PVE missions To difficult at the higher tiers? VOTE!


  

105 members have voted

  1. 1. Are Higher Tier PvE Scenarios (T3/T4/T5? too Difficult?

    • Yes
      47
    • No
      46
    • Haven't Tried them yet, or don't care.
      12


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I've noticed a lot of talk and complaints both in game and on the forums about PvE scenarios with difficulty, as well as rewards, So Here's a Poll from the players, for the Devs. Place your Vote players!!!

 

Make your Vote, and please if your able post why and what you are having difficulty with, as well as suggestions for correcting the issue.

 

Thanks!

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So the end of T3 mission in my Frig spec for defense and healing drones, I got caught out in the open and boss kill me with one pulsar before I could get in cover.

 

So a fighter or interceptor would have pop if the boss look at them funny.

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Jump in difficulty from Tier 1 to Tier 2 is pretty significant. You go from being able to solo the scenario, to relying on all four players having a properly fit ship with good resists, weapons and auras and a proper ship selection and everyone needs to know how the boss works beforehand, as well as understand where the waves of ships are coming from and how to complete each scenario and that thermal is the best resist for the damage type you'll see.

 

It's basically,

Tier 1 = 2/10

Tier 2 = 8/10

 

That is not progressive difficulty. I imagine Tier 3 = 11/10 and Tier 4 is actually impossible.

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Jump in difficulty from Tier 1 to Tier 2 is pretty significant. You go from being able to solo the scenario, to relying on all four players having a properly fit ship with good resists, weapons and auras and a proper ship selection and everyone needs to know how the boss works beforehand, as well as understand where the waves of ships are coming from and how to complete each scenario and that thermal is the best resist for the damage type you'll see.

 

It's basically,

Tier 1 = 2/10

Tier 2 = 8/10

 

That is not progressive difficulty. I imagine Tier 3 = 11/10 and Tier 4 is actually impossible.

This was kind of my point, I understand the other poster, but I garuntee you hes in a Corp that PvE's a lot, Most of us just pug the thing, So maybe the difficulty needs to look at whether or not your in a corp with a "Squad" rather then just a "pug". and Lower the difficulty for pugs.

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I should add that if you are in a PvE corp which runs scenerios with properly fit ships and people who know what they are doing, You need to state that if you Vote NO.

 

Also Please remember this is about T3/T4/T5 Scenerios, NOT T1/T2

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There's also a second t3 scenario without a Boss, Just tons and tons of mobs flying at you at once, The Boss scenarios are a bit too difficult yes, but the real tough ones are the mob scenarios (the one with 4 parts to it). Eventually in the last section of it you just get overwhelmed by enemy forces and die. MY T4 Ginger frig was not even a match for this one I killed 30 ships in less then 25 seconds and still got owned. And I was popping every rep, buff and mod I had including my anti damage and pulsar.

 

As stated before the T4 one is even worse.

 

Currently the standard fitting for a t3 scenario is a T4 buffed and resist to hell Frig ship..... SO.. what are we supposed to run the even more difficult T4 scenarios with? I mean if a T4 frig can "barely manage to complete the T3 scenarios.....

 

If purple drops were far more common this may not be an issue due to much higher stats, but you can play 500 Games and never see one. (that's like 3 months of playing for the casual gamer)

 

Curently I have  270+ loots, I have only had 1 purple drop for me and it was a T2 that dropped from a T4 PvP match........T2 doesn't do you a lot of good when your ship is T4.....

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My group ran the t3 Scenario with 4 waves like 5 times last night.  I had over 190 thermal resist and the stage 4 boss would two shot me in a empire fighter.  People say to use drones which can bug the boss in which boss AI pathfinding does not work when it agros  a drone and the boss gets stuck  trying to fly through a object to hit the drone on the otherside.  I dont think that is  a valid strat.  The pulsar damage is way out of line on the final boss. 

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There's also a second t3 scenario without a Boss, Just tons and tons of mobs flying at you at once, The Boss scenarios are a bit too difficult yes, but the real tough ones are the mob scenarios (the one with 4 parts to it). Eventually in the last section of it you just get overwhelmed by enemy forces and die. MY T4 Ginger frig was not even a match for this.

Just so you know, both tier 3 scenarios have a boss. The shipyard defense has it in the 3rd round and hidden maintenance yard has it in the 4th.

Is there a 3rd scenario for tier 3 without a boss? I have ran enough to be rather sure there isn't.

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Just so you know, both tier 3 scenarios have a boss. The shipyard defense has it in the 3rd round and hidden maintenance yard has it in the 4th.

Is there a 3rd scenario for tier 3 without a boss? I have ran enough to be rather sure there isn't.

well maybe it was one of the stages without the boss, Point is You get shredded even in a T4 frig without being in a corp with a squad, and some of us are not interested in joining corps just so we can run PvE stuff.

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well maybe it was one of the stages without the boss, Point is You get shredded even in a T4 frig without being in a corp with a squad, and some of us are not interested in joining corps just so we can run PvE stuff.

*sigh* you don't need a corp to do tier 3/4 pve, though it certainly helps. What you need is to have teammates be aware of their surroundings, and act together.

And use attack drones, Always use attack drones!!!!

Edit: except when Ace Jericho frigs torp the hell out of them.

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I voted Yes, but....

 

T3/4 Scenarios are tough for a team of T4s, as they well should be, but for the T3s they are prohibitively difficult.  I don't understand why the T3 ships can't get their own level of difficulty...

 

I also feel that the frigates contribute far more than the other ships.  Taking a good command fighter is always advised, but otherwise, the more frigates you have the better you usually do.

 

Lastly: What the hell is up with those dumb-xxxx Jericho fighters that keep ramming me?

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I voted Yes, but....

 

T3/4 Scenarios are tough for a team of T4s, as they well should be, but for the T3s they are prohibitively difficult.  I don't understand why the T3 ships can't get their own level of difficulty...

 

I also feel that the frigates contribute far more than the other ships.  Taking a good command fighter is always advised, but otherwise, the more frigates you have the better you usually do.

 

Lastly: What the hell is up with those dumb-xxxx Jericho fighters that keep ramming me?

 

The AI in this game is relatively intelligent, more so then many other games, The AI knows that when you ram someone it will go strait through their shields and damage their hull, If your in a Jericho ship... Which focus on shields and have a tiny hull, this is the best tactic to kill you the player. However oddly enough... it doesn't seem to damage them (The AI) although it should..... A good way to negate this is with the Jer Implant which focuses damage from collision to your shield rather then your hull, and also reduces it.

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To be honest the t3/T4 shipyard scenario is fine, it requires brains some teamwork and plenty of resist mods. I got no issues with it at all.

 

The Dreadnought capture on t3/4 is a horrific cluster**** of epic proportions, the spawns are a little too thick and too fast. I'd rather see harder waves less frequently than the current state of Zerg rush.

 

Lets be clear here burying the player under an avalanche of ships does not constitute a skill requiring scenario. Shipyard manages this, why doesn't dreadnought?

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Could it be that you guys are just bad and fail at  handling your ships? Just right now i've witnessed 0 teamwork and guess what.. the last 2 guys spend half the time hiding half the time ( whole 2 secs ) firing at the boss from an extreme range before he fired back....

 

End result loss.

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I've run through the T3/T4 Sabotage scenario dozens of times. We succeed about 75% of the time.

I've also run through the T3/T4 Shipyard scenario as many times. We succeed about 90% of the time.

 

I always run it in a T3 ship.

 

Not too hard.

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As far as I know, there is no T4 or T5 PvE. There is =>T3 PvE and that's it.

 

If you're having trouble with it: PvE is done on three frigates with one command fighter for obvious reasons. Stack thermal resist for it, ensure you have a good balance of all mods across ships. Don't "sit in the fire" (in the range of the boss when he does the pulsar or being shelled by missile launchers etc).

 

You'll find that =>T3 shipyard is easy and saborage is easy but long. The only special thing about sabotage is knowing how to kite the turrets. It always tries to track the closest target so you can either have your fighter use its superior speed to move around the turret faster then it can track it, or you can have two people sit at a certain range on opposite sides of the turret taking turns to approach a bit. For example have one supposed to be targeted next sit at 750m distance and when he needs to take aggro of the turret, he goes in to 700m. When turret is about to face him, he backs out to about 800, and then slowly creeps back to 750. Other person does exactly the same thing and turret will never attack anyone. This method does take a bit more teamwork then just spinning around the turret but lets you push more damage into the turret.

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Actually there is a T3 and T4 version of shipyard at least. The difference is very subtle though, and with a good squad, it makes very little difference in the time it takes to complete it.

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