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F4ker

Spawn camper

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We play Domination but the Syn´s do not care about the beacon....they Fly to our Spawn and kill everyone who arrives.

 

This is not a individual case. But normally for these "Players".

 

 

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show the first screen...it is at the beginning of this match. 15:19 points!

and we have 1 beacon...ohh look what is this....a syn in our spawn...

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It´s not nice!

It´s discouraging!

It´s humiliating!

It´s unfair!

It´s destroying any resistance!

...

 

It´s perfect in a war!

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why not implmenent an area which will destroy any enemy ship within a time frame af ~10sec if it doesn't leave the zone instantly to protect the spawns

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why not implmenent an area which will destroy any enemy ship within a time frame af ~10sec if it doesn't leave the zone instantly to protect the spawns

Great idea completely support for this lol

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if it is an enemy it will be instantly destroyed after the time to leave the zone has expired

 

an ally may stay the double amount of time but will also be destroyed to prevent safe zone camping (another option maybe the jamming of all systems....you're unable to use any modules / weapons not even missiles -> your system will be reenabled when you leave the zone)

 

there should be an exception for the captain so he / she is not allowed to stay in the zone for a certain amount of time otherwise he /she suffers the same consequences as an enemy ship

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Just let people decide when they want to spawn. So there is a cooldown like there is right now, but in addition to that, you have to click "Spawn now!" to be depleted. This way you can start all together and attack them together instead of getting picked one by one. However, there should be a maximum timerange for that, to avoid people just not respawning to troll people.

 

Oh, and don´t forget you can always use /surrender to... well... surrender ;)

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