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Papitas last won the day on September 10 2016

Papitas had the most liked content!

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About Papitas

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    Group captain

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    South America
  • Interests
    Getting a low ping server

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  1. Destroyers are obtaining 400% now, from self fire.
  2. ...or do the same with a better weapon and take out more ships in the same amount of time.
  3. I just saw the title of this topic and read: "Same old gifs" xD that was it, спасибо.
  4. This has nothing to do with the topic...but...i just noticed you are the author of the taunt "Rust In Pieces". Man that taunt is amazing xD grats on that one About spat scanner...uhh....i dont really understand the visual suggestion, but im really ok with current system. I would like the idea of specifying between ores and enemies or so (perhaps make a distinction between: players, cybers, pirates, aliens and cartel), so you can tell what is fuel, an asteroid or a container, since all of that is now displayed as green (and its color combinations like yellow (with enemies)). Personally i dont have any trouble identifying a MC from the other objects (except when aliens invade a sector, it gets really hard then...but possible), so leaving a solo mode for MCs only wouldnt make a difference for me; this means that i will farm as slow as now, cause the position of MC is simply killing the entire purpose of spending time and getting a decent reward for it. 6km is a nice range for the scanner, problem is that MCs are usually way too far from conventional routes, need to buff it imo, just find a middle ground between current and previous spawn locations (first one is way too hard, second one was way too easy), or make the drop from MCs way more valuable cause now you spend too much time finding low valuable items most of the time.
  5. Rofl...i was wondering why someone was shooting me with thilith. Even in falcon m i could maitain shields up after getting focused by him for like 10 seconds. The weapon is a joke in almost every aspect.
  6. Welcome to my world. That is called wobble. You may look into these topics ive made looong ago...but i really lost hope on getting any fix to this. With high ping you wouldve expected delay, but no! it also comes with a nice random circular movements for free.
  7. hahaha when i notice demoman way too close (and thus late) im like: " wheres the eject button!!!??"...or turtles when im out of tempest/photon/destabilizing field/not using halo or gthardu/etc: "oh im so done". Btw did you see my bug report? I wonder where skula is
  8. shouldnt this be in the off topic section of the forum? cause right now its a brilliant joke
  9. I noticed this long ago but finally decided to make the bug report. 1. Description of the problem, what happened: As title states, any destroyer gets double damage from any shot made by its own pilot, even when no enemies are nearby. 2. What did you expected to happen: To not receive double dmg from self fire. 3. The conditions during the situation: Happens any time anywhere. Testing to provide logs was made in OS without station protection, weapons used were halo launcher and tempest launcher T5 mk4, firing them close to a wall in order to get self fire. No enemies, players, nor NPCs were nearby at test time. Ive experienced this in all game modes with different destroyers. 4. Further details on the issue: I have considered resistances (shield and hull) and explosive dmg modifier on destroyers; here's the math: tempest mk4 T5 base dmg is 3780, now with explosive modifier for destroyers (x2) dmg raises to 7560 per missile, applying hull resistance (57%) damage drops to 3250,8. However the damage received was around 6780 (as you can see in the screenshots), which is 2,09 times more than 3250,8: the double. Halo launcher mk4 T5 dmg is 5554 with 8 turrets, explosion modifier increases it to 11108, applying resistances (59%) it drops to 4554,28 and 9245,19 with critical dmg (103% bonus), however damage received with hulls was 9257 for normal hits and 18666 with critical hits: the double once again (no photon effect was present). Ive also seen crazy numbers with photon emitter but were not tested this time. 5. Frequency of occurrence: as stated above: happens everytime everywhere, no exception. 6. Logs + screenshots: provided. 7. If possible, the time when it happend. In this case we will be able to look more closely to the server logs. Also mention your time zone: no need. 8. Information on the configuration of your computer (DxDiag): no need. 9. The results of this program if the bug report is related to connection issues: no need. 10. If the complaint is related to Sector Conquest, it is necessary to specify the location and time + timezone of the happening: no need.