now and back then you still have an access to almost 2x electronic guidance (aka 2x cpu) in same ammo slot. On top of that, since when a shotgun supposed to be a sniper rifle?

 

Yes, but remember that all other weapons has special ammo too, so now I feel a litle disventage. maybe 1.5-1.6 spread would been better.

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