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Maibalsytch

Bring back 8V8

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most enemies doesn't focus if there are already other enemies. fighter and interceptor attack, enemies attack fighters and interceptors. i'm behind my people, heal them and attack the enemies. sometimes it works, sometimes not. at least, i'm more a help for the team than the guys who just sit in one place and try to sniper between the asteroids...

+1.

12vs12 is very good.

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12v12 WOULD work if there were better maps, with more points, more bombs, more everything.

 

It does not work with the current maps though.

 

The gameplay is just a meaningless clusterfuck.

 

I thought the 8v8 gameplay was great for pubs. It was meaningful, you could actually make a difference, and most of all it worked well with the map size. 10v10 isn't bad. 12v12 is just ridiculous with these maps.

 

Pre-made squads and teamwork exist and domiante in both 8v8 and 12v12, so that point is invalid. (They also suck, I've been against decent pre-mades with some good pubbies and won plenty of times)

 

TLDR;

 

I personally enjoy both 8v8 and 12v12 at different times, however, I don't think that the current maps, and 3 pt. format support the 12v12 format at all, it's just a clusterfuck.

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As I've said originally, I prefer 8v8 as it seems less like a clusterfuck, and I feel that I'm able to influence the battle more. Yes, it becomes a problem when there's a full squad, I don't deny that.

 

12v12 to me just seems chaotic...and I don't really want to be in anything other than an inty. Some people likes it because there are more target...but I rather prefer a game where its easier to get teamwork in 8v8 weather it's from squad or random pug. If they were to increase the size of 12v12 with more objectives, I'm all in.

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T4 is often 1v1 with each side having three bots. It's horrible, games are won or lost by combination of gear level of one player and bots picking right ships (interceptor bots vs frigate bots are full on hilarity and sadness at the same time).

 

 

Personally I want the promised 16vs16. The less impact 4 man squads have on any single game, the better. 8v8 was pretty bad, and 6v6 was just terrible. 12v12 is decent, but more players on the map would make for a more fun game.

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I'm not in favor of largest battle with this little battlefield, your skill and your contribution has less influence than in 8vs8, its reminds me of roaming and blob battle in 0.0 in eve. IN roaming skill can allow you to survive an assist but in blob battle rarelly as you die really fast, and with the cost of rep in t3+ it's just atrocious, it'll just be fregate conflict, with everyone just trying not to die as no rep+loose>rep+win (and it's even more true now as victory doesn't give you sub faction rep point now).

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The real problem isn't that fact that you have 12vs12 players stacked against each other in a map, the problem is that you have either 24 competent players , and this is a rarity, and you get a good game, or... you get swarmed and can't do nothing because your team is,

 

a) sitting in spawn camping in intys or frigs doing nothing

b) flying alone and being picked apart one by one

c) getting swarmed here ( lol troll tactics and lemmings in space do work in 12vs12 somewhat )

 

Mostly is A or B situation combined with C sometimes when the enemy has a clue on what they are doing.

 

The problem ain't 12vs12.. its the players that don't know what to do and in here more then other games it tells... you need a wingman , you get noone, you need to focus fire... fireworks in the sky yepppppiiiii... and so on.

 

And people, this looks like EvE but it ain't EvE, nor WoT so learn to adapt and act accordingly.

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Thus far, the only arguement for 12v12 seems to be to avoid good players influencing the game too much... Which is exactly the reason I prefer 8v8 where an understanding of tactics matters.

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12 vs 12 in my experience is just a clusterfuck. Gameplay is utterly disorganized and some things become highly polarized in effectiveness - 5 or 6 frigates working close together in a group become a nightmare to deal with, while one frigate by itself might as well just self destruct if he even attempts to provide forward support.

 

It's great for people who suck at the game, because the amount of influence you can have as a good player is severely diminished, and the bad players get this feeling of "Oh wow, what a fight!!", but for those of us who prefer not to just warp into a furball, die, respawn, and warp into a furball over and over again, it's not fun.

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12 vs 12 in my experience is just a clusterfuck. Gameplay is utterly disorganized and some things become highly polarized in effectiveness - 5 or 6 frigates working close together in a group become a nightmare to deal with, while one frigate by itself might as well just self destruct if he even attempts to provide forward support.

 

It's great for people who suck at the game, because the amount of influence you can have as a good player is severely diminished, and the bad players get this feeling of "Oh wow, what a fight!!", but for those of us who prefer not to just warp into a furball, die, respawn, and warp into a furball over and over again, it's not fun.

This is a problem between keyboard and chair. Once you get rid of it, you'll die about as many times in 12v12 as you do in 6v6. Often less in the fact, as target-heavy scenario makes it easier to "drop aggro" by being exceptionally hard to kill in melee.

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Statistically speaking, higher amounts of players result in better levels of balance. That's the biggest advantage.

Also, I personally prefer larger battles. I want to feel like I'm in actual warzone, not just a sparsely populated dogfight training area. :P

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This is a problem between keyboard and chair. Once you get rid of it, you'll die about as many times in 12v12 as you do in 6v6. Often less in the fact, as target-heavy scenario makes it easier to "drop aggro" by being exceptionally hard to kill in melee.

 

 

Statistically speaking, higher amounts of players result in better levels of balance. That's the biggest advantage.

Also, I personally prefer larger battles. I want to feel like I'm in actual warzone, not just a sparsely populated dogfight training area. :P

 

:yes_yes:

 

Also: maps have 30km each side - with proper chat communication before match even starts it's fairly easy to divide team to two groups and make of it two 6v6 skirmishes over two sides of the map, objectives/whatever (each group capturing/defending different beacon, one team defending while second trying to deliver EMP or wipe enemy Captain etc.. ).

 

This way not only those "uber-players" can showcase their tactical knowledge but also make team more focused with clearly communicating goals beforehand. 

And there is nothing better than unleash your inner Patton when situation needs it.

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12v12 is awful for pubs in the currnet format, you just have individuals geting chewed up, and getting picked off faster, then respawning and getting picked off again. It's not enjoyable chaos, it's just dumb.

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:yes_yes:

 

Also: maps have 30km each side - with proper chat communication before match even starts it's fairly easy to divide team to two groups and make of it two 6v6 skirmishes over two sides of the map, objectives/whatever (each group capturing/defending different beacon, one team defending while second trying to deliver EMP or wipe enemy Captain etc.. ).

 

This way not only those "uber-players" can showcase their tactical knowledge but also make team more focused with clearly communicating goals beforehand. 

And there is nothing better than unleash your inner Patton when situation needs it.

 

Yea because a.) this game has such a great communication system (no voice voice comms, no real keyboard voice commands either) and b.) because all 11 other palyer are going to listen to your clusterfuck brilliant strategy of either attack point a, b, or c. Brilliant.

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No. 8x8 was boring as hell. 12v12 is a way to go. Happy they brought it back.

 

^what he said^

 

I DO think the smaller game sizes made a little more sense for detonation, trying to arm the bomb is a nightmare with the full team against you.

 

But for domination, capture and combat recon?  To quote one of my favourite medals: "The more the merrier"

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Yea because a.) this game has such a great communication system (no voice voice comms, no real keyboard voice commands either) and b.) because all 11 other palyer are going to listen to your clusterfuck brilliant strategy of either attack point a, b, or c. Brilliant.

 

If your command is reasonable and constructive and when you show yourself as a good team player instead of just having 0 Efficiency while yapping that everyone in your team is xxxx  - they DO listen.

 

When you communicate what action you are about to take so your team can adjust ("taking A", "def B", "protect Cap", "need help") it's enough to make team more focused on what is going on. It's not that hard to type either.

 

If there is a clusterfuck situation, learn to use that map finally and keep supporting places where your team is lacking. Clusterfuck means that both teams zerg in one spot so you and only one or two wingmen can make hell of a difference on the battle outcome by going to less attacked/defended map areas or taking unexpected approach.

 

Also - game have automatic comm messages system if you haven't noticed - there are voice commands pilots say according to situation.

 

I don't say it often, but instead of sitting on that fancy scooter and complaining just get your guts together and L2P. 

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If your command is reasonable and constructive and when you show yourself as a good team player instead of just having 0 Efficiency while yapping that everyone in your team is xxxx  - they DO listen.

 

When you communicate what action you are about to take so your team can adjust ("taking A", "def B", "protect Cap", "need help") it's enough to make team more focused on what is going on. It's not that hard to type either.

 

If there is a clusterfuck situation, learn to use that map finally and keep supporting places where your team is lacking. Clusterfuck means that both teams zerg in one spot so you and only one or two wingmen can make hell of a difference on the battle outcome by going to less attacked/defended map areas or taking unexpected approach.

 

Also - game have automatic comm messages system if you haven't noticed - there are voice commands pilots say according to situation.

 

I don't say it often, but instead of sitting on that fancy scooter and complaining just get your guts together and L2P. 

You're living a pipe dream, don't go around telling people to learn to play when you're trying to argue whether or not the game mode should be 12v12 or 8v8. That's just some naive jackass xxxx.

 

The point is that there should be an option.

 

Let people choose. Personally, I don't know why anyone would prefer 12v12 over 8v8 given the current map situation and the 3pt format. I'd be all about 12v12 and more chaos if there were four or five points, and some different map layouts. There's no question though in my mind, that if you're looking for meaningful gameplay, the 8v8 format works best with the 3pt system. It's simple.

 

If you want your 12v12 format, your main argument should be for bigger maps, different maps, and MORE of everything, the maps right now don't support 12v12, plain and simple.

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I like 12 vs 12 a lot, so much stuff to shoot off lol

 

Superb fun, and even in a 2 man squad you can carry the whole team of idiots on Realistic.

 

Heck we faced 4x EVO and 4x SpIn on the enemy team with just the two of us twice in a row and raped them hard.

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