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Wow....thats so low and really unexpected from that corporation and from what I have witnessed from them. I will never disconnect from a game by fear of loosing DSR or loosing the game. It make the game unfair for your own team, I will never go down without a fight, no matter what !!

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Dear mr. Mustacho,   Please cut the crap. First of all: I am not in NASA anymore, and nobody really cares except you what your "ex-officer" has to say about things that do not concern neither you, you

Give it up, Neo. You already have tried to justify them leaving twice, and that's really disappointing to read from a former NASA officer. The mantra as far back I can remember in NASA is "NASA always

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Im sorry to say this. But Disconnecting to avoid facing the enemies could or should be against the rules. But, Seriously, even under crazy odds, I would have stayed. I want my synergy, rewards, and such. Quitting means your a quitter. Simple fact is simple. 

 

Also, I would like to mention that those who attack there own teammates REGARDLESS of reason will face the consequences. If anyone is seen doing that you will have problems.

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I don't even get it, you can't use the ships that are in battle. Even if you lose, you can just go and try to get 1 beacon. Will be finished almost just as fast, and you may even get some influence.

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Give it up, Neo. You already have tried to justify them leaving twice, and that's really disappointing to read from a former NASA officer. The mantra as far back I can remember in NASA is "NASA always fights." I don't know when or where you lost that idea, but you need to get it back.

 

NASA gives no room for negotiation on that point. Any member who doesn't fight has always been dealt with immediately. It isn't a pride thing or a right thing to do ideal, but just the idea that someone cannot get better if they do not play against the toughest opponents they can find.

 

When I first joined a band, many eons ago, the best piece of advice I ever got was "look to join a band where you are the worst member of it, because that is how you get better the quickest", which as I got older I realized is a fancier version of "the first step to becoming good at anything is to suck xxxx at something"

 

Sure, it would have been tough, but maybe they would learn to work with the pugs a bit if they stayed and attempted to communicate. The team DNO had vs what they had to fight isn't that bad. Those "pugs" really are on par with what a full DNO team would have brought, minus the ability to communicate on TS. Don't even try to ride me with the BS of the DSR of a lot of DNO players being higher and justifying the skill. There are so many players in this game who know how to farm rating and shun combat that could win them the game to preserve it, that it actually can be used as an advantage because you know they are easy to bully off of objectives.

 

Either Nova uses heavy gunship comps with a tackler, or a Long range for suppressive fire. They like to lead in with a tankier gunship, and have another swoop in from a different angle after the first soaks up the damage to get the kill. They haven't quite found a good tackler player, too often they have to burn their cloaks and get caught out of position, but I get the impression that soon they will figure that out and be better at using a tackler. Very rarely do they base their compositions around anything else or initiate attacks in a different way, so you already know before you queue what they are probably going to do and how to counter it.

 

Sometimes Nova can spank my squad, but more often than not we win. I am not suggesting they are a pushover, in fact they are getting better and tougher, but I see it more as a result of the imbalance the Horizon Module brings to the game than individual skill.  Regardless, that is something available to us, too, so we can choose to handicap ourselves or go into battle with all the tools we need to win.

 

Too often people write off pug players, and sometimes myself included, but those same pugs are often the ones who save my engineer from destruction without my need to ping targets. I'm not naive, I understand exactly the caliber of player most of them are, so my expectations are low and I tone down the aggressive play to help them help me when I see they are trying to, and the results can be pretty impressive. It's just a matter of keeping your mind open and adapting your play to your team, instead of demanding they play to you.

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Wow....thats so low and really unexpected from that corporation and from what I have witnessed from them. I will never disconnect from a game by fear of loosing DSR or loosing the game. It make the game unfair for your own team, I will never go down without a fight, no matter what !!

 

Heck yes, give me a glorious death against impossible odds! Long live the Wolfpack!

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Heh, short recap from a DNO, "fxxxx you all, we do what we want, and this is perfectly normal"

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Heh, short recap from a DNO, "fxxxx you all, we do what we want, and this is perfectly normal"

 

They just mad they bad.

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When I first joined a band, many eons ago, the best piece of advice I ever got was "look to join a band where you are the worst member of it, because that is how you get better the quickest", which as I got older I realized is a fancier version of "the first step to becoming good at anything is to suck xxxx at something"

 

I think I'm at a good place than, I didn't understand half of what you said, the tactics. But beautiful post otherwise, proud to have you as leader!

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IV. Player behaviour in combat 
6. During the game it is forbidden to: 
a) use any software and / or hardware automation that allows for gameplay without the
intervention of the player. Shall be punished by a permanent lock of your account.
b) use any software and / or hardware automation to significantly simplify the gameplay. Shall
be punished by blocking the account for 24 hours.
c) use any software and / or hardware automation, allowing you to assign a single key for more
than one command. In this case, two of the same commands that follow one after the other, are considered different commands. Shall be punished by blocking the account for 24 hours.
c) use vulnerabilities and / or errors of game mechanics to obtain undue advantages. Shall be
punished by blocking the account for 24 hours.
d) intentionally inflict damage to members of your own team. Shall be punished by blocking the account for 24 hours.
d) refuse to deal damage to the enemy. Shall be punished by blocking the account for 24 hours.

e) give away locations of allied ships to the enemy. Shall be punished by blocking the account for 24
hours.
f) avoid combat without leaving the battlefield. Shall be punished by blocking the account for 24
hours.
h) refuse to fight against the members of the corporation. Shall be punished by blocking the
account for 24 hours.
i) aid the opposing team. Shall be punished by blocking the account for 24 hours.

 

 

---Just saying 

Edited by residente
please don't use red font, red font is reserved for moderation, edited to bold
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IV. Player behaviour in combat 

6. During the game it is forbidden to: 

d) intentionally inflict damage to members of your own team. Shall be punished by blocking the account for 24 hours.

d) refuse to deal damage to the enemy. Shall be punished by blocking the account for 24 hours.

 

---Just saying 

 

It shall be enforced more closely now. Trust me. 

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Give it up, Neo. You already have tried to justify them leaving twice, and that's really disappointing to read from a former NASA officer. The mantra as far back I can remember in NASA is "NASA always fights." I don't know when or where you lost that idea, but you need to get it back.

 

NASA gives no room for negotiation on that point. Any member who doesn't fight has always been dealt with immediately. It isn't a pride thing or a right thing to do ideal, but just the idea that someone cannot get better if they do not play against the toughest opponents they can find.

 

...

 

Dear mr. Mustacho,
 
Please cut the crap. First of all: I am not in NASA anymore, and nobody really cares except you what your "ex-officer" has to say about things that do not concern neither you, your corp, or my own, but you had to bring this down on the personal level anyway. This is nothing less than your try of trashing my name and my corporation with it. 
 
There never was any kind of "NASA mantra" that I am aware of, and I did not "lost my way" or any "ideas" you might have had thinking that I had the moment I left there. Quite the opposite: I always had my own, which were different in terms of corporation policy, administration, diplomacy, training and recruitment. Hence the WolfPack, and where we are now. 
 
Stop forcing this into me publicly down my throat, because your "ideas" are not what brought me where I am today, like what you are trying to say. I made NASA better, and you said this yourself too. Those that left with me were the people that believed in me. And if it was not for me and ZIEK the WolfPack merger would have never happened in the first place, since there would be no European community to connect yourself to, because there was nobody else to do the job after Jaridian left, and coming to the officer meetings at 5AM during regular working days without hesitation. 
 
So you don't have to trash talk to us like this now, trying to make NASA look better with a fancy speech about "never backing down", just because of something trivial that I said. That story you made is so pompous and over the reach in this thread that it doesn't serve any other purpose than promoting yourself, which is completely irrelevant here. Yet again, as always, every time you appear on the forums you turn this into a personal grudge and affair, starting drama. As you have read, my wolves are even more eager to fight both with words and in game than I am, as I was only being vigilant.
 
I would hardly call the work of restructuring and leading a corporation with renown as is ours in matter of  a few months - "losing it".  You should be proud of your ex-member, officer and friend's achievements instead, yet I am very disappointed in your reaction and behavior after all this time. I could easily throw the ball back into your court here and say that until I see enemy teams disconnecting down to your members (and not just to your own squad), you have nothing else to say against me here, because I mostly certainly didn't lose "the way". 
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Hello guys,

 

now that everyone has said what was on his mind, continue this dispute in private conversation please and return to topic DNO vs. Nova. Any further 'derailing' comments will be dealt with by moderators. 

 

on topic:

 

I also saw DNO leave battles before. If you happen to be in such a game, you can simply report them, if you are angered by this attitude.

I usually simply report leavers... That's all we can do in such cases and it doesn't matter if we understand how they feel or not.

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On topic:
 

I share the thoughts of everyone here that disconnecting is not an option, but I am also careful and do not accuse a whole corporation of players just because one of their squads disconnected against a very heavy enemy composition, facing nearly impossible odds. That is a little bit far fetched, and borders on corporationism. It was just one squad. Yes, it would be honorable to try but you don't really gain much from that except humiliating defeat. I know their torment facing a team like that, and believe me those were one of the best Nova players there. Unfortunately the DNO squad did not have the ability or willingness to work with the pugs as Mustacho described, so total failure is very likely in this situation. 

 

But it still doesn't give them the right to disconnect first - now here is the trick. Disconnecting first as a whole squad is a jerk move for the rest of the team - but if all the team disconnects in consensus, or randoms start disconnecting first, than I give green light for their squad to disconnect to - it was not them that started the gtfo train in this hypothetical situation. More ideal situation would be a full corp squad disconnecting as one instead of screwing up the randoms (as was happening lately), which could be acknowledged as a term of fear and respect - both to the winning team as acknowledgement of their superiority, and to the disconnects, avoiding being completely destroyed, offering no competition. But it is not right to do this to the rest of your team if they are not in your squad, at least should have waited first for their reaction, trying to give hope to the game and not wasting everybody's time they waited for in the queue.

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but I am also careful and do not accuse a whole corporation of players just because one of their squads disconnected against a very heavy enemy composition, facing nearly impossible odds.

 

I totally agree with this. A very important aspect oyu pointed out here. DNO doesn't just consists of those three.

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Yes DNO has more than these 3 players but that doesn't excuse what they did. If you are in a corp everything what you do (or don't do) affects the image of your corp. Everyone in a corp should know that and has to deal with the consequences of his/her actions.

Since DNO doesn't seem to roam these forums we don't know how the corp and their leader thinks about it. That would also explain why they didn't communicate in battle because other player may not understand Russian.

That leads back to the main problem of the game currently: LACK OF PLAYERS.

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I agree with Enny, and we have a rule like that in the WolfPack too (every pilot that joins the corp receives the explanaton and warnings - such actions would not go unpunished), but it is up to DNO to settle with this.

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Except i do visit ru forums and for my love for starting local shitstorms i did went to dno thread, luckily we had their higherups online but no moderators so we had couple of pages of fun untill it all got cleansed with fire. Here is a short recap that goes from multiple DNO members that are not in the screenshot(except Valkir, he didnt say anything on topic), one of them was kaneto(known for his "awesome" sprtsmanship)

"we dont give a smoked baloney what others think of our behavior, we are going to do what we want, stuff like this is absolutely normal and accepted within broader layer of DNO pilots"

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Except i do visit ru forums and for my love for starting local shitstorms i did went to dno thread, luckily we had their higherups online but no moderators so we had couple of pages of fun untill it all got cleansed with fire. Here is a short recap that goes from multiple DNO members that are not in the screenshot(except Valkir, he didnt say anything on topic), one of them was kaneto(known for his "awesome" sprtsmanship)

"we dont give a smoked baloney what others think of our behavior, we are going to do what we want, stuff like this is absolutely normal and accepted within broader layer of DNO pilots"

:facepalm:

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As Funky said, follow the standard reporting procedures, it is indeed not normal and it's against game rules.

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On topic. 

 

Personally, in my own expert opinion, I rather face impossible odds then disconnect for a number of reasons. 

 

1. It forces me to think outside the box

2. Makes me be a better pilot to face pilots above my skill level. 

3. Allows me to think of a counter strategy in order to eventually beat them. 

4. it gets me rewards and synergy for completing the game session as intended. 

 

The only reasons I can think of for disconnecting is as follows.

 

1. To skip a game because it would take too long to justify being of any value.. An't nobody got time for that!  

2. Know your enemies would farm you

3. you are solo or alone versing a well organized squad. 

 

I propose a system where you can raise a white flag or vote of some kind. This way instead of disconnecting, players "vote" to "surrender" and if all the players surrender, the game ends, and the appropriate synergy, credits, Influence, etc. are handed out. 

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The only reasons I can think of for disconnecting is as follows.

 

1. To skip a game because it would take too long to justify being of any value.. An't nobody got time for that!  

2. Know your enemies would farm you

3. you are solo or alone versing a well organized squad. 

 

Didn't you read Mustacho's post about retreat? your three points are just excuses, if you ask me.

 

 

 

 

I propose a system where you can raise a white flag or vote of some kind. This way instead of disconnecting, players "vote" to "surrender" and if all the players surrender, the game ends, and the appropriate synergy, credits, Influence, etc. are handed out. 

 

Surrender? What is this? Leage of Legends?

 

Are we all french now or what? (jk)

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JP, into shame corner, now. There no valid excuse to leave a game except when real life thing calls, period. Even if its a 1v12 esb, you disconnect i cut your balls

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There is no excuse for disconnecting without even trying especially Sector Conquest.

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Are we all french now or what? (jk)

Tssssss.

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I think, there are two separate topics mixing anyway, in the main topic.

 

One is, is it honorable to leave? Is honor that important? After all, it is a game, if your team decides to leave, you will most likely follow. Forfeit.

For some of us, honor is important, even more, many of us believe, that by not facing impossible odds, and only play the games you can win, you cannot learn, try to improve your team. But even if we believe that, since I am amongst them, it is needless to say, that not every slaughter you endure does teach you and your team something. So sometimes honor tastes bitter and ends up in stubborn idiocy.

Others don't see it this way, not even a question of honor, they see it as time wasted, and maybe even as kind of a protest maybe, dunno. And in a way, I am inclined to say, it does have truth in it. But I also do not see valid excuses, except real life is calling or stumbling over the network cable.

 

The second is less a question of public opinion or morale, it is about sportsmanship and the rules of the game. And it is against the rules and bad sportsmanship. This is decided by reports, which in my eyes kinda ends that part of the topic for good.

 

Leaving the question of honor open, since I guess, there is no way we can see eye to eye with everybody in every aspect, without insulting each other non stop...

Suiciding all ships would cost credits. I guess that's why forfeiting by leaving seems a better option (Cpt. Obvious to the rescue). And humans always take the better and easier option. Can't blame 'em for that.

 

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