Tillowaty

Material calculator and vouchers table

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Just a more stylish version of this:  :)

 

http://forum.star-conflict.com/index.php?/topic/24333-craftable-ship-calculator/

 

But the voucher thing is a nice addition!

you have to make effort and check how many modules are needed here... 

In mine you just put how many slots you want  :012j:

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you have to make effort and check how many modules are needed here... 

In mine you just put how many slots you want  :012j:

 

True :) That's why I said it is a more stylish version.  Maybe I should have put: "a lazy person's version"  :005j:

 

But nice work anyway!!  I already used it to plan my Caltrop.  I need 100 more monocystals :(

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I think some pilots will find it handy

btw no idea where to put dis topic

 

Calculator for craftable ships and updated voucher table.

 

 

*No idea who originally made voucher table but should get credits for dat

I just updated it*

the counters for slots doesn't have a 0 value and thus it counts all caltrop slots plus 2 extra from Octopus.

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the counters for slots doesn't have a 0 value and thus it counts all caltrop slots plus 2 extra from Octopus.

wait what?

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now it shows this

Go ahead and make it perfect. I could just keep it for myself but had this idea that I'll share it.

 

If you have at least 1 module at one of da ship it will calculate da interior thingie, so if you just want to check parts for one ship delete module layout from other

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Go ahead and make it perfect. I could just keep it for myself but had this idea that I'll share it.

 

If you have at least 1 module at one of da ship it will calculate da interior thingie, so if you just want to check parts for one ship delete module layout from other

Can someone tells me the most recent changes (up-to-date), when you deconstruct a Secret Projects - about the lost % of resources?

I think that they were some ninja changes in some updates and the developers won't or can't share information about it.

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Go ahead and make it perfect. I could just keep it for myself but had this idea that I'll share it.

 

If you have at least 1 module at one of da ship it will calculate da interior thingie, so if you just want to check parts for one ship delete module layout from other

still would be nice to add a 0 value.

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still would be nice to add a 0 value.

 

 

nah, too lazy for it

or why not XD

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