eta92

Eta's Avatar & Signature Generator

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Pilots!

Gaijin team and I are proud to present you the Star Conflict avatar and signature generator!

Thanks to this tool you can easily create picture you can use in forums or on the web.

To get your pictures, you just need to write your In-Game name and chose your favorite ship.

If you have a slow connection, please wait the page load completely (~3Mo). You may need to refresh if you click the button too fast.

Generator HERE

Some samples:

t_l_chargement.png                                         t_l_chargement_1.png

Avatar                                                                         Signature                      

  • Upvote 7

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hahahaha donate... funny stuff

 

Edit: I wish the skill rating would be active and changing. You could farm SR in T1, get a high SR. then let it drop in t3

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hahahaha donate... funny stuff

 

:facepalm:

 

 

Edit: I wish the skill rating would be active and changing. You could farm SR in T1, get a high SR. then let it drop in t3

 
You can't farm skill rating if every single player you face has less than 1000.
 
You farm it in T3/T4, and make it drop in T1.

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Looks interesting, but i'm happy with my signature. :lol:

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Nice tool, thanks!! :good:

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I am more curious in an access to pilots database :lol:

I am also curious. I had no idea about any kind of pilot info API

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I am also curious. I had no idea about any kind of pilot info API

The api is in... early stages of developement, let's put it this way, we provide it for our players on a request-basis. Should you have some Ideas or even projects in mind - contact me, and we'll discuss if we can provide you with it.  :012j:

  • Upvote 1

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The api is in... early stages of developement, let's put it this way, we provide it for our players on a request-basis. Should you have some Ideas or even projects in mind - contact me, and we'll discuss if we can provide you with it.  :012j:

I actually had a similar idea as OP a few months ago but seeing no mention of an API i forgot about it and now that its already accomplished i don't see much point in working on it. This is good to know, though

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The api is in... early stages of developement, let's put it this way, we provide it for our players on a request-basis. Should you have some Ideas or even projects in mind - contact me, and we'll discuss if we can provide you with it.  :012j:

Well 1st thing comes to mind is Incorporate Snib's/Eta's Log analyzers with pilot database, you know, either like an extra lookup field or even clickable in a result table.

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Well 1st thing comes to mind is Incorporate Snib's/Eta's Log analyzers with pilot database, you know, either like an extra lookup field or even clickable in a result table.

No problem from my end if Antibus gives the ok.

In the meantime and since we went for an early derail anyway, have some API proof of concept intergration into another project of mine (please refrain from throwing the EULA at me, I've got permission from the devs):

Zo2Y4zD.jpg

  • Upvote 2

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I like it, Eta, good job, really.

 

I am also really happy the devs really started implementing an API. That sounds like christmas to me.

 

Also love the overlay, Snib. Well, I just guess it's made via overlay :)

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No problem from my end if Antibus gives the ok.

Sure, and for everyone: as long as your creativity does not exploit or ruin the gameplay (and not making changes to gameclient files) we are more than happy to discuss it with you  :salute:

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I love it, thank you for your hard work :lol:

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No problem from my end if Antibus gives the ok.

In the meantime and since we went for an early derail anyway, have some API proof of concept intergration into another project of mine (please refrain from throwing the EULA at me, I've got permission from the devs):

Zo2Y4zD.jpg

 

Sure, and for everyone: as long as your creativity does not exploit or ruin the gameplay (and not making changes to gameclient files) we are more than happy to discuss it with you  :salute:

So, Snib :D are we going to see this released to public :lol:?

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So, Snib :D are we going to see this released to public :lol:?

The player lookup field to the log analyzer? Sure, can add that. After the next patch, waiting for some additions to the logs first that the devs were so kind to implement for me.

The overlay? Haven't decided. Maybe it'll go into extended closed beta testing for supporters only? :lol: (can't say I don't learn from StarGem xD)

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You can't farm skill rating if every single player you face has less than 1000.

You farm it in T3/T4, and make it drop in T1.

I must disagree with you.

One week ago, I went at t1 to help a friend that is starting the game.

I used the harpy : One-shot everything with his special, and have 2700 dps with lasers.

Got around 20 kills/0death per match without doing anything hard.

My DSR went from 1400 to 1500.

Oh, and to the OP.

It don't work with me. It only shows my stats but nothing else.

And you know that there's a flag to force the download right? I'm a bit surprised that you can only download with Chrome.

I'm a developer so, if you have any questions, feel free to ask. I'd be glad to help you.

Edit :

In fact, the problem is only present with Dolphin browser.

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I must disagree with you.

One week ago, I went at t1 to help a friend that is starting the game.

I used the harpy : One-shot everything with his special, and have 2700 dps with lasers.

Got around 20 kills/0death per match without doing anything hard.

My DSR went from 1400 to 1500.

Oh, and to the OP.

It don't work with me. It only shows my stats but nothing else.

And you know that there's a flag to force the download right? I'm a bit surprised that you can only download with Chrome.

I'm a developer so, if you have any questions, feel free to ask. I'd be glad to help you.

 

1400 and 1500 is till not much, T3 is still easier to farm than in T1. Once you reach certain rating, farming 900 dsr players wont work that well.

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1400 and 1500 is till not much, T3 is still easier to farm than in T1. Once you reach certain rating, farming 900 dsr players wont work that well.

 

VfQj3gL.jpg

zmdiZIf.jpg

sk2GfWU.jpg

 

It really depend, when I first started to play SC, my SR is 1421 just after 76 games in T1, 1480 after 114 games in T1. I started with frigates because I don't dogfight well. Later on I was around 1600 SR in T2 but didn't move to T3 till I had about 800 games. Then in T3 I die too easily because I don't have money to buy mk2 modules and ships, with so many good players out there in T3, my SR decreased to 1228 018.gif

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It really depend, when I first started to play SC, my SR is 1421 just after 76 games in T1, 1480 after 114 games in T1. I started with frigates because I don't dogfight well. Later on I was around 1600 SR in T2 but didn't move to T3 till I had about 800 games. Then in T3 I die too easily because I don't have money to buy mk2 modules and ships, with so many good players out there in T3, my SR decreased to 1228 018.gif

 

So, wahts your point? I didn't have the honour of playing at that time, but I guess the game was way different  :taunt:

 

Once you have everything in T3, you know it's the easiest way to farm DSR.

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So, wahts your point? I didn't have the honour of playing at that time, but I guess the game was way different  p.png

 

Once you have everything in T3, you know it's the easiest way to farm DSR.

 

My point is T1 is much easier to gain SR for newbies, back then T1 is hard, ain't got no mk3 stuff, right now you get open space and anyone can get mk 4 with loyalty and artifact. T3 now you have all the pro players and squads which even beat my butt now days facepalm.png

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