Engle

How to Play More Intelligently as an Engineering Frigate

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I now this is offtopic but I bet you 5€ my Minotaur will have bigger numbers.

 

You were comparing t3 with t4 afterall.

 

78k on my Minautor.

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Great guide, well done.

 

And people should stop comparing Crus S and Styx together, they're not the same thing (in terms of survivability).

Crus S has potential capabilities to heal itself about 3-4-5x times faster than an engi would heal it (additional info below), which adds a tremendous boost to survivability while active, surpassing the Styx's. It also has the Phase Shield ability which is not at all taken in consideration ingame when you check your ship's info. With proper builds on both ships, atm with current patch availabilities both ships can top around 70k survivability. The sweet spot however is roughly 65k for both of them. If you're going max survivability and completely ignoring meta and other tactical facts you're doing it wrong. So basically the Crus S in this manner would probably sit around 75-80k survivability with healing module on and to probably 100k using the Phase Shield efficiently in addition, maybe more.

 

The additional info i was talking about is... dunno how to call it, so i'll just say 'style of tanking'. The Crus relies on burst tank (the healing module is on for a limited time and phase shield can reach dead end spots because of lack of energy to switch resistances or focused by multiple damage types) while the Styx relies on a continuous tank (perma-active auras, considering they are turned on ofc).

 

In a 1v1 straight combat between equally experienced / skilled / fitted pilots, the Crus has the higher cards because of the massive burst. When the burst is out the Styx probably surpasses it (don't forget the set phase shield against his weapons which is what i mean by 'probably', it's not sure, i didn't test it properly, but i definitely killed many many Styxes coming my way in my Crus). Also don't forget the Crus is supposed to be the area denial ship, guarding ship or gunship, while the Styx is the support or utility ship and even gunship as well, but it has it's limitations because some of it's abilities rely on it's drones that can be destroyed, putting it at a disadvantage.

 

 

Armadillo and Gigas all the way, those numbers aren't everything. 

 

this.

 

p.s. static barrier can be negated by strafing a little

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Armadillo and Gigas all the way, those numbers aren't everything. 

 

Armadillo is a very attractive choice, but I don't want my hull resistances to drop further ><

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Can someone fact-check this to help me make it more current?  I am doing a large revision of this post.

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Can someone fact-check this to help me make it more current?  I am doing a large revision of this post.

 

For starters, you can write a brief something about Team Battle in the This is NOT CoD in Spess section. That's about the single game mode that lives ONLY on kills.

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You could discuss and research if Armadillo is still worth it. Also weapons, I think that the healing gun is pretty much the only weapon of choice right now. Hugging asteroids with the empire engi, squeezing in crevasses that make you hard to hit and force your attacker in a position that makes him an easy target (no space to rotate around the engi) while healing yourself with the gun extending your survival; things like that. Look what ESB was doing in the tournament, that was some great engineering piloting right there.

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You could discuss and research if Armadillo is still worth it. 

 

I would have done it if I could still do math. I stayed with it for a while after the nerf, then switched to J1, but I don't really see a lot of difference since I don't take that much explosion and crit damage. 

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Great Guide, but a short and efficient version of this has to be done, since I've seen some newb Engis in T5:
 

If you're flying an Engineer Frig activate some engineering modules!!

 

Greets, Mendoza ;)

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Can someone fact-check this to help me make it more current?  I am doing a large revision of this post.

I'd recommend making it a little more efficient to read (better structure. Like here: http://forum.star-conflict.com/index.php?/topic/23199-tackler-tackler-101-introductory-handbook/

 

You can put some of the more general advice in a separate topic and focus this topic (as the name says) on Engineer.

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Great Guide, but a short and efficient version of this has to be done, since I've seen some newb Engis in T5:

 

If you're flying an Engineer Frig activate some engineering modules!!

 

Greets, Mendoza ;)

And ECM are bad, don't fly them xD

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A fine example of time spent means nothing if you don't learn along the way, and it's nice to see one catching up quickly :salute:
Well done, quality post!

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The post is about 5 years old btw.

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