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randomgaget

Guide: How to be a badass. Figher: Gunship. Game version 0.8

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Many new players want to kick butts right from the start and score a lot of kills. This guide will show you how to achieve such goal in a most efficient way. 

Lets begin.

Our purpose - be a badass.

Ship selection:
 -Empire tier 2 fighter gunship Kahal, it has a 15% bonus to crit chance, 20% faster rockets reload speed and 15% bonus to damage from main weapons.

 Weapons selection:

Stabilized railguns - they exceed any weapon on this tier because of:

-high accuracy;

-high default crit chance;

-high optimal range;

-high projectile speed;

 

Weapon mods:

-Antimatter shells: they are effective against shields and enemies, who have a high kinetic resist. For example: guard frigate with phase shield.

-Explosive shells.

 

Tactical modules, ship modifiers e.t.c:

8954dfbcaad3.jpg

 

Implants:

63902c82e9ae.jpg

 

Special booster modules:

-Military CPU

-Shield tuning

 

Tactics

-Try to shoot from your optimal distance, which is 3-3,5 km. You'll have superior firepower because of crit. attacks and other weapons won't be able to reach you right away(they have shorter optimal).

-Target selection priority: ship that is targeting you -> engineering frigate -> interceptors or fighters ->guard frigates.

-In the beginning of battle, don't haste to use overdrive and aiming overcharge, wait for the moment when you'll be able to kill two or more foes under the work of these modules.

-Do not attack large group of enemies if combat reboot and engine overcharge modules are on cooldown.

-At first launch slowing field missile and after it - cruise missile. Wait one-two seconds before cruise missile launch, it will give you the guarantee, that your target won't destroy cruise missile or hide between cover.

- Watch on your radar, look after the display how much people have locked you as their target and if there are any missiles flying at you, in any case, if you see something like this a8cb046169a6.jpg- it's better to fall back,even when you're sure that you would be able to finish off your enemy. 

-Use slowing field missile before you close up with enemy, especially in capture the beacon and detonation modes. Remember, flying range of slowing field missile is 5.3 km, i.e. if you are in a 3 km range near beacon or bomb, don't hesitate to launch the missile, enemies will be slowed down on their way and it will give you huge advantage.

-When you fight with interceptor, try to hold 2-2,5 km distance to it.

- Find yourself a squad mate on an engineering frigate. He'll provide you support with shield and hull restore modules, thus allowing you to tank way more damage, and fight against multiple enemies at once.

 

Good luck and have fun.

 

 

P.S.:

2cc8c61e4884.jpg

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Thx for this great info,Help me alot to learn how to fit railguns, for T3 the best ship is the Wolf-M?

 

Thx again and sorry for my bad english not is my nature lenguage.

 

 

SuperJL

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This is my Kalah. I just dont see how railguns can out-dps this. It has 78% crit with my module on, and then the 50% bonus crit dmg. I literally toast people in 2-3 seconds, taking on 2-3 peoplle coming after me at a time.

 

I see you have a long list of experience. Would just like you to examine the 2 different options and give an opinon.

post-237269-0-60966500-1367454805_thumb.

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well, the projectile speed is horrible and you have to be rather close with with assault plasma( i myself prefer the hail anyway).

Assault Plasma 3k range

Stabilized Railgun:  5.5k

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But isnt the point of a gunship to get in close and personal anyway, guess thats y projectile speed never really mattered.

 

In t3 where I don't have an epic assault plasma, I usually run rapid-fire plasma and get behind their frigates after the main line engages.

 

I did try this guys build though, and in T2 it works pretty decent.

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But isnt the point of a gunship to get in close and personal anyway

 

Not if your optimal range is 3-5k and you can use your agility to maintain that.  I like the rails a lot as well, even in close.  I don't fly the Kalah, deimos 2 is my ship.  My rails have a 2% higher crit rate than plasma.  The extra range helps a lot...a lot.  What passives do you run? aircraft?

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1 green spread reduction and 1 +33 EM shield resist, with my shield regen at 127/s. Even though its empire, shield regen saves your life many more times than ya think. Once my shield goes down, I pop Nano COmposite which boostsm y hull resist by 72 for 8 seconds while I try and get away.

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This is my Kalah. I just dont see how railguns can out-dps this. It has 78% crit with my module on, and then the 50% bonus crit dmg. I literally toast people in 2-3 seconds, taking on 2-3 peoplle coming after me at a time.

 

I see you have a long list of experience. Would just like you to examine the 2 different options and give an opinon.

I thought the max rate of fire was 300, so using that gun on your gunship is limiting your overcharge, which I guess doesn't really matter since that thing is a frigging beast all the time anyways though :/.

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Yeah if you run rapid-fire you only gain 20.

 

I've been using the rails in T2 and going 20 kills a match with maybe no or 1 deaths. Pretty awesome.

 

I would like this guys input on tier 3. I have the Strong jericho command ship and my gunship is a Nukem.

Any build idea's?randomgadget?

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Oh man what a dumb comment of mine, didn't realize that thing wasn't the rapid fire.

 

I have such a hard time using the regular assaults it just slipped my mind when I saw plasma and the high as hell DPS. Man the Kahal is so good, I wish the Neuron actually had something useful about it, but the frigging thing doesn't even have a range increase like the basic Machete S.

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Well, it works. Feel free to subscribe. This is the first video but I am working on my editing and recording skills to start producing more.

 

http://youtu.be/Ouk03QDuXwQ

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Those near covert ops levels of base crit chance, it's awesome to see the damage.

 

I really think if I'm gonna pop for the 20$ steam package the first thing on my list is gonna be the Kahal follow by the Crus Type Q since you can't get a rank 7 Jericho Guard any other way, as I said before I -really- really wish the Neuron had something special about it, but all it is is a half assed copy of the fed tacklers given Command form without the mods or sweet xxxx benefits riding on them like the Rhi No fed tier 2 premium.

 

Anyone know someone with a Rhi No? If you could ask them what kind of damage they normally see with a target painted while using the rails I'd love to hear a few numbers.

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My T4 gunship has assault rails with wicked projectile speed and range, its like you dont even have to aim. 

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Thank you for reading my guide.

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wow, how is ur ping so low, my lowest ping is around 200

30u4w08.jpg

I believe US server is in Houston? I live in Houston and get 13~14 ping at home and only 7-8 ping at work.

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Can I just express my disappointment at this guide being posted?

Since the posting, I've seen a massive influx of exactly this sort of build in T2 games. It is frustrating as hell - not because of the kill-potential (which admittedly is quite high), but because this is evolving into the modern-day lrf-camper. Have these people on the team, what are you likely to see? Yeah, they're in the middle of a sector, just finding random things to kill. End of match? Few assists, 0 captures. Recon match? Again, middle of sector. Not going for the enemy captain, not actually defending own captain, just dogfighting brainlessly. yeah, I know, recon does factor killcount if both captains live. That's a big IF, though, and either defending your own or killing the other captain *should* be the priority, with falling back to 10-minutes-of-killcount-grind being a last resort...

 

Essentially, what bugs me is that this build seems to encourage the 'screw objectives, imma lone wolf this xxxx' mentality, which is... detrimental. And sends the wrong message to new players looking to learn the game. "Oh, this player scored the most, i'll watch them when I next fight with them. What did they do? Oh, they just f***** around paying no attention to objectives? Kk cool imma do that too!".

 

Granted, some of the folks using this build are actually going for objectives too. Hats off to them. Just like some frigate snipers go for beacons. Given the chances though, which are you likely to encouter? ... Yeah.

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I myself go for objectives and to win.as you can see in my vids.but yea, it was bound to happen.

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Going for objectives (and a win) is only one way to play. Some players just enjoy flying around and blowing stuff up.

 

At T2 this is perfectly legitimate as you will still make a profit.

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Ahem. Rapid fire rail guns with crit mods/implants+ over drive = great fun.

Agreed, I even love the whallop they provide when your Crit mods are on CD, 3.2k non crits on engi shields? Yes plz.

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its gr8 guide, help em also, but i need help with my "wolf m" i need help how to fit it, i want play close combat at short range, but my survivability is like 3 shots and i see i do booom, plz let me know if u hav good fit for this ship at close range all modules name will be good 

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