1ace1 10 Posted October 6, 2013 Report post Posted October 6, 2013 K - Kill AD - Damage Assist AB - Buf assist D - Deaths Damage - all the damage you dealt. Obj - I believe beacon captures All% - your percent of damage dealt by all players in the match Team% - your percent of damage dealt by your team Heals - heals you've given DT:COL - collision damage received DT:KIN - Kinetic damage received DT:EMP - EM damage receieved DT:THR- Thermal damage received EFF - efficiency points awarded at the end of the match. EXP - ignore it, it used to matter, things have changed but it's still in the logs. It could maybe be reworked to be converted to synergy. I can tell that you dealt little damage in the match, one missile it looks like, played safe to avoid damage, and focused on beacons. You died three times. I'm guessing backspace for some reason, since there's no damage listed. You flew a command and knew how to use active modules! Sound about right? If you did take actual damage for your three deaths, there's a bug. What localization settings do you use? Since you know how to use always on modules, you should try engineer. The game needs more people who can do that. ty plus ur analysis helped me understand better as well +1 Share this post Link to post Share on other sites
1ace1 10 Posted October 6, 2013 Report post Posted October 6, 2013 Just once in the hangar, until you change it again(By doing the same command with 1 or 2 instead of 3) it will stay that way. ty +1 Share this post Link to post Share on other sites
1ace1 10 Posted October 6, 2013 Report post Posted October 6, 2013 `does using the different combat log method make the game a bit more glitchy? or slower and when there is alot of action it tends to become un-smooth, my ping and packet loss are same but i feel its a little glitchy after using the combat logging mode 3 Share this post Link to post Share on other sites
FunkyBacon 236 Posted October 6, 2013 Report post Posted October 6, 2013 It might be I suppose, but I doubt it will have much if any impact. Share this post Link to post Share on other sites
Snib 346 Posted October 6, 2013 Report post Posted October 6, 2013 Obj - I believe beacon captures Obj = objectives = beacon captures and station destructions. Theoretically also captain kills but I took that out for reasons that I don't remember. ;) `does using the different combat log method make the game a bit more glitchy? or slower and when there is alot of action it tends to become un-smooth, my ping and packet loss are same but i feel its a little glitchy after using the combat logging mode 3 The game has always been glitchy, but you can toggle the logging method during a battle to make sure it's not adding to it. Just write /set cl_combatLog 0 and it will instantly fall back to minimal logging - if the game becomes instantly smoother as well you found the reason. 1 Share this post Link to post Share on other sites
1ace1 10 Posted October 8, 2013 Report post Posted October 8, 2013 what is the games default clog 1 or 0 Share this post Link to post Share on other sites
Phobias 13 Posted October 9, 2013 Report post Posted October 9, 2013 I believe it is 1, but don't quote me on that :lol: Share this post Link to post Share on other sites
Snib 346 Posted October 10, 2013 Report post Posted October 10, 2013 what is the games default clog 1 or 0 I believe it is 1, but don't quote me on that :lol: Quoting you because it is 1 indeed. :) At level 0 you only get basic session information (who's in the battle), at level 1 it adds kill messages. Level 2 adds buffs/debuffs and only at level 3 you get the damage and heal numbers, medals you get yourself plus end of battle reward information for everyone else in the battle except just yourself. The highest level is 4 but I'm not sure what the difference is over 3, if any. Share this post Link to post Share on other sites
Phobias 13 Posted October 10, 2013 Report post Posted October 10, 2013 Oooooooh I am going to have to try 4. :yes_yes: Share this post Link to post Share on other sites
Kaskako 9 Posted October 10, 2013 Report post Posted October 10, 2013 What's it worth it to you? Muhahaha. ;D Yaay, didn't realize you shared the tool, bumbed i didn't see this thread till today, thanks a bunch! Share this post Link to post Share on other sites
Snib 346 Posted October 10, 2013 Report post Posted October 10, 2013 Yaay, didn't realize you shared the tool, bumbed i didn't see this thread till today, thanks a bunch! You are welcome. :) Share this post Link to post Share on other sites
1ace1 10 Posted October 27, 2013 Report post Posted October 27, 2013 hey snibs as always love your software <3 1 question? Do drone kills , on engineers / beacons count as assits? ty Share this post Link to post Share on other sites
Snib 346 Posted October 27, 2013 Report post Posted October 27, 2013 (edited) hey snibs as always love your software <3 1 question? Do drone kills , on engineers / beacons count as assits? ty Thanks mate. :) And unfortunately you are right, looks like a while ago fixing one thing I messed up something else, and since I dropped the game I never noticed... My apologies for the bug, please re-download the fixed version from the OP. The fixed behaviour should now be the following: If you play PVE or the tutorial, then all kills and assists to environment entities (= basically everything you can shoot at in PVE) do get counted. If you play anything else (at this point PVP incl. custom battles with or without bots) then kills and assists to environment entities do not get counted (bots count as players here). Regardless of the mode you play, all damage inflicted to anything is counted to the extent that is possible. IIRC neither damage nor kills/assists to attack drones make it into the logs anyway but if they ever do then they would be treated as environment entities, i.e. the damage to them by players would be counted but not the kills/assists. Depending on when you downloaded the last version there was also a fix to an issue that occurred when running the parser on a Russian Windows. It will however remain to look confusing though because I use a space as a column separator and as I learned that's what the Russians use as a digit grouping symbol/thousands separator. Also I had ninja-patched in time and date parsing a while ago which will display according to your system's regional settings and language now. edit 2 November: Played a few battles for the first time in several patches, noticed a slight log file format change that affected some of the meta data (the "header" displayed before each battle). Re-download for a fixed version if you care. Edited November 2, 2013 by Snib Share this post Link to post Share on other sites
Chalain 9 Posted December 6, 2013 Report post Posted December 6, 2013 Hi every one, and especially Snib. @Snib I used your analyzer and it's a marvel. thanks. As I am in the process of writing also a kind of log analyzer, I was wondering if you could/would share some of the mapping between the name of the ship in the log and the name in the game. I think I could find that myself given some time, and I'm sure it took you some time. Nevertheless, if you would be willing to share, it would be very nice indeed. Snow, Chalain IG Share this post Link to post Share on other sites
TangoMango69 8 Posted December 7, 2013 Report post Posted December 7, 2013 Awesome dude I was wondering how long it would take people to start writing some scripts and such. I have been reading the logs for a while now this will make it much easier. Share this post Link to post Share on other sites
Snib 346 Posted December 7, 2013 Report post Posted December 7, 2013 Hi every one, and especially Snib. @Snib I used your analyzer and it's a marvel. thanks. As I am in the process of writing also a kind of log analyzer, I was wondering if you could/would share some of the mapping between the name of the ship in the log and the name in the game. I think I could find that myself given some time, and I'm sure it took you some time. Nevertheless, if you would be willing to share, it would be very nice indeed. Snow, Chalain IG Thanks, and sure can do. I'll send you a PM. Would appreciate if whatever you make with it is given back to the community for free as well. Awesome dude I was wondering how long it would take people to start writing some scripts and such. I have been reading the logs for a while now this will make it much easier. Thanks, although the game is going on 2 years and my tool has been publicly available since before you joined. I'm actually rather surprised there are not more tools available by now but maybe they're all hidden within the Russian community. Or never released. I know I have a few more myself in the latter category. ;) Share this post Link to post Share on other sites
Snib 346 Posted December 23, 2013 Report post Posted December 23, 2013 Updated to 0.3.8 adding support for the 3 new DLC ships from game patch 0.9.13. Share this post Link to post Share on other sites
JPhack 394 Posted January 11, 2014 Report post Posted January 11, 2014 Updated to 0.3.8 adding support for the 3 new DLC ships from game patch 0.9.13. awesome, thanks! Share this post Link to post Share on other sites
Enny 71 Posted January 12, 2014 Report post Posted January 12, 2014 Thanks Snib. Great tool. Share this post Link to post Share on other sites
Snib 346 Posted January 23, 2014 Report post Posted January 23, 2014 Updated to version 0.4.0 following significant log file format changes in game update 0.9.15. There may be some changes that I missed due to lack of logs to test on (tried to get a PVP battle but after a few minutes in a queue I gave up) - if you encounter any issues just let me know. As always, the tool remains compatible with older log file formats.Also added support for a new/upcoming map. Share this post Link to post Share on other sites
Snib 346 Posted January 25, 2014 Report post Posted January 25, 2014 Updated to 0.4.1 worked around a bug in the game's logs - apparently you can team kill someone without actually causing any damage to them. Hmm... the damage column is no longer counting damage you did to yourself or to players on your team; I had briefly considered adding a separate column for team damage but at the end of the day it's not that interesting - there is actually way more self damage than team damage being done. Share this post Link to post Share on other sites
Snib 346 Posted January 30, 2014 Report post Posted January 30, 2014 Updated to 0.4.2 added a column to display missile launches. Counts anything launched from the missile slot including drones and mines but not sentry drones (those are missing from the logs) as well as jericho torps. added a column to display missile hit ratiomultiple hits are all counted so you can go over 100% hits with the Jericho torp thermal bubble are not counted same thing for normal missiles, if you only catch someone in the blast radius somehow without actually hitting them it's not counted some other small changes like static data updates Share this post Link to post Share on other sites
Snib 346 Posted February 8, 2014 Report post Posted February 8, 2014 okay so i downloaded it, it just tells me to choose a combat log? all i get is this is not for you? meh analyze my combat log? and then show off with This Is not For you . ........................... help. Ahahahaha, YMMD, I knew you were betatrash. Or an alt of a select few other individuals. Anyway, this is not for you. :lol: (yes, you removed your post, but I still get it in the mail) 1 Share this post Link to post Share on other sites
xKostyan_ 898 Posted February 8, 2014 Report post Posted February 8, 2014 Ahahahaha, YMMD, I knew you were betatrash. Or an alt of a select few other individuals. Anyway, this is not for you. :lol:(yes, you removed your post, but I still get it in the mail) Lol troll skil over 9000 You are my hero! Btw, your log only shows me my total dmg, amount of synergy/credits and kill/deats for all participants in the match, but friendly/enemy damages, gains are all 0. I assume my logs arent detailed, i tried that / set cl_something 3 onsole command, client returns as command does not exist Share this post Link to post Share on other sites
Snib 346 Posted February 8, 2014 Report post Posted February 8, 2014 Lol troll skil over 9000 You are my hero! :yes_yes: regarding the logs: * Works best with extended combat logs set by this in-game chat command: * /combatLog 3 Share this post Link to post Share on other sites
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