PVE Mod?!


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Hi, the last few weeks devs have started bringing our loved PVE maps into Invasion mod.

And this patch made me rly mad.

 

Today they disabled PVE as it was before and added 3 just 3 pve mods which are Map and Rank resctricted .....

 

I want PVE back. And i think lots of you want to. Pls post here if you are with me !

 

 

ALIENS DESTROYED PVE XD

 

And we got a facebook like / share button :P

 

Ah yeah and before i forget it: Share the Aliens with Facebook AHAHAHAHAHA ........:/ Just a joke .

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Hi, the last few weeks devs have started bringing our loved PVE maps into Invasion mod. And this patch made me rly mad.   Today they disabled PVE as it was before and added 3 just 3 pve mods which

Old PvE needs to return.   I get that there was an "issue" with higher tier ships being brought to lower tier games, but that can be fixed without xxxx over the entire mode!

Yeah they ABUSE as they call it Helped corps to show the game to low rank / new player. Soo some people we unhappy about having high ranks but got the mission completed ?   Oh sry then Why not jus

A ship that doesn't fit mission level can no longer used in PvE

 

en...don't really think this is a good idea...does this means when my friend who never play this game join in with me, i have to use T1 ship to play with him in the pve mission???if that's true...good luck to all teammate we will meet...they will really need that good luck.

 

 

Oh goodness. This update is... ugh.

 

I'm fine with the custom battle integration into "skirmish". The PvE thing sounds confusing, but whatever.

 

The contracts, though? Really? Now it's literally impossible to get blues, purples, or oranges without having a T4 ship. I have no doubt this is going to encourage even more tier rushing than has been happening lately (Anyone else seen T1s in T3 PvP lately? Anyone? I bet you have. Oh yes you have.). The reward increase is fine, but the fact that I have to either take ten minutes to switch contracts or pay 100 gs is absolutely stupid. See edit.

 

Now we have further Spacebook integration! Not only can you "like" pilots after a battle, you can also post the fact that you did to our own primitive version, known as Facebook!

 

The daily rewards are also eh. Before, it was a quick boost to vouchers that you might need. Now, it still boosts the vouchers you get, but less so, in return for also boosting credits and synergy. Anyone who's been playing for long at all knows that credits and synergy aren't exactly the bottlenecks. But hey, convenience fee and all that. I have severe doubts that this is going to go over well, though.

 

As ImInUrBase said, everyone sure loves PvE in their PvP. Why the hell would anyone want to face biomorphs randomly?

I'm fine with the PvE change, especially since T5 PvE is easier than T3 PvE was previously. But I'm sure a bunch of other folks are less fine.

 

 

 

 

This update seems to mostly be "GIMME MORE MONEY WHILE I CUT OFF YOUR INCOME FLOW!" which is, ironically if you want it to be so, quite related to why communist countries tend to not work. Just look at how League of Legends or TF2 make money, and base off of that. This whole "charge out the wazoo for 'convenience' that should have been there in the first place" is a lot more aggravating (and thus less likely to convince people to pay) than "buy some cheap cosmetic features, or unlock things quicker, or just throw money at us because this is a good game".

 

 

Edit: Well, apparently you can change hangars for 40k credits. That's one (extremely large) grievance avoided, at least.

 

 

wow you guys just killed PVE completely if i cant use my t4 ships to farm T3 this is now very lame ...

 

 

Um you guys seem to have forgotten all you need is a ship of the requirements of that PvE, so if you want to do T1 PvE? Install a Lynx into one of the slots. T2? Install a Fox instead. EDIT: Oh NOW I get it, it won't let you actually USE the ships... *sigh*...

 

And, I can still bring a Lynx, Axe and Hercules to a T5 PvP match as long as I have one T5 ship ;)

 

More of an issue to me is where the Blackwood T3+ went and how I can access SSR "Ice Belt" without going into invasion mode...

 

 

that bomb joke made my day Error. :006j:

 

But seriously, could you specify the reasons for putting biomorphs in pvp?

 

I think the rest of the patch is great. I prefer that license over vouchers.

Limitting ship Level to pve Level: why did you do this? Did it hurt anyone?

 

 

With this update you have effectively limited the players choice of PvE missions. You are advertising an event that low ranked players have NO chance of playing in. And you have broken the game. Thank you devs for breaking a game I was really enjoying. I won't be removing the game from my steam list yet but if this kind of thing continues you will be loosing players, you've already lost a friend of mine. Players equal money for you right? Well you're loosing money. I had intended to buy GS and Premium, but now. No just no.

 

 

What the hell, Devs!? Why did you remove Blackwood T4? Where the hell are all the other missions for that matter?

 

Congratulations on utterly ruining PvE!

 

 

Ships within one tier of the recommended tier isn't too bad. Some of the T3 PvE missions remained challenging in T4 ships, especially if you aren't one of the full-synergy full-purple kind of people.

 

But this new system is flat out wrong. I'm currently with the Empire and my choice is T2 Blackwood, T3 Blackwood or T4 Processing Rig. No other PvE is available to me.

 

Bad design. Terrible design. Utterly, utterly STUPID design!

 

We should have access to all PvE missions.All they needed to do was to give PvE the same queue mechanics as PvP; tier is chosen based on the highest ship, not the lowest. There. Problem solved. No more sneaking T5 ships in to T2 battles. Why instead go for the option that places arbitrary restrictions on players and in fact removes the most popular PvE modes altogether?

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Yeah they ABUSE as they call it Helped corps to show the game to low rank / new player.

Soo some people we unhappy about having high ranks but got the mission completed ?

 

Oh sry then

Why not just ad a checkbox   [ ]Higher ranks allowed  [ ] just mission ranks

 

instead of killing PVE at all :P

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Or how about the most obvious solution given the available options...

 

1) Roll the xxxx back!

 

2) Change PvE so that it places you based on your STRONGEST ship, the same way PvP does.

 

3) Allow Custom Games to set the Tier of the match, with no restriction on ships brought in. This allows pilots to do training missions, or just farm easy runs if that's their thing, without impacting everyone else.

 

Sadly, this is a waste of time. Devs never admit they are wrong, and will ignore us for months and months before even CONSIDERING a concession, which will never be close to what is asked for.

 

PvE is gone for good and won't come back.

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Or how about the most obvious solution given the available options...

 

3) Allow Custom Games to set the Tier of the match, with no restriction on ships brought in. This allows pilots to do training missions, or just farm easy runs if that's their thing, without impacting everyone else.

 

Sadly, this is a waste of time. Devs never admit they are wrong, and will ignore us for months and months before even CONSIDERING a concession, which will never be close to what is asked for.

Problem with custom battle / games: no queues: no achievments :no quests. this all wont work just with custom battles.

 

And they will. I gonna forward this thread

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introduced PvE mission rotation
Pilots can now choose the desired PvE mission level
Only one PvE mission is available for a given level at any moment
Available missions are updated once per day
All the PvE missions are still available in Custom Battle

 

If I'm getting the patch notes right, there will be no pve mission choice, but you get a new one every day.

I like this rotation. I've had enough times, where you didn't find a game for a pve map, because everyone was farming a certain map. Now you just que for your level and get a match.

Since PVE ist face nummingly dumb and only for credits, i'm fine with the change.

Maybe introduce free mission picking in Custom games with a 4-man squad and give them rewards.

 

At first i didn't understand, why they limited the ship level to the pve level. That's why i asked Error. I can understand the complaint of the noobie pilots.

I don't mind the limit of ship level either. I never was a fan of terminating paper targets with a t5 ship in t1-t2 pve.

But that's just my two cents.

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Why didn't the devs just make PvE level with the player, meaning if you have even one T15 ship in your lineup you join other players in a T15 PvE match not with the T4 players. Yes players might choose to max weapons and synergy of their lineup of T4 ships and farm T4 PvE but so what farming is something you have to do in games like this if you want to level up.

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Why didn't the devs just make PvE level with the player, meaning if you have even one T15 ship in your lineup you join other players in a T15 PvE match not with the T4 players. Yes players might choose to max weapons and synergy of their lineup of T4 ships and farm T4 PvE but so what farming is something you have to do in games like this if you want to level up.

This wont help XD then it would be like in pvp and the new pilots would just die quick and you wont finish the mission .

 

I have an other suggestion

 

 

Why not just ad a checkbox   [ ]Higher ranks allowed  [ ] just mission ranks

 

But yeah. First we need pve back :P

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This wont help XD then it would be like in pvp and the new pilots would just die quick and you wont finish the mission .

 

I have an other suggestion

 

 

Why not just ad a checkbox   [ ]Higher ranks allowed  [ ] just mission ranks

 

But yeah. First we need pve back :P

 

 

I agree. I would LIKE to play PVP, but now I cant. I cant help my friends. I cant even get matches done quikcly or have assurance that we will win because it takes too long, and I cant bring in my high level ships. 

 

If matches take longer than 8 minutes, PVE is now DEAD. 

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Can't really see myself playing SC much longer if the old PvE options aren't restored.

 

I don't want to grind every ship exclusively through PvP and the "correct" tier of ships aren't really balanced for fun casual play in higher level missions - for example bring a random PuG to T4+ dreadnaught and see how quickly they get overpowered.

 

If they're going to claim a mission is suitable for T4 it needs balancing so that a pick-up group of 4 people should be able to run through it (with some difficulty) in stock T4 ships based on the knowledge they picked up playing the same map in the previous tier without resorting to borderline exploits such as hiding in places the NPCs find hard to reach.

 

Until they get to that point and the MM has some idea of sensible squad composition (why yes, I would like a willing engi on our team) then ship tier restrictions are hurting more than they're helping.

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Can't really see myself playing SC much longer if the old PvE options aren't restored.

 

I don't want to grind every ship exclusively through PvP and the "correct" tier of ships aren't really balanced for fun casual play in higher level missions - for example bring a random PuG to T4+ dreadnaught and see how quickly they get overpowered.

 

If they're going to claim a mission is suitable for T4 it needs balancing so that a pick-up group of 4 people should be able to run through it (with some difficulty) in stock T4 ships based on the knowledge they picked up playing the same map in the previous tier without resorting to borderline exploits such as hiding in places the NPCs find hard to reach.

 

Until they get to that point and the MM has some idea of sensible squad composition (why yes, I would like a willing engi on our team) then ship tier restrictions are hurting more than they're helping.

This is a very real problem. One of the reasons I liked being able to use T5 ships in a T2 or T3 PvE is that it greatly reduces the need for an Engineer, which means that I'm not forced to bring one (sometimes I like to fly other ships!) and I don't automatically lose because nobody else brought one either.

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This is a very real problem. One of the reasons I liked being able to use T5 ships in a T2 or T3 PvE is that it greatly reduces the need for an Engineer, which means that I'm not forced to bring one (sometimes I like to fly other ships!) and I don't automatically lose because nobody else brought one either.

 

I have to agree with you alot on this. Nothing more can be said when you are forced to fly a ship because if you don't, you will lose

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What I would really like would be for PvE and custom battles to be integrated, rather than PvE and Invasion. I mean, why would you want PvE and Invasion to be integrated at all? I don't want gigantic swarms of bots on me in Invasion, and I don't want aliens in PvE.

 

If PvE and custom battles were fully integrated, it'd drop the queue times by making matches public, and still allow for rank restriction like this patch introduced, for those who really resent having higher tier ships help them. That's more or less it. A simple idea to fix several problems.

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i wonder where in the dev blog is mentioned that pve will be changed.... while very big part of the playerbase have problems with net loss and ping, they go and change pve... from where did that come from?

 

someone needs to seriously re-evaluate priorities, because its quite obvious tha patches are basicly released just to keep the "frequency" of updates high... but quality is poor... sometimes it actually seems like they are messing it on purpose..

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they just need to add a simple exception

if a squad is full dismiss the ship rank lock for the mission because honestly who is going to complain since they are all in the same squad?

my corp buddies loved when i gave them blackwood blitz run, they would get a nice steady income of cash helping them reach higher tiers to help us faster instead of queuing forever and end up losing the entire match after 15 minutes ...

before the patch i could at least keep grinding my t4 or t5 ships while playing with my t2-3 friends but now it is completely impossible so if they choose this approach at least allow me to divert XP directly form a ship to another like in Warthunder for example otherwise i will just completely lose interest of lower tier and only run R12-15 missions ...

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Sadly, this is a waste of time. Devs never admit they are wrong, and will ignore us for months and months before even CONSIDERING a concession, which will never be close to what is asked for.

 

There is still hope. Remember the Frigate Butt-cam update? Nothing but my frigate's badonka-donk hogging my screen. Interceptor pilots were all like "Good! Now they have a realistic field of view!" Enough players complained that they made a hotfix. Granted, it won't zoom out as far now, but it was a change.

 

So there is always hope to get things changed. You just have to get enough screaming people together.

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There is still hope. Remember the Frigate Butt-cam update? Nothing but my frigate's badonka-donk hogging my screen. Interceptor pilots were all like "Good! Now they have a realistic field of view!" Enough players complained that they made a hotfix. Granted, it won't zoom out as far now, but it was a change.

 

So there is always hope to get things changed. You just have to get enough screaming Russians together.

Fixed.

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I cannot believe there's one person that actually likes the change here! Some of us aren't 1 trick ponies and like to run more than 1 map a day, having to open a custom game in a lobby and maybe begging people to come is far less efficient than making a squad and hitting go is it not? This update is easily one of the worst yet, thought the last deleting the Equipment tab was pretty stupid but congrats, the devs really win the booby prize now!

 

Now about me, I am a frequent Pver and perhaps one of the few that didn't abuse the rank system, I never use a ship above the rank of the mission & I didn't like players that did but deleting the maps or at the very least making them inconvenient to access via the custom lobby (Which ironically is under the PvP tab!), really what the hell for?! The queue times were bad for higher level PvE, very true but this could have been fixed by perhaps unique rewards for each map or a diminishing rewards system per day to stop people farming the same place, I personally rotated between maps to keep the game fresh, just 6 maps not much variety as it is… So now you devs think giving us a rotation system will get more pve players to shorten queues? Actually no, it will technically shorten queues if people use the custom lobby, no queue needed there (You think you're smart Gaijin?!) but vast majority of players favoured Blackwood and HMS (You think renaming the maps will trick people to thinking you've made new maps?!) anyway so pretty sure you'll still see a shortage of players for maps other than these, at higher tiers especially, people will probably just not play pve at all when their maps aren't up so who wins?

 

Forcing players to do different maps is an utter failure, am glad many have protested here, even people that 'don't pve!' 005j.png

If you are serious about making players not use higher ranked ships in lower maps you could have made it that they get paid less for doing that, or increase the prize for t4-5 pve, 3-400k is poultry considering t2-3 is over half and for sure beating t4-5 takes longer and requires more effort. You even earn more synergy a kill in T1 pve than T4-5, what the hell! Hope they hot fix this as the rest of us, till then I'm not playing the game. Heard about the aliens in pvp, sounds quite silly, perhaps have players choose if they want random handicaps in a match, well pvp is pretty broken anyway, 6 match types, 3 of which are beacon related, most 'random' games end up with beacons anyway…. Sector Conquest is just 1 match type, amazing the fate of a whole sector rests on 3 beacons per faction…. Abandoned complex is a god awful map technically, so it's not just me having problems that map.

 

This game has great potential but I do wonder about its future, the UI gets worse each update, having yourself appear in the squad is utterly redundant as the user's vitals are in the centre of the screen anyway, why they put the squad panel on the left in battle is stupid as that's where the game messages appear, it should be on the right as it was before seeing as the radar is there.

The Hangar UI… Oh boy… There is really no need to hide artifacts, or to have shifted the credits and gs count to the top right when the player name etc is bottom right, why have us have to look around the screen when there was room for everything one place? The hangar chatbox should never have been changed and last but by far not least the squad UI is terrible. Invite to squad and ready for battle is far too intrusive, why the hell does it need to free the client and take up a big part of the screen like a Windows error report?! Something in the corner would have sufficed, I have been spammed by invite to squad and ready for battle many times, is pretty irritating! Anyway got sidetracked by the UI issues, please restore pve!

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Come on devs, one of the only games that I play consistently and it just gets messed up for no good reason?  Why did you all change it to this in the first place? I'm almost okay with not allowing players to use ships outside of the rank-range, but seriously, why din't you just add a checkbox like suggested earlier on this thread? The new rotation scheme means that I can't just grind and get the synergy for the ship that I want to give it to and have to re-wire my whole ship just to do that!

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