Cruise Engine Modification


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I tried Cruise Engine Modification on nukem. Upon installing the module the following things happened

1. Rotation speed decreased

2. Maximum speed increased

3. afterburner energy consumption increased

 

I switched implants and installed some modifier to increase rotation and energy. The stats now looked fine -

 

bclEsy9.jpg

 

According to those stats, the ship should rotate fast enough and not give constant trouble with energy.

 

HOWEVER, upon testing in custom battle

 

- the ship's rotation felt like a frigate

- Activating afterburners seems to take a big chunk of energy (approx. 215 points in my case) and then consume its normal amount continuously (146/sec in this case)

 

The energy consumption becomes a problem when you activate AB with low amount of energy. All the energy is consumed in activation and the afterburners stop running instantly after that (so basically you cant use AB if you dont have a certain amount of energy)

 

Something is definitely wrong here, please take a look at it

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How good is AB acceleration? Because adaptative fighters won't be able to use that then.

 

I don't see a point for this module, you already have the engine overcharge for that, but It will be fun to use in commands which already have absurd regen rate.

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This is more of an open world module.

 

Players asked for a Cruise Engine similar to Freelancer and they got one. But only for fighters.

 

Personally I've been trying it out on my Sawtooth that is set up to be a Gauss Turret, and it works great for getting into position fast. Just don't try to run away in close quarters with it.

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It's bad even in Invasion. It's a nightmare to pick loot and to do any kind of dogfight. It's only usefull for travelling, but considering how cheap is to change stations it's not worth it.

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Well, not adaptative turret fighters can use it to change positions fast. Mainly jerry tacklers and commands.

 

In a fed tackler you can easily reach 700 m/s switching positions, which is good.

 

It has its uses, but very situational.

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I love the mechanic of it. It's just awesome. Losing most of your maneuvrability when afterburning sounds very...real? I don't know exactly why, but i love the feeling of it. don't think it's good for PvP tho. 

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  • 2 weeks later...

slap 2 on any ship and you can haul 700m/s for just a few seconds. but the giant hunk of energy that it takes upon activation is the only thing stopping you from going 700m/s for the entire duration of your energy bar. I call this phenomenon the "Omnomnom" effect.

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slap 2 on any ship and you can haul 700m/s for just a few seconds. but the giant hunk of energy that it takes upon activation is the only thing stopping you from going 700m/s for the entire duration of your energy bar. I call this phenomenon the "Omnomnom" effect.

More or less. I had to install a compact shield generator to be able to sustain it after that huge chunk of energy disappeared.

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please make this 'cruise engine modification' available for t5 as well. i need it to run pve mission. its super fun. i got it on a bear. i recently bought a 'rockwell' thinking it can have the same module as bear, but none available. i cant use my rockwell for pve anymore!!

please please make it happen.

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