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Spatial Scanner utter crap now?

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The problem is that the spatial scanner is as useful as it was before. The module has not been changed. It is the same, and their functionality is the same. What you paid for is still there.

 

They have balanced the economy in invasion now, since before that it was exploitable, and now you have to spend the same time in high tier invasion map as in high tier PvP or PvE (considering failure, deaths, repairs etc) to have the same profit.

 

And still you can get blueprints and faction loot, which you can't in PvP or PvE.

 

I have bought one, and I still think is useful. But that is my opinion of course.

 

PS: Anyway, they can increase the loot value again as well. Just wait.

1) Farming Invasion with a $10 spatial scanner was previously an option to reduce economic grind

2) In game economy does not give rise to P2W (purple modules only marginally better than blue or green, gs ships generally --coughcoughsparkcoughcough-- no better than credit ships)

3) Farming Invasion with a $10 spatial scanner is no longer an option to reduce  economic grind

 

I fail to see any link between 2 and 3 except for the possibility that the devs want players to shell out more than $10 to reduce grind.

 

muh shekels

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Is there any way to get the spatial scanner without spending cash, or is it one of those p2w items? 

 

I have about 90 hours total playtime and have been flying Invasion 99% of the time (as a Federation Engineer), but still haven't found any secret documents.

 

The best loot I ever found was some lost cargo scrap worth more than 1 million creds a piece, but that was only a couple times. 

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Is there any way to get the spatial scanner without spending cash, or is it one of those p2w items? 

 

I have about 90 hours total playtime and have been flying Invasion 99% of the time (as a Federation Engineer), but still haven't found any secret documents.

 

The best loot I ever found was some lost cargo scrap worth more than 1 million creds a piece, but that was only a couple times. 

No, it is gold only. But it is not pay to win. It doesn't give you any advantage on the battlefield (in fact, it takes one of your CPU) But it is a nice tool for invasion farming.

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the afk engineers were usually trying to get achievements or karma. afk farming does not really give u millions of credits, because the mobs you can farm with that easily, dropped very little, and loot also despawns, which makes afk farming pretty hard.

 

Anyway in all cases, if you encounter people going through big lenghts, to cheat your system, by seeking out the spots with greatest revenue and camping it, basicly it usually is also a hint, that players do not feel rewarded doing the other stuff; it is not just an indication, that people are "abusing".

 

so I really doubt, there was any kind of problem with that which was avoided.

 

It seems to me, that this balance was again made with wrong ideas in mind. The game is already too grindy, and most of the input which says otherwise, comes from people who do not feel the grind anymore, because they have stuffed out accounts from the beta or payed enough to make it endurable. Me included.

 

This is the problem of this game in terms of retention. This always WAS the problem.

It is simply too far fetched to let you grind like in an MMO, if it is actually an arcade MMO shooter and not a MMORPG sandbox.

The goal of the game should not be to stay as long as you get all ships, instead, late game content should give you the feel that the game just started once you finished the item- and shipgrind.

 

Anyway, I personally do not want to be forced into invasion, and I dislike the fact you actually have to go there for unlocking PvP content. without any trade, that makes no sense. Now if there would be trade, it would make sense (having PvE lategame stuff in PvP and PvP-lategame stuff in PvE usually is a trick to make trade useful).

 

This is a polarized discussion yet again, with some defending the move, saying "deal with it", and others however completely crying out of proportions.

A polarized discussion might be interesting to get good points from the parties, but ultimately, once you are in a polarized discussion, you have to admit, at least to yourself, that you do not have an opinion anymore, you are defending one; therefore you will also not listen to reason, because every reason is just another blueprint for a response of your own; Nobody goes happily into a discussion to be proven wrong. It is important to have polarized discussions, but in the end, neither side will own the truth.

We do have to admit, invasion was far easier to farm, than playing other gamestyles, to get credits, etc., so for many of us, the nerfs are not really a surprise. Still, "balancing it to the rest of the game" was actually the wrong move. Instead, the "rest of the game" should have been made as rewarding, as Invasion was.

For me, even searching half an hour to get anything useful in that game mode is half an hour wasted time. I like to fly around and pew pew.

 

If Invasion loot is worthless junk, people will not use it anymore after a while, population will decline over time. Part of invasion should be piracy, and it should not feel like work. It was barely a thing until now, and it will stay this way, if it is a complete waste of time to fly around in those sectors, searching for fuel.

 

The flipside is, these things get adjusted every now and then, and sometimes they also make the mistake of giving too much away. I bet we do not complain there. In the end, after a lot of nerfs, there is always the hope for a new buff.

Albeit I myself was always a critic to the heavy mistakes, which sometimes came along with the game, and cries for "they say that in first class game design not to do this, why do you do this?", I am never really giving up hope, because sometimes they just get it dead right, and sometimes, they do know more than we do, simply because they have the numbers and the database, and see problems, we do not see, as players.

 

Ultimately I accept that.

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You are still arguing about this game being grindy, but I still fail to see how is that possible a problem for player retention, when there are games out there with much more grind (warframe, warthunder, world of tanks...) and they have a lot of players.

 

The main problem in this game is that not everyone likes space combat, and the intricate mechanics which make this game so awesome for most of us.

 

Most people just want to drive a tank, point the gun, and make things go boom. Different weapon damages, tanking, numbers, adaptives, actives and passive modifiers... That is too much for them. And when they reach tier 3 and have to learn all those numbers and combinations, or die to veterans who know how to build a proper ship... well, they leave for the next flavour of the month.

 

The option is dumbing down everything so people can just point at things and kill them.

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Na, thats not true. The grind is really bad. I started in Beta and then it was not so bad. U need at least for fully purple ships specialized on certain game modes to keep up with good players in T5 and SQ/Dreads. That means an aweful lot of grind. Now u see u will not find these ships immediatelly so u make mistake, purple a ship that is not so good for u and u have to start all over again. Happened to me when i realized i cant fly fed but emp gunships.

 

The grind is fun thats not da problem, the problem is more that so many players are already done with it, and that it was so much easier before. Just imagine being a Ace fresh in da game and wanting to play cometetive with da dreads, THE icon of SC atm. Forget it. Just forget it. 

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Na, thats not true. The grind is really bad. I started in Beta and then it was not so bad. U need at least for fully purple ships specialized on certain game modes to keep up with good players in T5 and SQ/Dreads. That means an aweful lot of grind. Now u see u will not find these ships immediatelly so u make mistake, purple a ship that is not so good for u and u have to start all over again. Happened to me when i realized i cant fly fed but emp gunships.

 

The grind is fun thats not da problem, the problem is more that so many players are already done with it, and that it was so much easier before. Just imagine being a Ace fresh in da game and wanting to play cometetive with da dreads, THE icon of SC atm. Forget it. Just forget it. 

Just imagine being a n0ob fresh in world of tanks and wanting to play competitive with the clanwars on World of tanks at the moment. Forget it, just forget it.

 

PS: I have 9000 games in World of tanks, I have very good ratigs, and still, Clan wars is ***** hard.

 

It is end content, it should be hard.

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It should be hard but not take 6 month to reach. The new season is called dreadnaughts, so i think it should be possible to actually fly with the dreadnaughts within some weeks after starting da game.

 

Alas i think its already implemented. If u just buy a premium u actually have what i want. U can buy licence and get vouchers rather fast so it wil lbe purple soon.

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It should be hard but not take 6 month to reach. The new season is called dreadnaughts, so i think it should be possible to actually fly with the dreadnaughts within some weeks after starting da game.

 

Alas i think its already implemented. If u just buy a premium u actually have what i want. U can buy licence and get vouchers rather fast so it wil lbe purple soon.

But that is how free to play games work. If you have time, you play for free. If you are impatient or don't have that much time, you can subscribe.

 

I spent the first 4 months on this game playing for free, testing stuff and watching if I could invest time on this game or it wasn't worth it. Then I bought one of the small DLCs on Christmas sales, and got a pair of license months. But the only difference about playing for free is that you will need more hours to reach the same point.

 

And that is not bad, it is how this game works. They need to pay the rent you know... 

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But that is how free to play games work. If you have time, you play for free. If you are impatient or don't have that much time, you can subscribe.

 

I spent the first 4 months on this game playing for free, testing stuff and watching if I could invest time on this game or it wasn't worth it. Then I bought one of the small DLCs on Christmas sales, and got a pair of license months. But the only difference about playing for free is that you will need more hours to reach the same point.

 

And that is not bad, it is how this game works. They need to pay the rent you know... 

 

That is all good and that, but the problem is when you buy something to help ease the grind then they make a change and the free options are more viable there is something wrong. 

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But that is how free to play games work. If you have time, you play for free. If you are impatient or don't have that much time, you can subscribe.

 

I spent the first 4 months on this game playing for free, testing stuff and watching if I could invest time on this game or it wasn't worth it. Then I bought one of the small DLCs on Christmas sales, and got a pair of license months. But the only difference about playing for free is that you will need more hours to reach the same point.

 

And that is not bad, it is how this game works. They need to pay the rent you know... 

I am fine with that. I like it the way it is, though i got lotta cool stuff in beta so my grind was not soo bad. I kinda forgot about the premiums...

 

Spacial scanner i dont know, is it really so bad? perhaps u just need to know the good spots. We dont know so much about new open world...

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I am fine with that. I like it the way it is, though i got lotta cool stuff in beta so my grind was not soo bad. I kinda forgot about the premiums...

 

Spacial scanner i dont know, is it really so bad? perhaps u just need to know the good spots. We dont know so much about new open world...

Spatial scanner is great, the problem is that the loot income in invasion has been nerfed to be 1 tenth of what it was. So now the bang for the buck of the spatial scanner is much less, hence people complain.

 

Some dev said in the steam discussions that they are reviewing the loot income and will increase the value if needed.

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The problem is that you can't just destroy the loot in one blow and reduce it to 10% of previous value and retain players. The fact that the blow came with the Dread update actually made it worse not easier. If it would have been reduced by 30% say one week after the Dread update the gripes and complaining would have lasted a couple of days, and everyone would have moved on. The fact that no one wil actually "see" the Dreads for a month made it even worse. Another week another 5% decrease would have been easier to swallow as well. People / Clients  do not enjoy getting new features at the cost of loosing already established features. With every update people don't look at what's new they start to look for what was taken, and thus they dread updates....not good for client retention. I am confident they will get the values back up, they have to. The past four days my friend/follow list has shown very few established players (other than gankers that are loving the new pilot farming) in invasion. Hoping for the best.

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If your definition of "a lot of credits" is 40k (fairly certain that's how much a pirate shield blueprint is worth), then you have got a very weird sense of scale.

 

You confuse tier 4 pirate blueprints there (worth 20k). Tier 5 blueprints are more like 450k+. Of course, the t4 ones are much more common.

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That is what I was doing, I have tried all over, focusing on the DR 10 sectors, and all I was getting was crap 4k processing blocks with the occasional 60-100k trophy. I say it again, all the free ways of earning cash are more profitable than mysterious crates. Something needs to change or if they want to keep like this then I want my GS refunded, because as it stands it is a rip off.

 

 

 

 

I'll give this a go later when I get into game. Is this a one time only thing or can you 'scan' it multiple times?

 

Just once per day.

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Spatial scanner is great, the problem is that the loot income in invasion has been nerfed to be 1 tenth of what it was. So now the bang for the buck of the spatial scanner is much less, hence people complain.

 

Some dev said in the steam discussions that they are reviewing the loot income and will increase the value if needed.

 

Not really. Loot has been reduced all over but not to 10%, more like 25% or 50% depending on the loot. Also, loot rewards climb up with how far you are from station and pvp zones gives the best loot (the code works a lot better that it used to in previous version). The real problem is that mysterious containers have a much higher odds of giving the junk loot, the expensive trophies are very rare now.

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Just one question...

 

Do you think the Spatial Scanner is considered to earn Millions of Credits per hour rather that just finding hidden Treasures?

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Just one question...

 

Do you think the Spatial Scanner is considered to earn Millions of Credits per hour rather that just finding hidden Treasures?

Well, one is a direct effect of the other. Mysterious containers and hidden stashes (alien, pirate ect...) usually gave big rewards, like 450k credits or even the 1M cred light cell.

 

So people now receiving 40k per container is like...

 

If you increased the loot chances of blueprints, iridium, our vouchers in such containers or stashes then people won't complain about them.

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Just one question...

 

Do you think the Spatial Scanner is considered to earn Millions of Credits per hour rather that just finding hidden Treasures?

 

Well, for me the sole reason of getting the Scanner was for the credits to ease the grind. The T5/T4 Blueprints are not useful to me at the moment whereas the cash is, so I sell these when I get them but they are exceptionally rare now.

 

 

If you increased the loot chances of blueprints, iridium, our vouchers in such containers or stashes then people won't complain about them.

 

This would go a long way, but I would say to also increase the chances of the higher value blueprints, a 20k value blueprint is still a bit of a kick in the teeth unless you are specifically looking for that blueprint. And also remove the low value stuff like the 4k processing block, that really is annoying to get, especially when that is all you find for a while.

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Not really. Loot has been reduced all over but not to 10%, more like 25% or 50% depending on the loot. Also, loot rewards climb up with how far you are from station and pvp zones gives the best loot (the code works a lot better that it used to in previous version). The real problem is that mysterious containers have a much higher odds of giving the junk loot, the expensive trophies are very rare now.

 

Not Accurate. first day of the update I picked up a light cell in one of the furthest new sectors it was a tad less than 10% of the old value. Picked up special containers in 5 more place in the new outline sectors all junk less creds than one PvP but it took almost an hour and a half. So why fly invasion anymore with the current loot?

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Not Accurate. first day of the update I picked up a light cell in one of the furthest new sectors it was a tad less than 10% of the old value. Picked up special containers in 5 more place in the new outline sectors all junk less creds than one PvP but it took almost an hour and a half. So why fly invasion anymore with the current loot?

 

If your only reason to go invasion was to pickup mysterious containers, yeah it's not worth it. In my case when i go looting i don't care what container it is, i pick it up and sell the stuff to the nearest sell drone. It's more work, sometimes dangerous, but i do make more credits that way than flying PVP or PVE (for time invested).   

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You confuse tier 4 pirate blueprints there (worth 20k). Tier 5 blueprints are more like 450k+. Of course, the t4 ones are much more common.

Much, much, much more common. Like, easily used to be 75% of blueprints. Not sure what it is now.

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If your only reason to go invasion was to pickup mysterious containers, yeah it's not worth it. In my case when i go looting i don't care what container it is, i pick it up and sell the stuff to the nearest sell drone. It's more work, sometimes dangerous, but i do make more credits that way than flying PVP or PVE (for time invested).   

 

The only real reason for the Spatial Scanner is to pick up mysterious containers, the rest you can do with ease for free.

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