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Schmed

EMP Bomb Beacon Cheating

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I'm not sure "blame" is of use or the point here.

 

Well in the manufacturing Industry I'm in blame still gets pointed at the people who develop and manufacture the technology which could be faulty due to never considering ways it can be used outside of its intended use or abused. Prime example developing a folding knife that has a support of 100 lbs on the locking mechanism.  Soldiers in the field use our knives as improvised 'step ups' to climb wood / mud brick walls in urban environments, the standard weight of a soldier with gear is about 275 lbs the knives break under the load. Now we make folding knives with a 350 lbs  support so soldiers can use our folding knives as 'step ups' and still use them as reliable knives that won't fail when needed as a knife, or improvised step up to get over high walls. Its the same principles as developers vs hackers. http://www.slideshare.net/EnMasseEnt/developers-vs-cybercriminals-protecting-your-mmo-from-online-crime-3589535

 

Back on topic.Make it impossible for a team to hold the bomb for longer than 3 minutes, at the end of 3 minutes the bomb respawns on the map. This feels like its the best solution to test in house since it would take the least amount of time to code and test to see if it eliminates the bomb holding tactic.

 

Ultimately this would cause teams to not protect and hold the bomb, but to fight and hold the bomb spawn positions keeping the action 'center of map' based and on trying to plant the bomb on stations. Its not the best fix but its one of the easiest, straight forward approach to eliminate a bomb holding tactic.

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jsut add a timer, when bomb is first picked up, timer starts, after 3 minutes bomb explodes no matter where it is and what's being done to it

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I still prefer the solution to awarding points for moving the bomb closer to an objective. also for awarding point to those with the bomb carrier.

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I still prefer the solution to awarding points for moving the bomb closer to an objective. also for awarding point to those with the bomb carrier.

while it is a far better solution, the way devs work, it'll never be implemented.

adding counter is trivial, though

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that is true, but can issues with this very quickly.

 

A: player brings bomb in and gets destroyed by defender, next player pick it up and dies because of timer, although about to plant.

B: if timer resets on bomb drop then it can still be abused.

 

It takes longer than 3 min to get a bomb to a well fortified beacon. We have had matches where we get the inty to drop the bomb and i take it in on my tank. I would be unhappy if i died due to a timer that was implemented due to people abusing game mechanics.

 

it would be to forcefull and punish players instead of rewarding them, and leave a negative feeling. Not the best thing for a video game.

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The bombs should indeed have a timed life to prevent silly tactics like this 'bombsitting'.

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the bomb should simply explode if the carriers average speed (over 30s) to the beacon is below 20% of max speed the bomb should instantly explode, dealing lethal damage and heavily damaging nearby team members (>50% damage)

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the bomb should simply explode if the carriers average speed (over 30s) to the beacon is below 20% of max speed the bomb should instantly explode, dealing lethal damage and heavily damaging nearby team members (>50% damage)

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How the hell does everyone have negative votes!?

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